Change FrameSize to FrameSizeInBytes.
Avoid confusion that it's in words.
Change-Id: Ic7bfa3e00eec4ba49a4abf351913625e33529846
diff --git a/src/compiler/Frontend.cc b/src/compiler/Frontend.cc
index 4202a39..8a3d8b2 100644
--- a/src/compiler/Frontend.cc
+++ b/src/compiler/Frontend.cc
@@ -897,7 +897,7 @@
method->SetCode((const art::byte*)&cUnit.codeBuffer[0],
cUnit.codeBuffer.size() * 2, art::kThumb2);
- method->SetFrameSize(cUnit.frameSize);
+ method->SetFrameSizeInBytes(cUnit.frameSize);
method->SetCoreSpillMask(cUnit.coreSpillMask);
method->SetFpSpillMask(cUnit.fpSpillMask);
// TODO: Transmit mapping table to caller