CDD: Revise power and batching target for Game Rotation Vector am: 4f8d8aeef4
am: 70e3845702

Change-Id: I1dc03045cd0f2b622d983abbdf431a951cf0405d
diff --git a/7_hardware-compatibility/7_3_sensors.md b/7_hardware-compatibility/7_3_sensors.md
index 672b666..0409b6f 100644
--- a/7_hardware-compatibility/7_3_sensors.md
+++ b/7_hardware-compatibility/7_3_sensors.md
@@ -427,10 +427,7 @@
     *   MUST implement a non-wake-up form of this sensor with a buffering
         capability of at least 300 sensor events.
     *   MUST have a batching power consumption not worse than 2 mW.
-*   [C-2-8] MUST have a `TYPE_GAME_ROTATION_VECTOR` sensor which:
-    *   MUST implement a non-wake-up form of this sensor with a buffering
-        capability of at least 300 sensor events.
-    *   MUST have a batching power consumption not worse than 4 mW.
+*   [C-2-8] MUST have a `TYPE_GAME_ROTATION_VECTOR` sensor.
 *   [C-2-9] MUST have a `TYPE_SIGNIFICANT_MOTION` sensor which:
     *   MUST have a power consumption not worse than 0.5 mW when device is
         static and 1.5 mW when device is moving.