commit | b0fe51a0c2724ab9b44e015c5fc7bf0f747847f6 | [log] [tgz] |
---|---|---|
author | colincross <ccross@android.com> | Mon May 04 08:27:39 2020 -0700 |
committer | GitHub <noreply@github.com> | Mon May 04 08:27:39 2020 -0700 |
tree | 432012bae2a1ad04556311c00b961a77c0e883d0 | |
parent | 2a062a2ef03631110e29b9c415aa30e81a4c5614 [diff] | |
parent | 244033b20fe1d11f45f17827be2d22ac6b251b44 [diff] |
Merge pull request #297 from paulduffin/master Run LoadHooks before registering module
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.