commit | 1a25841ca873bd22550cf7d5a651b7a88df03ed7 | [log] [tgz] |
---|---|---|
author | Android Build Role Account android-build-prod <android-build-team-robot@google.com> | Tue May 12 22:06:30 2020 +0000 |
committer | Android Build Role Account android-build-prod <android-build-team-robot@google.com> | Tue May 12 22:06:30 2020 +0000 |
tree | dbfd1d5ee869a48a0a5b291160eeec9a6f6052d4 | |
parent | d18ca57d5b6855f5144d08d520cb231da9d72891 [diff] | |
parent | 0c7553cc1a58cf57540f5f251c0e4ce42929202b [diff] |
Snap for 6487251 from 0c7553cc1a58cf57540f5f251c0e4ce42929202b to r-keystone-qcom-release Change-Id: If7ac98ec968d8257ed4a984bd3950016145102ee
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.