commit | 3f13f075657d5e9346ca2895e41ef13874f53d3f | [log] [tgz] |
---|---|---|
author | colincross <github@colincross.com> | Wed Oct 03 20:25:27 2018 -0700 |
committer | GitHub <noreply@github.com> | Wed Oct 03 20:25:27 2018 -0700 |
tree | 590ec437fda9e9ed037c2860da7fcac435e4a6d6 | |
parent | 888fe0dd3b46f837d0a534a773d65269a14b53c9 [diff] | |
parent | 12392ca0f1e84f16f38e51060c0492f3e40b3dad [diff] |
Merge pull request #224 from colincross/slice_of_structs Allow mutated property structs to contain slices of non-strings
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.