7.1. Display and Graphics

Android includes facilities that automatically adjust application assets and UI layouts appropriately for the device to ensure that third-party applications run well on a variety of hardware configurations. Devices MUST properly implement these APIs and behaviors, as detailed in this section.

The units referenced by the requirements in this section are defined as follows:

  • physical diagonal size. The distance in inches between two opposing corners of the illuminated portion of the display.
  • dots per inch (dpi). The number of pixels encompassed by a linear horizontal or vertical span of 1”. Where dpi values are listed, both horizontal and vertical dpi must fall within the range.
  • aspect ratio. The ratio of the pixels of the longer dimension to the shorter dimension of the screen. For example, a display of 480x854 pixels would be 854/480 = 1.779, or roughly “16:9”.
  • density-independent pixel (dp). The virtual pixel unit normalized to a 160 dpi screen, calculated as: pixels = dps * (density/160).

7.1.1. Screen Configuration

7.1.1.1. Screen Size

The Android UI framework supports a variety of different logical screen layout sizes, and allows applications to query the current configuration's screen layout size via Configuration.screenLayout with the SCREENLAYOUT_SIZE_MASK and Configuration.smallestScreenWidthDp.

  • [C-0-1] Device implementations MUST report the correct layout size for the Configuration.screenLayout as defined in the Android SDK documentation. Specifically, device implementations MUST report the correct logical density-independent pixel (dp) screen dimensions as below:

    • Devices with the Configuration.uiMode set as any value other than UI_MODE_TYPE_WATCH, and reporting a small size for the Configuration.screenLayout, MUST have at least 426 dp x 320 dp.
    • Devices reporting a normal size for the Configuration.screenLayout, MUST have at least 480 dp x 320 dp.
    • Devices reporting a large size for the Configuration.screenLayout, MUST have at least 640 dp x 480 dp.
    • Devices reporting a xlarge size for the Configuration.screenLayout, MUST have at least 960 dp x 720 dp.
  • [C-0-2] Device implementations MUST correctly honor applications' stated support for screen sizes through the <supports-screens> attribute in the AndroidManifest.xml, as described in the Android SDK documentation.

7.1.1.2. Screen Aspect Ratio

While there is no restriction to the screen aspect ratio value of the physical screen display, the screen aspect ratio of the logical display that third-party apps are rendered within, as can be derived from the height and width values reported through the view.Display APIs and Configuration API, MUST meet the following requirements:

  • [C-0-1] Device implementations with the Configuration.uiMode set as UI_MODE_TYPE_NORMAL MUST have an aspect ratio value between 1.3333 (4:3) and 1.86 (roughly 16:9), unless the app can be deemed as ready to be stretched longer by meeting one of the following conditions:

  • [C-0-2] Device implementations with the Configuration.uiMode set as UI_MODE_TYPE_WATCH MUST have an aspect ratio value set as 1.0 (1:1).

7.1.1.3. Screen Density

The Android UI framework defines a set of standard logical densities to help application developers target application resources.

  • [C-0-1] By default, device implementations MUST report only one of the following logical Android framework densities through the DENSITY_DEVICE_STABLE API and this value MUST NOT change at any time; however, the device MAY report a different arbitrary density according to the display configuration changes made by the user (for example, display size) set after initial boot.
*   120 dpi (ldpi)
*   160 dpi (mdpi)
*   213 dpi (tvdpi)
*   240 dpi (hdpi)
*   260 dpi (260dpi)
*   280 dpi (280dpi)
*   300 dpi (300dpi)
*   320 dpi (xhdpi)
*   340 dpi (340dpi)
*   360 dpi (360dpi)
*   400 dpi (400dpi)
*   420 dpi (420dpi)
*   480 dpi (xxhdpi)
*   560 dpi (560dpi)
*   640 dpi (xxxhdpi)
  • Device implementations SHOULD define the standard Android framework density that is numerically closest to the physical density of the screen, unless that logical density pushes the reported screen size below the minimum supported. If the standard Android framework density that is numerically closest to the physical density results in a screen size that is smaller than the smallest supported compatible screen size (320 dp width), device implementations SHOULD report the next lowest standard Android framework density.

If there is an affordance to change the display size of the device:

  • [C-1-1] The display size MUST NOT be scaled any larger than 1.5 times the native density or produce an effective minimum screen dimension smaller than 320dp (equivalent to resource qualifier sw320dp), whichever comes first.
  • [C-1-2] Display size MUST NOT be scaled any smaller than 0.85 times the native density.
  • To ensure good usability and consistent font sizes, it is RECOMMENDED that the following scaling of Native Display options be provided (while complying with the limits specified above)
    • Small: 0.85x
    • Default: 1x (Native display scale)
    • Large: 1.15x
    • Larger: 1.3x
    • Largest 1.45x

7.1.2. Display Metrics

If device implementations include a screen or video output, they:

If device implementations does not include an embedded screen or video output, they:

  • [C-2-1] MUST report reasonable values for all display metrics defined in the android.util.DisplayMetrics API for the emulated default view.Display.

7.1.3. Screen Orientation

Device implementations:

  • [C-0-1] MUST report which screen orientations they support (android.hardware.screen.portrait and/or android.hardware.screen.landscape) and MUST report at least one supported orientation. For example, a device with a fixed orientation landscape screen, such as a television or laptop, SHOULD only report android.hardware.screen.landscape.
  • [C-0-2] MUST report the correct value for the device’s current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.

If device implementations support both screen orientations, they:

  • [C-1-1] MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application’s request for a specific screen orientation.
  • [C-1-2] MUST NOT change the reported screen size or density when changing orientation.
  • MAY select either portrait or landscape orientation as the default.

7.1.4. 2D and 3D Graphics Acceleration

7.1.4.1 OpenGL ES

Device implementations:

  • [C-0-1] MUST correctly identify the supported OpenGL ES versions (1.1, 2.0, 3.0, 3.1, 3.2) through the managed APIs (such as via the GLES10.getString() method) and the native APIs.
  • [C-0-2] MUST include the support for all the corresponding managed APIs and native APIs for every OpenGL ES versions they identified to support.

If device implementations include a screen or video output, they:

  • [C-1-1] MUST support both OpenGL ES 1.0 and 2.0, as embodied and detailed in the Android SDK documentation.
  • [SR] are STRONGLY RECOMMENDED to support OpenGL ES 3.0.
  • SHOULD support OpenGL ES 3.1 or 3.2.

If device implementations support any of the OpenGL ES versions, they:

  • [C-2-1] MUST report via the OpenGL ES managed APIs and native APIs any other OpenGL ES extensions they have implemented, and conversely MUST NOT report extension strings that they do not support.
  • [C-2-2] MUST support the EGL_KHR_image, EGL_KHR_image_base, EGL_ANDROID_image_native_buffer, EGL_ANDROID_get_native_client_buffer, EGL_KHR_wait_sync, EGL_KHR_get_all_proc_addresses, EGL_ANDROID_presentation_time, EGL_KHR_swap_buffers_with_damage and EGL_ANDROID_recordable extensions.
  • [SR] are STRONGLY RECOMMENDED to support EGL_KHR_partial_update.
  • SHOULD accurately report via the getString() method, any texture compression format that they support, which is typically vendor-specific.

If device implementations declare support for OpenGL ES 3.0, 3.1, or 3.2, they:

  • [C-3-1] MUST export the corresponding function symbols for these version in addition to the OpenGL ES 2.0 function symbols in the libGLESv2.so library.

If device implementations support OpenGL ES 3.2, they:

  • [C-4-1] MUST support the OpenGL ES Android Extension Pack in its entirety.

If device implementations support the OpenGL ES Android Extension Pack in its entirety, they:

  • [C-5-1] MUST identify the support through the android.hardware.opengles.aep feature flag.

If device implementations expose support for the EGL_KHR_mutable_render_buffer extension, they:

  • [C-6-1] MUST also support the EGL_ANDROID_front_buffer_auto_refresh extension.

7.1.4.2 Vulkan

Android includes support for Vulkan , a low-overhead, cross-platform API for high-performance 3D graphics.

If device implementations support OpenGL ES 3.0 or 3.1, they:

  • [SR] Are STRONGLY RECOMMENDED to include support for Vulkan 1.0 .

If device implementations include a screen or video output, they:

  • SHOULD include support for Vulkan 1.0.

Device implementations, if including support for Vulkan 1.0:

  • [C-1-1] MUST report the correct integer value with the android.hardware.vulkan.level and android.hardware.vulkan.version feature flags.
  • [C-1-2] MUST enumarate, at least one VkPhysicalDevice for the Vulkan native API vkEnumeratePhysicalDevices() .
  • [C-1-3] MUST fully implement the Vulkan 1.0 APIs for each enumerated VkPhysicalDevice.
  • [C-1-4] MUST enumerate layers, contained in native libraries named as libVkLayer*.so in the application package’s native library directory, through the Vulkan native APIs vkEnumerateInstanceLayerProperties() and vkEnumerateDeviceLayerProperties() .
  • [C-1-5] MUST NOT enumerate layers provided by libraries outside of the application package, or provide other ways of tracing or intercepting the Vulkan API, unless the application has the android:debuggable attribute set as true.
  • [C-1-6] MUST report all extension strings that they do support via the Vulkan native APIs , and conversely MUST NOT report extension strings that they do not correctly support.

Device implementations, if not including support for Vulkan 1.0:

  • [C-2-1] MUST NOT declare any of the Vulkan feature flags (e.g. android.hardware.vulkan.level, android.hardware.vulkan.version).
  • [C-2-2] MUST NOT enumarate any VkPhysicalDevice for the Vulkan native API vkEnumeratePhysicalDevices().

7.1.4.3 RenderScript

  • [C-0-1] Device implementations MUST support Android RenderScript, as detailed in the Android SDK documentation.

7.1.4.4 2D Graphics Acceleration

Android includes a mechanism for applications to declare that they want to enable hardware acceleration for 2D graphics at the Application, Activity, Window, or View level through the use of a manifest tag android:hardwareAccelerated or direct API calls.

Device implementations:

  • [C-0-1] MUST enable hardware acceleration by default, and MUST disable hardware acceleration if the developer so requests by setting android:hardwareAccelerated="false” or disabling hardware acceleration directly through the Android View APIs.
  • [C-0-2] MUST exhibit behavior consistent with the Android SDK documentation on hardware acceleration.

Android includes a TextureView object that lets developers directly integrate hardware-accelerated OpenGL ES textures as rendering targets in a UI hierarchy.

  • [C-0-3] MUST support the TextureView API, and MUST exhibit consistent behavior with the upstream Android implementation.

7.1.4.5 Wide-gamut Displays

If device implementations claim support for wide-gamut displays through Display.isWideColorGamut() , they:

  • [C-1-1] MUST have a color-calibrated display.
  • [C-1-2] MUST have a display whose gamut covers the sRGB color gamut entirely in CIE 1931 xyY space.
  • [C-1-3] MUST have a display whose gamut has an area of at least 90% of NTSC 1953 in CIE 1931 xyY space.
  • [C-1-4] MUST support OpenGL ES 3.0, 3.1, or 3.2 and report it properly.
  • [C-1-5] MUST advertise support for the EGL_KHR_no_config_context, EGL_EXT_pixel_format_float,EGL_KHR_gl_colorspace, EGL_EXT_colorspace_scrgb_linear, and EGL_GL_colorspace_display_p3 extensions.
  • [SR] Are STRONGLY RECOMMENDED to support GL_EXT_sRGB.

Conversely, if device implementations do not support wide-gamut displays, they:

  • [C-2-1] SHOULD cover 100% or more of sRGB in CIE 1931 xyY space, although the screen color gamut is undefined.

7.1.5. Legacy Application Compatibility Mode

Android specifies a “compatibility mode” in which the framework operates in a 'normal' screen size equivalent (320dp width) mode for the benefit of legacy applications not developed for old versions of Android that pre-date screen-size independence.

7.1.6. Screen Technology

The Android platform includes APIs that allow applications to render rich graphics to the display. Devices MUST support all of these APIs as defined by the Android SDK unless specifically allowed in this document.

Device implementations:

  • [C-0-1] MUST support displays capable of rendering 16-bit color graphics.
  • SHOULD support displays capable of 24-bit color graphics.
  • [C-0-2] MUST support displays capable of rendering animations.
  • [C-0-3] MUST use the display technology that have a pixel aspect ratio (PAR) between 0.9 and 1.15. That is, the pixel aspect ratio MUST be near square (1.0) with a 10 ~ 15% tolerance.

7.1.7. Secondary Displays

Android includes support for secondary display to enable media sharing capabilities and developer APIs for accessing external displays.

If device implementations support an external display either via a wired, wireless, or an embedded additional display connection, they:

  • [C-1-1] MUST implement the DisplayManager system service and API as described in the Android SDK documentation.