commit | b138d49adf2799dd18c2877f8920a86b2c5c111a | [log] [tgz] |
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author | Yo Chiang <yochiang@google.com> | Wed Mar 04 20:53:21 2020 +0800 |
committer | Yo Chiang <yochiang@google.com> | Fri Apr 03 02:16:55 2020 +0800 |
tree | c2561c0a761167d96e447821e1daa1a881ffc0e7 | |
parent | ef33c90fe311f8edeedddb0640fff8fbea0b7734 [diff] |
bpmodify: handle nested properties Add an option "-property", which is an alias to the option "-parameter". For example if Android.bp contains: cc_foo { name: "foo", } Then `bpmodify -m foo -a bar -property baz.buz Android.bp` outputs: cc_foo { name: "foo", baz: { buz: ["bar"], }, } Bug: 149715904 Test: go test -v Change-Id: I9660cff1b5239ccf5aa9ef1a41835b8ac6cd4b9f
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.