commit | 11e3b0d0006609e3835f4aa04f7cd7f6039239e8 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Feb 04 10:41:00 2015 -0800 |
committer | Colin Cross <ccross@android.com> | Wed Mar 04 13:27:20 2015 -0800 |
tree | c294d01da6c8470091b3083fcb15d95303bf00b4 | |
parent | c4b691f2fb3e4ecbdd10244e705098602c945533 [diff] |
Fix deadlock when there are no modules Change-Id: Ibfc1190f2b5ac3c3445d40f1b5dd0cd782e63dfd
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja (http://martine.github.io/ninja/) manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific langauge to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.