commit | fbcbac6aa1c79f49ac59fafd5a0ee9de85008e16 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Fri Feb 23 14:24:15 2018 -0800 |
committer | Colin Cross <ccross@android.com> | Fri Feb 23 14:24:15 2018 -0800 |
tree | 5ec1e8348d605e8df8bf86e55040e7c0beaf66be | |
parent | 3aaf722a8d25ed726d4aba5d96bd325afe74a61c [diff] | |
parent | cd3b7aed33c64925b4771e9c6ed160b4e1042c61 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Fix format issues found by go vet Fix glob cache conflict when excludes=nil and excludes=[]string{} Store build.ninja deps in .ninja_deps Test: m checkbuild Change-Id: I914f0f1b4b66abdb69d912889907a6f471256176
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.