| # config.mk |
| # |
| # Product-specific compile-time definitions. |
| # |
| |
| # The generic product target doesn't have any hardware-specific pieces. |
| TARGET_NO_BOOTLOADER := true |
| TARGET_NO_KERNEL := true |
| TARGET_ARCH := arm |
| |
| # Note: we build the platform images for ARMv7-A _without_ NEON. |
| # |
| # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but |
| # emulated NEON code paths typically ends up 2x slower than the normal C code |
| # it is supposed to replace (unlike on real devices where it is 2x to 3x |
| # faster). |
| # |
| # What this means is that the platform image will not use NEON code paths |
| # that are slower to emulate. On the other hand, it is possible to emulate |
| # application code generated with the NDK that uses NEON in the emulator. |
| # |
| TARGET_ARCH_VARIANT := armv7-a |
| TARGET_CPU_ABI := armeabi-v7a |
| TARGET_CPU_ABI2 := armeabi |
| |
| HAVE_HTC_AUDIO_DRIVER := true |
| BOARD_USES_GENERIC_AUDIO := true |
| |
| # no hardware camera |
| USE_CAMERA_STUB := true |
| |
| # Enable dex-preoptimization to speed up the first boot sequence |
| # of an SDK AVD. Note that this operation only works on Linux for now |
| ifeq ($(HOST_OS),linux) |
| ifeq ($(WITH_DEXPREOPT),) |
| WITH_DEXPREOPT := true |
| endif |
| endif |
| |
| # Build OpenGLES emulation guest and host libraries |
| BUILD_EMULATOR_OPENGL := true |
| |
| # Build and enable the OpenGL ES View renderer. When running on the emulator, |
| # the GLES renderer disables itself if host GL acceleration isn't available. |
| USE_OPENGL_RENDERER := true |