screen_ui: Drop the parameter in CheckBackgroundTextImages.
ScreenRecoveryUI already has the info in locale_.
Also when showing "Current locale: X/Y" on screen, use 1-based index for
X, so that we have 1 <= X <= Y.
Test: Build anf flash recovery image on aosp_bullhead-userdebug. Choose
`Run locale test` from UI.
Change-Id: I5dd4de82e63890ddf755f4e23cd2290ad5d50ece
diff --git a/recovery.cpp b/recovery.cpp
index 01dce07..6aceb2d 100644
--- a/recovery.cpp
+++ b/recovery.cpp
@@ -897,7 +897,7 @@
case Device::RUN_LOCALE_TEST: {
ScreenRecoveryUI* screen_ui = static_cast<ScreenRecoveryUI*>(ui);
- screen_ui->CheckBackgroundTextImages(screen_ui->GetLocale());
+ screen_ui->CheckBackgroundTextImages();
break;
}
case Device::MOUNT_SYSTEM:
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 4a1a5b9..90e0e30 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -372,7 +372,7 @@
std::string header = "Show background text image";
text_y += DrawTextLine(text_x, text_y, header, true);
std::string locale_selection = android::base::StringPrintf(
- "Current locale: %s, %zu/%zu", locales_entries[sel].c_str(), sel, locales_entries.size());
+ "Current locale: %s, %zu/%zu", locales_entries[sel].c_str(), sel + 1, locales_entries.size());
// clang-format off
std::vector<std::string> instruction = {
locale_selection,
@@ -395,13 +395,14 @@
pthread_mutex_unlock(&updateMutex);
}
-void ScreenRecoveryUI::CheckBackgroundTextImages(const std::string& saved_locale) {
+void ScreenRecoveryUI::CheckBackgroundTextImages() {
// Load a list of locales embedded in one of the resource files.
std::vector<std::string> locales_entries = get_locales_in_png("installing_text");
if (locales_entries.empty()) {
Print("Failed to load locales from the resource files\n");
return;
}
+ std::string saved_locale = locale_;
size_t selected = 0;
SelectAndShowBackgroundText(locales_entries, selected);
diff --git a/screen_ui.h b/screen_ui.h
index 3e391be..d4923f5 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -148,9 +148,9 @@
void SetColor(UIElement e) const;
- // Check the background text image. Use volume up/down button to cycle through the locales
- // embedded in the png file, and power button to go back to recovery main menu.
- void CheckBackgroundTextImages(const std::string& saved_locale);
+ // Checks the background text image, for debugging purpose. It iterates the locales embedded in
+ // the on-device resource files and shows the localized text, for manual inspection.
+ void CheckBackgroundTextImages();
protected:
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with