| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "barrier.h" |
| |
| #include "base/mutex.h" |
| #include "thread.h" |
| |
| namespace art { |
| |
| Barrier::Barrier(int count) |
| : count_(count), |
| lock_("GC barrier lock", kThreadSuspendCountLock), |
| condition_("GC barrier condition", lock_) { |
| } |
| |
| void Barrier::Pass(Thread* self) { |
| MutexLock mu(self, lock_); |
| SetCountLocked(self, count_ - 1); |
| } |
| |
| void Barrier::Wait(Thread* self) { |
| Increment(self, -1); |
| } |
| |
| void Barrier::Init(Thread* self, int count) { |
| MutexLock mu(self, lock_); |
| SetCountLocked(self, count); |
| } |
| |
| void Barrier::Increment(Thread* self, int delta) { |
| MutexLock mu(self, lock_); |
| SetCountLocked(self, count_ + delta); |
| |
| // Increment the count. If it becomes zero after the increment |
| // then all the threads have already passed the barrier. If |
| // it is non-zero then there is still one or more threads |
| // that have not yet called the Pass function. When the |
| // Pass function is called by the last thread, the count will |
| // be decremented to zero and a Broadcast will be made on the |
| // condition variable, thus waking this up. |
| while (count_ != 0) { |
| condition_.Wait(self); |
| } |
| } |
| |
| bool Barrier::Increment(Thread* self, int delta, uint32_t timeout_ms) { |
| MutexLock mu(self, lock_); |
| SetCountLocked(self, count_ + delta); |
| bool timed_out = false; |
| if (count_ != 0) { |
| uint32_t timeout_ns = 0; |
| uint64_t abs_timeout = NanoTime() + MsToNs(timeout_ms); |
| for (;;) { |
| timed_out = condition_.TimedWait(self, timeout_ms, timeout_ns); |
| if (timed_out || count_ == 0) return timed_out; |
| // Compute time remaining on timeout. |
| uint64_t now = NanoTime(); |
| int64_t time_left = abs_timeout - now; |
| if (time_left <= 0) return true; |
| timeout_ns = time_left % (1000*1000); |
| timeout_ms = time_left / (1000*1000); |
| } |
| } |
| return timed_out; |
| } |
| |
| void Barrier::SetCountLocked(Thread* self, int count) { |
| count_ = count; |
| if (count == 0) { |
| condition_.Broadcast(self); |
| } |
| } |
| |
| Barrier::~Barrier() { |
| CHECK_EQ(count_, 0) << "Attempted to destroy barrier with non zero count"; |
| } |
| |
| } // namespace art |