CDD: Revise power and batching target for Game Rotation Vector am: 4f8d8aeef4
am: 70e3845702
Change-Id: I1dc03045cd0f2b622d983abbdf431a951cf0405d
diff --git a/7_hardware-compatibility/7_3_sensors.md b/7_hardware-compatibility/7_3_sensors.md
index 672b666..0409b6f 100644
--- a/7_hardware-compatibility/7_3_sensors.md
+++ b/7_hardware-compatibility/7_3_sensors.md
@@ -427,10 +427,7 @@
* MUST implement a non-wake-up form of this sensor with a buffering
capability of at least 300 sensor events.
* MUST have a batching power consumption not worse than 2 mW.
-* [C-2-8] MUST have a `TYPE_GAME_ROTATION_VECTOR` sensor which:
- * MUST implement a non-wake-up form of this sensor with a buffering
- capability of at least 300 sensor events.
- * MUST have a batching power consumption not worse than 4 mW.
+* [C-2-8] MUST have a `TYPE_GAME_ROTATION_VECTOR` sensor.
* [C-2-9] MUST have a `TYPE_SIGNIFICANT_MOTION` sensor which:
* MUST have a power consumption not worse than 0.5 mW when device is
static and 1.5 mW when device is moving.