| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // CAUTION: THIS IS NOT A FULLY GENERAL BARRIER API. |
| |
| // It may either be used as a "latch" or single-use barrier, or it may be reused under |
| // very limited conditions, e.g. if only Pass(), but not Wait() is called. Unlike a standard |
| // latch API, it is possible to initialize the latch to a count of zero, repeatedly call |
| // Pass() or Wait(), and only then set the count using the Increment() method. Threads at |
| // a Wait() are only awoken if the count reaches zero AFTER the decrement is applied. |
| // This works because, also unlike most latch APIs, there is no way to Wait() without |
| // decrementing the count, and thus nobody can spuriosly wake up on the initial zero. |
| |
| #ifndef ART_RUNTIME_BARRIER_H_ |
| #define ART_RUNTIME_BARRIER_H_ |
| |
| #include <memory> |
| #include "base/mutex.h" |
| |
| namespace art { |
| |
| // TODO: Maybe give this a better name. |
| class Barrier { |
| public: |
| explicit Barrier(int count); |
| virtual ~Barrier(); |
| |
| // Pass through the barrier, decrement the count but do not block. |
| void Pass(Thread* self); |
| |
| // Wait on the barrier, decrement the count. |
| void Wait(Thread* self); |
| |
| // The following three calls are only safe if we somehow know that no other thread both |
| // - has been woken up, and |
| // - has not left the Wait() or Increment() call. |
| // If these calls are made in that situation, the offending thread is likely to go back |
| // to sleep, resulting in a deadlock. |
| |
| // Increment the count by delta, wait on condition if count is non zero. |
| void Increment(Thread* self, int delta) LOCKS_EXCLUDED(lock_); |
| |
| // Increment the count by delta, wait on condition if count is non zero, with a timeout. Returns |
| // true if time out occurred. |
| bool Increment(Thread* self, int delta, uint32_t timeout_ms) LOCKS_EXCLUDED(lock_); |
| |
| // Set the count to a new value. This should only be used if there is no possibility that |
| // another thread is still in Wait(). See above. |
| void Init(Thread* self, int count); |
| |
| private: |
| void SetCountLocked(Thread* self, int count) EXCLUSIVE_LOCKS_REQUIRED(lock_); |
| |
| // Counter, when this reaches 0 all people blocked on the barrier are signalled. |
| int count_ GUARDED_BY(lock_); |
| |
| Mutex lock_ ACQUIRED_AFTER(Locks::abort_lock_); |
| ConditionVariable condition_ GUARDED_BY(lock_); |
| }; |
| |
| } // namespace art |
| #endif // ART_RUNTIME_BARRIER_H_ |