commit | a1dae80bbbd726243a265508a4a6da6e277b753e | [log] [tgz] |
---|---|---|
author | Jeff Gaston <jeffrygaston@google.com> | Wed Jun 28 14:35:14 2017 -0700 |
committer | Jeff Gaston <jeffrygaston@google.com> | Wed Jun 28 14:38:05 2017 -0700 |
tree | c45115eb3fea75bab00ae1ff51bb72c36a5c7d22 | |
parent | b8a9f2e858925f4fa68431a79fb3738746c4283b [diff] |
Utils to support removing duplicate shared_libs Bug: 62957047 Test: m -j Change-Id: I50d61d2c4a15af571d3bd5ca95f8ff7e3f18c382
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.