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72<h1><a name="My_Project_" />Android Build System</h1>
73
74<!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
75<p style="text-align:center">
76 <strong>Status:</strong> <em>Draft </em> &nbsp;
77 <small>(as of May 18, 2006)</small>
78</p>
79
80<p><b>Contents</b></p>
81<!-- this div expands out to a list of contents based on the H2 and H3 headings.
82Believe it! -->
83 <div id="nav" class="nav-2-levels"></div>
84
85<h2>Objective</h2>
86<p>The primary goals of reworking the build system are (1) to make dependencies
87work more reliably, so that when files need to rebuilt, they are, and (2) to
88improve performance of the build system so that unnecessary modules are not
89rebuilt, and so doing a top-level build when little or nothing needs to be done
90for a build takes as little time as possible.</p>
91
92<h2>Principles and Use Cases and Policy</h2>
93<p>Given the above objective, these are the overall principles and use cases
94that we will support. This is not an exhaustive list.</p>
95<h3>Multiple Targets</h3>
96<p>It needs to be possible to build the Android platform for multiple targets.
97This means:</p>
98<ul>
99 <li>The build system will support building tools for the host platform,
100 both ones that are used in the build process itself, and developer tools
101 like the simulator.</li>
102 <li>The build system will need to be able to build tools on Linux
103 (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
104 Windows.</li>
105 <li>The build system will need to be able to build the OS on Linux, and in
106 the short-term, MacOS. Note that this is a conscious decision to stop
107 building the OS on Windows. We are going to rely on the emulator there
108 and not attempt to use the simulator. This is a requirement change now
109 that the emulator story is looking brighter.</li>
110</ul>
111<h3>Non-Recursive Make</h3>
112<p>To achieve the objectives, the build system will be rewritten to use make
113non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't
114want PDF, here is the
115<a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
116<h3>Rapid Compile-Test Cycles</h3>
117<p>When developing a component, for example a C++ shared library, it must be
118possible to easily rebuild just that component, and not have to wait more than a
119couple seconds for dependency checks, and not have to wait for unneeded
120components to be built.</p>
121<h3>Both Environment and Config File Based Settings</h3>
122<p>To set the target, and other options, some people on the team like to have a
123configuration file in a directory so they do not have an environment setup
124script to run, and others want an environment setup script to run so they can
125run builds in different terminals on the same tree, or switch back and forth
126in one terminal. We will support both.</p>
127<h3>Object File Directory / make clean</h3>
128<p>Object files and other intermediate files will be generated into a directory
129that is separate from the source tree. The goal is to have make clean be
130"rm -rf <obj>" in the tree root directory. The primary goals of
131this are to simplify searching the source tree, and to make "make clean" more
132reliable.</p>
133
134<h3>SDK</h3>
135<p>The SDK will be a tarball that will allow non-OS-developers to write apps.
136The apps will actually be built by first building the SDK, and then building
137the apps against that SDK. This will hopefully (1) make writing apps easier
138for us, because we won't have to rebuild the OS as much, and we can use the
139standard java-app development tools, and (2) allow us to dog-food the SDK, to
140help ensure its quality. Cedric has suggested (and I agree) that apps built
141from the SDK should be built with ant. Stay tuned for more details as we
142figure out exactly how this will work.</p>
143
144<h3>Dependecies</h3>
145<p>Dependencies should all be automatic. Unless there is a custom tool involved
146(e.g. the webkit has several), the dependencies for shared and static libraries,
147.c, .cpp, .h, .java, java libraries, etc., should all work without intervention
148in the Android.mk file.</p>
149
150<h3>Hiding command lines</h3>
151<p>The default of the build system will be to hide the command lines being
152executed for make steps. It will be possible to override this by specifying
153the showcommands pseudo-target, and possibly by setting an environment
154variable.</p>
155
156<h3>Wildcard source files</h3>
157<p>Wildcarding source file will be discouraged. It may be useful in some
158scenarios. The default <code>$(wildcard *)</code> will not work due to the
159current directory being set to the root of the build tree.<p>
160
161<h3>Multiple targets in one directory</h3>
162<p>It will be possible to generate more than one target from a given
163subdirectory. For example, libutils generates a shared library for the target
164and a static library for the host.</p>
165
166<h3>Makefile fragments for modules</h3>
167<p><b>Android.mk</b> is the standard name for the makefile fragments that
168control the building of a given module. Only the top directory should
169have a file named "Makefile".</p>
170
171<h3>Use shared libraries</h3>
172<p>Currently, the simulator is not built to use shared libraries. This should
173be fixed, and now is a good time to do it. This implies getting shared
174libraries to work on Mac OS.</p>
175
176
177<h2>Nice to Have</h2>
178
179<p>These things would be nice to have, and this is a good place to record them,
180however these are not promises.</p>
181
182<h3>Simultaneous Builds</h3>
183<p>The hope is to be able to do two builds for different combos in the same
184tree at the same time, but this is a stretch goal, not a requirement.
185Doing two builds in the same tree, not at the same time must work. (update:
186it's looking like we'll get the two builds at the same time working)</p>
187
188<h3>Deleting headers (or other dependecies)</h3>
189<p>Problems can arise if you delete a header file that is referenced in
190".d" files. The easy way to deal with this is "make clean". There
191should be a better way to handle it. (from fadden)</p>
192<p>One way of solving this is introducing a dependency on the directory. The
193problem is that this can create extra dependecies and slow down the build.
194It's a tradeoff.</p>
195
196<h3>Multiple builds</h3>
197<p>General way to perform builds across the set of known platforms. This
198would make it easy to perform multiple platform builds when testing a
199change, and allow a wide-scale "make clean". Right now the buildspec.mk
200or environment variables need to be updated before each build. (from fadden)</p>
201
202<h3>Aftermarket Locales and Carrier</h3>
203<p>We will eventually need to add support for creating locales and carrier
204customizations to the SDK, but that will not be addressed right now.</p>
205
206
207<h2><a id="usage"/>Usage</h2>
208<p>You've read (or scrolled past) all of the motivations for this build system,
209and you want to know how to use it. This is the place.</p>
210
211<h3>Your first build</h3>
212<p>The <a href="../building.html">Building</a> document describes how do do
213builds.</p>
214
215<h3>build/envsetup.sh functions</h3>
216If you source the file build/envsetup.sh into your bash environment,
217<code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
218
219<ul>
220<li><b>printconfig</b> - Prints the current configuration as set by the
221lunch and choosecombo commands.</li>
222<li><b>m</b> - Runs <code>make</code> from the top of the tree. This is
223useful because you can run make from within subdirectories. If you have the
224<code>TOP</code> environment variable set, it uses that. If you don't, it looks
225up the tree from the current directory, trying to find the top of the tree.</li>
226<li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
227<li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
228and .xml files below the current directory.</li>
229</ul>
230
231<h3>Build flavors/types</h3>
232<p>
233When building for a particular product, it's often useful to have minor
234variations on what is ultimately the final release build. These are the
235currently-defined "flavors" or "types" (we need to settle on a real name
236for these).
237</p>
238
239<table border=1>
240<tr>
241 <td>
242 <code>eng<code>
243 </td>
244 <td>
245 This is the default flavor. A plain "<code>make</code>" is the
246 same as "<code>make eng</code>". <code>droid</code> is an alias
247 for <code>eng</code>.
248 <ul>
249 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
Thorsten Glaser2213aab2010-06-03 19:57:02 +0200250 <code>shell_</code>$(TARGET_SHELL),
Joe Onorato2303bf02008-10-23 19:37:58 -0700251 <code>user</code>, and/or <code>development</code>.
252 <li>Installs non-APK modules that have no tags specified.
253 <li>Installs APKs according to the product definition files, in
254 addition to tagged APKs.
255 <li><code>ro.secure=0</code>
256 <li><code>ro.debuggable=1</code>
257 <li><code>ro.kernel.android.checkjni=1</code>
258 <li><code>adb</code> is enabled by default.
259 </td>
260</tr>
261<tr>
262 <td>
263 <code>user<code>
264 </td>
265 <td>
266 "<code>make user</code>"
267 <p>
268 This is the flavor intended to be the final release bits.
269 <ul>
Thorsten Glaser2213aab2010-06-03 19:57:02 +0200270 <li>Installs modules tagged with <code>shell_</code>$(TARGET_SHELL) and <code>user</code>.
Joe Onorato2303bf02008-10-23 19:37:58 -0700271 <li>Installs non-APK modules that have no tags specified.
272 <li>Installs APKs according to the product definition files; tags
273 are ignored for APK modules.
274 <li><code>ro.secure=1</code>
275 <li><code>ro.debuggable=0</code>
276 <li><code>adb</code> is disabled by default.
277 </td>
278</tr>
279<tr>
280 <td>
281 <code>userdebug<code>
282 </td>
283 <td>
284 "<code>make userdebug</code>"
285 <p>
286 The same as <code>user</code>, except:
287 <ul>
288 <li>Also installs modules tagged with <code>debug</code>.
289 <li><code>ro.debuggable=1</code>
290 <li><code>adb</code> is enabled by default.
291 </td>
292</tr>
293</table>
294
295<p>
296If you build one flavor and then want to build another, you should run
297"<code>make installclean</code>" between the two makes to guarantee that
298you don't pick up files installed by the previous flavor. "<code>make
299clean</code>" will also suffice, but it takes a lot longer.
300</p>
301
302
303<h3>More pseudotargets</h3>
304<p>Sometimes you want to just build one thing. The following pseudotargets are
305there for your convenience:</p>
306
307<ul>
308<li><b>droid</b> - <code>make droid</code> is the normal build. This target
309is here because the default target has to have a name.</li>
310<li><b>all</b> - <code>make all</code> builds everything <code>make
311droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
312include the "droid" tag. The build server runs this to make sure
313that everything that is in the tree and has an Android.mk builds.</li>
314<li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> -
315Let you selectively clean one target. For example, you can type
316<code>make clean-libutils</code> and it will delete libutils.so and all of the
317intermediate files, or you can type <code>make clean-Home</code> and it will
318clean just the Home app.</li>
319<li><b>clean</b> - <code>make clean</code> deletes all of the output and
320intermediate files for this configuration. This is the same as <code>rm -rf
321out/&lt;configuration&gt;/</code></li>
322<li><b>clobber</b> - <code>make clobber</code> deletes all of the output
323and intermediate files for all configurations. This is the same as
324<code>rm -rf out/</code>.</li>
325<li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data
326directory inside the current combo directory. This is especially useful on the
327simulator and emulator, where the persistent data remains present between
328builds.</li>
329<li><b>showcommands</b> - <code>showcommands</code> is a modifier target
330which causes the build system to show the actual command lines for the build
331steps, instead of the brief descriptions. Most people don't like seeing the
332actual commands, because they're quite long and hard to read, but if you need
333to for debugging purposes, you can add <code>showcommands</code> to the list
334of targets you build. For example <code>make showcommands</code> will build
335the default android configuration, and <code>make runtime showcommands</code>
336will build just the runtime, and targets that it depends on, while displaying
337the full command lines. Please note that there are a couple places where the
338commands aren't shown here. These are considered bugs, and should be fixed,
339but they're often hard to track down. Please let
340<a href="mailto:android-build-team">android-build-team</a> know if you find
341any.</li>
342<li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
343in an Android.mk is made into a pseudotarget. For example, <code>make
344runtime</code> might be shorthand for <code>make
345out/linux-x86-debug/system/bin/runtime</code> (which would work), and
346<code>make libkjs</code> might be shorthand for <code>make
347out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
348<li><b>targets</b> - <code>make targets</code> will print a list of all of
349the LOCAL_MODULE names you can make.</li>
350</ul>
351
352<h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
353<p>You have a new library, a new app, or a new executable. For each of the
354common types of modules, there is a corresponding file in the templates
355directory. It will usually be enough to copy one of these, and fill in your
356own values. Some of the more esoteric values are not included in the
357templates, but are instead just documented here, as is the documentation
358on using custom tools to generate files.</p>
359<p>Mostly, you can just look for the TODO comments in the templates and do
360what it says. Please remember to delete the TODO comments when you're done
361to keep the files clean. The templates have minimal documentation in them,
362because they're going to be copied, and when that gets stale, the copies just
363won't get updated. So read on...</p>
364
365<h4>Apps</h4>
366<p>Use the <code>templates/apps</code> file.</p>
367<p>This template is pretty self-explanitory. See the variables below for more
368details.</p>
369
370<h4>Java Libraries</h4>
371<p>Use the <code>templates/java_library</code> file.</p>
372<p>The interesting thing here is the value of LOCAL_MODULE, which becomes
373the name of the jar file. (Actually right now, we're not making jar files yet,
374just directories of .class files, but the directory is named according to
375what you put in LOCAL_MODULE). This name will be what goes in the
376LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
377
378<h4>C/C++ Executables</h4>
379<p>Use the <code>templates/executable</code> file, or the
380<code>templates/executable_host</code> file.</p>
381<p>This template has a couple extra options that you usually don't need.
382Please delete the ones you don't need, and remove the TODO comments. It makes
383the rest of them easier to read, and you can always refer back to the templates
384if you need them again later.</p>
385<p>By default, on the target these are built into /system/bin, and on the
386host, they're built into <combo>/host/bin. These can be overridden by setting
387<code>LOCAL_MODULE_PATH</code>. See
388<a href="#moving-targets">Putting targets elsewhere</a>
389for more.</p>
390
391<h4>Shared Libraries</h4>
392<p>Use the <code>templates/shared_library</code> file, or the
393<code>templates/shared_library_host</code> file.</p>
394<p>Remember that on the target, we use shared libraries, and on the host,
395we use static libraries, since executable size isn't as big an issue, and it
396simplifies distribution in the SDK.</p>
397
398<h4>Static Libraries</h4>
399<p>Use the <code>templates/static_library</code> file, or the
400<code>templates/static_library_host</code> file.</p>
401<p>Remember that on the target, we use shared libraries, and on the host,
402we use static libraries, since executable size isn't as big an issue, and it
403simplifies distribution in the SDK.</p>
404
405<h4><a name="custom-tools"/>Using Custom Tools</h4>
406<p>If you have a tool that generates source files for you, it's possible
407to have the build system get the dependencies correct for it. Here are
408a couple of examples. <code>$@</code> is the make built-in variable for
409"the current target." The <font color=red>red</font> parts are the parts you'll
410need to change.</p>
411
412<p>You need to put this after you have declared <code>LOCAL_PATH</code> and
413<code>LOCAL_MODULE</code>, because the <code>$(local-intermediates-dir)</code>
414and <code>$(local-host-intermediates-dir)</code> macros use these variables
415to determine where to put the files.
416
417<h5>Example 1</h5>
418<p>Here, there is one generated file, called
419chartables.c, which doesn't depend on anything. And is built by the tool
420built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line
421that a dependency is created on the tool.</p>
422<pre>
423intermediates:= $(local-intermediates-dir)
424GEN := $(intermediates)/<font color=red>chartables.c</font>
425$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
426$(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
427 $(transform-generated-source)
428LOCAL_GENERATED_SOURCES += $(GEN)
429</pre>
430
431<h5>Example 2</h5>
432<p>Here as a hypothetical example, we use use cat as if it were to transform
433a file. Pretend that it does something useful. Note how we use a
434target-specific variable called PRIVATE_INPUT_FILE to store the name of the
435input file.</p>
436<pre>
437intermediates:= $(local-intermediates-dir)
438GEN := $(intermediates)/<font color=red>file.c</font>
439$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
440$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
441$(GEN): <font color=red>$(LOCAL_PATH)/file.c</font>
442 $(transform-generated-source)
443LOCAL_GENERATED_SOURCES += $(GEN)
444</pre>
445
446<h5>Example 3</h5>
447<p>If you have several files that are all similar in
448name, and use the same tool, you can combine them. (here the *.lut.h files are
449the generated ones, and the *.cpp files are the input files)</p>
450<pre>
451intermediates:= $(local-intermediates-dir)
452GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
453 array_object.lut.h \
454 bool_object.lut.h \</font>
455 )
456$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
457$(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
458 $(transform-generated-source)
459LOCAL_GENERATED_SOURCES += $(GEN)
460</pre>
461
462<h3><a name="platform-specific"/>Platform specific conditionals</h3>
463<p>Sometimes you need to set flags specifically for different platforms. Here
464is a list of which values the different build-system defined variables will be
465set to and some examples.</p>
466<p>For a device build, <code>TARGET_OS</code> is <code>linux</code> (we're using
467linux!), and <code>TARGET_ARCH</code> is <code>arm</code>.</p>
468<p>For a simulator build, <code>TARGET_OS</code> and <code>TARGET_ARCH</code>
469are set to the same as <code>HOST_OS</code> and <code>HOST_ARCH</code> are
470on your platform. <code>TARGET_PRODUCT</code> is the name of the target
471hardware/product you are building for. The value <code>sim</code> is used
472for the simulator. We haven't thought through the full extent of customization
473that will happen here, but likely there will be additional UI configurations
474specified here as well.</p>
475<table cellspacing=25>
476<tr>
477 <td valign=top align=center>
478 <b>HOST_OS</b><br/>
479 linux<br/>
480 darwin<br/>
481 (cygwin)
482 </td>
483 <td valign=top align=center>
484 <b>HOST_ARCH</b><br/>
485 x86
486 </td>
487 <td valign=top align=center>
488 <b>HOST_BUILD_TYPE</b><br/>
489 release<br/>
490 debug
491 </td>
492</tr>
493<tr>
494 <td valign=top align=center>
495 <b>TARGET_OS</b><br/>
496 linux<br/>
497 darwin<br/>
498 (cygwin)
499 </td>
500 <td valign=top align=center>
501 <b>TARGET_ARCH</b><br/>
502 arm<br/>
503 x86
504 </td>
505 <td valign=top align=center>
506 <b>TARGET_BUILD_TYPE</b><br/>
507 release<br/>
508 debug
509 </td>
510 <td valign=top align=center>
511 <b>TARGET_PRODUCT</b><br/>
512 sim<br/>
513 dream<br/>
514 sooner
515 </td>
516</tr>
517</table>
518
519<h4>TARGET_SIMULATOR</h4>
520<p>If we're building the simulator, as opposed to the arm or emulator builds,
521<code>TARGET_SIMULATOR</code> will be set to <code>true</code>.
522
523<h4>Some Examples</h4>
524<pre>ifeq ($(TARGET_SIMULATOR),true)
525LOCAL_CFLAGS += -DSIMULATOR
526endif
527
528ifeq ($(TARGET_BUILD_TYPE),release)
529LOCAL_CFLAGS += -DNDEBUG=1
530endif
531
532# from libutils
533ifeq ($(TARGET_OS),linux)
534# Use the futex based mutex and condition variable
535# implementation from android-arm because it's shared mem safe
536LOCAL_SRC_FILES += futex_synchro.c
537LOCAL_LDLIBS += -lrt -ldl
538endif
539
540</pre>
541
542
543<h3><a name="moving-modules"/>Putting modules elsewhere</h3>
544<p>If you have modules that normally go somewhere, and you need to have them
545build somewhere else, read this. One use of this is putting files on
546the root filesystem instead of where they normally go in /system. Add these
547lines to your Android.mk:</p>
548<pre>
549LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
550LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
551</pre>
552<p>For executables and libraries, you need to also specify a
553<code>LOCAL_UNSTRIPPED_PATH</code> location, because on target builds, we keep
554the unstripped executables so GDB can find the symbols.</code>
555<p>Look in <code>config/envsetup.make</code> for all of the variables defining
556places to build things.</p>
557<p>FYI: If you're installing an executable to /sbin, you probably also want to
558set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
559will force the linker to only accept static libraries.</p>
560
561
562<h3>Android.mk variables</h3>
563<p>These are the variables that you'll commonly see in Android.mk files, listed
564alphabetically.</p>
565<p>But first, a note on variable naming:
566<ul>
567 <li><b>LOCAL_</b> - These variables are set per-module. They are cleared
568 by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
569 being empty after including that file. Most of the variables you'll use
570 in most modules are LOCAL_ variables.</li>
571 <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That
572 means they're only usable within the commands for that module. It also
573 means that they're unlikely to change behind your back from modules that
574 are included after yours. This
575 <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
576 describes more about target-specific variables. Please note that there
577 are a couple of these laying around the tree that aren't prefixed with
578 PRIVATE_. It is safe, and they will be fixed as they are discovered.
579 Sorry for the confusion.</li>
580 <li><b>INTERNAL_</b> - These variables are critical to functioning of
581 the build system, so you shouldn't create variables named like this, and
582 you probably shouldn't be messing with these variables in your makefiles.
583 </li>
584 <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
585 and definitions that are specific to either the host or the target builds.
586 Do not set variables that start with HOST_ or TARGET_ in your makefiles.
587 </li>
588 <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
589 well-defined template makefiles to include. Some examples are CLEAR_VARS
590 and BUILD_HOST_PACKAGE.</li>
591 <li>Any other name is fair-game for you to use in your Android.mk. However,
592 remember that this is a non-recursive build system, so it is possible that
593 your variable will be changed by another Android.mk included later, and be
594 different when the commands for your rule / module are executed.</li>
595</ul>
596</p>
597
598<h4>LOCAL_ASSET_FILES</h4>
599<p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
600to the set of files you want built into your app. Usually:</p>
601<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
602<p>This will probably change when we switch to ant for the apps' build
603system.</p>
604
605<h4>LOCAL_CC</h4>
606<p>If you want to use a different C compiler for this module, set LOCAL_CC
607to the path to the compiler. If LOCAL_CC is blank, the appropriate default
608compiler is used.</p>
609
610<h4>LOCAL_CXX</h4>
611<p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
612to the path to the compiler. If LOCAL_CXX is blank, the appropriate default
613compiler is used.</p>
614
615<h4>LOCAL_CFLAGS</h4>
616<p>If you have additional flags to pass into the C or C++ compiler, add
617them here. For example:</p>
618<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
619
620<h4>LOCAL_CPPFLAGS</h4>
621<p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
622them here. For example:</p>
623<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
624<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
625on the compile line, so you can use it to override flags listed in
626<code>LOCAL_CFLAGS</code>.
627
628<h4>LOCAL_CPP_EXTENSION</h4>
629<p>If your C++ files end in something other than "<code>.cpp</code>",
630you can specify the custom extension here. For example:</p>
631<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
632Note that all C++ files for a given module must have the same
633extension; it is not currently possible to mix different extensions.
634
635<h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
636<p>Normally, the compile line for C and C++ files includes global include
637paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
638is non-empty, none of the default includes or flags will be used when compiling
639C and C++ files in this module.
640<code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
641<code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
642any <code>DEBUG_CFLAGS</code> that are defined for the module.
643
644<h4>LOCAL_COPY_HEADERS</h4>
645<p class=warning>This will be going away.</p>
646<p>The set of files to copy to the install include tree. You must also
647supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
648<p>This is going away because copying headers messes up the error messages, and
649may lead to people editing those headers instead of the correct ones. It also
650makes it easier to do bad layering in the system, which we want to avoid. We
651also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
652headers.</p>
653
654<h4>LOCAL_COPY_HEADERS_TO</h4>
655<p class=warning>This will be going away.</p>
656<p>The directory within "include" to copy the headers listed in
657<code>LOCAL_COPY_HEADERS</code> to.</p>
658<p>This is going away because copying headers messes up the error messages, and
659may lead to people editing those headers instead of the correct ones. It also
660makes it easier to do bad layering in the system, which we want to avoid. We
661also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
662headers.</p>
663
664<h4>LOCAL_C_INCLUDES</h4>
665<p>Additional directories to instruct the C/C++ compilers to look for header
666files in. These paths are rooted at the top of the tree. Use
667<code>LOCAL_PATH</code> if you have subdirectories of your own that you
668want in the include paths. For example:</p>
669<p><code>
670LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
671LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
672</code></p>
673<p>You should not add subdirectories of include to
674<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
675in the <code>#include</code> statement with their subdirectories. For
676example:</p>
677<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
678not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
679<p>There are some components that are doing this wrong, and should be cleaned
680up.</p>
681
682<h4>LOCAL_MODULE_TAGS</h4>
683<p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
684tags. If the tag list is empty or contains <code>droid</code>, the module
Thorsten Glaser2213aab2010-06-03 19:57:02 +0200685will get installed as part of a <code>make droid</code>. Modules with the tag
686<code>shell_</code>$(TARGET_SHELL) will also be installed. Otherwise, it will
Joe Onorato2303bf02008-10-23 19:37:58 -0700687only get installed by running <code>make &lt;your-module&gt;</code>
688or with the <code>make all</code> pseudotarget.</p>
689
690<h4>LOCAL_REQUIRED_MODULES</h4>
691<p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
692module names, like "libblah" or "Email". If this module is installed, all
693of the modules that it requires will be installed as well. This can be
694used to, e.g., ensure that necessary shared libraries or providers are
695installed when a given app is installed.
696
697<h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
698<p>If your executable should be linked statically, set
699<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short
700list of libraries that we have in static form (currently only libc). This is
701really only used for executables in /sbin on the root filesystem.</p>
702
703<h4>LOCAL_GENERATED_SOURCES</h4>
704<p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
705automatically generated and then linked in when your module is built.
706See the <a href="#custom-tools">Custom Tools</a> template makefile for an
707example.</p>
708
Brian Carlstromf184a0f2010-02-01 11:13:32 -0800709<h4>LOCAL_JAVACFLAGS</h4>
710<p>If you have additional flags to pass into the javac compiler, add
711them here. For example:</p>
712<p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
713
Joe Onorato2303bf02008-10-23 19:37:58 -0700714<h4>LOCAL_JAVA_LIBRARIES</h4>
715<p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
716specifies which sets of java classes to include. Currently there are
717two of these: <code>core</code> and <code>framework</code>.
718In most cases, it will look like this:</p>
719<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
720<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
721(and is not allowed) when building an APK with
722"<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries
723will be included automatically.</p>
724
725<h4>LOCAL_LDFLAGS</h4>
726<p>You can pass additional flags to the linker by setting
727<code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is
728very important to ld, so test whatever you do on all platforms.</p>
729
730<h4>LOCAL_LDLIBS</h4>
731<p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
732that are not part of the build for your executable or library. Specify
733the libraries you want in -lxxx format; they're passed directly to the
734link line. However, keep in mind that there will be no dependency generated
735for these libraries. It's most useful in simulator builds where you want
736to use a library preinstalled on the host. The linker (ld) is a particularly
737fussy beast, so it's sometimes necessary to pass other flags here if you're
738doing something sneaky. Some examples:</p>
739<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
740LOCAL_LDLIBS += -Wl,-z,origin
741</code></p>
742
743<h4>LOCAL_NO_MANIFEST</h4>
744<p>If your package doesn't have a manifest (AndroidManifest.xml), then
745set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package
746does this.</p>
747
748<h4>LOCAL_PACKAGE_NAME</h4>
749<p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example,
750Dialer, Contacts, etc. This will probably change or go away when we switch
751to an ant-based build system for the apps.</p>
752
753<h4>LOCAL_PATH</h4>
754<p>The directory your Android.mk file is in. You can set it by putting the
755following as the first line in your Android.mk:</p>
756<p><code>LOCAL_PATH := $(my-dir)</code></p>
757<p>The <code>my-dir</code> macro uses the
758<code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
759variable, so you must call it before you include any other makefiles. Also,
760consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
761own stuff before you include them. This also means that if you try to write
762several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
763it won't work, because those included makefiles might reset LOCAL_PATH.
764
765<h4>LOCAL_POST_PROCESS_COMMAND</h4>
766<p>For host executables, you can specify a command to run on the module
767after it's been linked. You might have to go through some contortions
768to get variables right because of early or late variable evaluation:</p>
769<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
770LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
771&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
772</code></p>
773
774<h4>LOCAL_PREBUILT_EXECUTABLES</h4>
775<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
776executables that you want copied. They're located automatically into the
777right bin directory.</p>
778
779<h4>LOCAL_PREBUILT_LIBS</h4>
780<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
781libraries that you want copied. They're located automatically into the
782right lib directory.</p>
783
784<h4>LOCAL_SHARED_LIBRARIES</h4>
785<p>These are the libraries you directly link against. You don't need to
786pass transitively included libraries. Specify the name without the suffix:</p>
787<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
788 &nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
789 &nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
790 &nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
791 &nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
792 &nbsp;&nbsp;&nbsp;&nbsp;libsgl
793</code></p>
794
795<h4>LOCAL_SRC_FILES</h4>
796<p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
797files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows
798how to correctly do the intermediate .h and .c/.cpp files automatically. If
799the files are in a subdirectory of the one containing the Android.mk, prefix
800them with the directory name:</p>
801<p><code>LOCAL_SRC_FILES := \<br/>
802 &nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
803 &nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
804</code></p>
805
806<h4>LOCAL_STATIC_LIBRARIES</h4>
807<p>These are the static libraries that you want to include in your module.
808Mostly, we use shared libraries, but there are a couple of places, like
809executables in sbin and host executables where we use static libraries instead.
810<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
811 &nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
812 &nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
813</code></p>
814
815<h4>LOCAL_MODULE</h4>
816<p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
817from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code>
818is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
819For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of
820<code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps,
821so this might become moot.</p>
822
823<h4>LOCAL_MODULE_PATH</h4>
824<p>Instructs the build system to put the module somewhere other than what's
825normal for its type. If you override this, make sure you also set
826<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
827so the unstripped binary has somewhere to go. An error will occur if you forget
828to.</p>
829<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
830
831<h4>LOCAL_UNSTRIPPED_PATH</h4>
832<p>Instructs the build system to put the unstripped version of the module
833somewhere other than what's normal for its type. Usually, you override this
834because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
835shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not
836<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
837<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
838
839<h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
840<p>These are the static libraries that you want to include in your module without allowing
841the linker to remove dead code from them. This is mostly useful if you want to add a static library
842to a shared library and have the static library's content exposed from the shared library.
843<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
844 &nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
845</code></p>
846
847<h4>LOCAL_YACCFLAGS</h4>
848<p>Any flags to pass to invocations of yacc for your module. A known limitation
849here is that the flags will be the same for all invocations of YACC for your
850module. This can be fixed. If you ever need it to be, just ask.</p>
851<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
852
853
854
855<h2>Implementation Details</h2>
856
857<p>You should never have to touch anything in the config directory unless
858you're adding a new platform, new tools, or adding new features to the
859build system. In general, please consult with the build system owner(s)
860(<a href="mailto:android-build-team">android-build-team</a>) before you go
861mucking around in here. That said, here are some notes on what's going on
862under the hood.</p>
863
864<h3>Environment Setup / buildspec.mk Versioning</h3>
865<p>In order to make easier for people when the build system changes, when
866it is necessary to make changes to buildspec.mk or to rerun the environment
867setup scripts, they contain a version number in the variable
868BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build
869system expects, it fails printing an error message explaining what happened.
870If you make a change that requires an update, you need to update two places
871so this message will be printed.
872<ul>
873 <li>In config/envsetup.make, increment the
874 CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
875 <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
876 definition to match the one in config/envsetup.make</li>
877</ul>
878The scripts automatically get the value from the build system, so they will
879trigger the warning as well.
880</p>
881
882<h3>Additional makefile variables</h3>
883<p>You probably shouldn't use these variables. Please consult
884<a href="mailto:android-build-team">android-build-team</a> before using them.
885These are mostly there for workarounds for other issues, or things that aren't
886completely done right.</p>
887
888<h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
889<p>If your module needs to depend on anything else that
890isn't actually built in to it, you can add those make targets to
891<code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround
892for some other dependency that isn't created automatically.</p>
893
894<h4>LOCAL_BUILT_MODULE</h4>
895<p>When a module is built, the module is created in an intermediate
896directory then copied to its final location. LOCAL_BUILT_MODULE is
897the full path to the intermediate file. See LOCAL_INSTALLED_MODULE
898for the path to the final installed location of the module.</p>
899
900<h4>LOCAL_HOST</h4>
901<p>Set by the host_xxx.make includes to tell base_rules.make and the other
902includes that we're building for the host. Kenneth did this as part of
903openbinder, and I would like to clean it up so the rules, includes and
904definitions aren't duplicated for host and target.</p>
905
906<h4>LOCAL_INSTALLED_MODULE</h4>
907<p>The fully qualified path name of the final location of the module.
908See LOCAL_BUILT_MODULE for the location of the intermediate file that
909the make rules should actually be constructing.</p>
910
911<h4>LOCAL_REPLACE_VARS</h4>
912<p>Used in some stuff remaining from the openbinder for building scripts
913with particular values set,</p>
914
915<h4>LOCAL_SCRIPTS</h4>
916<p>Used in some stuff remaining from the openbinder build system that we
917might find handy some day.</p>
918
919<h4>LOCAL_MODULE_CLASS</h4>
920<p>Which kind of module this is. This variable is used to construct other
921variable names used to locate the modules. See base_rules.make and
922envsetup.make.</p>
923
924<h4>LOCAL_MODULE_NAME</h4>
925<p>Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure,
926but it looks like it's just used in the WHO_AM_I variable to identify
927in the pretty printing what's being built.</p>
928
929<h4>LOCAL_MODULE_SUFFIX</h4>
930<p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
931<code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p>
932
933<h4>LOCAL_STRIP_MODULE</h4>
934<p>Calculated in base_rules.make to determine if this module should actually
935be stripped or not, based on whether <code>LOCAL_STRIPPABLE_MODULE</code>
936is set, and whether the combo is configured to ever strip modules. With
937Iliyan's stripping tool, this might change.</p>
938
939<h4>LOCAL_STRIPPABLE_MODULE</h4>
940<p>Set by the include makefiles if that type of module is strippable.
941Executables and shared libraries are.</p>
942
943<h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
944<p>Used while building the base libraries: libc, libm, libdl. Usually
945it should be set to "none," as it is in $(CLEAR_VARS). When building
946these libraries, it's set to the ones they link against. For example,
947libc, libstdc++ and libdl don't link against anything, and libm links against
948libc. Normally, when the value is none, these libraries are automatically
949linked in to executables and libraries, so you don't need to specify them
950manually.</p>
951
952
953</body>
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