commit | 852191db67bfb39114bbef40e30d79e4e760057a | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Mon Jul 13 23:28:37 2015 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Sat Aug 01 15:46:19 2015 -0700 |
tree | 697474abbf973188fea20e125a84f76fcabda254 | |
parent | 30b0f16728b87ceccb0da40d478c0cd2615c9f39 [diff] |
Switch bootstrap.BinDir to a StaticVariable API Change -- will require changes to any code using bootstrap.BinDir This way we can put references to other variables in BinDir, and still be used properly by other packages. Change-Id: I497424cb254b3a170401ac9420fa0adbf8d11d1e
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.