Formatting RecoveryUI related files.

All cosmetic changes about indentation reformatting in this CL.

Test: mmma bootable/recovery
Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
diff --git a/ui.h b/ui.h
index 823eb65..ef63e1d 100644
--- a/ui.h
+++ b/ui.h
@@ -25,163 +25,163 @@
 
 // Abstract class for controlling the user interface during recovery.
 class RecoveryUI {
-  public:
-    RecoveryUI();
+ public:
+  RecoveryUI();
 
-    virtual ~RecoveryUI() { }
+  virtual ~RecoveryUI() {}
 
-    // Initialize the object; called before anything else. UI texts will be
-    // initialized according to the given locale. Returns true on success.
-    virtual bool Init(const std::string& locale);
+  // Initialize the object; called before anything else. UI texts will be
+  // initialized according to the given locale. Returns true on success.
+  virtual bool Init(const std::string& locale);
 
-    // Show a stage indicator.  Call immediately after Init().
-    virtual void SetStage(int current, int max) = 0;
+  // Show a stage indicator.  Call immediately after Init().
+  virtual void SetStage(int current, int max) = 0;
 
-    // Set the overall recovery state ("background image").
-    enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
-    virtual void SetBackground(Icon icon) = 0;
-    virtual void SetSystemUpdateText(bool security_update) = 0;
+  // Set the overall recovery state ("background image").
+  enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
+  virtual void SetBackground(Icon icon) = 0;
+  virtual void SetSystemUpdateText(bool security_update) = 0;
 
-    // --- progress indicator ---
-    enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
-    virtual void SetProgressType(ProgressType determinate) = 0;
+  // --- progress indicator ---
+  enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
+  virtual void SetProgressType(ProgressType determinate) = 0;
 
-    // Show a progress bar and define the scope of the next operation:
-    //   portion - fraction of the progress bar the next operation will use
-    //   seconds - expected time interval (progress bar moves at this minimum rate)
-    virtual void ShowProgress(float portion, float seconds) = 0;
+  // Show a progress bar and define the scope of the next operation:
+  //   portion - fraction of the progress bar the next operation will use
+  //   seconds - expected time interval (progress bar moves at this minimum rate)
+  virtual void ShowProgress(float portion, float seconds) = 0;
 
-    // Set progress bar position (0.0 - 1.0 within the scope defined
-    // by the last call to ShowProgress).
-    virtual void SetProgress(float fraction) = 0;
+  // Set progress bar position (0.0 - 1.0 within the scope defined
+  // by the last call to ShowProgress).
+  virtual void SetProgress(float fraction) = 0;
 
-    // --- text log ---
+  // --- text log ---
 
-    virtual void ShowText(bool visible) = 0;
+  virtual void ShowText(bool visible) = 0;
 
-    virtual bool IsTextVisible() = 0;
+  virtual bool IsTextVisible() = 0;
 
-    virtual bool WasTextEverVisible() = 0;
+  virtual bool WasTextEverVisible() = 0;
 
-    // Write a message to the on-screen log (shown if the user has
-    // toggled on the text display). Print() will also dump the message
-    // to stdout / log file, while PrintOnScreenOnly() not.
-    virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
-    virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
+  // Write a message to the on-screen log (shown if the user has
+  // toggled on the text display). Print() will also dump the message
+  // to stdout / log file, while PrintOnScreenOnly() not.
+  virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
+  virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
 
-    virtual void ShowFile(const char* filename) = 0;
+  virtual void ShowFile(const char* filename) = 0;
 
-    // --- key handling ---
+  // --- key handling ---
 
-    // Wait for a key and return it.  May return -1 after timeout.
-    virtual int WaitKey();
+  // Wait for a key and return it.  May return -1 after timeout.
+  virtual int WaitKey();
 
-    virtual bool IsKeyPressed(int key);
-    virtual bool IsLongPress();
+  virtual bool IsKeyPressed(int key);
+  virtual bool IsLongPress();
 
-    // Returns true if you have the volume up/down and power trio typical
-    // of phones and tablets, false otherwise.
-    virtual bool HasThreeButtons();
+  // Returns true if you have the volume up/down and power trio typical
+  // of phones and tablets, false otherwise.
+  virtual bool HasThreeButtons();
 
-    // Erase any queued-up keys.
-    virtual void FlushKeys();
+  // Erase any queued-up keys.
+  virtual void FlushKeys();
 
-    // Called on each key press, even while operations are in progress.
-    // Return value indicates whether an immediate operation should be
-    // triggered (toggling the display, rebooting the device), or if
-    // the key should be enqueued for use by the main thread.
-    enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
-    virtual KeyAction CheckKey(int key, bool is_long_press);
+  // Called on each key press, even while operations are in progress.
+  // Return value indicates whether an immediate operation should be
+  // triggered (toggling the display, rebooting the device), or if
+  // the key should be enqueued for use by the main thread.
+  enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
+  virtual KeyAction CheckKey(int key, bool is_long_press);
 
-    // Called when a key is held down long enough to have been a
-    // long-press (but before the key is released).  This means that
-    // if the key is eventually registered (released without any other
-    // keys being pressed in the meantime), CheckKey will be called with
-    // 'is_long_press' true.
-    virtual void KeyLongPress(int key);
+  // Called when a key is held down long enough to have been a
+  // long-press (but before the key is released).  This means that
+  // if the key is eventually registered (released without any other
+  // keys being pressed in the meantime), CheckKey will be called with
+  // 'is_long_press' true.
+  virtual void KeyLongPress(int key);
 
-    // Normally in recovery there's a key sequence that triggers
-    // immediate reboot of the device, regardless of what recovery is
-    // doing (with the default CheckKey implementation, it's pressing
-    // the power button 7 times in row).  Call this to enable or
-    // disable that feature.  It is enabled by default.
-    virtual void SetEnableReboot(bool enabled);
+  // Normally in recovery there's a key sequence that triggers
+  // immediate reboot of the device, regardless of what recovery is
+  // doing (with the default CheckKey implementation, it's pressing
+  // the power button 7 times in row).  Call this to enable or
+  // disable that feature.  It is enabled by default.
+  virtual void SetEnableReboot(bool enabled);
 
-    // --- menu display ---
+  // --- menu display ---
 
-    // Display some header text followed by a menu of items, which appears
-    // at the top of the screen (in place of any scrolling ui_print()
-    // output, if necessary).
-    virtual void StartMenu(const char* const * headers, const char* const * items,
-                           int initial_selection) = 0;
+  // Display some header text followed by a menu of items, which appears
+  // at the top of the screen (in place of any scrolling ui_print()
+  // output, if necessary).
+  virtual void StartMenu(const char* const* headers, const char* const* items,
+                         int initial_selection) = 0;
 
-    // Set the menu highlight to the given index, wrapping if necessary.
-    // Returns the actual item selected.
-    virtual int SelectMenu(int sel) = 0;
+  // Set the menu highlight to the given index, wrapping if necessary.
+  // Returns the actual item selected.
+  virtual int SelectMenu(int sel) = 0;
 
-    // End menu mode, resetting the text overlay so that ui_print()
-    // statements will be displayed.
-    virtual void EndMenu() = 0;
+  // End menu mode, resetting the text overlay so that ui_print()
+  // statements will be displayed.
+  virtual void EndMenu() = 0;
 
-  protected:
-    void EnqueueKey(int key_code);
+ protected:
+  void EnqueueKey(int key_code);
 
-    // The locale that's used to show the rendered texts.
-    std::string locale_;
-    bool rtl_locale_;
+  // The locale that's used to show the rendered texts.
+  std::string locale_;
+  bool rtl_locale_;
 
-    // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
-    // of the max_brightness). Because the absolute values may vary across devices. These two
-    // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
-    // screensaver.
-    unsigned int brightness_normal_;
-    unsigned int brightness_dimmed_;
+  // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
+  // of the max_brightness). Because the absolute values may vary across devices. These two
+  // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
+  // screensaver.
+  unsigned int brightness_normal_;
+  unsigned int brightness_dimmed_;
 
-  private:
-    // Key event input queue
-    pthread_mutex_t key_queue_mutex;
-    pthread_cond_t key_queue_cond;
-    int key_queue[256], key_queue_len;
-    char key_pressed[KEY_MAX + 1];     // under key_queue_mutex
-    int key_last_down;                 // under key_queue_mutex
-    bool key_long_press;               // under key_queue_mutex
-    int key_down_count;                // under key_queue_mutex
-    bool enable_reboot;                // under key_queue_mutex
-    int rel_sum;
+ private:
+  // Key event input queue
+  pthread_mutex_t key_queue_mutex;
+  pthread_cond_t key_queue_cond;
+  int key_queue[256], key_queue_len;
+  char key_pressed[KEY_MAX + 1];  // under key_queue_mutex
+  int key_last_down;              // under key_queue_mutex
+  bool key_long_press;            // under key_queue_mutex
+  int key_down_count;             // under key_queue_mutex
+  bool enable_reboot;             // under key_queue_mutex
+  int rel_sum;
 
-    int consecutive_power_keys;
-    int last_key;
+  int consecutive_power_keys;
+  int last_key;
 
-    bool has_power_key;
-    bool has_up_key;
-    bool has_down_key;
+  bool has_power_key;
+  bool has_up_key;
+  bool has_down_key;
 
-    struct key_timer_t {
-        RecoveryUI* ui;
-        int key_code;
-        int count;
-    };
+  struct key_timer_t {
+    RecoveryUI* ui;
+    int key_code;
+    int count;
+  };
 
-    pthread_t input_thread_;
+  pthread_t input_thread_;
 
-    void OnKeyDetected(int key_code);
-    int OnInputEvent(int fd, uint32_t epevents);
-    void ProcessKey(int key_code, int updown);
+  void OnKeyDetected(int key_code);
+  int OnInputEvent(int fd, uint32_t epevents);
+  void ProcessKey(int key_code, int updown);
 
-    bool IsUsbConnected();
+  bool IsUsbConnected();
 
-    static void* time_key_helper(void* cookie);
-    void time_key(int key_code, int count);
+  static void* time_key_helper(void* cookie);
+  void time_key(int key_code, int count);
 
-    void SetLocale(const std::string&);
+  void SetLocale(const std::string&);
 
-    enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
-    ScreensaverState screensaver_state_;
-    // The following two contain the absolute values computed from brightness_normal_ and
-    // brightness_dimmed_ respectively.
-    unsigned int brightness_normal_value_;
-    unsigned int brightness_dimmed_value_;
-    bool InitScreensaver();
+  enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
+  ScreensaverState screensaver_state_;
+  // The following two contain the absolute values computed from brightness_normal_ and
+  // brightness_dimmed_ respectively.
+  unsigned int brightness_normal_value_;
+  unsigned int brightness_dimmed_value_;
+  bool InitScreensaver();
 };
 
 #endif  // RECOVERY_UI_H