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Luke Songe2bd8762017-06-12 16:08:33 -07001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RECOVERY_VR_UI_H
18#define RECOVERY_VR_UI_H
19
Tao Bao93e46ad2018-05-02 14:57:21 -070020#include <string>
21
Luke Songe2bd8762017-06-12 16:08:33 -070022#include "screen_ui.h"
23
24class VrRecoveryUI : public ScreenRecoveryUI {
Tao Bao5d2e3bd2017-06-23 22:23:50 -070025 public:
26 VrRecoveryUI();
Luke Songe2bd8762017-06-12 16:08:33 -070027
Tao Bao5d2e3bd2017-06-23 22:23:50 -070028 protected:
29 // Pixel offsets to move drawing functions to visible range.
30 // Can vary per device depending on screen size and lens distortion.
31 const int kStereoOffset;
Luke Songe2bd8762017-06-12 16:08:33 -070032
Luke Song92eda4d2017-09-19 10:51:35 -070033 int ScreenWidth() const override;
34 int ScreenHeight() const override;
Luke Songe2bd8762017-06-12 16:08:33 -070035
Luke Song92eda4d2017-09-19 10:51:35 -070036 void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const override;
37 int DrawHorizontalRule(int y) const override;
38 void DrawHighlightBar(int x, int y, int width, int height) const override;
39 void DrawFill(int x, int y, int w, int h) const override;
40 void DrawTextIcon(int x, int y, GRSurface* surface) const override;
Tao Bao93e46ad2018-05-02 14:57:21 -070041 int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
Luke Songe2bd8762017-06-12 16:08:33 -070042};
43
44#endif // RECOVERY_VR_UI_H