Merge "Skip emergency number check for SmsUsageMonitorShortCodeTest" into pie-cts-dev
diff --git a/apps/CtsVerifier/src/com/android/cts/verifier/camera/video/CameraVideoActivity.java b/apps/CtsVerifier/src/com/android/cts/verifier/camera/video/CameraVideoActivity.java
index e8bdcc7..3904f09 100644
--- a/apps/CtsVerifier/src/com/android/cts/verifier/camera/video/CameraVideoActivity.java
+++ b/apps/CtsVerifier/src/com/android/cts/verifier/camera/video/CameraVideoActivity.java
@@ -545,7 +545,8 @@
                                     mUntestedCombinations.remove(combination);
                                     mTestedCombinations.add(combination);
 
-                                    if (mUntestedCombinations.isEmpty()) {
+                                    if (mUntestedCombinations.isEmpty() &&
+                                            mUntestedCameras.isEmpty()) {
                                         mPassButton.setEnabled(true);
                                         if (VERBOSE) {
                                             Log.v(TAG, "run: test success");
diff --git a/hostsidetests/sustainedperf/shadertoy_android/src/GLtestView.java b/hostsidetests/sustainedperf/shadertoy_android/src/GLtestView.java
index a6dab62..7893886 100644
--- a/hostsidetests/sustainedperf/shadertoy_android/src/GLtestView.java
+++ b/hostsidetests/sustainedperf/shadertoy_android/src/GLtestView.java
@@ -110,9 +110,9 @@
     private static class ContextFactory implements GLSurfaceView.EGLContextFactory {

         private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;

         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {

-            Log.w(TAG, "creating OpenGL ES 3.0 context");

+            Log.w(TAG, "creating OpenGL ES 2.0 context");

             checkEglError("Before eglCreateContext", egl);

-            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };

+            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };

             EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);

             checkEglError("After eglCreateContext", egl);

             return context;