Create separate Android.mk for main build targets

The runtime, compiler, dex2oat, and oatdump now are in seperate trees
to prevent dependency creep.  They can now be individually built
without rebuilding the rest of the art projects. dalvikvm and jdwpspy
were already this way. Builds in the art directory should behave as
before, building everything including tests.

Change-Id: Ic6b1151e5ed0f823c3dd301afd2b13eb2d8feb81
diff --git a/compiler/sea_ir/frontend.cc b/compiler/sea_ir/frontend.cc
new file mode 100644
index 0000000..9af7eff
--- /dev/null
+++ b/compiler/sea_ir/frontend.cc
@@ -0,0 +1,67 @@
+#ifdef ART_SEA_IR_MODE
+#include <llvm/Support/Threading.h>
+#include "base/logging.h"
+#include "dex/portable/mir_to_gbc.h"
+#include "driver/compiler_driver.h"
+#include "leb128.h"
+#include "llvm/llvm_compilation_unit.h"
+#include "mirror/object.h"
+#include "runtime.h"
+#include "sea_ir/sea.h"
+
+namespace art {
+
+static CompiledMethod* CompileMethodWithSeaIr(CompilerDriver& compiler,
+                                     const CompilerBackend compiler_backend,
+                                     const DexFile::CodeItem* code_item,
+                                     uint32_t access_flags, InvokeType invoke_type,
+                                     uint32_t class_def_idx, uint32_t method_idx,
+                                     jobject class_loader, const DexFile& dex_file
+#if defined(ART_USE_PORTABLE_COMPILER)
+                                     , llvm::LlvmCompilationUnit* llvm_compilation_unit
+#endif
+) {
+  // NOTE: Instead of keeping the convention from the Dalvik frontend.cc
+  //       and silencing the cpplint.py warning, I just corrected the formatting.
+  VLOG(compiler) << "Compiling " << PrettyMethod(method_idx, dex_file) << "...";
+  sea_ir::SeaGraph* sg = sea_ir::SeaGraph::GetCurrentGraph();
+  sg->CompileMethod(code_item, class_def_idx, method_idx, dex_file);
+  sg->DumpSea("/tmp/temp.dot");
+  CHECK(0 && "No SEA compiled function exists yet.");
+  return NULL;
+}
+
+
+CompiledMethod* SeaIrCompileOneMethod(CompilerDriver& compiler,
+                                 const CompilerBackend backend,
+                                 const DexFile::CodeItem* code_item,
+                                 uint32_t access_flags,
+                                 InvokeType invoke_type,
+                                 uint32_t class_def_idx,
+                                 uint32_t method_idx,
+                                 jobject class_loader,
+                                 const DexFile& dex_file,
+                                 llvm::LlvmCompilationUnit* llvm_compilation_unit) {
+  return CompileMethodWithSeaIr(compiler, backend, code_item, access_flags, invoke_type, class_def_idx,
+                       method_idx, class_loader, dex_file
+#if defined(ART_USE_PORTABLE_COMPILER)
+                       , llvm_compilation_unit
+#endif
+                       ); // NOLINT
+}
+
+extern "C" art::CompiledMethod*
+    SeaIrCompileMethod(art::CompilerDriver& compiler,
+                          const art::DexFile::CodeItem* code_item,
+                          uint32_t access_flags, art::InvokeType invoke_type,
+                          uint32_t class_def_idx, uint32_t method_idx, jobject class_loader,
+                          const art::DexFile& dex_file) {
+  // TODO: check method fingerprint here to determine appropriate backend type.  Until then, use build default
+  art::CompilerBackend backend = compiler.GetCompilerBackend();
+  return art::SeaIrCompileOneMethod(compiler, backend, code_item, access_flags, invoke_type,
+                               class_def_idx, method_idx, class_loader, dex_file,
+                               NULL /* use thread llvm_info */);
+}
+#endif
+
+} // end namespace art