commit | 9a26ad85602a7d24b301573a04b1179c09fa17ac | [log] [tgz] |
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author | Android Build Role Account android-build-prod <android-build-team-robot@google.com> | Mon Jun 01 22:04:30 2020 +0000 |
committer | Android Build Role Account android-build-prod <android-build-team-robot@google.com> | Mon Jun 01 22:04:30 2020 +0000 |
tree | 96f629c3891c24f19c0479fedd0f75deb544564e | |
parent | 1a25841ca873bd22550cf7d5a651b7a88df03ed7 [diff] | |
parent | 2ffdcda956f84cdd48732fe0aa966d593bd7683d [diff] |
Snap for 6548157 from 2ffdcda956f84cdd48732fe0aa966d593bd7683d to r-keystone-qcom-release Change-Id: I3b64b48dc5b0f3f8e8c0866831d523404d792943
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.