Implement invoke virtual in optimizing compiler.
Also refactor 004 tests to make them work with both Quick and
Optimizing.
Change-Id: I87e275cb0ae0258fc3bb32b612140000b1d2adf8
diff --git a/runtime/mirror/art_method-inl.h b/runtime/mirror/art_method-inl.h
index ae17070..8447616 100644
--- a/runtime/mirror/art_method-inl.h
+++ b/runtime/mirror/art_method-inl.h
@@ -285,14 +285,17 @@
}
inline StackMap ArtMethod::GetStackMap(uint32_t native_pc_offset) {
+ return GetOptimizedCodeInfo().GetStackMapForNativePcOffset(native_pc_offset);
+}
+
+inline CodeInfo ArtMethod::GetOptimizedCodeInfo() {
DCHECK(IsOptimized());
const void* code_pointer = GetQuickOatCodePointer();
DCHECK(code_pointer != nullptr);
uint32_t offset =
reinterpret_cast<const OatQuickMethodHeader*>(code_pointer)[-1].vmap_table_offset_;
const void* data = reinterpret_cast<const void*>(reinterpret_cast<const uint8_t*>(code_pointer) - offset);
- CodeInfo code_info(data);
- return code_info.GetStackMapForNativePcOffset(native_pc_offset);
+ return CodeInfo(data);
}
inline void ArtMethod::SetOatNativeGcMapOffset(uint32_t gc_map_offset) {