Dump maps inline in disassembled code.

In pursuit of Bug: 7250540, dump mapping and GC map tables inline such
as:

0x607333a8: f8dfe11c    ldr.w   lr, [pc, #284]  ; 0x6076416d
0x607333ac: 1c05        mov     r5, r0
0x607333ae: f8df0144    ldr.w   r0, [pc, #324]  ; 0x6003ba08
0x607333b2: 9a0b        ldr     r2, [sp, #44]
0x607333b4: f04f0b2f    orr     r11, pc, ThumbExpand(47)
0x607333b8: 1c29        mov     r1, r5
0x607333ba: 465b        mov     r3, r11
0x607333bc: 2900        cmp     r1, #0
0x607333be: f0008070    beq.w   +224 (0x607334a2)
0x607333c2: 47f0        blx     lr
suspend point dex PC: 44
GC map objects:  v2 (r7), v3 (r5), v6 ([sp + #84]), v7 (r6)
...

As GC map and mapping tables are inline, don't dump them.
Also dump dex instructions before code.

Change-Id: I9f0c04182a4cda6844027eae22e8151f2827dc99
diff --git a/src/stack.h b/src/stack.h
index ca379d4..70d6f9d 100644
--- a/src/stack.h
+++ b/src/stack.h
@@ -347,8 +347,8 @@
    *     +========================+
    */
   static int GetVRegOffset(const DexFile::CodeItem* code_item,
-                    uint32_t core_spills, uint32_t fp_spills,
-                    size_t frame_size, int reg) {
+                           uint32_t core_spills, uint32_t fp_spills,
+                           size_t frame_size, int reg) {
     DCHECK_EQ(frame_size & (kStackAlignment - 1), 0U);
     int num_spills = __builtin_popcount(core_spills) + __builtin_popcount(fp_spills) + 1; // Filler.
     int num_ins = code_item->ins_size_;