notify about pending long press

Recovery changes:

- add a method to the UI class that is called when a key is held down
  long enough to be a "long press" (but before it is released).
  Device-specific subclasses can override this to indicate a long
  press.

- do color selection for ScreenRecoveryUI's menu-and-log drawing
  function.  Subclasses can override this to customize the colors they
  use for various elements.

- Include the value of ro.build.display.id in the menu headers, so you
  can see on the screen what version of recovery you are running.

Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 93e2609..6a63858 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -196,9 +196,29 @@
     }
 }
 
-#define C_HEADER  247,0,6
-#define C_MENU    0,106,157
-#define C_LOG     249,194,0
+void ScreenRecoveryUI::SetColor(UIElement e) {
+    switch (e) {
+        case HEADER:
+            gr_color(247, 0, 6, 255);
+            break;
+        case MENU:
+        case MENU_SEL_BG:
+            gr_color(0, 106, 157, 255);
+            break;
+        case MENU_SEL_FG:
+            gr_color(255, 255, 255, 255);
+            break;
+        case LOG:
+            gr_color(249, 194, 0, 255);
+            break;
+        case TEXT_FILL:
+            gr_color(0, 0, 0, 160);
+            break;
+        default:
+            gr_color(255, 255, 255, 255);
+            break;
+    }
+}
 
 // Redraw everything on the screen.  Does not flip pages.
 // Should only be called with updateMutex locked.
@@ -208,37 +228,38 @@
     draw_progress_locked();
 
     if (show_text) {
-        gr_color(0, 0, 0, 160);
+        SetColor(TEXT_FILL);
         gr_fill(0, 0, gr_fb_width(), gr_fb_height());
 
         int y = 0;
         int i = 0;
         if (show_menu) {
-            gr_color(C_HEADER, 255);
+            SetColor(HEADER);
 
             for (; i < menu_top + menu_items; ++i) {
-                if (i == menu_top) gr_color(C_MENU, 255);
+                if (i == menu_top) SetColor(MENU);
 
                 if (i == menu_top + menu_sel) {
                     // draw the highlight bar
+                    SetColor(MENU_SEL_BG);
                     gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
                     // white text of selected item
-                    gr_color(255, 255, 255, 255);
+                    SetColor(MENU_SEL_FG);
                     if (menu[i][0]) gr_text(4, y, menu[i], 1);
-                    gr_color(C_MENU, 255);
+                    SetColor(MENU);
                 } else {
                     if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
                 }
                 y += char_height+4;
             }
-            gr_color(C_MENU, 255);
+            SetColor(MENU);
             y += 4;
             gr_fill(0, y, gr_fb_width(), y+2);
             y += 4;
             ++i;
         }
 
-        gr_color(C_LOG, 255);
+        SetColor(LOG);
 
         // display from the bottom up, until we hit the top of the
         // screen, the bottom of the menu, or we've displayed the
@@ -585,3 +606,10 @@
     update_screen_locked();
     pthread_mutex_unlock(&updateMutex);
 }
+
+void ScreenRecoveryUI::Redraw()
+{
+    pthread_mutex_lock(&updateMutex);
+    update_screen_locked();
+    pthread_mutex_unlock(&updateMutex);
+}