commit | f75f4e9b7b8b0727447c19f3252d71c847b543cc | [log] [tgz] |
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author | Dan Willemsen <dan@danw.org> | Fri Mar 02 15:59:17 2018 -0800 |
committer | GitHub <noreply@github.com> | Fri Mar 02 15:59:17 2018 -0800 |
tree | ed92fcbe0668abd8d67becdd2b11663ff9ef3f37 | |
parent | 774db4a8aa120621912768d51d009359bd8fa8f5 [diff] | |
parent | a1e6eeeb44d954a9a6413ea2d956a97d13c31f68 [diff] |
Merge pull request #202 from danw/go1.10_goroot Try to make GOROOT relative in Go 1.10
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.