Change FrameSize to FrameSizeInBytes.
Avoid confusion that it's in words.
Change-Id: Ic7bfa3e00eec4ba49a4abf351913625e33529846
diff --git a/src/object.h b/src/object.h
index bdba37f..93e7a7a 100644
--- a/src/object.h
+++ b/src/object.h
@@ -610,20 +610,20 @@
code_ = reinterpret_cast<void*>(address);
}
- void SetFrameSize(size_t frame_size) {
- frame_size_ = frame_size;
+ void SetFrameSizeInBytes(size_t frame_size_in_bytes) {
+ frame_size_in_bytes_ = frame_size_in_bytes;
}
- void SetReturnPcOffset(size_t return_pc_offset) {
- return_pc_offset_ = return_pc_offset;
+ void SetReturnPcOffsetInBytes(size_t return_pc_offset_in_bytes) {
+ return_pc_offset_in_bytes_ = return_pc_offset_in_bytes;
}
- size_t GetFrameSize() const {
- return frame_size_;
+ size_t GetFrameSizeInBytes() const {
+ return frame_size_in_bytes_;
}
- size_t GetReturnPcOffset() const {
- return return_pc_offset_;
+ size_t GetReturnPcOffsetInBytes() const {
+ return return_pc_offset_in_bytes_;
}
void SetCoreSpillMask(uint32_t core_spill_mask) {
@@ -685,7 +685,7 @@
uint16_t num_ins_;
// Total size in bytes of the frame
- size_t frame_size_;
+ size_t frame_size_in_bytes_;
// Architecture-dependent register spill masks
uint32_t core_spill_mask_;
@@ -730,7 +730,8 @@
const uint32_t code_size_;
// Offset of return PC within frame for compiled code (in bytes)
- size_t return_pc_offset_;
+ // Offset of PC within compiled code (in bytes)
+ size_t return_pc_offset_in_bytes_;
// Any native method registered with this method
const void* native_method_;