Go back to the old Blueprints file format

Switch back to:
moduleType {
    name: value,
    arch: {
        x86: {
            name: value,
        },
    },
}

This provides better consistency between properties defined at the
top level of a module and properties defined inside a map.

The parser will continue to support the other format for now, but the
printer will only produce the original format.
2 files changed
tree: 3266153ac876840335158726b5afeede867bede1
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. parser/
  6. pathtools/
  7. proptools/
  8. Blueprints
  9. bootstrap.bash
  10. build.ninja.in
  11. context.go
  12. context_test.go
  13. LICENSE
  14. live_tracker.go
  15. mangle.go
  16. module_ctx.go
  17. ninja_defs.go
  18. ninja_strings.go
  19. ninja_strings_test.go
  20. ninja_writer.go
  21. ninja_writer_test.go
  22. package_ctx.go
  23. README.md
  24. scope.go
  25. singleton_ctx.go
  26. unpack.go
  27. unpack_test.go
README.md

Blueprint Build System

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja (http://martine.github.io/ninja/) manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific langauge to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.