| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "nodes.h" |
| #include "ssa_builder.h" |
| #include "utils/growable_array.h" |
| |
| namespace art { |
| |
| void HGraph::AddBlock(HBasicBlock* block) { |
| block->SetBlockId(blocks_.Size()); |
| blocks_.Add(block); |
| } |
| |
| void HGraph::FindBackEdges(ArenaBitVector* visited) { |
| ArenaBitVector visiting(arena_, blocks_.Size(), false); |
| VisitBlockForBackEdges(entry_block_, visited, &visiting); |
| } |
| |
| void HGraph::RemoveDeadBlocks(const ArenaBitVector& visited) const { |
| for (size_t i = 0; i < blocks_.Size(); ++i) { |
| if (!visited.IsBitSet(i)) { |
| HBasicBlock* block = blocks_.Get(i); |
| for (size_t j = 0; j < block->GetSuccessors().Size(); ++j) { |
| block->GetSuccessors().Get(j)->RemovePredecessor(block); |
| } |
| for (HInstructionIterator it(block->GetPhis()); !it.Done(); it.Advance()) { |
| block->RemovePhi(it.Current()->AsPhi()); |
| } |
| for (HInstructionIterator it(block->GetInstructions()); !it.Done(); it.Advance()) { |
| block->RemoveInstruction(it.Current()); |
| } |
| } |
| } |
| } |
| |
| void HGraph::VisitBlockForBackEdges(HBasicBlock* block, |
| ArenaBitVector* visited, |
| ArenaBitVector* visiting) { |
| int id = block->GetBlockId(); |
| if (visited->IsBitSet(id)) return; |
| |
| visited->SetBit(id); |
| visiting->SetBit(id); |
| for (size_t i = 0; i < block->GetSuccessors().Size(); i++) { |
| HBasicBlock* successor = block->GetSuccessors().Get(i); |
| if (visiting->IsBitSet(successor->GetBlockId())) { |
| successor->AddBackEdge(block); |
| } else { |
| VisitBlockForBackEdges(successor, visited, visiting); |
| } |
| } |
| visiting->ClearBit(id); |
| } |
| |
| void HGraph::BuildDominatorTree() { |
| ArenaBitVector visited(arena_, blocks_.Size(), false); |
| |
| // (1) Find the back edges in the graph doing a DFS traversal. |
| FindBackEdges(&visited); |
| |
| // (2) Remove blocks not visited during the initial DFS. |
| // Step (3) requires dead blocks to be removed from the |
| // predecessors list of live blocks. |
| RemoveDeadBlocks(visited); |
| |
| // (3) Simplify the CFG now, so that we don't need to recompute |
| // dominators and the reverse post order. |
| SimplifyCFG(); |
| |
| // (4) Compute the immediate dominator of each block. We visit |
| // the successors of a block only when all its forward branches |
| // have been processed. |
| GrowableArray<size_t> visits(arena_, blocks_.Size()); |
| visits.SetSize(blocks_.Size()); |
| reverse_post_order_.Add(entry_block_); |
| for (size_t i = 0; i < entry_block_->GetSuccessors().Size(); i++) { |
| VisitBlockForDominatorTree(entry_block_->GetSuccessors().Get(i), entry_block_, &visits); |
| } |
| } |
| |
| HBasicBlock* HGraph::FindCommonDominator(HBasicBlock* first, HBasicBlock* second) const { |
| ArenaBitVector visited(arena_, blocks_.Size(), false); |
| // Walk the dominator tree of the first block and mark the visited blocks. |
| while (first != nullptr) { |
| visited.SetBit(first->GetBlockId()); |
| first = first->GetDominator(); |
| } |
| // Walk the dominator tree of the second block until a marked block is found. |
| while (second != nullptr) { |
| if (visited.IsBitSet(second->GetBlockId())) { |
| return second; |
| } |
| second = second->GetDominator(); |
| } |
| LOG(ERROR) << "Could not find common dominator"; |
| return nullptr; |
| } |
| |
| void HGraph::VisitBlockForDominatorTree(HBasicBlock* block, |
| HBasicBlock* predecessor, |
| GrowableArray<size_t>* visits) { |
| if (block->GetDominator() == nullptr) { |
| block->SetDominator(predecessor); |
| } else { |
| block->SetDominator(FindCommonDominator(block->GetDominator(), predecessor)); |
| } |
| |
| visits->Increment(block->GetBlockId()); |
| // Once all the forward edges have been visited, we know the immediate |
| // dominator of the block. We can then start visiting its successors. |
| if (visits->Get(block->GetBlockId()) == |
| block->GetPredecessors().Size() - block->NumberOfBackEdges()) { |
| block->GetDominator()->AddDominatedBlock(block); |
| reverse_post_order_.Add(block); |
| for (size_t i = 0; i < block->GetSuccessors().Size(); i++) { |
| VisitBlockForDominatorTree(block->GetSuccessors().Get(i), block, visits); |
| } |
| } |
| } |
| |
| void HGraph::TransformToSSA() { |
| DCHECK(!reverse_post_order_.IsEmpty()); |
| SsaBuilder ssa_builder(this); |
| ssa_builder.BuildSsa(); |
| } |
| |
| void HGraph::SplitCriticalEdge(HBasicBlock* block, HBasicBlock* successor) { |
| // Insert a new node between `block` and `successor` to split the |
| // critical edge. |
| HBasicBlock* new_block = new (arena_) HBasicBlock(this); |
| AddBlock(new_block); |
| new_block->AddInstruction(new (arena_) HGoto()); |
| block->ReplaceSuccessor(successor, new_block); |
| new_block->AddSuccessor(successor); |
| if (successor->IsLoopHeader()) { |
| // If we split at a back edge boundary, make the new block the back edge. |
| HLoopInformation* info = successor->GetLoopInformation(); |
| if (info->IsBackEdge(block)) { |
| info->RemoveBackEdge(block); |
| info->AddBackEdge(new_block); |
| } |
| } |
| } |
| |
| void HGraph::SimplifyLoop(HBasicBlock* header) { |
| HLoopInformation* info = header->GetLoopInformation(); |
| |
| // If there are more than one back edge, make them branch to the same block that |
| // will become the only back edge. This simplifies finding natural loops in the |
| // graph. |
| if (info->NumberOfBackEdges() > 1) { |
| HBasicBlock* new_back_edge = new (arena_) HBasicBlock(this); |
| AddBlock(new_back_edge); |
| new_back_edge->AddInstruction(new (arena_) HGoto()); |
| for (size_t pred = 0, e = info->GetBackEdges().Size(); pred < e; ++pred) { |
| HBasicBlock* back_edge = info->GetBackEdges().Get(pred); |
| back_edge->ReplaceSuccessor(header, new_back_edge); |
| } |
| info->ClearBackEdges(); |
| info->AddBackEdge(new_back_edge); |
| new_back_edge->AddSuccessor(header); |
| } |
| |
| // Make sure the loop has only one pre header. This simplifies SSA building by having |
| // to just look at the pre header to know which locals are initialized at entry of the |
| // loop. |
| size_t number_of_incomings = header->GetPredecessors().Size() - info->NumberOfBackEdges(); |
| if (number_of_incomings != 1) { |
| HBasicBlock* pre_header = new (arena_) HBasicBlock(this); |
| AddBlock(pre_header); |
| pre_header->AddInstruction(new (arena_) HGoto()); |
| |
| ArenaBitVector back_edges(arena_, GetBlocks().Size(), false); |
| HBasicBlock* back_edge = info->GetBackEdges().Get(0); |
| for (size_t pred = 0; pred < header->GetPredecessors().Size(); ++pred) { |
| HBasicBlock* predecessor = header->GetPredecessors().Get(pred); |
| if (predecessor != back_edge) { |
| predecessor->ReplaceSuccessor(header, pre_header); |
| pred--; |
| } |
| } |
| pre_header->AddSuccessor(header); |
| } |
| |
| // Make sure the second predecessor of a loop header is the back edge. |
| if (header->GetPredecessors().Get(1) != info->GetBackEdges().Get(0)) { |
| header->SwapPredecessors(); |
| } |
| } |
| |
| void HGraph::SimplifyCFG() { |
| // Simplify the CFG for future analysis, and code generation: |
| // (1): Split critical edges. |
| // (2): Simplify loops by having only one back edge, and one preheader. |
| for (size_t i = 0; i < blocks_.Size(); ++i) { |
| HBasicBlock* block = blocks_.Get(i); |
| if (block->GetSuccessors().Size() > 1) { |
| for (size_t j = 0; j < block->GetSuccessors().Size(); ++j) { |
| HBasicBlock* successor = block->GetSuccessors().Get(j); |
| if (successor->GetPredecessors().Size() > 1) { |
| SplitCriticalEdge(block, successor); |
| --j; |
| } |
| } |
| } |
| if (block->IsLoopHeader()) { |
| SimplifyLoop(block); |
| } |
| } |
| } |
| |
| bool HGraph::FindNaturalLoops() const { |
| for (size_t i = 0; i < blocks_.Size(); ++i) { |
| HBasicBlock* block = blocks_.Get(i); |
| if (block->IsLoopHeader()) { |
| HLoopInformation* info = block->GetLoopInformation(); |
| if (!info->Populate()) { |
| // Abort if the loop is non natural. We currently bailout in such cases. |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| void HLoopInformation::PopulateRecursive(HBasicBlock* block) { |
| if (blocks_.IsBitSet(block->GetBlockId())) { |
| return; |
| } |
| |
| blocks_.SetBit(block->GetBlockId()); |
| block->SetInLoop(this); |
| for (size_t i = 0, e = block->GetPredecessors().Size(); i < e; ++i) { |
| PopulateRecursive(block->GetPredecessors().Get(i)); |
| } |
| } |
| |
| bool HLoopInformation::Populate() { |
| DCHECK_EQ(GetBackEdges().Size(), 1u); |
| HBasicBlock* back_edge = GetBackEdges().Get(0); |
| DCHECK(back_edge->GetDominator() != nullptr); |
| if (!header_->Dominates(back_edge)) { |
| // This loop is not natural. Do not bother going further. |
| return false; |
| } |
| |
| // Populate this loop: starting with the back edge, recursively add predecessors |
| // that are not already part of that loop. Set the header as part of the loop |
| // to end the recursion. |
| // This is a recursive implementation of the algorithm described in |
| // "Advanced Compiler Design & Implementation" (Muchnick) p192. |
| blocks_.SetBit(header_->GetBlockId()); |
| PopulateRecursive(back_edge); |
| return true; |
| } |
| |
| HBasicBlock* HLoopInformation::GetPreHeader() const { |
| DCHECK_EQ(header_->GetPredecessors().Size(), 2u); |
| return header_->GetDominator(); |
| } |
| |
| bool HLoopInformation::Contains(const HBasicBlock& block) const { |
| return blocks_.IsBitSet(block.GetBlockId()); |
| } |
| |
| bool HLoopInformation::IsIn(const HLoopInformation& other) const { |
| return other.blocks_.IsBitSet(header_->GetBlockId()); |
| } |
| |
| bool HBasicBlock::Dominates(HBasicBlock* other) const { |
| // Walk up the dominator tree from `other`, to find out if `this` |
| // is an ancestor. |
| HBasicBlock* current = other; |
| while (current != nullptr) { |
| if (current == this) { |
| return true; |
| } |
| current = current->GetDominator(); |
| } |
| return false; |
| } |
| |
| void HBasicBlock::InsertInstructionBefore(HInstruction* instruction, HInstruction* cursor) { |
| DCHECK(cursor->AsPhi() == nullptr); |
| DCHECK(instruction->AsPhi() == nullptr); |
| DCHECK_EQ(instruction->GetId(), -1); |
| DCHECK_NE(cursor->GetId(), -1); |
| DCHECK_EQ(cursor->GetBlock(), this); |
| DCHECK(!instruction->IsControlFlow()); |
| instruction->next_ = cursor; |
| instruction->previous_ = cursor->previous_; |
| cursor->previous_ = instruction; |
| if (GetFirstInstruction() == cursor) { |
| instructions_.first_instruction_ = instruction; |
| } else { |
| instruction->previous_->next_ = instruction; |
| } |
| instruction->SetBlock(this); |
| instruction->SetId(GetGraph()->GetNextInstructionId()); |
| } |
| |
| void HBasicBlock::ReplaceAndRemoveInstructionWith(HInstruction* initial, |
| HInstruction* replacement) { |
| DCHECK(initial->GetBlock() == this); |
| InsertInstructionBefore(replacement, initial); |
| initial->ReplaceWith(replacement); |
| RemoveInstruction(initial); |
| } |
| |
| static void Add(HInstructionList* instruction_list, |
| HBasicBlock* block, |
| HInstruction* instruction) { |
| DCHECK(instruction->GetBlock() == nullptr); |
| DCHECK_EQ(instruction->GetId(), -1); |
| instruction->SetBlock(block); |
| instruction->SetId(block->GetGraph()->GetNextInstructionId()); |
| instruction_list->AddInstruction(instruction); |
| } |
| |
| void HBasicBlock::AddInstruction(HInstruction* instruction) { |
| Add(&instructions_, this, instruction); |
| } |
| |
| void HBasicBlock::AddPhi(HPhi* phi) { |
| Add(&phis_, this, phi); |
| } |
| |
| static void Remove(HInstructionList* instruction_list, |
| HBasicBlock* block, |
| HInstruction* instruction) { |
| DCHECK_EQ(block, instruction->GetBlock()); |
| DCHECK(instruction->GetUses() == nullptr); |
| DCHECK(instruction->GetEnvUses() == nullptr); |
| instruction->SetBlock(nullptr); |
| instruction_list->RemoveInstruction(instruction); |
| |
| for (size_t i = 0; i < instruction->InputCount(); i++) { |
| instruction->InputAt(i)->RemoveUser(instruction, i); |
| } |
| } |
| |
| void HBasicBlock::RemoveInstruction(HInstruction* instruction) { |
| Remove(&instructions_, this, instruction); |
| } |
| |
| void HBasicBlock::RemovePhi(HPhi* phi) { |
| Remove(&phis_, this, phi); |
| } |
| |
| void HInstruction::RemoveUser(HInstruction* user, size_t input_index) { |
| HUseListNode<HInstruction>* previous = nullptr; |
| HUseListNode<HInstruction>* current = uses_; |
| while (current != nullptr) { |
| if (current->GetUser() == user && current->GetIndex() == input_index) { |
| if (previous == NULL) { |
| uses_ = current->GetTail(); |
| } else { |
| previous->SetTail(current->GetTail()); |
| } |
| } |
| previous = current; |
| current = current->GetTail(); |
| } |
| } |
| |
| void HInstructionList::AddInstruction(HInstruction* instruction) { |
| if (first_instruction_ == nullptr) { |
| DCHECK(last_instruction_ == nullptr); |
| first_instruction_ = last_instruction_ = instruction; |
| } else { |
| last_instruction_->next_ = instruction; |
| instruction->previous_ = last_instruction_; |
| last_instruction_ = instruction; |
| } |
| for (size_t i = 0; i < instruction->InputCount(); i++) { |
| instruction->InputAt(i)->AddUseAt(instruction, i); |
| } |
| } |
| |
| void HInstructionList::RemoveInstruction(HInstruction* instruction) { |
| if (instruction->previous_ != nullptr) { |
| instruction->previous_->next_ = instruction->next_; |
| } |
| if (instruction->next_ != nullptr) { |
| instruction->next_->previous_ = instruction->previous_; |
| } |
| if (instruction == first_instruction_) { |
| first_instruction_ = instruction->next_; |
| } |
| if (instruction == last_instruction_) { |
| last_instruction_ = instruction->previous_; |
| } |
| } |
| |
| bool HInstructionList::FoundBefore(const HInstruction* instruction1, |
| const HInstruction* instruction2) const { |
| DCHECK_EQ(instruction1->GetBlock(), instruction2->GetBlock()); |
| for (HInstructionIterator it(*this); !it.Done(); it.Advance()) { |
| if (it.Current() == instruction1) { |
| return true; |
| } |
| if (it.Current() == instruction2) { |
| return false; |
| } |
| } |
| LOG(FATAL) << "Did not find an order between two instructions of the same block."; |
| return true; |
| } |
| |
| bool HInstruction::Dominates(HInstruction* other_instruction) const { |
| HBasicBlock* block = GetBlock(); |
| HBasicBlock* other_block = other_instruction->GetBlock(); |
| if (block != other_block) { |
| return GetBlock()->Dominates(other_instruction->GetBlock()); |
| } else { |
| // If both instructions are in the same block, ensure this |
| // instruction comes before `other_instruction`. |
| if (IsPhi()) { |
| if (!other_instruction->IsPhi()) { |
| // Phis appear before non phi-instructions so this instruction |
| // dominates `other_instruction`. |
| return true; |
| } else { |
| // There is no order among phis. |
| LOG(FATAL) << "There is no dominance between phis of a same block."; |
| return false; |
| } |
| } else { |
| // `this` is not a phi. |
| if (other_instruction->IsPhi()) { |
| // Phis appear before non phi-instructions so this instruction |
| // does not dominate `other_instruction`. |
| return false; |
| } else { |
| // Check whether this instruction comes before |
| // `other_instruction` in the instruction list. |
| return block->GetInstructions().FoundBefore(this, other_instruction); |
| } |
| } |
| } |
| } |
| |
| void HInstruction::ReplaceWith(HInstruction* other) { |
| DCHECK(other != nullptr); |
| for (HUseIterator<HInstruction> it(GetUses()); !it.Done(); it.Advance()) { |
| HUseListNode<HInstruction>* current = it.Current(); |
| HInstruction* user = current->GetUser(); |
| size_t input_index = current->GetIndex(); |
| user->SetRawInputAt(input_index, other); |
| other->AddUseAt(user, input_index); |
| } |
| |
| for (HUseIterator<HEnvironment> it(GetEnvUses()); !it.Done(); it.Advance()) { |
| HUseListNode<HEnvironment>* current = it.Current(); |
| HEnvironment* user = current->GetUser(); |
| size_t input_index = current->GetIndex(); |
| user->SetRawEnvAt(input_index, other); |
| other->AddEnvUseAt(user, input_index); |
| } |
| |
| uses_ = nullptr; |
| env_uses_ = nullptr; |
| } |
| |
| size_t HInstruction::EnvironmentSize() const { |
| return HasEnvironment() ? environment_->Size() : 0; |
| } |
| |
| void HPhi::AddInput(HInstruction* input) { |
| DCHECK(input->GetBlock() != nullptr); |
| inputs_.Add(input); |
| input->AddUseAt(this, inputs_.Size() - 1); |
| } |
| |
| #define DEFINE_ACCEPT(name) \ |
| void H##name::Accept(HGraphVisitor* visitor) { \ |
| visitor->Visit##name(this); \ |
| } |
| |
| FOR_EACH_INSTRUCTION(DEFINE_ACCEPT) |
| |
| #undef DEFINE_ACCEPT |
| |
| void HGraphVisitor::VisitInsertionOrder() { |
| const GrowableArray<HBasicBlock*>& blocks = graph_->GetBlocks(); |
| for (size_t i = 0 ; i < blocks.Size(); i++) { |
| VisitBasicBlock(blocks.Get(i)); |
| } |
| } |
| |
| void HGraphVisitor::VisitBasicBlock(HBasicBlock* block) { |
| for (HInstructionIterator it(block->GetPhis()); !it.Done(); it.Advance()) { |
| it.Current()->Accept(this); |
| } |
| for (HInstructionIterator it(block->GetInstructions()); !it.Done(); it.Advance()) { |
| it.Current()->Accept(this); |
| } |
| } |
| |
| HConstant* HBinaryOperation::TryStaticEvaluation(ArenaAllocator* allocator) const { |
| if (GetLeft()->IsIntConstant() && GetRight()->IsIntConstant()) { |
| int32_t value = Evaluate(GetLeft()->AsIntConstant()->GetValue(), |
| GetRight()->AsIntConstant()->GetValue()); |
| return new(allocator) HIntConstant(value); |
| } else if (GetLeft()->IsLongConstant() && GetRight()->IsLongConstant()) { |
| int64_t value = Evaluate(GetLeft()->AsLongConstant()->GetValue(), |
| GetRight()->AsLongConstant()->GetValue()); |
| return new(allocator) HLongConstant(value); |
| } |
| return nullptr; |
| } |
| |
| bool HCondition::NeedsMaterialization() const { |
| if (!HasOnlyOneUse()) { |
| return true; |
| } |
| HUseListNode<HInstruction>* uses = GetUses(); |
| HInstruction* user = uses->GetUser(); |
| if (!user->IsIf()) { |
| return true; |
| } |
| |
| // TODO: should we allow intervening instructions with no side-effect between this condition |
| // and the If instruction? |
| if (GetNext() != user) { |
| return true; |
| } |
| return false; |
| } |
| |
| bool HInstruction::Equals(HInstruction* other) const { |
| if (!InstructionTypeEquals(other)) return false; |
| DCHECK_EQ(GetKind(), other->GetKind()); |
| if (!InstructionDataEquals(other)) return false; |
| if (GetType() != other->GetType()) return false; |
| if (InputCount() != other->InputCount()) return false; |
| |
| for (size_t i = 0, e = InputCount(); i < e; ++i) { |
| if (InputAt(i) != other->InputAt(i)) return false; |
| } |
| DCHECK_EQ(ComputeHashCode(), other->ComputeHashCode()); |
| return true; |
| } |
| |
| } // namespace art |