Some optimizations for the array alloc path.

- Force Array::Alloc() to be inlined.
- Simplify the array size overflow check.
- Turn fill_usable into a template parameter.
- Remove a branch in Array::DataOffset() and avoid
  Primitive::ComponentSize(), which has a switch, in the array alloc
  path.
- Strength reductions in the array size computation by using component
  size shifts instead of component sizes. Store component size shift
  in the upper 16 bits of primitive_type field.
- Speedup: ~4% (3435->3284) in MemAllocTest on N4.

Bug: 9986565

Change-Id: I4b142ffac4ab8b5b915836f1660a949d6442344c
diff --git a/runtime/interpreter/interpreter_common.cc b/runtime/interpreter/interpreter_common.cc
index 9f08013..0e3c2de 100644
--- a/runtime/interpreter/interpreter_common.cc
+++ b/runtime/interpreter/interpreter_common.cc
@@ -708,7 +708,8 @@
     }
     return false;
   }
-  Object* newArray = Array::Alloc<true>(self, arrayClass, length, arrayClass->GetComponentSize(),
+  Object* newArray = Array::Alloc<true>(self, arrayClass, length,
+                                        arrayClass->GetComponentSizeShift(),
                                         Runtime::Current()->GetHeap()->GetCurrentAllocator());
   if (UNLIKELY(newArray == NULL)) {
     DCHECK(self->IsExceptionPending());