commit | 4b9a0514cd18b5f3ab89ada90d08ef0dce688236 | [log] [tgz] |
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author | Ken Oslund <kenoslund@google.com> | Tue Apr 14 16:26:58 2015 -0700 |
committer | Jamie Gennis <jgennis@replicant.com> | Thu Apr 16 13:10:19 2015 -0400 |
tree | c1e6f1d212a28a2bce6ba0c43ac9541eb404933c | |
parent | adccb7fccbe092c47a58c091693d3791eeeb83d5 [diff] |
Adding a builtinPool type This implements the Pool interface. An instance of a builtinPool is created for the Console pool. Change-Id: I03334c25495dc573aef2c0e62415352a0b10d6fd
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.