ART: Use StackReference in Quick Stack Frame

The method reference at the bottom of a quick frame is a stack
reference and not a native pointer. This is important for 64b
architectures, where the notions do not coincide.

Change key methods to have StackReference<mirror::ArtMethod>*
parameter instead of mirror::ArtMethod**. Make changes to
invoke stubs for 64b archs, change the frame setup for JNI code
(both generic JNI and compilers), tie up loose ends.

Tested on x86 and x86-64 with host tests. On x86-64, tests succeed
with jni compiler activated. x86-64 QCG was not tested.

Tested on ARM32 with device tests.

Fix ARM64 not saving x19 (used for wSUSPEND) on upcalls.

Tested on ARM64 in interpreter-only + generic-jni mode.

Fix ARM64 JNI Compiler to work with the CL.

Tested on ARM64 in interpreter-only + jni compiler.

Change-Id: I77931a0cbadd04d163b3eb8d6f6a6f8740578f13
diff --git a/runtime/mirror/art_method-inl.h b/runtime/mirror/art_method-inl.h
index 39efa58..5f4619b 100644
--- a/runtime/mirror/art_method-inl.h
+++ b/runtime/mirror/art_method-inl.h
@@ -296,10 +296,16 @@
     // Generic JNI frame.
     DCHECK(IsNative());
     uint32_t handle_refs = MethodHelper(this).GetNumberOfReferenceArgsWithoutReceiver() + 1;
-    size_t scope_size = HandleScope::GetAlignedHandleScopeSize(handle_refs);
+    size_t scope_size = HandleScope::SizeOf(handle_refs);
     QuickMethodFrameInfo callee_info = runtime->GetCalleeSaveMethodFrameInfo(Runtime::kRefsAndArgs);
-    return QuickMethodFrameInfo(callee_info.FrameSizeInBytes() + scope_size,
-                                callee_info.CoreSpillMask(), callee_info.FpSpillMask());
+
+    // Callee saves + handle scope + method ref + alignment
+    size_t frame_size = RoundUp(callee_info.FrameSizeInBytes() + scope_size
+                                - kPointerSize  // callee-save frame stores a whole method pointer
+                                + sizeof(StackReference<mirror::ArtMethod>),
+                                kStackAlignment);
+
+    return QuickMethodFrameInfo(frame_size, callee_info.CoreSpillMask(), callee_info.FpSpillMask());
   }
 
   const void* code_pointer = EntryPointToCodePointer(entry_point);