commit | de4d9f94ac235bfe9d809733c19059841ba6b090 | [log] [tgz] |
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author | Sasha Smundak <asmundak@google.com> | Tue Mar 03 17:36:00 2020 -0800 |
committer | Sasha Smundak <asmundak@google.com> | Tue Mar 03 17:42:38 2020 -0800 |
tree | d9529ff00c7437189f10fa3e36c607375dda3d47 | |
parent | 29fdcad56c45d04ce50f1eacf7936396b8d81f7d [diff] |
Fix bug in buildPropertyMap in previous commit. Property value should be evaluated before proeprty map is populated with it. Added the test for this case.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.