| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "barrier.h" |
| |
| #include <string> |
| |
| #include "atomic.h" |
| #include "common_runtime_test.h" |
| #include "mirror/object_array-inl.h" |
| #include "thread_pool.h" |
| |
| namespace art { |
| class CheckWaitTask : public Task { |
| public: |
| CheckWaitTask(Barrier* barrier, AtomicInteger* count1, AtomicInteger* count2, |
| AtomicInteger* count3) |
| : barrier_(barrier), |
| count1_(count1), |
| count2_(count2), |
| count3_(count3) {} |
| |
| void Run(Thread* self) { |
| LOG(INFO) << "Before barrier 1 " << *self; |
| ++*count1_; |
| barrier_->Wait(self); |
| ++*count2_; |
| LOG(INFO) << "Before barrier 2 " << *self; |
| barrier_->Wait(self); |
| ++*count3_; |
| LOG(INFO) << "After barrier 2 " << *self; |
| } |
| |
| virtual void Finalize() { |
| delete this; |
| } |
| |
| private: |
| Barrier* const barrier_; |
| AtomicInteger* const count1_; |
| AtomicInteger* const count2_; |
| AtomicInteger* const count3_; |
| }; |
| |
| class BarrierTest : public CommonRuntimeTest { |
| public: |
| static int32_t num_threads; |
| }; |
| |
| int32_t BarrierTest::num_threads = 4; |
| |
| // Check that barrier wait and barrier increment work. |
| TEST_F(BarrierTest, CheckWait) { |
| Thread* self = Thread::Current(); |
| ThreadPool thread_pool("Barrier test thread pool", num_threads); |
| Barrier barrier(0); |
| AtomicInteger count1(0); |
| AtomicInteger count2(0); |
| AtomicInteger count3(0); |
| for (int32_t i = 0; i < num_threads; ++i) { |
| thread_pool.AddTask(self, new CheckWaitTask(&barrier, &count1, &count2, &count3)); |
| } |
| thread_pool.StartWorkers(self); |
| barrier.Increment(self, num_threads); |
| // At this point each thread should have passed through the barrier. The first count should be |
| // equal to num_threads. |
| EXPECT_EQ(num_threads, count1.LoadRelaxed()); |
| // Count 3 should still be zero since no thread should have gone past the second barrier. |
| EXPECT_EQ(0, count3.LoadRelaxed()); |
| // Now lets tell the threads to pass again. |
| barrier.Increment(self, num_threads); |
| // Count 2 should be equal to num_threads since each thread must have passed the second barrier |
| // at this point. |
| EXPECT_EQ(num_threads, count2.LoadRelaxed()); |
| // Wait for all the threads to finish. |
| thread_pool.Wait(self, true, false); |
| // All three counts should be equal to num_threads now. |
| EXPECT_EQ(count1.LoadRelaxed(), count2.LoadRelaxed()); |
| EXPECT_EQ(count2.LoadRelaxed(), count3.LoadRelaxed()); |
| EXPECT_EQ(num_threads, count3.LoadRelaxed()); |
| } |
| |
| class CheckPassTask : public Task { |
| public: |
| CheckPassTask(Barrier* barrier, AtomicInteger* count, size_t subtasks) |
| : barrier_(barrier), |
| count_(count), |
| subtasks_(subtasks) {} |
| |
| void Run(Thread* self) { |
| for (size_t i = 0; i < subtasks_; ++i) { |
| ++*count_; |
| // Pass through to next subtask. |
| barrier_->Pass(self); |
| } |
| } |
| |
| void Finalize() { |
| delete this; |
| } |
| private: |
| Barrier* const barrier_; |
| AtomicInteger* const count_; |
| const size_t subtasks_; |
| }; |
| |
| // Check that barrier pass through works. |
| TEST_F(BarrierTest, CheckPass) { |
| Thread* self = Thread::Current(); |
| ThreadPool thread_pool("Barrier test thread pool", num_threads); |
| Barrier barrier(0); |
| AtomicInteger count(0); |
| const int32_t num_tasks = num_threads * 4; |
| const int32_t num_sub_tasks = 128; |
| for (int32_t i = 0; i < num_tasks; ++i) { |
| thread_pool.AddTask(self, new CheckPassTask(&barrier, &count, num_sub_tasks)); |
| } |
| thread_pool.StartWorkers(self); |
| const int32_t expected_total_tasks = num_sub_tasks * num_tasks; |
| // Wait for all the tasks to complete using the barrier. |
| barrier.Increment(self, expected_total_tasks); |
| // The total number of completed tasks should be equal to expected_total_tasks. |
| EXPECT_EQ(count.LoadRelaxed(), expected_total_tasks); |
| } |
| |
| } // namespace art |