commit | 70282be791a3d1f326b132d43150569e592fc0c9 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Fri Oct 05 12:23:39 2018 -0700 |
committer | Colin Cross <ccross@android.com> | Fri Oct 05 12:23:39 2018 -0700 |
tree | 64fcca9fc8ea3a570e88570432868f7fcbc0dc2b | |
parent | 89a7d24831ea7dbafc53fdffe8124c6a35a2ece8 [diff] | |
parent | d127ba077b606f811db302b5eeb7f7d2448ee49c [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Add missing dependencies when linking tests Allow mutated property structs to contain slices of non-strings Enable restat for go binaries Bug: 80095087 Test: m checkbuild Change-Id: I804970378ea31fbab1a33c34849c2183caa0133c
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.