commit | 5e14de90a95ad16200940c67857d117bad5fbc28 | [log] [tgz] |
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author | Stuart Scott <stuartscott@google.com> | Fri Jul 19 10:26:37 2013 -0700 |
committer | Stuart Scott <stuartscott@google.com> | Tue Jul 23 18:24:58 2013 -0700 |
tree | eeccc882551fe219223dbd993d925a85c17c95c5 | |
parent | 21f4c2e758dbd23ee7d71e9c941a49b695abf284 [diff] |
Moving offscreen rendering away from glReadPixels. Instead offscreen rendering is done to an FBO which is then rendered as a tile onto the screen, once the screen is full of tiles glSwapBuffers is called. This allows allows a lot of rendering to occur before the buffers are swapped and doesn't incur the overhead of a read back. Change-Id: I420e6fb28bdd1d0f7c3dcd41063470f48e068e5b