Remove started runtime check in RevokeAllThreadLocalAllocationStacks

This check occasionally caused some thread local allocation stacks
to incorrectly not get revoked when multiple threads were allocating
without a started runtime. This showed up in image_test with
compaction enabled when we were initializing classes in the compiler
driver.

Change-Id: I7f28d072feea333c2503e35265ba25c51a6308fe
diff --git a/runtime/gc/collector/mark_sweep.h b/runtime/gc/collector/mark_sweep.h
index 8f8a0f0..29fafd6 100644
--- a/runtime/gc/collector/mark_sweep.h
+++ b/runtime/gc/collector/mark_sweep.h
@@ -334,6 +334,10 @@
   void ClearWhiteReferences(mirror::Object** list)
       SHARED_LOCKS_REQUIRED(Locks::heap_bitmap_lock_, Locks::mutator_lock_);
 
+  // Used to get around thread safety annotations. The call is from MarkingPhase and is guarded by
+  // IsExclusiveHeld.
+  void RevokeAllThreadLocalAllocationStacks(Thread* self) NO_THREAD_SAFETY_ANALYSIS;
+
   // Whether or not we count how many of each type of object were scanned.
   static const bool kCountScannedTypes = false;