commit | 6a5825efe237902d5f6a121fe6729bf7ac22bb27 | [log] [tgz] |
---|---|---|
author | Jamie Gennis <jgennis@replicant.com> | Tue May 19 11:26:11 2015 -0700 |
committer | Jamie Gennis <jgennis@replicant.com> | Tue May 19 11:26:11 2015 -0700 |
tree | 06a58b6c9367253ed0767d42dd8d0c793fb45d92 | |
parent | e491e9cd35c8765dfe027bbe90ff31efa011e3ba [diff] |
Add CreateLocalVariations to BottupUpMutatorContext. Change-Id: I6cc0afae699cf03f84a70e5582cf554642bbd481
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.