commit | 41ea2da6af2991ac5bda381d0b2b6711d87f565a | [log] [tgz] |
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author | Jooyung Han <jooyung@google.com> | Fri Mar 12 09:19:56 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Mar 12 09:19:56 2021 +0000 |
tree | aec62ea9062bd017312efc08a1c215139aa7eeaf | |
parent | 705d040fe76488341a8aa65f37129c96cac6497c [diff] | |
parent | ddb5ed7e1f4ad3c47e951a17fe24f98be0c949c7 [diff] |
Add ShellEscapeIncludingSpaces(string) am: ddb5ed7e1f Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1620991 MUST ONLY BE SUBMITTED BY AUTOMERGER Change-Id: I65daf1c2bb22165fb0a1d65c7837c576a98cf3a2
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.