refactor ui functions into a class

Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class.  Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI.  We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).

Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
diff --git a/screen_ui.cpp b/screen_ui.cpp
new file mode 100644
index 0000000..e6a31db
--- /dev/null
+++ b/screen_ui.cpp
@@ -0,0 +1,633 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <errno.h>
+#include <fcntl.h>
+#include <linux/input.h>
+#include <pthread.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "common.h"
+#include <cutils/android_reboot.h>
+#include "minui/minui.h"
+#include "recovery_ui.h"
+#include "ui.h"
+#include "screen_ui.h"
+
+#define CHAR_WIDTH 10
+#define CHAR_HEIGHT 18
+
+#define UI_WAIT_KEY_TIMEOUT_SEC    120
+
+UIParameters ui_parameters = {
+    6,       // indeterminate progress bar frames
+    20,      // fps
+    7,       // installation icon frames (0 == static image)
+    13, 190, // installation icon overlay offset
+};
+
+// There's only (at most) one of these objects, and global callbacks
+// (for pthread_create, and the input event system) need to find it,
+// so use a global variable.
+static ScreenRecoveryUI* self = NULL;
+
+// Return the current time as a double (including fractions of a second).
+static double now() {
+    struct timeval tv;
+    gettimeofday(&tv, NULL);
+    return tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+ScreenRecoveryUI::ScreenRecoveryUI() :
+    currentIcon(NONE),
+    installingFrame(0),
+    progressBarType(EMPTY),
+    progressScopeStart(0),
+    progressScopeSize(0),
+    progress(0),
+    pagesIdentical(false),
+    text_cols(0),
+    text_rows(0),
+    text_col(0),
+    text_row(0),
+    text_top(0),
+    show_text(false),
+    show_text_ever(false),
+    show_menu(false),
+    menu_top(0),
+    menu_items(0),
+    menu_sel(0),
+    key_queue_len(0) {
+    pthread_mutex_init(&updateMutex, NULL);
+    pthread_mutex_init(&key_queue_mutex, NULL);
+    pthread_cond_init(&key_queue_cond, NULL);
+    self = this;
+}
+
+// Draw the given frame over the installation overlay animation.  The
+// background is not cleared or draw with the base icon first; we
+// assume that the frame already contains some other frame of the
+// animation.  Does nothing if no overlay animation is defined.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
+    if (installationOverlay == NULL) return;
+    gr_surface surface = installationOverlay[frame];
+    int iconWidth = gr_get_width(surface);
+    int iconHeight = gr_get_height(surface);
+    gr_blit(surface, 0, 0, iconWidth, iconHeight,
+            ui_parameters.install_overlay_offset_x,
+            ui_parameters.install_overlay_offset_y);
+}
+
+// Clear the screen and draw the currently selected background icon (if any).
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_background_locked(Icon icon)
+{
+    pagesIdentical = false;
+    gr_color(0, 0, 0, 255);
+    gr_fill(0, 0, gr_fb_width(), gr_fb_height());
+
+    if (icon) {
+        gr_surface surface = backgroundIcon[icon];
+        int iconWidth = gr_get_width(surface);
+        int iconHeight = gr_get_height(surface);
+        int iconX = (gr_fb_width() - iconWidth) / 2;
+        int iconY = (gr_fb_height() - iconHeight) / 2;
+        gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
+        if (icon == INSTALLING) {
+            draw_install_overlay_locked(installingFrame);
+        }
+    }
+}
+
+// Draw the progress bar (if any) on the screen.  Does not flip pages.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_progress_locked()
+{
+    if (currentIcon == INSTALLING) {
+        draw_install_overlay_locked(installingFrame);
+    }
+
+    if (progressBarType != EMPTY) {
+        int iconHeight = gr_get_height(backgroundIcon[INSTALLING]);
+        int width = gr_get_width(progressBarEmpty);
+        int height = gr_get_height(progressBarEmpty);
+
+        int dx = (gr_fb_width() - width)/2;
+        int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
+
+        // Erase behind the progress bar (in case this was a progress-only update)
+        gr_color(0, 0, 0, 255);
+        gr_fill(dx, dy, width, height);
+
+        if (progressBarType == DETERMINATE) {
+            float p = progressScopeStart + progress * progressScopeSize;
+            int pos = (int) (p * width);
+
+            if (pos > 0) {
+                gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
+            }
+            if (pos < width-1) {
+                gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
+            }
+        }
+
+        if (progressBarType == INDETERMINATE) {
+            static int frame = 0;
+            gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
+            frame = (frame + 1) % ui_parameters.indeterminate_frames;
+        }
+    }
+}
+
+void ScreenRecoveryUI::draw_text_line(int row, const char* t) {
+  if (t[0] != '\0') {
+    gr_text(0, (row+1)*CHAR_HEIGHT-1, t);
+  }
+}
+
+// Redraw everything on the screen.  Does not flip pages.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::draw_screen_locked()
+{
+    draw_background_locked(currentIcon);
+    draw_progress_locked();
+
+    if (show_text) {
+        gr_color(0, 0, 0, 160);
+        gr_fill(0, 0, gr_fb_width(), gr_fb_height());
+
+        int i = 0;
+        if (show_menu) {
+            gr_color(64, 96, 255, 255);
+            gr_fill(0, (menu_top+menu_sel) * CHAR_HEIGHT,
+                    gr_fb_width(), (menu_top+menu_sel+1)*CHAR_HEIGHT+1);
+
+            for (; i < menu_top + menu_items; ++i) {
+                if (i == menu_top + menu_sel) {
+                    gr_color(255, 255, 255, 255);
+                    draw_text_line(i, menu[i]);
+                    gr_color(64, 96, 255, 255);
+                } else {
+                    draw_text_line(i, menu[i]);
+                }
+            }
+            gr_fill(0, i*CHAR_HEIGHT+CHAR_HEIGHT/2-1,
+                    gr_fb_width(), i*CHAR_HEIGHT+CHAR_HEIGHT/2+1);
+            ++i;
+        }
+
+        gr_color(255, 255, 0, 255);
+
+        for (; i < text_rows; ++i) {
+            draw_text_line(i, text[(i+text_top) % text_rows]);
+        }
+    }
+}
+
+// Redraw everything on the screen and flip the screen (make it visible).
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::update_screen_locked()
+{
+    draw_screen_locked();
+    gr_flip();
+}
+
+// Updates only the progress bar, if possible, otherwise redraws the screen.
+// Should only be called with updateMutex locked.
+void ScreenRecoveryUI::update_progress_locked()
+{
+    if (show_text || !pagesIdentical) {
+        draw_screen_locked();    // Must redraw the whole screen
+        pagesIdentical = true;
+    } else {
+        draw_progress_locked();  // Draw only the progress bar and overlays
+    }
+    gr_flip();
+}
+
+// Keeps the progress bar updated, even when the process is otherwise busy.
+void* ScreenRecoveryUI::progress_thread(void *cookie)
+{
+    double interval = 1.0 / ui_parameters.update_fps;
+    for (;;) {
+        double start = now();
+        pthread_mutex_lock(&self->updateMutex);
+
+        int redraw = 0;
+
+        // update the installation animation, if active
+        // skip this if we have a text overlay (too expensive to update)
+        if (self->currentIcon == INSTALLING &&
+            ui_parameters.installing_frames > 0 &&
+            !self->show_text) {
+            self->installingFrame =
+                (self->installingFrame + 1) % ui_parameters.installing_frames;
+            redraw = 1;
+        }
+
+        // update the progress bar animation, if active
+        // skip this if we have a text overlay (too expensive to update)
+        if (self->progressBarType == INDETERMINATE && !self->show_text) {
+            redraw = 1;
+        }
+
+        // move the progress bar forward on timed intervals, if configured
+        int duration = self->progressScopeDuration;
+        if (self->progressBarType == DETERMINATE && duration > 0) {
+            double elapsed = now() - self->progressScopeTime;
+            float progress = 1.0 * elapsed / duration;
+            if (progress > 1.0) progress = 1.0;
+            if (progress > progress) {
+                progress = progress;
+                redraw = 1;
+            }
+        }
+
+        if (redraw) self->update_progress_locked();
+
+        pthread_mutex_unlock(&self->updateMutex);
+        double end = now();
+        // minimum of 20ms delay between frames
+        double delay = interval - (end-start);
+        if (delay < 0.02) delay = 0.02;
+        usleep((long)(delay * 1000000));
+    }
+    return NULL;
+}
+
+int ScreenRecoveryUI::input_callback(int fd, short revents, void* data)
+{
+    struct input_event ev;
+    int ret;
+    int fake_key = 0;
+
+    ret = ev_get_input(fd, revents, &ev);
+    if (ret)
+        return -1;
+
+    if (ev.type == EV_SYN) {
+        return 0;
+    } else if (ev.type == EV_REL) {
+        if (ev.code == REL_Y) {
+            // accumulate the up or down motion reported by
+            // the trackball.  When it exceeds a threshold
+            // (positive or negative), fake an up/down
+            // key event.
+            self->rel_sum += ev.value;
+            if (self->rel_sum > 3) {
+                fake_key = 1;
+                ev.type = EV_KEY;
+                ev.code = KEY_DOWN;
+                ev.value = 1;
+                self->rel_sum = 0;
+            } else if (self->rel_sum < -3) {
+                fake_key = 1;
+                ev.type = EV_KEY;
+                ev.code = KEY_UP;
+                ev.value = 1;
+                self->rel_sum = 0;
+            }
+        }
+    } else {
+        self->rel_sum = 0;
+    }
+
+    if (ev.type != EV_KEY || ev.code > KEY_MAX)
+        return 0;
+
+    pthread_mutex_lock(&self->key_queue_mutex);
+    if (!fake_key) {
+        // our "fake" keys only report a key-down event (no
+        // key-up), so don't record them in the key_pressed
+        // table.
+        self->key_pressed[ev.code] = ev.value;
+    }
+    const int queue_max = sizeof(self->key_queue) / sizeof(self->key_queue[0]);
+    if (ev.value > 0 && self->key_queue_len < queue_max) {
+        self->key_queue[self->key_queue_len++] = ev.code;
+        pthread_cond_signal(&self->key_queue_cond);
+    }
+    pthread_mutex_unlock(&self->key_queue_mutex);
+
+    if (ev.value > 0 && device_toggle_display(self->key_pressed, ev.code)) {
+        pthread_mutex_lock(&self->updateMutex);
+        self->show_text = !self->show_text;
+        if (self->show_text) self->show_text_ever = true;
+        self->update_screen_locked();
+        pthread_mutex_unlock(&self->updateMutex);
+    }
+
+    if (ev.value > 0 && device_reboot_now(self->key_pressed, ev.code)) {
+        android_reboot(ANDROID_RB_RESTART, 0, 0);
+    }
+
+    return 0;
+}
+
+// Reads input events, handles special hot keys, and adds to the key queue.
+void* ScreenRecoveryUI::input_thread(void *cookie)
+{
+    for (;;) {
+        if (!ev_wait(-1))
+            ev_dispatch();
+    }
+    return NULL;
+}
+
+void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
+    int result = res_create_surface(filename, surface);
+    if (result < 0) {
+        LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
+    }
+}
+
+void ScreenRecoveryUI::Init()
+{
+    gr_init();
+    ev_init(input_callback, NULL);
+
+    text_col = text_row = 0;
+    text_rows = gr_fb_height() / CHAR_HEIGHT;
+    if (text_rows > kMaxRows) text_rows = kMaxRows;
+    text_top = 1;
+
+    text_cols = gr_fb_width() / CHAR_WIDTH;
+    if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
+
+    LoadBitmap("icon_installing", &backgroundIcon[INSTALLING]);
+    LoadBitmap("icon_error", &backgroundIcon[ERROR]);
+    LoadBitmap("progress_empty", &progressBarEmpty);
+    LoadBitmap("progress_fill", &progressBarFill);
+
+    int i;
+
+    progressBarIndeterminate = (gr_surface*)malloc(ui_parameters.indeterminate_frames *
+                                                    sizeof(gr_surface));
+    for (i = 0; i < ui_parameters.indeterminate_frames; ++i) {
+        char filename[40];
+        // "indeterminate01.png", "indeterminate02.png", ...
+        sprintf(filename, "indeterminate%02d", i+1);
+        LoadBitmap(filename, progressBarIndeterminate+i);
+    }
+
+    if (ui_parameters.installing_frames > 0) {
+        installationOverlay = (gr_surface*)malloc(ui_parameters.installing_frames *
+                                                   sizeof(gr_surface));
+        for (i = 0; i < ui_parameters.installing_frames; ++i) {
+            char filename[40];
+            // "icon_installing_overlay01.png",
+            // "icon_installing_overlay02.png", ...
+            sprintf(filename, "icon_installing_overlay%02d", i+1);
+            LoadBitmap(filename, installationOverlay+i);
+        }
+
+        // Adjust the offset to account for the positioning of the
+        // base image on the screen.
+        if (backgroundIcon[INSTALLING] != NULL) {
+            gr_surface bg = backgroundIcon[INSTALLING];
+            ui_parameters.install_overlay_offset_x +=
+                (gr_fb_width() - gr_get_width(bg)) / 2;
+            ui_parameters.install_overlay_offset_y +=
+                (gr_fb_height() - gr_get_height(bg)) / 2;
+        }
+    } else {
+        installationOverlay = NULL;
+    }
+
+    pthread_create(&progress_t, NULL, progress_thread, NULL);
+    pthread_create(&input_t, NULL, input_thread, NULL);
+}
+
+void ScreenRecoveryUI::SetBackground(Icon icon)
+{
+    pthread_mutex_lock(&updateMutex);
+    currentIcon = icon;
+    update_screen_locked();
+    pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::SetProgressType(ProgressType type)
+{
+    pthread_mutex_lock(&updateMutex);
+    if (progressBarType != type) {
+        progressBarType = type;
+        update_progress_locked();
+    }
+    pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
+{
+    pthread_mutex_lock(&updateMutex);
+    progressBarType = DETERMINATE;
+    progressScopeStart += progressScopeSize;
+    progressScopeSize = portion;
+    progressScopeTime = now();
+    progressScopeDuration = seconds;
+    progress = 0;
+    update_progress_locked();
+    pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::SetProgress(float fraction)
+{
+    pthread_mutex_lock(&updateMutex);
+    if (fraction < 0.0) fraction = 0.0;
+    if (fraction > 1.0) fraction = 1.0;
+    if (progressBarType == DETERMINATE && fraction > progress) {
+        // Skip updates that aren't visibly different.
+        int width = gr_get_width(progressBarIndeterminate[0]);
+        float scale = width * progressScopeSize;
+        if ((int) (progress * scale) != (int) (fraction * scale)) {
+            progress = fraction;
+            update_progress_locked();
+        }
+    }
+    pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::Print(const char *fmt, ...)
+{
+    char buf[256];
+    va_list ap;
+    va_start(ap, fmt);
+    vsnprintf(buf, 256, fmt, ap);
+    va_end(ap);
+
+    fputs(buf, stdout);
+
+    // This can get called before ui_init(), so be careful.
+    pthread_mutex_lock(&updateMutex);
+    if (text_rows > 0 && text_cols > 0) {
+        char *ptr;
+        for (ptr = buf; *ptr != '\0'; ++ptr) {
+            if (*ptr == '\n' || text_col >= text_cols) {
+                text[text_row][text_col] = '\0';
+                text_col = 0;
+                text_row = (text_row + 1) % text_rows;
+                if (text_row == text_top) text_top = (text_top + 1) % text_rows;
+            }
+            if (*ptr != '\n') text[text_row][text_col++] = *ptr;
+        }
+        text[text_row][text_col] = '\0';
+        update_screen_locked();
+    }
+    pthread_mutex_unlock(&updateMutex);
+}
+
+void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
+                                 int initial_selection) {
+    int i;
+    pthread_mutex_lock(&updateMutex);
+    if (text_rows > 0 && text_cols > 0) {
+        for (i = 0; i < text_rows; ++i) {
+            if (headers[i] == NULL) break;
+            strncpy(menu[i], headers[i], text_cols-1);
+            menu[i][text_cols-1] = '\0';
+        }
+        menu_top = i;
+        for (; i < text_rows; ++i) {
+            if (items[i-menu_top] == NULL) break;
+            strncpy(menu[i], items[i-menu_top], text_cols-1);
+            menu[i][text_cols-1] = '\0';
+        }
+        menu_items = i - menu_top;
+        show_menu = 1;
+        menu_sel = initial_selection;
+        update_screen_locked();
+    }
+    pthread_mutex_unlock(&updateMutex);
+}
+
+int ScreenRecoveryUI::SelectMenu(int sel) {
+    int old_sel;
+    pthread_mutex_lock(&updateMutex);
+    if (show_menu > 0) {
+        old_sel = menu_sel;
+        menu_sel = sel;
+        if (menu_sel < 0) menu_sel = 0;
+        if (menu_sel >= menu_items) menu_sel = menu_items-1;
+        sel = menu_sel;
+        if (menu_sel != old_sel) update_screen_locked();
+    }
+    pthread_mutex_unlock(&updateMutex);
+    return sel;
+}
+
+void ScreenRecoveryUI::EndMenu() {
+    int i;
+    pthread_mutex_lock(&updateMutex);
+    if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
+        show_menu = 0;
+        update_screen_locked();
+    }
+    pthread_mutex_unlock(&updateMutex);
+}
+
+bool ScreenRecoveryUI::IsTextVisible()
+{
+    pthread_mutex_lock(&updateMutex);
+    int visible = show_text;
+    pthread_mutex_unlock(&updateMutex);
+    return visible;
+}
+
+bool ScreenRecoveryUI::WasTextEverVisible()
+{
+    pthread_mutex_lock(&updateMutex);
+    int ever_visible = show_text_ever;
+    pthread_mutex_unlock(&updateMutex);
+    return ever_visible;
+}
+
+void ScreenRecoveryUI::ShowText(bool visible)
+{
+    pthread_mutex_lock(&updateMutex);
+    show_text = visible;
+    if (show_text) show_text_ever = 1;
+    update_screen_locked();
+    pthread_mutex_unlock(&updateMutex);
+}
+
+// Return true if USB is connected.
+bool ScreenRecoveryUI::usb_connected() {
+    int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
+    if (fd < 0) {
+        printf("failed to open /sys/class/android_usb/android0/state: %s\n",
+               strerror(errno));
+        return 0;
+    }
+
+    char buf;
+    /* USB is connected if android_usb state is CONNECTED or CONFIGURED */
+    int connected = (read(fd, &buf, 1) == 1) && (buf == 'C');
+    if (close(fd) < 0) {
+        printf("failed to close /sys/class/android_usb/android0/state: %s\n",
+               strerror(errno));
+    }
+    return connected;
+}
+
+int ScreenRecoveryUI::WaitKey()
+{
+    pthread_mutex_lock(&key_queue_mutex);
+
+    // Time out after UI_WAIT_KEY_TIMEOUT_SEC, unless a USB cable is
+    // plugged in.
+    do {
+        struct timeval now;
+        struct timespec timeout;
+        gettimeofday(&now, NULL);
+        timeout.tv_sec = now.tv_sec;
+        timeout.tv_nsec = now.tv_usec * 1000;
+        timeout.tv_sec += UI_WAIT_KEY_TIMEOUT_SEC;
+
+        int rc = 0;
+        while (key_queue_len == 0 && rc != ETIMEDOUT) {
+            rc = pthread_cond_timedwait(&key_queue_cond, &key_queue_mutex,
+                                        &timeout);
+        }
+    } while (usb_connected() && key_queue_len == 0);
+
+    int key = -1;
+    if (key_queue_len > 0) {
+        key = key_queue[0];
+        memcpy(&key_queue[0], &key_queue[1], sizeof(int) * --key_queue_len);
+    }
+    pthread_mutex_unlock(&key_queue_mutex);
+    return key;
+}
+
+bool ScreenRecoveryUI::IsKeyPressed(int key)
+{
+    // This is a volatile static array, don't bother locking
+    return key_pressed[key];
+}
+
+void ScreenRecoveryUI::FlushKeys() {
+    pthread_mutex_lock(&key_queue_mutex);
+    key_queue_len = 0;
+    pthread_mutex_unlock(&key_queue_mutex);
+}