commit | eb97a6e7a1afa6d4817545bec3304e906ecc35f7 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Thu Dec 10 09:21:26 2015 -0800 |
committer | Dan Willemsen <dan@danw.org> | Thu Dec 10 09:21:26 2015 -0800 |
tree | 2fb64d165aa8cd05e79f88238eddb69dccde25ab | |
parent | e8b63ad172f5ce5316cbf0193c9fcaab7575aadf [diff] | |
parent | 265d92c7fa10ca0545215f18403bc1c4880334fc [diff] |
Merge pull request #85 from danw/sctx_failed Add SingletonContext.Failed()
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.