auto import from //depot/cupcake/@135843
diff --git a/docs/dalvik-bytecode.css b/docs/dalvik-bytecode.css
new file mode 100644
index 0000000..e4a5caa
--- /dev/null
+++ b/docs/dalvik-bytecode.css
@@ -0,0 +1,165 @@
+h1 {
+    font-family: serif;
+    color: #222266;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 12px;
+    margin-top: 48px;
+    margin-bottom: 2px;
+    color: #222266;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+
+/* general for all tables */
+
+table {
+    border-collapse: collapse;
+    margin-top: 12px;
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aabbff;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 4px;
+    padding-right: 6px;
+    background: #eeeeff;
+}
+
+table td p {
+    margin-top: 4pt;
+    margin-bottom: 0pt;
+}
+
+
+
+/* opcodes table */
+
+table.instruc {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.instruc td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 2px;
+    padding-right: 2px;
+}
+
+table.instruc td:first-child {
+    font-family: monospace;
+    font-size: 90%;
+    vertical-align: top;
+    width: 12%;
+}
+
+table.instruc td:first-child + td {
+    font-family: monospace;
+    font-size: 90%;
+    vertical-align: top;
+    width: 23%;
+}
+
+table.instruc td:first-child + td i {
+    font-family: sans-serif;
+    font-size: 90%;
+}
+
+table.instruc td:first-child + td + td {
+    vertical-align: top;
+    width: 28%;
+}
+
+table.instruc td:first-child + td + td + td {
+    vertical-align: top;
+    width: 37%;
+}
+
+
+/* supplemental opcode format table */
+
+table.supplement {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.supplement td:first-child {
+    font-family: monospace;
+    vertical-align: top;
+    width: 20%;
+}
+
+table.supplement td:first-child + td {
+    font-family: monospace;
+    vertical-align: top;
+    width: 20%;
+}
+
+table.supplement td:first-child + td + td {
+    font-family: sans-serif;
+    vertical-align: top;
+    width: 60%;
+}
+
+
+/* math details table */
+
+table.math {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.math td:first-child {
+    font-family: monospace;
+    vertical-align: top;
+    width: 10%;
+}
+
+table.math td:first-child + td {
+    font-family: monospace;
+    vertical-align: top;
+    width: 30%;
+}
+
+table.math td:first-child + td + td {
+    font-family: sans-serif;
+    vertical-align: top;
+    width: 60%;
+}
diff --git a/docs/dalvik-bytecode.html b/docs/dalvik-bytecode.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>Bytecode for the Dalvik VM</title>
+<link rel=stylesheet href="dalvik-bytecode.css">
+</head>
+
+<body>
+
+<h1>Bytecode for the Dalvik VM</h1>
+<p>Copyright &copy; 2007 The Android Open Source Project
+
+<h2>General Design</h2>
+
+<ul>
+<li>The machine model and calling conventions are meant to approximately
+  imitate common real architectures and C-style calling conventions:
+  <ul>
+  <li>The VM is register-based, and frames are fixed in size upon creation.
+    Each frame consists of a particular number of registers (specified by
+    the method) as well as any adjunct data needed to execute the method,
+    such as (but not limited to) the program counter and a reference to the
+    <code>.dex</code> file that contains the method.
+  </li>
+  <li>Registers are 32 bits wide. Adjacent register pairs are used for 64-bit
+    values.
+  </li>
+  <li>In terms of bitwise representation, <code>(Object) null == (int)
+    0</code>.
+  </li>
+  <li>The <i>N</i> arguments to a method land in the last <i>N</i> registers
+    of the method's invocation frame, in order. Wide arguments consume
+    two registers. Instance methods are passed a <code>this</code> reference
+    as their first argument.
+  </li>
+  </ul>
+<li>The storage unit in the instruction stream is a 16-bit unsigned quantity.
+  Some bits in some instructions are ignored / must-be-zero.
+</li>
+<li>Instructions aren't gratuitously limited to a particular type. For
+  example, instructions that move 32-bit register values without interpretation
+  don't have to specify whether they are moving ints or floats.
+</li>
+<li>There are separately enumerated and indexed constant pools for
+  references to strings, types, fields, and methods.
+</li>
+<li>Bitwise literal data is represented in-line in the instruction stream.</li>
+<li>Because, in practice, it is uncommon for a method to need more than
+  16 registers, and because needing more than eight registers <i>is</i>
+  reasonably common, many instructions may only address the first 16
+  registers. When reasonably possible, instructions allow references to
+  up to the first 256 registers. In cases where an instruction variant isn't
+  available to address a desired register, it is expected that the register
+  contents get moved from the original register to a low register (before the
+  operation) and/or moved from a low result register to a high register
+  (after the operation).
+</li>
+<li>There are several "pseudo-instructions" that are used to hold
+  variable-length data referred to by regular instructions (for example,
+  <code>fill-array-data</code>). Such instructions must never be
+  encountered during the normal flow of execution. In addition, the
+  instructions must be located on even-numbered bytecode offsets (that is,
+  4-byte aligned). In order to meet this requirement, dex generation tools
+  should emit an extra <code>nop</code> instruction as a spacer if such an
+  instruction would otherwise be unaligned. Finally, though not required,
+  it is expected that most tools will choose to emit these instructions at
+  the ends of methods, since otherwise it would likely be the case that
+  additional instructions would be needed to branch around them.
+</li>
+<li>When installed on a running system, some instructions may be altered,
+  changing their format, as an install-time static linking optimization.
+  This is to allow for faster execution once linkage is known.
+  See the associated
+  <a href="instruction-formats.html">instruction formats document</a>
+  for the suggested variants. The word "suggested" is used advisedly;
+  it is not mandatory to implement these.
+</li>
+<li>Human-syntax and mnemonics:
+  <ul>
+  <li>Dest-then-source ordering for arguments.</li>
+  <li>Some opcodes have a disambiguating suffix with respect to the type(s)
+    they operate on: Type-general 64-bit opcodes
+    are suffixed with <code>-wide</code>.
+    Type-specific opcodes are suffixed with their type (or a
+    straightforward abbreviation), one of: <code>-boolean</code>
+    <code>-byte</code> <code>-char</code> <code>-short</code>
+    <code>-int</code> <code>-long</code> <code>-float</code>
+    <code>-double</code> <code>-object</code> <code>-string</code>
+    <code>-class</code> <code>-void</code>. Type-general 32-bit opcodes
+    are unmarked.
+  </li>
+  <li>Some opcodes have a disambiguating suffix to distinguish
+    otherwise-identical operations that have different instruction layouts
+    or options. These suffixes are separated from the main names with a slash
+    ("<code>/</code>") and mainly exist at all to make there be a one-to-one
+    mapping with static constants in the code that generates and interprets
+    executables (that is, to reduce ambiguity for humans).
+  </li>
+  </ul>
+</li>
+<li>See the <a href="instruction-formats.html">instruction formats
+  document</a> for more details about the various instruction formats
+  (listed under "Op &amp; Format") as well as details about the opcode
+  syntax.
+</li>
+</ul>
+
+<h2>Summary of Instruction Set</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>00 10x</td>
+  <td>nop</td>
+  <td>&nbsp;</td>
+  <td>Waste cycles.</td>
+</tr>
+<tr>
+  <td>01 12x</td>
+  <td>move vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)</td>
+  <td>Move the contents of one non-object register to another.</td>
+</tr>
+<tr>
+  <td>02 22x</td>
+  <td>move/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+  <td>Move the contents of one non-object register to another.</td>
+</tr>
+<tr>
+  <td>03 32x</td>
+  <td>move/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register (16 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+  <td>Move the contents of one non-object register to another.</td>
+</tr>
+<tr>
+  <td>04 12x</td>
+  <td>move-wide vA, vB</td>
+  <td><code>A:</code> destination register pair (4 bits)<br/>
+    <code>B:</code> source register pair (4 bits)</td>
+  <td>Move the contents of one register-pair to another.
+    <p><b>Note:</b>
+    It is legal to move from <code>v<i>N</i></code> to either
+    <code>v<i>N-1</i></code> or <code>v<i>N+1</i></code>, so implementations
+    must arrange for both halves of a register pair to be read before
+    anything is written.</p>
+  </td>
+</tr>
+<tr>
+  <td>05 22x</td>
+  <td>move-wide/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register pair (8 bits)<br/>
+    <code>B:</code> source register pair (16 bits)</td>
+  <td>Move the contents of one register-pair to another.
+    <p><b>Note:</b>
+    Implementation considerations are the same as <code>move-wide</code>,
+    above.</p>
+  </td>
+</tr>
+<tr>
+  <td>06 32x</td>
+  <td>move-wide/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register pair (16 bits)<br/>
+    <code>B:</code> source register pair (16 bits)</td>
+  <td>Move the contents of one register-pair to another.
+    <p><b>Note:</b>
+    Implementation considerations are the same as <code>move-wide</code>,
+    above.</p>
+  </td>
+</tr>
+<tr>
+  <td>07 12x</td>
+  <td>move-object vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)</td>
+  <td>Move the contents of one object-bearing register to another.</td>
+</tr>
+<tr>
+  <td>08 22x</td>
+  <td>move-object/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+  <td>Move the contents of one object-bearing register to another.</td>
+</tr>
+<tr>
+  <td>09 32x</td>
+  <td>move-object/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register (16 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+  <td>Move the contents of one object-bearing register to another.</td>
+</tr>
+<tr>
+  <td>0a 11x</td>
+  <td>move-result vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+  <td>Move the single-word non-object result of the most recent
+    <code>invoke-<i>kind</i></code> into the indicated register.
+    This must be done as the instruction immediately after an
+    <code>invoke-<i>kind</i></code> whose (single-word, non-object) result
+    is not to be ignored; anywhere else is invalid.</td>
+</tr>
+<tr>
+  <td>0b 11x</td>
+  <td>move-result-wide vAA</td>
+  <td><code>A:</code> destination register pair (8 bits)</td>
+  <td>Move the double-word result of the most recent
+    <code>invoke-<i>kind</i></code> into the indicated register pair.
+    This must be done as the instruction immediately after an
+    <code>invoke-<i>kind</i></code> whose (double-word) result
+    is not to be ignored; anywhere else is invalid.</td>
+</tr>
+<tr>
+  <td>0c 11x</td>
+  <td>move-result-object vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+  <td>Move the object result of the most recent <code>invoke-<i>kind</i></code>
+    into the indicated register. This must be done as the instruction
+    immediately after an <code>invoke-<i>kind</i></code> or
+    <code>filled-new-array</code>
+    whose (object) result is not to be ignored; anywhere else is invalid.</td>
+</tr>
+<tr>
+  <td>0d 11x</td>
+  <td>move-exception vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+  <td>Save a just-caught exception into the given register. This should
+    be the first instruction of any exception handler whose caught
+    exception is not to be ignored, and this instruction may <i>only</i>
+    ever occur as the first instruction of an exception handler; anywhere
+    else is invalid.</td>
+</tr>
+<tr>
+  <td>0e 10x</td>
+  <td>return-void</td>
+  <td>&nbsp;</td>
+  <td>Return from a <code>void</code> method.</td>
+</tr>
+<tr>
+  <td>0f 11x</td>
+  <td>return vAA</td>
+  <td><code>A:</code> return value register (8 bits)</td>
+  <td>Return from a single-width (32-bit) non-object value-returning
+    method.
+  </td>
+</tr>
+<tr>
+  <td>10 11x</td>
+  <td>return-wide vAA</td>
+  <td><code>A:</code> return value register-pair (8 bits)</td>
+  <td>Return from a double-width (64-bit) value-returning method.</td>
+</tr>
+<tr>
+  <td>11 11x</td>
+  <td>return-object vAA</td>
+  <td><code>A:</code> return value register (8 bits)</td>
+  <td>Return from an object-returning method.</td>
+</tr>
+<tr>
+  <td>12 11n</td>
+  <td>const/4 vA, #+B</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> signed int (4 bits)</td>
+  <td>Move the given literal value (sign-extended to 32 bits) into
+    the specified register.</td>
+</tr>
+<tr>
+  <td>13 21s</td>
+  <td>const/16 vAA, #+BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+  <td>Move the given literal value (sign-extended to 32 bits) into
+    the specified register.</td>
+</tr>
+<tr>
+  <td>14 31i</td>
+  <td>const vAA, #+BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> arbitrary 32-bit constant</td>
+  <td>Move the given literal value into the specified register.</td>
+</tr>
+<tr>
+  <td>15 21h</td>
+  <td>const/high16 vAA, #+BBBB0000</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+  <td>Move the given literal value (right-zero-extended to 32 bits) into
+    the specified register.</td>
+</tr>
+<tr>
+  <td>16 21s</td>
+  <td>const-wide/16 vAA, #+BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+  <td>Move the given literal value (sign-extended to 64 bits) into
+    the specified register-pair.</td>
+</tr>
+<tr>
+  <td>17 31i</td>
+  <td>const-wide/32 vAA, #+BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (32 bits)</td>
+  <td>Move the given literal value (sign-extended to 64 bits) into
+    the specified register-pair.</td>
+</tr>
+<tr>
+  <td>18 51l</td>
+  <td>const-wide vAA, #+BBBBBBBBBBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> arbitrary double-width (64-bit) constant</td>
+  <td>Move the given literal value into
+    the specified register-pair.</td>
+</tr>
+<tr>
+  <td>19 21h</td>
+  <td>const-wide/high16 vAA, #+BBBB000000000000</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+  <td>Move the given literal value (right-zero-extended to 64 bits) into
+    the specified register-pair.</td>
+</tr>
+<tr>
+  <td>1a 21c</td>
+  <td>const-string vAA, string@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> string index</td>
+  <td>Move a reference to the string specified by the given index into the
+    specified register.</td>
+</tr>
+<tr>
+  <td>1b 31c</td>
+  <td>const-string/jumbo vAA, string@BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> string index</td>
+  <td>Move a reference to the string specified by the given index into the
+    specified register.</td>
+</tr>
+<tr>
+  <td>1c 21c</td>
+  <td>const-class vAA, type@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> type index</td>
+  <td>Move a reference to the class specified by the given index into the
+    specified register. In the case where the indicated type is primitive,
+    this will store a reference to the primitive type's degenerate
+    class.</td>
+</tr>
+<tr>
+  <td>1d 11x</td>
+  <td>monitor-enter vAA</td>
+  <td><code>A:</code> reference-bearing register (8 bits)</td>
+  <td>Acquire the monitor for the indicated object.</td>
+</tr>
+<tr>
+  <td>1e 11x</td>
+  <td>monitor-exit vAA</td>
+  <td><code>A:</code> reference-bearing register (8 bits)</td>
+  <td>Release the monitor for the indicated object.
+    <p><b>Note:</b>
+    If this instruction needs to throw an exception, it must do
+    so as if the pc has already advanced past the instruction.
+    It may be useful to think of this as the instruction successfully
+    executing (in a sense), and the exception getting thrown <i>after</i>
+    the instruction but <i>before</i> the next one gets a chance to
+    run. This definition makes it possible for a method to use
+    a monitor cleanup catch-all (e.g., <code>finally</code>) block as
+    the monitor cleanup for that block itself, as a way to handle the
+    arbitrary exceptions that might get thrown due to the historical
+    implementation of <code>Thread.stop()</code>, while still managing
+    to have proper monitor hygiene.</p>
+  </td>
+</tr>
+<tr>
+  <td>1f 21c</td>
+  <td>check-cast vAA, type@BBBB</td>
+  <td><code>A:</code> reference-bearing register (8 bits)<br/>
+    <code>B:</code> type index (16 bits)</td>
+  <td>Throw a <code>ClassCastException</code> if the reference in the
+    given register cannot be cast to the indicated type.
+    <p><b>Note:</b> Since <code>A</code> must always be a reference
+    (and not a primitive value), this will necessarily fail at runtime
+    (that is, it will throw an exception) if <code>B</code> refers to a
+    primitive type.</p>
+  </td>
+</tr>
+<tr>
+  <td>20 22c</td>
+  <td>instance-of vA, vB, type@CCCC</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> reference-bearing register (4 bits)<br/>
+    <code>C:</code> type index (16 bits)</td>
+  <td>Store in the given destination register <code>1</code>
+    if the indicated reference is an instance of the given type,
+    or <code>0</code> if not.
+    <p><b>Note:</b> Since <code>B</code> must always be a reference
+    (and not a primitive value), this will always result
+    in <code>0</code> being stored if <code>C</code> refers to a primitive
+    type.</td>
+</tr>
+<tr>
+  <td>21 12x</td>
+  <td>array-length vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> array reference-bearing register (4 bits)</td>
+  <td>Store in the given destination register the length of the indicated
+    array, in entries</td>
+</tr>
+<tr>
+  <td>22 21c</td>
+  <td>new-instance vAA, type@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> type index</td>
+  <td>Construct a new instance of the indicated type, storing a
+    reference to it in the destination. The type must refer to a
+    non-array class.</td>
+</tr>
+<tr>
+  <td>23 22c</td>
+  <td>new-array vA, vB, type@CCCC</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> size register<br/>
+    <code>C:</code> type index</td>
+  <td>Construct a new array of the indicated type and size. The type
+    must be an array type.</td>
+</tr>
+<tr>
+  <td>24 35c</td>
+  <td>filled-new-array {vD, vE, vF, vG, vA}, type@CCCC</td>
+  <td><code>B:</code> array size and argument word count (4 bits)<br/>
+    <code>C:</code> type index (16 bits)<br/>
+    <code>D..G, A:</code> argument registers (4 bits each)</td>
+  <td>Construct an array of the given type and size, filling it with the
+    supplied contents. The type must be an array type. The array's
+    contents must be single-word (that is,
+    no arrays of <code>long</code> or <code>double</code>). The constructed
+    instance is stored as a "result" in the same way that the method invocation
+    instructions store their results, so the constructed instance must 
+    be moved to a register with a subsequent
+    <code>move-result-object</code> instruction (if it is to be used).</td>
+</tr>
+<tr>
+  <td>25 3rc</td>
+  <td>filled-new-array/range {vCCCC .. vNNNN}, type@BBBB</td>
+  <td><code>A:</code> array size and argument word count (8 bits)<br/>
+    <code>B:</code> type index (16 bits)<br/>
+    <code>C:</code> first argument register (16 bits)<br/>
+    <code>N = A + C - 1</code></td>
+  <td>Construct an array of the given type and size, filling it with
+    the supplied contents. Clarifications and restrictions are the same
+    as <code>filled-new-array</code>, described above.</td>
+</tr>
+<tr>
+  <td>26 31t</td>
+  <td>fill-array-data vAA, +BBBBBBBB <i>(with supplemental data as specified
+    below in "<code>fill-array-data</code> Format")</i></td>
+  <td><code>A:</code> array reference (8 bits)<br/>
+    <code>B:</code> signed "branch" offset to table data pseudo-instruction
+    (32 bits)
+  </td>
+  <td>Fill the given array with the indicated data. The reference must be
+    to an array of primitives, and the data table must match it in type and
+    must contain no more elements than will fit in the array. That is,
+    the array may be larger than the table, and if so, only the initial
+    elements of the array are set, leaving the remainder alone.
+  </td>
+</tr>
+<tr>
+  <td>27 11x</td>
+  <td>throw vAA</td>
+  <td><code>A:</code> exception-bearing register (8 bits)<br/></td>
+  <td>Throw the indicated exception.</td>
+</tr>
+<tr>
+  <td>28 10t</td>
+  <td>goto +AA</td>
+  <td><code>A:</code> signed branch offset (8 bits)</td>
+  <td>Unconditionally jump to the indicated instruction.
+    <p><b>Note:</b>
+    The branch offset may not be <code>0</code>. (A spin
+    loop may be legally constructed either with <code>goto/32</code> or
+    by including a <code>nop</code> as a target before the branch.)</p>
+  </td>
+</tr>
+<tr>
+  <td>29 20t</td>
+  <td>goto/16 +AAAA</td>
+  <td><code>A:</code> signed branch offset (16 bits)<br/></td>
+  <td>Unconditionally jump to the indicated instruction.
+    <p><b>Note:</b>
+    The branch offset may not be <code>0</code>. (A spin
+    loop may be legally constructed either with <code>goto/32</code> or
+    by including a <code>nop</code> as a target before the branch.)</p>
+  </td>
+</tr>
+<tr>
+  <td>2a 30t</td>
+  <td>goto/32 +AAAAAAAA</td>
+  <td><code>A:</code> signed branch offset (32 bits)<br/></td>
+  <td>Unconditionally jump to the indicated instruction.</td>
+</tr>
+<tr>
+  <td>2b 31t</td>
+  <td>packed-switch vAA, +BBBBBBBB <i>(with supplemental data as
+    specified below in "<code>packed-switch</code> Format")</i></td>
+  <td><code>A:</code> register to test<br/>
+    <code>B:</code> signed "branch" offset to table data pseudo-instruction
+    (32 bits)
+  </td>
+  <td>Jump to a new instruction based on the value in the
+    given register, using a table of offsets corresponding to each value
+    in a particular integral range, or fall through to the next
+    instruction if there is no match.
+  </td>
+</tr>
+<tr>
+  <td>2c 31t</td>
+  <td>sparse-switch vAA, +BBBBBBBB <i>(with supplemental data as
+    specified below in "<code>sparse-switch</code> Format")</i></td>
+  <td><code>A:</code> register to test<br/>
+    <code>B:</code> signed "branch" offset to table data pseudo-instruction
+    (32 bits)
+  </td>
+  <td>Jump to a new instruction based on the value in the given
+    register, using an ordered table of value-offset pairs, or fall
+    through to the next instruction if there is no match.
+  </td>
+</tr>
+<tr>
+  <td>2d..31 23x</td>
+  <td>cmp<i>kind</i> vAA, vBB, vCC<br/>
+    2d: cmpl-float <i>(lt bias)</i><br/>
+    2e: cmpg-float <i>(gt bias)</i><br/>
+    2f: cmpl-double <i>(lt bias)</i><br/>
+    30: cmpg-double <i>(gt bias)</i><br/>
+    31: cmp-long
+  </td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> first source register or pair<br/>
+    <code>C:</code> second source register or pair</td>
+  <td>Perform the indicated floating point or <code>long</code> comparison,
+    storing <code>0</code> if the two arguments are equal, <code>1</code>
+    if the second argument is larger, or <code>-1</code> if the first
+    argument is larger. The "bias" listed for the floating point operations
+    indicates how <code>NaN</code> comparisons are treated: "Gt bias"
+    instructions return <code>1</code> for <code>NaN</code> comparisons,
+    and "lt bias" instructions return
+    <code>-1</code>.
+    <p>For example, to check to see if floating point
+    <code>a &lt; b</code>, then it is advisable to use
+    <code>cmpg-float</code>; a result of <code>-1</code> indicates that
+    the test was true, and the other values indicate it was false either
+    due to a valid comparison or because one or the other values was
+    <code>NaN</code>.</p>
+  </td>
+</tr>
+<tr>
+  <td>32..37 22t</td>
+  <td>if-<i>test</i> vA, vB, +CCCC<br/>
+    32: if-eq<br/>
+    33: if-ne<br/>
+    34: if-lt<br/>
+    35: if-ge<br/>
+    36: if-gt<br/>
+    37: if-le<br/>
+  </td>
+  <td><code>A:</code> first register to test (4 bits)<br/>
+    <code>B:</code> second register to test (4 bits)<br/>
+    <code>C:</code> signed branch offset (16 bits)</td>
+  <td>Branch to the given destination if the given two registers' values
+    compare as specified.
+    <p><b>Note:</b>
+    The branch offset may not be <code>0</code>. (A spin
+    loop may be legally constructed either by branching around a
+    backward <code>goto</code> or by including a <code>nop</code> as
+    a target before the branch.)</p>
+  </td>
+</tr>
+<tr>
+  <td>38..3d 21t</td>
+  <td>if-<i>test</i>z vAA, +BBBB<br/>
+    38: if-eqz<br/>
+    39: if-nez<br/>
+    3a: if-ltz<br/>
+    3b: if-gez<br/>
+    3c: if-gtz<br/>
+    3d: if-lez<br/>
+  </td>
+  <td><code>A:</code> register to test (8 bits)<br/>
+    <code>B:</code> signed branch offset (16 bits)</td>
+  <td>Branch to the given destination if the given register's value compares
+    with 0 as specified.
+    <p><b>Note:</b>
+    The branch offset may not be <code>0</code>. (A spin
+    loop may be legally constructed either by branching around a
+    backward <code>goto</code> or by including a <code>nop</code> as
+    a target before the branch.)</p>
+  </td>
+</tr>
+<tr>
+  <td>3e..43 10x</td>
+  <td><i>(unused)</i></td>
+  <td>&nbsp;</td>
+  <td><i>(unused)</i></td>
+</tr>
+<tr>
+  <td>44..51 23x</td>
+  <td><i>arrayop</i> vAA, vBB, vCC<br/>
+    44: aget<br/>
+    45: aget-wide<br/>
+    46: aget-object<br/>
+    47: aget-boolean<br/>
+    48: aget-byte<br/>
+    49: aget-char<br/>
+    4a: aget-short<br/>
+    4b: aput<br/>
+    4c: aput-wide<br/>
+    4d: aput-object<br/>
+    4e: aput-boolean<br/>
+    4f: aput-byte<br/>
+    50: aput-char<br/>
+    51: aput-short
+  </td>
+  <td><code>A:</code> value register or pair; may be source or dest
+      (8 bits)<br/>
+    <code>B:</code> array register (8 bits)<br/>
+    <code>C:</code> index register (8 bits)</td>
+  <td>Perform the identified array operation at the identified index of
+    the given array, loading or storing into the value register.</td>
+</tr>
+<tr>
+  <td>52..5f 22c</td>
+  <td>i<i>instanceop</i> vA, vB, field@CCCC<br/>
+    52: iget<br/>
+    53: iget-wide<br/>
+    54: iget-object<br/>
+    55: iget-boolean<br/>
+    56: iget-byte<br/>
+    57: iget-char<br/>
+    58: iget-short<br/>
+    59: iput<br/>
+    5a: iput-wide<br/>
+    5b: iput-object<br/>
+    5c: iput-boolean<br/>
+    5d: iput-byte<br/>
+    5e: iput-char<br/>
+    5f: iput-short
+  </td>
+  <td><code>A:</code> value register or pair; may be source or dest
+      (4 bits)<br/>
+    <code>B:</code> object register (4 bits)<br/>
+    <code>C:</code> instance field reference index (16 bits)</td>
+  <td>Perform the identified object instance field operation with
+    the identified field, loading or storing into the value register.
+    <p><b>Note:</b> These opcodes are reasonable candidates for static linking,
+    altering the field argument to be a more direct offset.</p>
+  </td>
+</tr>
+<tr>
+  <td>60..6d 21c</td>
+  <td>s<i>staticop</i> vAA, field@BBBB<br/>
+    60: sget<br/>
+    61: sget-wide<br/>
+    62: sget-object<br/>
+    63: sget-boolean<br/>
+    64: sget-byte<br/>
+    65: sget-char<br/>
+    66: sget-short<br/>
+    67: sput<br/>
+    68: sput-wide<br/>
+    69: sput-object<br/>
+    6a: sput-boolean<br/>
+    6b: sput-byte<br/>
+    6c: sput-char<br/>
+    6d: sput-short
+  </td>
+  <td><code>A:</code> value register or pair; may be source or dest
+      (8 bits)<br/>
+    <code>B:</code> static field reference index (16 bits)</td>
+  <td>Perform the identified object static field operation with the identified
+    static field, loading or storing into the value register.
+    <p><b>Note:</b> These opcodes are reasonable candidates for static linking,
+    altering the field argument to be a more direct offset.</p>
+  </td>
+</tr>
+<tr>
+  <td>6e..72 35c</td>
+  <td>invoke-<i>kind</i> {vD, vE, vF, vG, vA}, meth@CCCC<br/>
+    6e: invoke-virtual<br/>
+    6f: invoke-super<br/>
+    70: invoke-direct<br/>
+    71: invoke-static<br/>
+    72: invoke-interface
+  </td>
+  <td><code>B:</code> argument word count (4 bits)<br/>
+    <code>C:</code> method index (16 bits)<br/>
+    <code>D..G, A:</code> argument registers (4 bits each)</td>
+  <td>Call the indicated method. The result (if any) may be stored
+    with an appropriate <code>move-result*</code> variant as the immediately
+    subsequent instruction.
+    <p><code>invoke-virtual</code> is used to invoke a normal virtual
+    method (a method that is not <code>static</code> or <code>final</code>,
+    and is not a constructor).</p>
+    <p><code>invoke-super</code> is used to invoke the closest superclass's
+    virtual method (as opposed to the one with the same <code>method_id</code>
+    in the calling class).</p>
+    <p><code>invoke-direct</code> is used to invoke a non-<code>static</code>
+    direct method (that is, an instance method that is by its nature
+    non-overridable, namely either a <code>private</code> instance method
+    or a constructor).</p>
+    <p><code>invoke-static</code> is used to invoke a <code>static</code>
+    method (which is always considered a direct method).</p>
+    <p><code>invoke-interface</code> is used to invoke an
+    <code>interface</code> method, that is, on an object whose concrete
+    class isn't known, using a <code>method_id</code> that refers to
+    an <code>interface</code>.</p>
+    <p><b>Note:</b> These opcodes are reasonable candidates for static linking,
+    altering the method argument to be a more direct offset
+    (or pair thereof).</p>
+  </td>
+</tr>
+<tr>
+  <td>73 10x</td>
+  <td><i>(unused)</i></td>
+  <td>&nbsp;</td>
+  <td><i>(unused)</i></td>
+</tr>
+<tr>
+  <td>74..78 3rc</td>
+  <td>invoke-<i>kind</i>/range {vCCCC .. vNNNN}, meth@BBBB<br/>
+    74: invoke-virtual/range<br/>
+    75: invoke-super/range<br/>
+    76: invoke-direct/range<br/>
+    77: invoke-static/range<br/>
+    78: invoke-interface/range
+  </td>
+  <td><code>A:</code> argument word count (8 bits)<br/>
+    <code>B:</code> method index (16 bits)<br/>
+    <code>C:</code> first argument register (16 bits)<br/>
+    <code>N = A + C - 1</code></td>
+  <td>Call the indicated method. See first <code>invoke-<i>kind</i></code>
+    description above for details, caveats, and suggestions.
+  </td>
+</tr>
+<tr>
+  <td>79..7a 10x</td>
+  <td><i>(unused)</i></td>
+  <td>&nbsp;</td>
+  <td><i>(unused)</i></td>
+</tr>
+<tr>
+  <td>7b..8f 12x</td>
+  <td><i>unop</i> vA, vB<br/>
+    7b: neg-int<br/>
+    7c: not-int<br/>
+    7d: neg-long<br/>
+    7e: not-long<br/>
+    7f: neg-float<br/>
+    80: neg-double<br/>
+    81: int-to-long<br/>
+    82: int-to-float<br/>
+    83: int-to-double<br/>
+    84: long-to-int<br/>
+    85: long-to-float<br/>
+    86: long-to-double<br/>
+    87: float-to-int<br/>
+    88: float-to-long<br/>
+    89: float-to-double<br/>
+    8a: double-to-int<br/>
+    8b: double-to-long<br/>
+    8c: double-to-float<br/>
+    8d: int-to-byte<br/>
+    8e: int-to-char<br/>
+    8f: int-to-short
+  </td>
+  <td><code>A:</code> destination register or pair (4 bits)<br/>
+    <code>B:</code> source register or pair (4 bits)</td>
+  <td>Perform the identified unary operation on the source register,
+    storing the result in the destination register.</td>
+</tr>
+
+<tr>
+  <td>90..af 23x</td>
+  <td><i>binop</i> vAA, vBB, vCC<br/>
+    90: add-int<br/>
+    91: sub-int<br/>
+    92: mul-int<br/>
+    93: div-int<br/>
+    94: rem-int<br/>
+    95: and-int<br/>
+    96: or-int<br/>
+    97: xor-int<br/>
+    98: shl-int<br/>
+    99: shr-int<br/>
+    9a: ushr-int<br/>
+    9b: add-long<br/>
+    9c: sub-long<br/>
+    9d: mul-long<br/>
+    9e: div-long<br/>
+    9f: rem-long<br/>
+    a0: and-long<br/>
+    a1: or-long<br/>
+    a2: xor-long<br/>
+    a3: shl-long<br/>
+    a4: shr-long<br/>
+    a5: ushr-long<br/>
+    a6: add-float<br/>
+    a7: sub-float<br/>
+    a8: mul-float<br/>
+    a9: div-float<br/>
+    aa: rem-float<br/>
+    ab: add-double<br/>
+    ac: sub-double<br/>
+    ad: mul-double<br/>
+    ae: div-double<br/>
+    af: rem-double
+  </td>
+  <td><code>A:</code> destination register or pair (8 bits)<br/>
+    <code>B:</code> first source register or pair (8 bits)<br/>
+    <code>C:</code> second source register or pair (8 bits)</td>
+  <td>Perform the identified binary operation on the two source registers,
+    storing the result in the first source register.</td>
+</tr>
+<tr>
+  <td>b0..cf 12x</td>
+  <td><i>binop</i>/2addr vA, vB<br/>
+    b0: add-int/2addr<br/>
+    b1: sub-int/2addr<br/>
+    b2: mul-int/2addr<br/>
+    b3: div-int/2addr<br/>
+    b4: rem-int/2addr<br/>
+    b5: and-int/2addr<br/>
+    b6: or-int/2addr<br/>
+    b7: xor-int/2addr<br/>
+    b8: shl-int/2addr<br/>
+    b9: shr-int/2addr<br/>
+    ba: ushr-int/2addr<br/>
+    bb: add-long/2addr<br/>
+    bc: sub-long/2addr<br/>
+    bd: mul-long/2addr<br/>
+    be: div-long/2addr<br/>
+    bf: rem-long/2addr<br/>
+    c0: and-long/2addr<br/>
+    c1: or-long/2addr<br/>
+    c2: xor-long/2addr<br/>
+    c3: shl-long/2addr<br/>
+    c4: shr-long/2addr<br/>
+    c5: ushr-long/2addr<br/>
+    c6: add-float/2addr<br/>
+    c7: sub-float/2addr<br/>
+    c8: mul-float/2addr<br/>
+    c9: div-float/2addr<br/>
+    ca: rem-float/2addr<br/>
+    cb: add-double/2addr<br/>
+    cc: sub-double/2addr<br/>
+    cd: mul-double/2addr<br/>
+    ce: div-double/2addr<br/>
+    cf: rem-double/2addr
+  </td>
+  <td><code>A:</code> destination and first source register or pair
+      (4 bits)<br/>
+    <code>B:</code> second source register or pair (4 bits)</td>
+  <td>Perform the identified binary operation on the two source registers,
+    storing the result in the first source register.</td>
+</tr>
+<tr>
+  <td>d0..d7 22s</td>
+  <td><i>binop</i>/lit16 vA, vB, #+CCCC<br/>
+    d0: add-int/lit16<br/>
+    d1: rsub-int (reverse subtract)<br/>
+    d2: mul-int/lit16<br/>
+    d3: div-int/lit16<br/>
+    d4: rem-int/lit16<br/>
+    d5: and-int/lit16<br/>
+    d6: or-int/lit16<br/>
+    d7: xor-int/lit16
+  </td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)<br/>
+    <code>C:</code> signed int constant (16 bits)</td>
+  <td>Perform the indicated binary op on the indicated register (first
+    argument) and literal value (second argument), storing the result in
+    the destination register.
+    <p><b>Note:</b>
+    <code>rsub-int</code> does not have a suffix since this version is the
+    main opcode of its family. Also, see below for details on its semantics.
+    </p>
+  </td>
+</tr>
+<tr>
+  <td>d8..e2 22b</td>
+  <td><i>binop</i>/lit8 vAA, vBB, #+CC<br/>
+    d8: add-int/lit8<br/>
+    d9: rsub-int/lit8<br/>
+    da: mul-int/lit8<br/>
+    db: div-int/lit8<br/>
+    dc: rem-int/lit8<br/>
+    dd: and-int/lit8<br/>
+    de: or-int/lit8<br/>
+    df: xor-int/lit8<br/>
+    e0: shl-int/lit8<br/>
+    e1: shr-int/lit8<br/>
+    e2: ushr-int/lit8
+  </td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (8 bits)<br/>
+    <code>C:</code> signed int constant (8 bits)</td>
+  <td>Perform the indicated binary op on the indicated register (first
+    argument) and literal value (second argument), storing the result
+    in the destination register.
+    <p><b>Note:</b> See below for details on the semantics of
+    <code>rsub-int</code>.</p>
+  </td>
+</tr>
+<tr>
+  <td>e3..ff 10x</td>
+  <td><i>(unused)</i></td>
+  <td>&nbsp;</td>
+  <td><i>(unused)</i></td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>packed-switch</code> Format</h2>
+
+<table class="supplement">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>ident</td>
+  <td>ushort = 0x0100</td>
+  <td>identifying pseudo-opcode</td>
+</tr>
+<tr>
+  <td>size</td>
+  <td>ushort</td>
+  <td>number of entries in the table</td>
+</tr>
+<tr>
+  <td>first_key</td>
+  <td>int</td>
+  <td>first (and lowest) switch case value</td>
+</tr>
+<tr>
+  <td>targets</td>
+  <td>int[]</td>
+  <td>list of <code>size</code> relative branch targets. The targets are
+    relative to the address of the switch opcode, not of this table.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<p><b>Note:</b> The total number of code units for an instance of this
+table is <code>(size * 2) + 4</code>.</p>
+
+<h2><code>sparse-switch</code> Format</h2>
+
+<table class="supplement">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>ident</td>
+  <td>ushort = 0x0200</td>
+  <td>identifying pseudo-opcode</td>
+</tr>
+<tr>
+  <td>size</td>
+  <td>ushort</td>
+  <td>number of entries in the table</td>
+</tr>
+<tr>
+  <td>keys</td>
+  <td>int[]</td>
+  <td>list of <code>size</code> key values, sorted low-to-high</td>
+</tr>
+<tr>
+  <td>targets</td>
+  <td>int[]</td>
+  <td>list of <code>size</code> relative branch targets, each corresponding
+    to the key value at the same index. The targets are
+    relative to the address of the switch opcode, not of this table.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<p><b>Note:</b> The total number of code units for an instance of this
+table is <code>(size * 4) + 2</code>.</p>
+
+<h2><code>fill-array-data</code> Format</h2>
+
+<table class="supplement">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>ident</td>
+  <td>ushort = 0x0300</td>
+  <td>identifying pseudo-opcode</td>
+</tr>
+<tr>
+  <td>element_width</td>
+  <td>ushort</td>
+  <td>number of bytes in each element</td>
+</tr>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>number of elements in the table</td>
+</tr>
+<tr>
+  <td>data</td>
+  <td>ubyte[]</td>
+  <td>data values</td>
+</tr>
+</tbody>
+</table>
+
+<p><b>Note:</b> The total number of code units for an instance of this
+table is <code>(size * element_width + 1) / 2 + 4</code>.</p>
+
+
+<h2>Mathematical Operation Details</h2>
+
+<p><b>Note:</b> Floating point operations must follow IEEE 754 rules, using
+round-to-nearest and gradual underflow, except where stated otherwise.</p>
+
+<table class="math">
+<thead>
+<tr>
+  <th>Opcode</th>
+  <th>C Semantics</th>
+  <th>Notes</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>neg-int</td>
+  <td>int32 a;<br/>
+    int32 result = -a;
+  </td>
+  <td>Unary twos-complement.</td>
+</tr>
+<tr>
+  <td>not-int</td>
+  <td>int32 a;<br/>
+    int32 result = ~a;
+  </td>
+  <td>Unary ones-complement.</td>
+</tr>
+<tr>
+  <td>neg-long</td>
+  <td>int64 a;<br/>
+    int64 result = -a;
+  </td>
+  <td>Unary twos-complement.</td>
+</tr>
+<tr>
+  <td>not-long</td>
+  <td>int64 a;<br/>
+    int64 result = ~a;
+  </td>
+  <td>Unary ones-complement.</td>
+</tr>
+<tr>
+  <td>neg-float</td>
+  <td>float a;<br/>
+    float result = -a;
+  </td>
+  <td>Floating point negation.</td>
+</tr>
+<tr>
+  <td>neg-double</td>
+  <td>double a;<br/>
+    double result = -a;
+  </td>
+  <td>Floating point negation.</td>
+</tr>
+<tr>
+  <td>int-to-long</td>
+  <td>int32 a;<br/>
+    int64 result = (int64) a;
+  </td>
+  <td>Sign extension of <code>int32</code> into <code>int64</code>.</td>
+</tr>
+<tr>
+  <td>int-to-float</td>
+  <td>int32 a;<br/>
+    float result = (float) a;
+  </td>
+  <td>Conversion of <code>int32</code> to <code>float</code>, using
+    round-to-nearest. This loses precision for some values.
+  </td>
+</tr>
+<tr>
+  <td>int-to-double</td>
+  <td>int32 a;<br/>
+    double result = (double) a;
+  </td>
+  <td>Conversion of <code>int32</code> to <code>double</code>.</td>
+</tr>
+<tr>
+  <td>long-to-int</td>
+  <td>int64 a;<br/>
+    int32 result = (int32) a;
+  </td>
+  <td>Truncation of <code>int64</code> into <code>int32</code>.</td>
+</tr>
+<tr>
+  <td>long-to-float</td>
+  <td>int64 a;<br/>
+    float result = (float) a;
+  </td>
+  <td>Conversion of <code>int64</code> to <code>float</code>, using
+    round-to-nearest. This loses precision for some values.
+  </td>
+</tr>
+<tr>
+  <td>long-to-double</td>
+  <td>int64 a;<br/>
+    double result = (double) a;
+  </td>
+  <td>Conversion of <code>int64</code> to <code>double</code>, using
+    round-to-nearest. This loses precision for some values.
+  </td>
+</tr>
+<tr>
+  <td>float-to-int</td>
+  <td>float a;<br/>
+    int32 result = (int32) a;
+  </td>
+  <td>Conversion of <code>float</code> to <code>int32</code>, using
+    round-toward-zero. <code>NaN</code> and <code>-0.0</code> (negative zero)
+    convert to the integer <code>0</code>. Infinities and values with
+    too large a magnitude to be represented get converted to either
+    <code>0x7fffffff</code> or <code>-0x80000000</code> depending on sign.
+  </td>
+</tr>
+<tr>
+  <td>float-to-long</td>
+  <td>float a;<br/>
+    int64 result = (int64) a;
+  </td>
+  <td>Conversion of <code>float</code> to <code>int64</code>, using
+    round-toward-zero. The same special case rules as for
+    <code>float-to-int</code> apply here, except that out-of-range values
+    get converted to either <code>0x7fffffffffffffff</code> or
+    <code>-0x8000000000000000</code> depending on sign.
+  </td>
+</tr>
+<tr>
+  <td>float-to-double</td>
+  <td>float a;<br/>
+    double result = (double) a;
+  </td>
+  <td>Conversion of <code>float</code> to <code>double</code>, preserving
+    the value exactly.
+  </td>
+</tr>
+<tr>
+  <td>double-to-int</td>
+  <td>double a;<br/>
+    int32 result = (int32) a;
+  </td>
+  <td>Conversion of <code>double</code> to <code>int32</code>, using
+    round-toward-zero. The same special case rules as for
+    <code>float-to-int</code> apply here.
+  </td>
+</tr>
+<tr>
+  <td>double-to-long</td>
+  <td>double a;<br/>
+    int64 result = (int64) a;
+  </td>
+  <td>Conversion of <code>double</code> to <code>int64</code>, using
+    round-toward-zero. The same special case rules as for
+    <code>float-to-long</code> apply here.
+  </td>
+</tr>
+<tr>
+  <td>double-to-float</td>
+  <td>double a;<br/>
+    float result = (float) a;
+  </td>
+  <td>Conversion of <code>double</code> to <code>float</code>, using
+    round-to-nearest. This loses precision for some values.
+  </td>
+</tr>
+<tr>
+  <td>int-to-byte</td>
+  <td>int32 a;<br/>
+    int32 result = (a &lt;&lt; 24) &gt;&gt; 24;
+  </td>
+  <td>Truncation of <code>int32</code> to <code>int8</code>, sign
+    extending the result.
+  </td>
+</tr>
+<tr>
+  <td>int-to-char</td>
+  <td>int32 a;<br/>
+    int32 result = a &amp; 0xffff;
+  </td>
+  <td>Truncation of <code>int32</code> to <code>uint16</code>, without
+    sign extension.
+  </td>
+</tr>
+<tr>
+  <td>int-to-short</td>
+  <td>int32 a;<br/>
+    int32 result = (a &lt;&lt; 16) &gt;&gt; 16;
+  </td>
+  <td>Truncation of <code>int32</code> to <code>int16</code>, sign
+    extending the result.
+  </td>
+</tr>
+<tr>
+  <td>add-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a + b;
+  </td>
+  <td>Twos-complement addition.</td>
+</tr>
+<tr>
+  <td>sub-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a - b;
+  </td>
+  <td>Twos-complement subtraction.</td>
+</tr>
+<tr>
+  <td>rsub-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = b - a;
+  </td>
+  <td>Twos-complement reverse subtraction.</td>
+</tr>
+<tr>
+  <td>mul-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a * b;
+  </td>
+  <td>Twos-complement multiplication.</td>
+</tr>
+<tr>
+  <td>div-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a / b;
+  </td>
+  <td>Twos-complement division, rounded towards zero (that is, truncated to
+    integer). This throws <code>ArithmeticException</code> if
+    <code>b == 0</code>.
+  </td>
+</tr>
+<tr>
+  <td>rem-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a % b;
+  </td>
+  <td>Twos-complement remainder after division. The sign of the result
+    is the same as that of <code>a</code>, and it is more precisely
+    defined as <code>result == a - (a / b) * b</code>. This throws
+    <code>ArithmeticException</code> if <code>b == 0</code>.
+  </td>
+</tr>
+<tr>
+  <td>and-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a &amp; b;
+  </td>
+  <td>Bitwise AND.</td>
+</tr>
+<tr>
+  <td>or-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a | b;
+  </td>
+  <td>Bitwise OR.</td>
+</tr>
+<tr>
+  <td>xor-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a ^ b;
+  </td>
+  <td>Bitwise XOR.</td>
+</tr>
+<tr>
+  <td>shl-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a &lt;&lt; (b &amp; 0x1f);
+  </td>
+  <td>Bitwise shift left (with masked argument).</td>
+</tr>
+<tr>
+  <td>shr-int</td>
+  <td>int32 a, b;<br/>
+    int32 result = a &gt;&gt; (b &amp; 0x1f);
+  </td>
+  <td>Bitwise signed shift right (with masked argument).</td>
+</tr>
+<tr>
+  <td>ushr-int</td>
+  <td>uint32 a, b;<br/>
+    int32 result = a &gt;&gt; (b &amp; 0x1f);
+  </td>
+  <td>Bitwise unsigned shift right (with masked argument).</td>
+</tr>
+<tr>
+  <td>add-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a + b;
+  </td>
+  <td>Twos-complement addition.</td>
+</tr>
+<tr>
+  <td>sub-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a - b;
+  </td>
+  <td>Twos-complement subtraction.</td>
+</tr>
+<tr>
+  <td>mul-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a * b;
+  </td>
+  <td>Twos-complement multiplication.</td>
+</tr>
+<tr>
+  <td>div-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a / b;
+  </td>
+  <td>Twos-complement division, rounded towards zero (that is, truncated to
+    integer). This throws <code>ArithmeticException</code> if
+    <code>b == 0</code>.
+  </td>
+</tr>
+<tr>
+  <td>rem-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a % b;
+  </td>
+  <td>Twos-complement remainder after division. The sign of the result
+    is the same as that of <code>a</code>, and it is more precisely
+    defined as <code>result == a - (a / b) * b</code>. This throws
+    <code>ArithmeticException</code> if <code>b == 0</code>.
+  </td>
+</tr>
+<tr>
+  <td>and-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a &amp; b;
+  </td>
+  <td>Bitwise AND.</td>
+</tr>
+<tr>
+  <td>or-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a | b;
+  </td>
+  <td>Bitwise OR.</td>
+</tr>
+<tr>
+  <td>xor-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a ^ b;
+  </td>
+  <td>Bitwise XOR.</td>
+</tr>
+<tr>
+  <td>shl-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a &lt;&lt; (b &amp; 0x3f);
+  </td>
+  <td>Bitwise shift left (with masked argument).</td>
+</tr>
+<tr>
+  <td>shr-long</td>
+  <td>int64 a, b;<br/>
+    int64 result = a &gt;&gt; (b &amp; 0x3f);
+  </td>
+  <td>Bitwise signed shift right (with masked argument).</td>
+</tr>
+<tr>
+  <td>ushr-long</td>
+  <td>uint64 a, b;<br/>
+    int64 result = a &gt;&gt; (b &amp; 0x3f);
+  </td>
+  <td>Bitwise unsigned shift right (with masked argument).</td>
+</tr>
+<tr>
+  <td>add-float</td>
+  <td>float a, b;<br/>
+    float result = a + b;
+  </td>
+  <td>Floating point addition.</td>
+</tr>
+<tr>
+  <td>sub-float</td>
+  <td>float a, b;<br/>
+    float result = a - b;
+  </td>
+  <td>Floating point subtraction.</td>
+</tr>
+<tr>
+  <td>mul-float</td>
+  <td>float a, b;<br/>
+    float result = a * b;
+  </td>
+  <td>Floating point multiplication.</td>
+</tr>
+<tr>
+  <td>div-float</td>
+  <td>float a, b;<br/>
+    float result = a / b;
+  </td>
+  <td>Floating point division.</td>
+</tr>
+<tr>
+  <td>rem-float</td>
+  <td>float a, b;<br/>
+    float result = a % b;
+  </td>
+  <td>Floating point remainder after division. This function is different
+    than IEEE 754 remainder and is defined as 
+    <code>result == a - roundTowardZero(a / b) * b</code>.
+  </td>
+</tr>
+<tr>
+  <td>add-double</td>
+  <td>double a, b;<br/>
+    double result = a + b;
+  </td>
+  <td>Floating point addition.</td>
+</tr>
+<tr>
+  <td>sub-double</td>
+  <td>double a, b;<br/>
+    double result = a - b;
+  </td>
+  <td>Floating point subtraction.</td>
+</tr>
+<tr>
+  <td>mul-double</td>
+  <td>double a, b;<br/>
+    double result = a * b;
+  </td>
+  <td>Floating point multiplication.</td>
+</tr>
+<tr>
+  <td>div-double</td>
+  <td>double a, b;<br/>
+    double result = a / b;
+  </td>
+  <td>Floating point division.</td>
+</tr>
+<tr>
+  <td>rem-double</td>
+  <td>double a, b;<br/>
+    double result = a % b;
+  </td>
+  <td>Floating point remainder after division. This function is different
+    than IEEE 754 remainder and is defined as 
+    <code>result == a - roundTowardZero(a / b) * b</code>.
+  </td>
+</tr>
+</tbody>
+</table>
+
+</body>
+</html>
diff --git a/docs/dalvik-constraints.css b/docs/dalvik-constraints.css
new file mode 100644
index 0000000..a315a73
--- /dev/null
+++ b/docs/dalvik-constraints.css
@@ -0,0 +1,59 @@
+h1 {
+    font-family: serif;
+    color: #222266;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 12px;
+    margin-top: 48px;
+    margin-bottom: 2px;
+    color: #222266;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+
+/* general for all tables */
+
+table {
+    border-collapse: collapse;
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aabbff;
+    text-align: left;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 4px;
+    padding-right: 6px;
+    background: #eeeeff;
+    margin-top: 4pt;
+    margin-bottom: 0pt;
+}
diff --git a/docs/dalvik-constraints.html b/docs/dalvik-constraints.html
new file mode 100644
index 0000000..105225a
--- /dev/null
+++ b/docs/dalvik-constraints.html
@@ -0,0 +1,897 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+  <head>
+    <title>Dalvik bytecode constraints</title>
+    <link rel=stylesheet href="dalvik-constraints.css">
+  </head>
+  
+  <body>
+  
+    <h1>Dalvik bytecode constraints</h1>
+  
+<!--
+    <h1>General integrity constraints</h1>
+
+    <table>
+      <tr>
+        <th>
+          Identifier
+        </th>
+        
+        <th>
+          Description
+        </th>
+      </tr>
+  
+      <tr>
+        <td>
+          A1
+        </td>
+        
+        <td>
+          The magic number of the DEX file must be "dex\n035\0".
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          A1
+        </td>
+        
+        <td>
+          The checksum must be an Adler-32 checksum of the whole file contents
+          except magic and checksum field.
+        </td>
+      </tr>
+
+
+The signature must be a SHA-1 hash of the whole file contents except magic,
+checksum, and signature.
+
+The file_size must match the actual file size in bytes.
+
+The header_size must have the value 0x70.
+
+The endian_tag must have either the value ENDIAN_CONSTANT or
+REVERSE_ENDIAN_CONSTANT.   
+ 
+For each of the link, string_ids, type_ids, proto_ids, field_ids, method_ids, class_defs
+and data sections, the offset and size fields must be either both zero or both
+non-zero. In the latter case, the offset must be four-byte-aligned.
+
+All offset fields in the header except map_off must be four-byte-aligned.
+ 
+The map_off field must be either zero or point into the data section. In the
+latter case, the data section must exist.
+
+None of the link, string_ids, type_ids, proto_ids, field_ids, method_ids, class_defs
+and data sections must overlap each other or the header.
+
+If a map exists, then each map entry must have a valid type. Each type may
+appear at most once.
+
+If a map exists, then each map entry must have a nonzero offset and size. The
+offset must point into the corresponding section of the file (i.e. a
+string_id_item must point into the string_ids section) and the explicit or
+implicit size of the item must match the actual contents and size of the
+section.
+
+If a map exists, then the offset of map entry n+1 must be greater or equal to
+the offset of map entry n plus then size of map entry n. This implies
+non-overlapping entries and low-to-high ordering.
+
+The following types of entries must have an offset that is
+four-byte-aligned: string_id_item, type_id_item, proto_id_item, field_id_item,
+method_id_item, class_def_item, type_list, code_item,
+annotations_directory_item.
+
+For each string_id_item, the string_data_off field must contain a valid
+reference into the data section. For the referenced string_data_item, the data
+field must contain a valid MUTF-8 string, and the utf16_size must match the
+decoded length of the string.
+
+For each type_id_item, the desciptor_idx field must contain a valid reference
+into the string_ids list. The referenced string must be a valid type descriptor.
+
+For each proto_id_item, the shorty_idx field must contain a valid reference
+into the string_ids list. The referenced string must be a valid shorty descriptor.
+Also, the return_type_idx field must be a valid index into the type_ids section,
+and the parameters_off field must be either zero or a valid offset pointing
+into the data section. If nonzero, the parameter list must not contain any void
+entries.
+
+For each field_id_item, both the class_idx and type_idx fields must be a valid
+ indices into the
+type_ids list. The entry referenced by class_idx must be a non-array reference type.
+In addition, the name_idx field must be a valid reference into the string_ids
+section, and the contents of the referenced entry must conform to the MemberName
+specification.
+
+For each method_id_item, the class_idx field must be a valid index into the
+type_ids section, and the
+referenced entry must be a non-array reference type. The proto_id field must
+be a valid reference into the proto_ids list. The name_idx field must be a
+valid reference into the string_ids
+section, and the contents of the referenced entry must conform to the MemberName
+specification.
+
+For each class_def_item, ...
+
+For each field_id_item, the class_idx field must be a valid index into the
+type_ids list. The referenced entry must be a non-array reference type.
+
+...
+
+-->
+ 
+    <h2>
+      Static constraints
+    </h2>
+
+    <p>
+    Static constraints are constraints on individual elements of the bytecode.
+    They usually can be checked without employing control or data-flow analysis
+    techniques.
+    </p>
+  
+    <table>
+      <tr>
+        <th>
+          Identifier
+        </th>
+        
+        <th>
+          Description
+        </th>
+        
+        <th>
+          Spec equivalent
+        </th>
+      </tr>
+  
+      <tr>
+        <td>
+          A1
+        </td>
+        
+        <td>
+          The <code>insns</code> array must not be empty. 
+        </td>
+  
+        <td>
+          4.8.1.1
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A2
+        </td>
+        
+        <td>
+          The first opcode in the <code>insns</code> array must have index zero.
+        </td>
+  
+        <td>
+          4.8.1.3
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A3
+        </td>
+        
+        <td>
+          The <code>insns</code> array must only contain valid Dalvik opcodes.
+        </td>
+  
+        <td>
+          4.8.1.4
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A4
+        </td>
+        
+        <td>
+          The index of instruction <code>n+1</code> must equal the index of
+          instruction <code>n</code> plus the length of instruction
+          <code>n</code>, taking into account possible operands.
+        </td>
+  
+        <td>
+          4.8.1.5
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A5
+        </td>
+        
+        <td>
+          The last instruction in the <code>insns</code> array must end at index
+          <code>insns_size-1</code>.   
+        </td>
+  
+        <td>
+          4.8.1.6
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A6
+        </td>
+        
+        <td>
+          All <code>goto</code> and <code>if-&lt;kind&gt;</code> targets must
+          be opcodes within in the same method.
+        </td>
+  
+        <td>
+          4.8.1.7
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A7
+        </td>
+        
+        <td>
+          All targets of a <code>packed-switch</code> instruction must be
+          opcodes within in the same method. The size and the list of targets
+          must be consistent. 
+        </td>
+  
+        <td>
+          4.8.1.8
+        </td>
+      </tr>
+          
+      <tr>
+        <td>
+          A8
+        </td>
+        
+        <td>
+          All targets of a <code>sparse-switch</code> instruction must be
+          opcodes within in the same method. The corresponding table must be
+          consistent and sorted low-to-high. 
+        </td>
+  
+        <td>
+          4.8.1.9
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A9
+        </td>
+        
+        <td>
+          The <code>B</code> operand of the <code>const-string</code> and
+          <code>const-string/jumbo</code> instructions must be a valid index
+          into the string constant pool.
+        </td>
+  
+        <td>
+          4.8.1.10
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          A10
+        </td>
+        
+        <td>
+          The <code>C</code> operand of the <code>iget&lt;kind&gt;</code> and
+          <code>iput&lt;kind&gt;</code> instructions must be a valid index into
+          the field constant pool. The referenced entry must represent an
+          instance field.
+        </td>
+  
+        <td>
+          4.8.1.12
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A11
+        </td>
+        
+        <td>
+          The <code>C</code> operand of the <code>sget&lt;kind&gt;</code> and
+          <code>sput&lt;kind&gt;</code> instructions must be a valid index into
+          the field constant pool. The referenced entry must represent a static
+          field.
+        </td>
+  
+        <td>
+          4.8.1.12
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          A12
+        </td>
+        
+        <td>
+          The <code>C</code> operand of the <code>invoke-virtual</code>,
+          <code>invoke-super</code>, <code<invoke-direct</code> and
+          <code>invoke-static</code> instructions must be a valid index into the
+          method constant pool. In all cases, the referenced
+          <code>method_id</code> must belong to a class (not an interface). 
+        </td>
+  
+        <td>
+          4.8.1.13
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A13
+        </td>
+        
+        <td>
+          The <code>B</code> operand of the <code>invoke-virtual/range</code>,
+          <code>invoke-super/range</code>, <code>invoke-direct/range</code>, and
+          <code>invoke-static/range</code> instructions must be a valid index
+          into the method constant pool. In all cases, the referenced
+          <code>method_id</code> must belong to a class (not an interface). 
+        </td>
+  
+        <td>
+          4.8.1.13
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          A14
+        </td>
+        
+        <td>
+          A method the name of which starts with a '<' must only be invoked
+          implicitly by the VM, not by code originating from a Dex file. The
+          only exception is the instance initializer, which may be invoked by
+          <code>invoke-direct</code>.
+        </td>
+  
+        <td>
+          4.8.1.14
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A15
+        </td>
+        
+        <td>
+          The <code>C</code> operand of the <code>invoke-interface</code>
+          instruction must be a valid index into the method constant pool. The
+          referenced <code>method_id</code> must belong to an interface (not a
+          class).
+        </td>
+  
+        <td>
+          4.8.1.15
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A16
+        </td>
+        
+        <td>
+          The <code>B</code> operand of the <code>invoke-interface/range</code>
+          instruction must be a valid index into the method constant pool.
+          The referenced <code>method_id</code> must belong to an interface (not
+          a class).
+        </td>
+  
+        <td>
+          4.8.1.15
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A17
+        </td>
+        
+        <td>
+          The <code>B</code> operand of the <code>const-class</code>,
+          <code>check-cast</code>, <code>new-instance</code>, and
+          <code>filled-new-array/range</code> instructions must be a valid index
+          into the type constant pool.
+        </td>
+  
+        <td>
+          4.8.1.16
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A18
+        </td>
+        
+        <td>
+          The <code>C</code> operand of the <code>instance-of</code>,
+          <code>new-array</code>, and <code>filled-new-array</code>
+          instructions must be a valid index into the type constant pool.
+        </td>
+  
+        <td>
+          4.8.1.16
+        </td>
+      </tr>
+
+     <tr>
+        <td>
+          A19
+        </td>
+        
+        <td>
+          The dimensions of an array created by a <code>new-array</code>
+          instruction must be less than <code>256</code>.
+        </td>
+  
+        <td>
+          4.8.1.17
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A20
+        </td>
+        
+        <td>
+          The <code>new</code> instruction must not refer to array classes,
+          interfaces, or abstract classes.
+        </td>
+  
+        <td>
+          4.8.1.18
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A21
+        </td>
+        
+        <td>
+          The type referred to by a <code>new-array</code> instruction must be
+          a valid, non-reference type.
+        </td>
+  
+        <td>
+          4.8.1.20
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A22
+        </td>
+        
+        <td>
+          All registers referred to by an instruction in a single-width
+          (non-pair) fashion must be valid for the current method. That is,
+          their indices must be non-negative and smaller than
+          <code>registers_size</code>. 
+        </td>
+  
+        <td>
+          4.8.1.21
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A23
+        </td>
+        
+        <td>
+          All registers referred to by an instruction in a double-width (pair)
+          fashion must be valid for the current method. That is, their indices
+          must be non-negative and smaller than <code>registers_size-1</code>. 
+        </td>
+  
+        <td>
+          4.8.1.23
+        </td>
+      </tr>
+    </table>
+      
+    <h2>
+      Structural constraints
+    </h2>
+  
+    <p>
+    Structural constraints are constraints on relationships between several
+    elements of the bytecode. They usually can't be checked without employing
+    control or data-flow analysis techniques.
+    </p>
+
+    <table>
+      <tr>
+        <th>
+          Identifier
+        </th>
+        
+        <th>
+          Description
+        </th>
+        
+        <th>
+          Spec equivalent
+        </th>
+      </tr>
+  
+      <tr>
+        <td>
+          B1
+        </td>
+        
+        <td>
+          The number and types of arguments (registers and immediate values)
+          must always match the instruction.
+        </td>
+  
+        <td>
+          4.8.2.1
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B2
+        </td>
+        
+        <td>
+          Register pairs must never be broken up. 
+        </td>
+  
+        <td>
+          4.8.2.3
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B3
+        </td>
+        
+        <td>
+          A register (or pair) has to be assigned first before it can be
+          read.
+        </td>
+  
+        <td>
+          4.8.2.4
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B4
+        </td>
+        
+        <td>
+          An <code>invoke-direct</code> instruction must only invoke an instance
+          initializer or a method in the current class or one of its
+          superclasses. 
+        </td>
+  
+        <td>
+          4.8.2.7
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B5
+        </td>
+        
+        <td>
+          An instance initializer must only be invoked on an uninitialized
+          instance.
+        </td>
+  
+        <td>
+          4.8.2.8
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B6
+        </td>
+        
+        <td>
+          Instance methods may only be invoked on and instance fields may only
+          be accessed on already initialized instances.   
+        </td>
+  
+        <td>
+          4.8.2.9
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B7
+        </td>
+        
+        <td>
+          A register which holds the result of a <code>new-instance</code>code>
+          instruction must not be used if the same
+          <code>new-instance</code>code> instruction is again executed before
+          the instance is initialized.           
+        </td>
+  
+        <td>
+          4.8.2.10
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B8
+        </td>
+        
+        <td>
+           An instance initializer must call another instance initializer (same
+           class or superclass) before any instance members can be accessed.
+           Exceptions are non-inherited instance fields, which can be assigned
+           before calling another initializer, and the <code>Object</code> class
+           in general.   
+        </td>
+  
+        <td>
+          4.8.2.11
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B9
+        </td>
+        
+        <td>
+           All actual method arguments must be assignment-compatible with their
+           respective formal arguments.    
+        </td>
+  
+        <td>
+          4.8.2.12
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B10
+        </td>
+        
+        <td>
+           For each instance method invocation, the actual instance must be
+           assignment-compatible with the class or interface specified in the
+           instruction.
+        </td>
+  
+        <td>
+          4.8.2.13
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B11
+        </td>
+        
+        <td>
+           A <code>return&lt;kind&gt;</code> instruction must match its
+           method's return type.  
+        </td>
+  
+        <td>
+          4.8.2.14
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B12
+        </td>
+        
+        <td>
+           When accessing protected members of a superclass, the actual type of
+           the instance being accessed must be either the current class or one
+           of its subclasses.
+        </td>
+  
+        <td>
+          4.8.2.15
+        </td>
+      </tr>
+  
+     <tr>
+        <td>
+          B13
+        </td>
+        
+        <td>
+           The type of a value stored into a static field must be
+           assignment-compatible with or convertible to the field's type.
+        </td>
+  
+        <td>
+          4.8.2.16
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B14
+        </td>
+        
+        <td>
+           The type of a value stored into a field must be assignment-compatible
+           with or convertible to the field's type.
+        </td>
+  
+        <td>
+          4.8.2.17
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B15
+        </td>
+        
+        <td>
+           The type of every value stored into an array must be
+           assignment-compatible with the array's component type.
+        </td>
+  
+        <td>
+          4.8.2.18
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B16
+        </td>
+        
+        <td>
+           The <code>A</code> operand of a <code>throw</code> instruction must
+           be assignment-compatible with <code>java.lang.Throwable</code>. 
+        </td>
+  
+        <td>
+          4.8.2.19
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B17
+        </td>
+        
+        <td>
+           The last reachable instruction of a method must either be a backwards
+           <code>goto</code> or branch, a <code>return</code>, or a
+           <code>throw</code> instruction. It must not be possible to leave the
+           <code>insns</code> array at the bottom.
+        </td>
+  
+        <td>
+          4.8.2.20
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B18
+        </td>
+        
+        <td>
+          The unassigned half of a former register pair may not be read (is
+          considered invalid) until it has been re-assigned by some other
+          instruction.
+        </td>        
+  
+        <td>
+          4.8.2.3, 4.8.2.4
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          B19
+        </td>
+        
+        <td>
+          A <code>move-result&lt;kind&gt;</code> instruction must be immediately
+          preceded (in the <code>insns</code> array) by an
+          <code>&lt;invoke-kind&gt;</code> instruction. The only exception is
+          the <code>move-result-object</code> instruction, which may also be
+          preceded by a <code>filled-new-array</code> instruction. 
+        </td>
+  
+        <td>
+          -
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          B20
+        </td>
+        
+        <td>
+          A <code>move-result&lt;kind&gt;</code> instruction must be immediately
+          preceded (in actual control flow) by a matching
+          <code>return-&lt;kind&gt;</code> instruction (it must not be jumped
+          to). The only exception is the <code>move-result-object</code>
+          instruction, which may also be preceded by a
+          <code>filled-new-array</code> instruction. 
+        </td>
+  
+        <td>
+          -
+        </td>
+      </tr>
+
+      <tr>
+        <td>
+          B21
+        </td>
+        
+        <td>
+          A <code>move-exception</code> instruction must only appear as the
+          first instruction in an exception handler.
+        </td>
+  
+        <td>
+          -
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          B22
+        </td>
+        
+        <td>
+          The <code>packed-switch-data</code>, <code>sparse-switch-data</code>,
+          and <code>fill-array-data</code> pseudo-instructions must not be
+          reachable by control flow.
+        </td>
+  
+        <td>
+          -
+        </td>
+      </tr>
+    </table>
+
+  </body>
+</html>
diff --git a/docs/debugger.html b/docs/debugger.html
new file mode 100644
index 0000000..6e23f0d
--- /dev/null
+++ b/docs/debugger.html
@@ -0,0 +1,211 @@
+<html>
+<head>
+<title>Dalvik Debugger Support</title>
+</head>
+
+<body>
+<h1>Dalvik Debugger Support</h1>
+
+<p>
+The Dalvik virtual machine supports source-level debugging with many popular
+development environments.  Any tool that allows remote debugging over JDWP
+(the
+<a href="http://java.sun.com/javase/6/docs/technotes/guides/jpda/jdwp-spec.html">
+Java Debug Wire Protocol</a>) is expected work.  Supported debuggers
+include jdb, Eclipse, IntelliJ, and JSwat.
+</p><p>
+The VM does not support tools based on JVMTI (Java Virtual
+Machine Tool Interface).  This is a relatively intrusive approach that
+relies on bytecode insertion, something the Dalvik VM does not currently
+support.
+</p><p>
+Dalvik's implementation of JDWP also includes hooks for supporting
+DDM (Dalvik Debug Monitor) features, notably as implemented by DDMS
+(Dalvik Debug Monitor Server) and the Eclipse ADT plugin.  The protocol
+and VM interaction is described in some detail
+<a href="debugmon.html">here</a>.
+</p><p>
+All of the debugger support in the VM lives in the <code>dalvik/vm/jdwp</code>
+directory, and is almost entirely isolated from the rest of the VM sources.
+<code>dalvik/vm/Debugger.c</code> bridges the gap.  The goal in doing so
+was to make it easier to re-use the JDWP code in other projects.
+</p><p>
+
+
+<h2>Implementation</h2>
+
+<p>
+Every VM that has debugging enabled starts a "JDWP" thread.  The thread
+typically sits idle until DDMS or a debugger connects.  The thread is
+only responsible for handling requests from the debugger; VM-initated
+communication, such as notifying the debugger when the VM has stopped at
+a breakpoint, are sent from the affected thread.
+</p><p>
+When the VM is embedded in the Android framework,
+debugging is enabled in the VM unless the system property
+<code>ro.secure</code> is set to </code>1</code>.  On these
+"secure" devices, debugging is only enabled in app processes whose
+manifest contains <code>android:debuggable="true"</code> in the
+<code>&lt;application&gt;</code> element.
+
+</p><p>
+The VM recognizes the difference between a connection from DDMS and a
+connection from a debugger (either directly or in concert with DDMS).
+A connection from DDMS alone doesn't result in a change in VM behavior,
+but when the VM sees debugger packets it allocates additional data
+structures and may switch to a different implementation of the interpreter.
+</p><p>
+Because Dalvik maps bytecode into memory read-only, some common
+techniques are difficult to implement without allocating additional memory.
+For example, suppose the debugger sets a breakpoint in a method.  The
+quick way to handle this is to insert a breakpoint instruction directly
+into the code.  When the instruction is reached, the breakpoint handler
+engages.  Without this, it's necessary to perform an "is there a breakpoint
+here" scan.  Even with some optimizations, the debug-enabled interpreter
+is much slower than the regular interpreter (perhaps 5x).
+</p><p>
+The JDWP protocol is stateless, so the VM handles individual debugger
+requests as they arrive, and posts events to the debugger as they happen.
+</p><p>
+
+
+<h2>Debug Data</h2>
+<p> Source code debug data, which includes mappings of source code to
+bytecode and lists describing which registers are used to hold method
+arguments and local variables, are optionally emitted by the Java compiler.
+When <code>dx</code> converts Java bytecode to Dalvik bytecode, it must
+also convert this debug data.
+</p><p>
+<code>dx</code> must also ensure that it doesn't perform operations
+that confuse the debugger.  For example, re-using registers that hold
+method arguments and the "<code>this</code>" pointer is allowed in
+Dalvik bytecode if the values are never used or no longer needed.
+This can be very confusing for the debugger (and the programmer)
+since the values have method scope and aren't expected to disappear.  For
+this reason, <code>dx</code> generates sub-optimal code in some situations
+when debugging support is enabled.
+</p><p>
+Some of the debug data is used for other purposes; in particular, having
+filename and line number data is necessary for generating useful exception
+stack traces.  This data can be omitted by <code>dx</code> to make the DEX
+file smaller.
+</p><p>
+
+
+<h2>Usage</h2>
+
+<p>
+The Dalvik VM supports many of the same command-line flags that other popular
+desktop VMs do.  To start a VM with debugging enabled, you add a command-line
+flag with some basic options.  The basic incantation looks something
+like this:
+
+<pre>-Xrunjdwp:transport=dt_socket,address=8000,server=y,suspend=y</pre>
+or
+<pre>-agentlib:jdwp=transport=dt_socket,address=8000,server=y,suspend=y</pre>
+
+</p><p>
+After the initial prefix, options are provided as name=value pairs.  The
+options currently supported by the Dalvik VM are:
+<dl>
+    <dt>transport (no default)</dt>
+    <dd>Communication transport mechanism to use.  Dalvik supports
+    TCP/IP sockets (<code>dt_socket</code>) and connection over USB
+    through ADB (<code>dt_android_adb</code>).
+    </dd>
+
+    <dt>server (default='n')</dt>
+    <dd>Determines whether the VM acts as a client or a server.  When
+    acting as a server, the VM waits for a debugger to connect to it.
+    When acting as a client, the VM attempts to connect to a waiting
+    debugger.
+    </dd>
+
+    <dt>suspend (default='n')</dt>
+    <dd>If set to 'y', the VM will wait for a debugger connection
+    before executing application code.  When the debugger connects (or
+    when the VM finishes connecting to the debugger), the VM tells the
+    debugger that it has suspended, and will not proceed until told
+    to resume.  If set to 'n', the VM just plows ahead.
+    </dd>
+
+    <dt>address (default="")</dt>
+    <dd>This must be <code>hostname:port</code> when <code>server=n</code>,
+    but can be just <code>port</code> when <code>server=y</code>.  This
+    specifies the IP address and port number to connect or listen to.
+    <br>
+    Listening on port 0 has a special meaning: try to
+    listen on port 8000; if that fails, try 8001, 8002, and so on.  (This
+    behavior is non-standard and may be removed from a future release.)
+    <br>This option has no meaning for <code>transport=dt_android_adb</code>.
+    </dd>
+
+    <dt>help (no arguments)</dt>
+    <dd>If this is the only option, a brief usage message is displayed.
+    </dd>
+
+    <dt>launch, onthrow, oncaught, timeout</dt>
+    <dd>These options are accepted but ignored.
+    </dd>
+</dl>
+
+</p><p>
+To debug a program on an Android device using DDMS over USB, you could
+use a command like this:
+<pre>% dalvikvm -agentlib:jdwp=transport=dt_android_adb,suspend=y,server=y -cp /data/foo.jar Foo</pre>
+
+This tells the Dalvik VM to run the program with debugging enabled, listening
+for a connection from DDMS, and waiting for a debugger.  The program will show
+up with an app name of "?" in the process list, because it wasn't started
+from the Android application framework.  From here you would connect your
+debugger to the appropriate DDMS listen port (e.g.
+<code>jdb -attach localhost:8700</code> after selecting it in the app list).
+
+</p><p>
+To debug a program on an Android device using TCP/IP bridged across ADB,
+you would first need to set up forwarding:
+<pre>% adb forward tcp:8000 tcp:8000
+% adb shell dalvikvm -agentlib:jdwp=transport=dt_socket,address=8000,suspend=y,server=y -cp /data/foo.jar Foo</pre>
+and then <code>jdb -attach localhost:8000</code>.
+</p><p>
+(In the above examples, the VM will be suspended when you attach.  In jdb,
+type <code>cont</code> to continue.)
+</p><p>
+The DDMS integration makes the <code>dt_android_adb</code> transport much
+more convenient when debugging on an Android device, but when working with
+Dalvik on the desktop it makes sense to use the TCP/IP transport.
+</p><p>
+
+
+<h2>Known Issues and Limitations</h2>
+
+</p><p>
+Most of the optional features JDWP allows are not implemented.  These
+include field access watchpoints and better tracking of monitors.
+</p><p>
+Not all JDWP requests are implemented.  In particular, anything that
+never gets emitted by the debuggers we've used is not supported and will
+result in error messages being logged.  Support will be added when a
+use case is uncovered.
+</p><p>
+&nbsp;
+</p><p>
+The debugger and garbage collector are somewhat loosely
+integrated at present.  The VM currently guarantees that any object the
+debugger is aware of will not be garbage collected until after the
+debugger disconnects.  This can result in a build-up over time while the
+debugger is connected.
+</p><p>
+The situation is exacerbated by a flaw in the exception processing code,
+which results in nearly all exceptions being added to the "do not discard"
+list, even if the debugger never sees them.  Having a debugger attached
+to a program that throws lots of exceptions can result in out-of-memory
+errors.  This will be fixed in a future release.
+</p><p>
+
+
+<address>Copyright &copy; 2009 The Android Open Source Project</address>
+</p>
+
+</body>
+</html>
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+
+<h1><a name="My_Project_"></a>Dalvik VM<br>Debug Monitor</h1>
+
+<!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
+<p style="text-align:center"><strong>Status:</strong><em>Draft</em> &nbsp;
+<small>(as of March 6, 2007)</small></p>
+<address>
+[authors]
+<address>
+
+<!-- last modified date can be different to the "Status date." It automatically
+updates
+whenever the file is modified. -->
+<i>Modified:</i>
+ <!-- this script automatically sets the modified date,you don't need to modify
+it -->
+    <script type=text/javascript>
+        <!--
+        var lm = new Date(document.lastModified);
+        document.write(lm.toDateString());
+        //-->
+        </script>
+</address>
+
+<p><br>
+<HR>
+
+<h2>Introduction</h2>
+
+<p>It's extremely useful to be able to monitor the live state of the
+VM.  For Android, we need to monitor multiple VMs running on a device
+connected through USB or a wireless network connection.  This document
+describes a debug monitor server that interacts with multiple VMs, and
+an API that VMs and applications can use to provide information
+to the monitor.
+
+<p>Some things we can monitor with the Dalvik Debug Monitor ("DDM"):
+<ul>
+    <li> Thread states.  Track thread creation/exit, busy/idle status.
+    <li> Overall heap status, useful for a heap bitmap display or
+    fragmentation analysis.
+</ul>
+
+<p>It is possible for something other than a VM to act as a DDM client, but
+that is a secondary goal.  Examples include "logcat" log extraction
+and system monitors for virtual memory usage and load average.
+
+<p>It's also possible for the DDM server to be run on the device, with
+the information presented through the device UI.  However, the initial goal
+is to provide a display tool that takes advantage of desktop tools and
+screen real estate.
+
+<p>This work is necessary because we are unable to use standard JVMTI-based
+tools with Dalvik.  JVMTI relies on bytecode insertion, which is not
+currently possible because Dalvik doesn't support Java bytecode.
+
+<p>The DDM server is written in the Java programming language
+for portability.  It uses a desktop
+UI toolkit (SWT) for its interface.
+
+
+<h2>Protocol</h2>
+
+<p>To take advantage of existing infrastructure we are piggy-backing the
+DDM protocol on top of JDWP (the Java Debug Wire Protocol, normally spoken
+between a VM and a debugger).  To a
+non-DDM client, the DDM server just looks like a debugger.
+
+<p>The JDWP protocol is very close to what we want to use.  In particular:
+<ul>
+    <li>It explicitly allows for vendor-defined packets, so there is no
+    need to "bend" the JDWP spec.
+    <li>Events may be posted from the VM at arbitrary points.  Such
+    events do not elicit a response from the debugger, meaning the client
+    can post data and immediately resume work without worrying about the
+    eventual response.
+    <li>The basic protocol is stateless and asynchronous.  Request packets
+    from the debugger side include a serial number, which the VM includes
+    in the response packet.  This allows multiple simultaneous
+    conversations, which means the DDM traffic can be interleaved with
+    debugger traffic.
+</ul>
+
+<p>There are a few issues with using JDWP for our purposes:
+<ul>
+    <li>The VM only expects one connection from a debugger, so you couldn't
+    attach the monitor and a debugger at the same time.  This will be
+    worked around by connecting the debugger to the monitor and passing the
+    traffic through.  (We're already doing the pass-through with "jdwpspy";
+    requires some management of our request IDs though.)  This should
+    be more convenient than the current "guess the port
+    number" system when we're attached to a device.
+    <li>The VM behaves differently when a debugger is attached.  It will
+    run more slowly, and any objects passed to the monitor or debugger are
+    immune to GC.  We can work around this by not enabling the slow path
+    until non-DDM traffic is observed.  We also want to have a "debugger
+    has connected/disconnected" message that allows the VM to release
+    debugger-related resources without dropping the net connection.
+    <li>Non-DDM VMs should not freak out when DDM connects.  There are
+    no guarantees here for 3rd-party VMs (e.g. a certain mainstream VM,
+    which crashes instantly), but our older JamVM can be
+    configured to reject the "hello" packet.
+</ul>
+
+
+<h3>Connection Establishment</h3>
+
+<p>There are two basic approaches: have the server contact the VMs, and
+have the VMs contact the server.  The former is less "precise" than the
+latter, because you have to scan for the clients, but it has some
+advantages.
+
+<p>There are three interesting scenarios:
+<ol>
+    <li>The DDM server is started, then the USB-attached device is booted
+    or the simulator is launched.
+    <li>The device or simulator is already running when the DDM server
+    is started.
+    <li>The DDM server is running when an already-started device is
+    attached to USB.
+</ol>
+<p>If we have the VMs connect to the DDM server on startup, we only handle
+case #1.  If the DDM server scans for VMs when it starts, we only handle
+case #2.  Neither handles case #3, which is probably the most important
+of the bunch as the device matures.
+<p>The plan is to have a drop-down menu with two entries,
+"scan workstation" and "scan device".
+The former causes the DDM server to search for VMs on "localhost", the
+latter causes it to search for VMs on the other side of an ADB connection.
+The DDM server will scan for VMs every few seconds, either checking a
+range of known VM ports (e.g. 8000-8040) or interacting with some sort
+of process database on the device.  Changing modes causes all existing
+connections to be dropped.
+<p>When the DDM server first starts, it will try to execute "adb usb"
+to ensure that the ADB server is running.  (Note it will be necessary
+to launch the DDM server from a shell with "adb" in the path.)  If this
+fails, talking to the device will still be possible so long as the ADB
+daemon is already running.
+
+<h4>Connecting a Debugger</h4>
+
+<p>With the DDM server sitting on the JDWP port of all VMs, it will be
+necessary to connect the debugger through the DDM server.  Each VM being
+debugged will have a separate port being listened to by the DDM server,
+allowing you to connect a debugger to one or more VMs simultaneously.
+
+<p>In the common case, however, the developer will only want to debug
+a single VM.  One port (say 8700) will be listened to by the DDM server,
+and anything connecting to it will be connected to the "current VM"
+(selected in the UI).  This should allow developers to focus on a
+single application, which may otherwise shift around in the ordering, without
+having to adjust their IDE settings to a different port every time they
+restart the device.
+
+
+<h3>Packet Format</h3>
+
+<p>Information is sent in chunks.  Each chunk starts with:
+<pre>
+u4   type
+u4   length
+</pre>
+and contains a variable amount of type-specific data.
+Unrecognized types cause an empty response from the client and
+are quietly ignored by the server.  [Should probably return an error;
+need an "error" chunk type and a handler on the server side.]
+
+<p>The same chunk type may have different meanings when sent in different
+directions.  For example, the same type may be used for both a query and
+a response to the query.  For sanity the type must always be used in
+related transactions.
+
+<p>This is somewhat redundant with the JDWP framing, which includes a
+4-byte length and a two-byte type code ("command set" and "command"; a
+range of command set values is designated for "vendor-defined commands
+and extensions").  Using the chunk format allows us to remain independent
+of the underlying transport, avoids intrusive integration
+with JDWP client code, and provides a way to send multiple chunks in a
+single transmission unit.  [I'm taking the multi-chunk packets into
+account in the design, but do not plan to implement them unless the need
+arises.]
+
+<p>Because we may be sending data over a slow USB link, the chunks may be
+compressed.  Compressed chunks are written as a chunk type that
+indicates the compression, followed by the compressed length, followed
+by the original chunk type and the uncompressed length.  For zlib's deflate
+algorithm, the chunk type is "ZLIB".
+
+<p>Following the JDWP model, packets sent from the server to the client
+are always acknowledged, but packets sent from client to server never are.
+The JDWP error code field is always set to "no error"; failure responses
+from specific requests must be encoded into the DDM messages.
+
+<p>In what follows "u4" is an unsigned 32-bit value and "u1" is an
+unsigned 8-bit value.  Values are written in big-endian order to match
+JDWP.
+
+
+<h3>Initial Handshake</h3>
+
+<p>After the JDWP handshake, the server sends a HELO chunk to the client.
+If the client's JDWP layer rejects it, the server assumes that the client
+is not a DDM-aware VM, and does not send it any further DDM queries.
+<p>On the client side, upon seeing a HELO it can know that a DDM server
+is attached and prepare accordingly.  The VM should not assume that a
+debugger is attached until a non-DDM packet arrives.
+
+<h4>Chunk HELO (server --&gt; client)</h4>
+<p>Basic "hello" message.
+<pre>
+u4   DDM server protocol version
+</pre>
+
+
+<h4>Chunk HELO (client --&gt; server, reply only)</h4>
+Information about the client.  Must be sent in response to the HELO message.
+<pre>
+u4   DDM client protocol version
+u4   pid
+u4   VM ident string len (in 16-bit units)
+u4   application name len (in 16-bit units)
+var  VM ident string (UTF-16)
+var  application name (UTF-16)
+</pre>
+
+<p>If the client does not wish to speak to the DDM server, it should respond
+with a JDWP error packet.  This is the same behavior you'd get from a VM
+that doesn't support DDM.
+
+
+<h3>Debugger Management</h3>
+<p>VMs usually prepare for debugging when a JDWP connection is established,
+and release debugger-related resources when the connection drops.  We want
+to open the JDWP connection early and hold it open after the debugger
+disconnects.
+<p>The VM can tell when a debugger attaches, because it will start seeing
+non-DDM JDWP traffic, but it can't identify the disconnect.  For this reason,
+we need to send a packet to the client when the debugger disconnects.
+<p>If the DDM server is talking to a non-DDM-aware client, it will be
+necessary to drop and re-establish the connection when the debugger goes away.
+(This also works with DDM-aware clients; this packet is an optimization.)
+
+<h4>Chunk DBGD (server --&gt; client)</h4>
+<p>Debugger has disconnected.  The client responds with a DBGD to acknowledge
+receipt.  No data in request, no response required.
+
+
+<h3>VM Info</h3>
+<p>Update the server's info about the client.
+
+<h4>Chunk APNM (client --&gt; server)</h4>
+
+<p>If a VM's application name changes -- possible in our environment because
+of the "pre-initialized" app processes -- it must send up one of these.
+<pre>
+u4   application name len (in 16-bit chars)
+var  application name (UTF-16)
+</pre>
+
+<h4>Chunk WAIT (client --&gt; server)</h4>
+
+<p>This tells DDMS that one or more threads are waiting on an external
+event.  The simplest use is to tell DDMS that the VM is waiting for a
+debugger to attach.
+<pre>
+u1   reason  (0 = wait for debugger)
+</pre>
+If DDMS is attached, the client VM sends this up when waitForDebugger()
+is called.  If waitForDebugger() is called before DDMS attaches, the WAIT
+chunk will be sent up at about the same time as the HELO response.
+
+
+<h3>Thread Status</h3>
+
+<p>The client can send updates when their status changes, or periodically
+send thread state info, e.g. 2x per
+second to allow a "blinkenlights" display of thread activity.
+
+<h4>Chunk THEN (server --&gt; client)</h4>
+
+<p>Enable thread creation/death notification.
+<pre>
+u1   boolean (true=enable, false=disable)
+</pre>
+<p>The response is empty.  The client generates THCR packets for all
+known threads.  (Note the THCR packets may arrive before the THEN
+response.)
+
+<h4>Chunk THCR (client --&gt; server)</h4>
+<p>Thread Creation notification.
+<pre>
+u4   VM-local thread ID (usually a small int)
+u4   thread name len (in 16-bit chars)
+var  thread name (UTF-16)
+</pre>
+
+<h4>Chunk THDE (client --&gt; server)</h4>
+<p>Thread Death notification.
+<pre>
+u4   VM-local thread ID
+</pre>
+
+<h4>Chunk THST (server --&gt; client)</h4>
+
+<p>Enable periodic thread activity updates.
+Threads in THCR messages are assumed to be in the "initializing" state.  A
+THST message should follow closely on the heels of THCR.
+<pre>
+u4   interval, in msec
+</pre>
+<p>An interval of 0 disables the updates.  This is done periodically,
+rather than every time the thread state changes, to reduce the amount
+of data that must be sent for an actively running VM.
+
+<h4>Chunk THST (client --&gt; server)</h4>
+<p>Thread Status, describing the state of one or more threads.  This is
+most useful when creation/death notifications are enabled first.  The
+overall layout is:
+<pre>
+u4   count
+var  thread data
+</pre>
+Then, for every thread:
+<pre>
+u4   VM-local thread ID
+u1   thread state
+u1   suspended
+</pre>
+<p>"thread state" must be one of:
+<ul>    <!-- don't use ol, we may need (-1) or sparse -->
+    <li> 1 - running (now executing or ready to do so)
+    <li> 2 - sleeping (in Thread.sleep())
+    <li> 3 - monitor (blocked on a monitor lock)
+    <li> 4 - waiting (in Object.wait())
+    <li> 5 - initializing
+    <li> 6 - starting
+    <li> 7 - native (executing native code)
+    <li> 8 - vmwait (waiting on a VM resource)
+</ul>
+<p>"suspended" will be 0 if the thread is running, 1 if not.
+<p>[Any reason not to make "suspended" be the high bit of "thread state"?
+Do we need to differentiate suspend-by-GC from suspend-by-debugger?]
+<p>[We might be able to send the currently-executing method.  This is a
+little risky in a running VM, and increases the size of the messages
+considerably, but might be handy.]
+
+
+<h3>Heap Status</h3>
+
+<p>The client sends what amounts to a color-coded bitmap to the server,
+indicating which stretches of memory are free and which are in use.  For
+compactness the bitmap is run-length encoded, and based on multi-byte
+"allocation units" rather than byte counts.
+
+<p>In the future the server will be able to correlate the bitmap with more
+detailed object data, so enough information is provided to associate the
+bitmap data with virtual addresses.
+
+<p>Heaps may be broken into segments within the VM, and due to memory
+constraints it may be desirable to send the bitmap in smaller pieces,
+so the protocol allows the heap data to be sent in several chunks.
+To avoid ambiguity, the client is required
+to send explicit "start" and "end" messages during an update.
+
+<p>All messages include a "heap ID" that can be used to differentiate
+between multiple independent virtual heaps or perhaps a native heap.  The
+client is allowed to send information about different heaps simultaneously,
+so all heap-specific information is tagged with a "heap ID".
+
+<h4>Chunk HPIF (server --&gt; client)</h4>
+<p>Request heap info.
+<pre>
+u1   when to send
+</pre>
+<p>The "when" values are:
+<pre>
+0: never
+1: immediately
+2: at the next GC
+3: at every GC
+</pre>
+
+<h4>Chunk HPIF (client --&gt; server, reply only)</h4>
+<p>Heap Info.  General information about the heap, suitable for a summary
+display.
+<pre>
+u4   number of heaps
+</pre>
+For each heap:
+<pre>
+u4   heap ID
+u8   timestamp in ms since Unix epoch
+u1   capture reason (same as 'when' value from server)
+u4   max heap size in bytes (-Xmx)
+u4   current heap size in bytes
+u4   current number of bytes allocated
+u4   current number of objects allocated
+</pre>
+<p>[We can get some of this from HPSG, more from HPSO.]
+<p>[Do we need a "heap overhead" stat here, indicating how much goes to
+waste?  e.g. (8 bytes per object * number of objects)]
+
+<h4>Chunk HPSG (server --&gt; client)</h4>
+<p>Request transmission of heap segment data.
+<pre>
+u1   when to send
+u1   what to send
+</pre>
+<p>The "when" to send will be zero to disable transmission, 1 to send
+during a GC.  Other values are currently undefined.  (Could use to pick
+which part of the GC to send it, or cause periodic transmissions.)
+<p>The "what" field is currently 0 for HPSG and 1 for HPSO.
+<p>No reply is expected.
+
+<h4>Chunk NHSG (server --&gt; client)</h4>
+<p>Request transmission of native heap segment data.
+<pre>
+u1   when to send
+u1   what to send
+</pre>
+<p>The "when" to send will be zero to disable transmission, 1 to send
+during a GC.  Other values are currently undefined.
+<p>The "what" field is currently ignored.
+<p>No reply is expected.
+
+<h4>Chunk HPST/NHST (client --&gt; server)</h4>
+<p>This is a Heap Start message.  It tells the server to discard any
+existing notion of what the client's heap looks like, and prepare for
+new information.  HPST indicates a virtual heap dump and must be followed
+by zero or more HPSG/HPSO messages and an HPEN.  NHST indicates a native
+heap dump and must be followed by zero or more NHSG messages and an NHEN.
+
+<p>The only data item is:
+<pre>
+u4   heap ID
+</pre>
+
+<h4>Chunk HPEN/NHEN (client --&gt; server)</h4>
+<p>Heap End, indicating that all information about the heap has been sent.
+A HPST will be paired with an HPEN and an NHST will be paired with an NHEN.
+
+<p>The only data item is:
+<pre>
+u4   heap ID
+</pre>
+
+<h4>Chunk HPSG (client --&gt; server)</h4>
+<p>Heap segment data.  Each chunk describes all or part of a contiguous
+stretch of heap memory.
+<pre>
+u4   heap ID
+u1   size of allocation unit, in bytes (e.g. 8 bytes)
+u4   virtual address of segment start
+u4   offset of this piece (relative to the virtual address)
+u4   length of piece, in allocation units
+var  usage data
+</pre>
+<p>The "usage data" indicates the status of each allocation unit.  The data
+is a stream of pairs of bytes, where the first byte indicates the state
+of the allocation unit, and the second byte indicates the number of
+consecutive allocation units with the same state.
+<p>The bits in the "state" byte have the following meaning:
+<pre>
++---------------------------------------+
+|  7 |  6 |  5 |  4 |  3 |  2 |  1 |  0 |
++---------------------------------------+
+|  P | U0 | K2 | K1 | K0 | S2 | S1 | S0 |
++---------------------------------------+
+</pre>
+<ul>
+    <li>'S': solidity
+    <ul>
+        <li>0=free
+        <li>1=has hard reference
+        <li>2=has soft reference
+        <li>3=has weak reference
+        <li>4=has phantom reference
+        <li>5=pending finalization
+        <li>6=marked, about to be swept
+    </ul>
+    <li>'K': kind
+    <ul>
+        <li>0=object
+        <li>1=class object
+        <li>2=array of byte/boolean
+        <li>3=array of char/short
+        <li>4=array of Object/int/float
+        <li>5=array of long/double
+    </ul>
+    <li>'P': partial flag (not used for HPSG)
+    <li>'U': unused, must be zero
+</ul>
+
+<p>The use of the various 'S' types depends on when the information is
+sent.  The current plan is to send it either immediately after a GC,
+or between the "mark" and "sweep" phases of the GC.  For a fancy generational
+collector, we may just want to send it up periodically.
+
+<p>The run-length byte indicates the number of allocation units minus one, so a
+length of 255 means there are 256 consecutive units with this state.  In
+some cases, e.g. arrays of bytes, the actual size of the data is rounded
+up the nearest allocation unit.
+<p>For HPSG, the runs do not end at object boundaries.  It is not possible
+to tell from this bitmap whether a run contains one or several objects.
+(But see HPSO, below.)
+<p>[If we find that we have many long runs, we can overload the 'P' flag
+or dedicate the 'U' flag to indicate that we have a 16-bit length instead
+of 8-bit.  We can also use a variable-width integer scheme for the length,
+encoding 1-128 in one byte, 1-16384 in two bytes, etc.]
+<p>[Alternate plan for 'K': array of byte, array of char, array of Object,
+array of miscellaneous primitive type]
+<p>To parse the data, the server runs through the usage data until either
+(a) the end of the chunk is reached, or (b) all allocation units have been
+accounted for.  (If these two things don't happen at the same time, the
+chunk is rejected.)
+<p>Example: suppose a VM has a heap at 0x10000 that is 0x2000 bytes long
+(with an 8-byte allocation unit size, that's 0x0400 units long).
+The client could send one chunk (allocSize=8, virtAddr=0x10000, offset=0,
+length=0x0400) or two (allocSize=8, virtAddr=0x10000, offset=0, length=0x300;
+then allocSize=8, virtAddr=0x10000, offset=0x300, length=0x100).
+<p>The client must encode the entire heap, including all free space at
+the end, or the server will not have an accurate impression of the amount
+of memory in the heap.  This refers to the current heap size, not the
+maximum heap size.
+
+<h4>Chunk HPSO (client --&gt; server)</h4>
+<p>This is essentially identical to HPSG, but the runs are terminated at
+object boundaries.  If an object is larger than 256 allocation units, the
+"partial" flag is set in all runs except the last.
+<p>The resulting unpacked bitmap is identical, but the object boundary
+information can be used to gain insights into heap layout.
+<p>[Do we want to have a separate message for this?  Maybe just include
+a "variant" flag in the HPST packet.  Another possible form of output
+would be one that indicates the age, in generations, of each block of
+memory.  That would provide a quick visual indication of "permanent vs.
+transient residents", perhaps with a 16-level grey scale.]
+
+<h4>Chunk NHSG (client --&gt; server)</h4>
+<p>Native heap segment data.  Each chunk describes all or part of a
+contiguous stretch of native heap memory.  The format is the same as
+for HPSG, except that only solidity values 0 (= free) and 1 (= hard
+reference) are used, and the kind value is always 0 for free chunks
+and 7 for allocated chunks, indicating a non-VM object.
+<pre>
+u4   heap ID
+u1   size of allocation unit, in bytes (e.g. 8 bytes)
+u4   virtual address of segment start
+u4   offset of this piece (relative to the virtual address)
+u4   length of piece, in allocation units
+var  usage data
+</pre>
+
+<h3>Generic Replies</h3>
+
+The client-side chunk handlers need a common way to report simple success
+or failure.  By convention, an empty reply packet indicates success.
+
+<h4>Chunk FAIL (client --&gt; server, reply only)</h4>
+<p>The chunk includes a machine-readable error code and a
+human-readable error message.  Server code can associate the failure
+with the original request by comparing the JDWP packet ID.
+<p>This allows a standard way of, for example, rejecting badly-formed
+request packets.
+<pre>
+u4   error code
+u4   error message len (in 16-bit chars)
+var  error message (UTF-16)
+</pre>
+
+<h3>Miscellaneous</h3>
+
+<h4>Chunk EXIT (server --&gt; client)</h4>
+<p>Cause the client to exit with the specified status, using System.exit().
+Useful for certain kinds of testing.
+<pre>
+u4   exit status
+</pre>
+
+<h4>Chunk DTRC (server --&gt; client)</h4>
+<p>[TBD] start/stop dmtrace; can send the results back over the wire.  For
+size reasons we probably need "sending", "data", "key", "finished" as
+4 separate chunks/packets rather than one glob.
+
+
+<h2>Client API</h2>
+
+<p>The API is written in the Java programming language
+for convenience.  The code is free to call native methods if appropriate.
+
+<h3>Chunk Handler API</h3>
+
+<p>The basic idea is that arbitrary code can register handlers for
+specific chunk types.  When a DDM chunk with that type arrives, the
+appropriate handler is invoked.  The handler's return value provides the
+response to the server.
+
+<p>There are two packages.  android.ddm lives in the "framework" library,
+and has all of the chunk handlers and registration code.  It can freely
+use Android classes.  org.apache.harmony.dalvik.ddmc lives in the "core"
+library, and has
+some base classes and features that interact with the VM.  Nothing should
+need to modify the org.apache.harmony.dalvik.ddmc classes.
+
+<p>The DDM classes pass chunks of data around with a simple class:
+
+<pre class=prettyprint>
+class Chunk {
+    int type;
+    byte[] data;
+    int offset, length;
+};
+</pre>
+
+<p>The chunk handlers accept and return them:
+<pre class=prettyprint>
+public Chunk handleChunk(Chunk request)
+</pre>
+<p>The code is free to parse the chunk and generate a response in any
+way it chooses.  Big-endian byte ordering is recommended but not mandatory.
+<p>Chunk handlers will be notified when a DDM server connects or disconnects,
+so that they can perform setup and cleanup operations:
+<pre class=prettyprint>
+public void connected()
+public void disconnected()
+</pre>
+
+<p>The method processes the request, formulates a response, and returns it.
+If the method returns null, an empty JDWP success message will be returned.
+<p>The request/response interaction is essentially asynchronous in the
+protocol.  The packets are linked together with the JDWP message ID.
+<p>[We could use ByteBuffer here instead of byte[], but it doesn't gain
+us much.  Wrapping a ByteBuffer around an array is easy.  We don't want
+to pass the full packet in because we could have multiple chunks in one
+request packet.  The DDM code needs to collect and aggregate the responses
+to all chunks into a single JDWP response packet.  Parties wanting to
+write multiple chunks in response to a single chunk should send a null
+response back and use "sendChunk()" to send the data independently.]
+
+<h3>Unsolicited event API</h3>
+
+<p>If a piece of code wants to send a chunk of data to the server at some
+arbitrary time, it may do so with a method provided by
+org.apache.harmony.dalvik.DdmServer:
+
+<pre class=prettyprint>
+public static void sendChunk(Chunk chunk)
+</pre>
+
+<p>There is no response or status code.  No exceptions are thrown.
+
+
+<h2>Server API</h2>
+
+<p>This is similar to the client side in many ways, but makes extensive
+use of ByteBuffer in a perhaps misguided attempt to use java.nio.channels
+and avoid excessive thread creation and unnecessary data copying.
+
+<p>Upon receipt of a packet, the server will identify it as one of:
+<ol>
+    <li>Message to be passed through to the debugger
+    <li>Response to an earlier request
+    <li>Unsolicited event packet
+</ol>
+<p>To handle (2), when messages are sent from the server to the client,
+the message must be paired with a callback method.  The response might be
+delayed for a while -- or might never arrive -- so the server can't block
+waiting for responses from the client.
+<p>The chunk handlers look like this:
+<pre class=prettyprint>
+public void handleChunk(Client client, int type,
+    ByteBuffer data, boolean isReply, int msgId)
+</pre>
+<p>The arguments are:
+<dl>
+    <dt>client
+    <dd>An object representing the client VM that send us the packet.
+    <dt>type
+    <dd>The 32-bit chunk type.
+    <dt>data
+    <dd>The data.  The data's length can be determined by calling data.limit().
+    <dt>isReply
+    <dd>Set to "true" if this was a reply to a message we sent earlier,
+    "false" if the client sent this unsolicited.
+    <dt>msgId
+    <dd>The JDWP message ID.  Useful for connecting replies with requests.
+</dl>
+<p>If a handler doesn't like the contents of a packet, it should log an
+error message and return.  If the handler doesn't recognize the packet at
+all, it can call the superclass' handleUnknownChunk() method.
+
+<p>As with the client, the server code can be notified when clients
+connect or disconnect.  This allows the handler to send initialization
+code immediately after a connect, or clean up after a disconnect.
+<p>Data associated with a client can be stored in a ClientData object,
+which acts as a general per-client dumping around for VM and UI state.
+
+
+<P><BR>
+
+<HR>
+
+<address>Copyright &copy; 2007 The Android Open Source Project</address>
+
+</body>
+</HTML>
diff --git a/docs/dex-format.css b/docs/dex-format.css
new file mode 100644
index 0000000..17e935f
--- /dev/null
+++ b/docs/dex-format.css
@@ -0,0 +1,387 @@
+h1 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 5px;
+    padding-top: 9pt;
+    margin-top: 40pt;
+    color: #222266;
+}
+
+h1.title {
+    border: none;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 9pt;
+    margin-top: 40pt;
+    margin-bottom: 2pt;
+    color: #222266;
+}
+
+h3 {
+    font-family: serif;
+    font-style: bold;
+    margin-top: 20pt;
+    margin-bottom: 2pt;
+    color: #222266;
+}
+
+h4 {
+    font-family: serif;
+    font-style: italic;
+    margin-top: 2pt;
+    margin-bottom: 2pt;
+    color: #666688;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+pre {
+    background: #eeeeff;
+    border-color: #aaaaff;
+    border-style: solid;
+    border-width: 1px;
+    margin-left: 40pt;
+    margin-right: 40pt;
+    padding: 6pt;
+}
+
+table {
+    border-collapse: collapse;
+    margin-top: 10pt;
+    margin-left: 40pt;
+    margin-right: 40pt;
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aabbff;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 3pt;
+    padding-bottom: 3pt;
+    padding-left: 3pt;
+    padding-right: 4pt;
+    background: #eeeeff;
+}
+
+table p { 
+    margin-bottom: 0pt;
+}
+
+/* for the bnf syntax sections */
+
+table.bnf { 
+    background: #eeeeff;
+    border-color: #aaaaff;
+    border-style: solid;
+    border-width: 1px;
+    margin-top: 3pt;
+    margin-bottom: 3pt;
+    padding-top: 2pt;
+    padding-bottom: 6pt;
+    padding-left: 6pt;
+    padding-right: 6pt;
+}
+
+table.bnf td { 
+    border: none;
+    padding-left: 6pt;
+    padding-right: 6pt;
+    padding-top: 1pt;
+    padding-bottom: 1pt;
+}
+
+table.bnf td:first-child { 
+    padding-right: 0pt;
+    width: 8pt;
+}
+
+table.bnf td:first-child td { 
+    padding-left: 0pt;
+}
+
+table.bnf td.def {
+    padding-top: 6pt;
+}
+
+table.bnf td.bar {
+    padding-left: 15pt;
+}
+
+table.bnf code {
+    font-weight: bold;
+}
+
+
+/* for the type name guide */
+
+table.guide {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.guide td:first-child {
+    font-family: monospace;
+    width: 15%;
+}
+
+table.guide td:first-child + td {
+    font-family: sans-serif;
+    width: 85%;
+}
+
+
+/* for the LEB128 example tables */
+
+table.leb128Bits {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.leb128Bits td {
+    border-left: solid #aaaaff 1px;
+    border-right: solid #aaaaff 1px;
+}
+
+table.leb128Bits td.start1 {
+    border-left: none;
+}
+
+table.leb128Bits td.start2 {
+    border-left: solid #000 2px;
+}
+
+table.leb128Bits td.end2 {
+    border-right: none;
+}
+
+table.leb128 {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.leb128 td:first-child {
+    font-family: monospace;
+    text-align: center;
+    width: 31%;
+}
+
+table.leb128 td:first-child + td {
+    font-family: monospace;
+    text-align: center;
+    width: 23%;
+}
+
+table.leb128 td:first-child + td + td {
+    font-family: monospace;
+    text-align: center;
+    width: 23%;
+}
+
+table.leb128 td:first-child + td + td + td {
+    font-family: monospace;
+    text-align: center;
+    width: 23%;
+}
+
+
+/* for the general format tables */
+
+table.format {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.format td:first-child {
+    font-family: monospace;
+    width: 20%;
+}
+
+table.format td:first-child + td {
+    font-family: monospace;
+    width: 20%;
+}
+
+table.format td:first-child + td + td {
+    width: 60%;
+}
+
+table.format td i {
+    font-family: sans-serif;
+}
+
+
+/* for the type code table */
+
+table.typeCodes {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.typeCodes td:first-child {
+    font-family: monospace;
+    width: 30%;
+}
+
+table.typeCodes td:first-child + td {
+    font-family: monospace;
+    width: 30%;
+}
+
+table.typeCodes td:first-child + td + td {
+    font-family: monospace;
+    width: 10%;
+}
+
+table.typeCodes td:first-child + td + td + td {
+    font-family: monospace;
+    width: 30%;
+}
+
+table.typeCodes td i {
+    font-family: sans-serif;
+}
+
+
+/* for the access flags table */
+
+table.accessFlags {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.accessFlags td:first-child {
+    font-family: monospace;
+    width: 10%;
+}
+
+table.accessFlags td:first-child + td {
+    font-family: monospace;
+    width: 6%;
+}
+
+table.accessFlags td:first-child + td + td {
+    width: 28%;
+}
+
+table.accessFlags td:first-child + td + td + td {
+    width: 28%;
+}
+
+table.accessFlags td:first-child + td + td + td + td {
+    width: 28%;
+}
+
+table.accessFlags i {
+    font-family: sans-serif;
+}
+
+
+/* for the descriptor table */
+
+table.descriptor {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.descriptor td:first-child {
+    font-family: monospace;
+    width: 25%;
+}
+
+table.descriptor td:first-child + td {
+    font-family: sans-serif;
+    width: 75%;
+}
+
+
+/* for the debug bytecode table */
+
+table.debugByteCode {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.debugByteCode td:first-child {
+    font-family: monospace;
+    width: 20%;
+}
+
+table.debugByteCode td:first-child + td {
+    font-family: monospace;
+    width: 5%;
+}
+
+table.debugByteCode td:first-child + td + td{
+    font-family: monospace;
+    width: 15%;
+}
+
+table.debugByteCode td:first-child + td + td + td {
+    width: 25%;
+}
+
+table.debugByteCode td:first-child + td + td + td + td {
+    width: 35%;
+}
+
+table.debugByteCode i {
+    font-family: sans-serif;
+}
+
+
+/* for the encoded value table */
+
+table.encodedValue {
+    margin-top: 20pt;
+    margin-bottom: 20pt;
+}
+
+table.encodedValue td:first-child {
+    font-family: monospace;
+    width: 12%;
+}
+
+table.encodedValue td:first-child + td {
+    font-family: monospace;
+    width: 10%;
+}
+
+table.encodedValue td:first-child + td + td {
+    font-family: monospace;
+    width: 15%;
+}
+
+table.encodedValue td:first-child + td + td + td {
+    font-family: monospace;
+    width: 15%;
+}
+
+table.encodedValue td:first-child + td + td + td + td {
+    width: 48%;
+}
+
+table.encodedValue td i {
+    font-family: sans-serif;
+}
diff --git a/docs/dex-format.html b/docs/dex-format.html
new file mode 100644
index 0000000..88a7fb0
--- /dev/null
+++ b/docs/dex-format.html
@@ -0,0 +1,3043 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>.dex &mdash; Dalvik Executable Format</title>
+<link rel=stylesheet href="dex-format.css">
+</head>
+
+<body>
+
+<h1 class="title"><code>.dex</code> &mdash; Dalvik Executable Format</h1>
+<p>Copyright &copy; 2007 The Android Open Source Project
+
+<p>This document describes the layout and contents of <code>.dex</code>
+files, which are used to hold a set of class definitions and their associated
+adjunct data.</p>
+
+<h1>Guide To Types</h1>
+
+<table class="guide">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>byte</td>
+  <td>8-bit signed int</td>
+</tr>
+<tr>
+  <td>ubyte</td>
+  <td>8-bit unsigned int</td>
+</tr>
+<tr>
+  <td>short</td>
+  <td>16-bit signed int, little-endian</td>
+</tr>
+<tr>
+  <td>ushort</td>
+  <td>16-bit unsigned int, little-endian</td>
+</tr>
+<tr>
+  <td>int</td>
+  <td>32-bit signed int, little-endian</td>
+</tr>
+<tr>
+  <td>uint</td>
+  <td>32-bit unsigned int, little-endian</td>
+</tr>
+<tr>
+  <td>long</td>
+  <td>64-bit signed int, little-endian</td>
+</tr>
+<tr>
+  <td>ulong</td>
+  <td>64-bit unsigned int, little-endian</td>
+</tr>
+<tr>
+  <td>sleb128</td>
+  <td>signed LEB128, variable-length (see below)</td>
+</tr>
+<tr>
+  <td>uleb128</td>
+  <td>unsigned LEB128, variable-length (see below)</td>
+</tr>
+<tr>
+  <td>uleb128p1</td>
+  <td>unsigned LEB128 plus <code>1</code>, variable-length (see below)</td>
+</tr>
+</tbody>
+</table>
+
+<h3>LEB128</h3>
+
+<p>LEB128 ("<b>L</b>ittle-<b>E</b>ndian <b>B</b>ase <b>128</b>") is a
+variable-length encoding for
+arbitrary signed or unsigned integer quantities. The format was
+borrowed from the <a href="http://dwarfstd.org/Dwarf3Std.php">DWARF3</a>
+specification. In a <code>.dex</code> file, LEB128 is only ever used to
+encode 32-bit quantities.</p>
+
+<p>Each LEB128 encoded value consists of one to five
+bytes, which together represent a single 32-bit value. Each
+byte has its most significant bit set except for the final byte in the
+sequence, which has its most significant bit clear. The remaining
+seven bits of each byte are payload, with the least significant seven
+bits of the quantity in the first byte, the next seven in the second
+byte and so on. In the case of a signed LEB128 (<code>sleb128</code>),
+the most significant payload bit of the final byte in the sequence is
+sign-extended to produce the final value. In the unsigned case
+(<code>uleb128</code>), any bits not explicitly represented are
+interpreted as <code>0</code>.
+
+<table class="leb128Bits">
+<thead>
+<tr><th colspan="16">Bitwise diagram of a two-byte LEB128 value</th></tr>
+<tr>
+  <th colspan="8">First byte</td>
+  <th colspan="8">Second byte</td>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td class="start1"><code>1</code></td>
+  <td>bit<sub>6</sub></td>
+  <td>bit<sub>5</sub></td>
+  <td>bit<sub>4</sub></td>
+  <td>bit<sub>3</sub></td>
+  <td>bit<sub>2</sub></td>
+  <td>bit<sub>1</sub></td>
+  <td>bit<sub>0</sub></td>
+  <td class="start2"><code>0</code></td>
+  <td>bit<sub>13</sub></td>
+  <td>bit<sub>12</sub></td>
+  <td>bit<sub>11</sub></td>
+  <td>bit<sub>10</sub></td>
+  <td>bit<sub>9</sub></td>
+  <td>bit<sub>8</sub></td>
+  <td class="end2">bit<sub>7</sub></td>
+</tr>
+</tbody>
+</table>
+
+<p>The variant <code>uleb128p1</code> is used to represent a signed
+value, where the representation is of the value <i>plus one</i> encoded
+as a <code>uleb128</code>. This makes the encoding of <code>-1</code>
+(alternatively thought of as the unsigned value <code>0xffffffff</code>)
+&mdash; but no other negative number &mdash; a single byte, and is
+useful in exactly those cases where the represented number must either
+be non-negative or <code>-1</code> (or <code>0xffffffff</code>),
+and where no other negative values are allowed (or where large unsigned
+values are unlikely to be needed).</p>
+
+<p>Here are some examples of the formats:</p>
+
+<table class="leb128">
+<thead>
+<tr>
+  <th>Encoded Sequence</th>
+  <th>As <code>sleb128</code></th>
+  <th>As <code>uleb128</code></th>
+  <th>As <code>uleb128p1</code></th>
+</tr>
+</thead>
+<tbody>
+  <tr><td>00</td><td>0</td><td>0</td><td>-1</td></tr>
+  <tr><td>01</td><td>1</td><td>1</td><td>0</td></tr>
+  <tr><td>7f</td><td>-1</td><td>127</td><td>126</td></tr>
+  <tr><td>80 7f</td><td>-128</td><td>16256</td><td>16255</td></tr>
+</tbody>
+</table>
+
+<h1>Overall File Layout</h1>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>header</td>
+  <td>header_item</td>
+  <td>the header</td>
+</tr>
+<tr>
+  <td>string_ids</td>
+  <td>string_id_item[]</td>
+  <td>string identifiers list. These are identifiers for all the strings
+    used by this file, either for internal naming (e.g., type descriptors)
+    or as constant objects referred to by code. This list must be sorted
+    by string contents, using UTF-16 code point values (not in a
+    locale-sensitive manner).
+  </td>
+</tr>
+<tr>
+  <td>type_ids</td>
+  <td>type_id_item[]</td>
+  <td>type identifiers list. These are identifiers for all types (classes,
+    arrays, or primitive types) referred to by this file, whether defined
+    in the file or not. This list must be sorted by <code>string_id</code>
+    index.
+  </td>
+</tr>
+<tr>
+  <td>proto_ids</td>
+  <td>proto_id_item[]</td>
+  <td>method prototype identifiers list. These are identifiers for all
+    prototypes referred to by this file. This list must be sorted in
+    return-type (by <code>type_id</code> index) major order, and then
+    by arguments (also by <code>type_id</code> index).
+  </td>
+</tr>
+<tr>
+  <td>field_ids</td>
+  <td>field_id_item[]</td>
+  <td>field identifiers list. These are identifiers for all fields
+    referred to by this file, whether defined in the file or not. This
+    list must be sorted, where the defining type (by <code>type_id</code>
+    index) is the major order, field name (by <code>string_id</code> index)
+    is the intermediate order, and type (by <code>type_id</code> index)
+    is the minor order.
+  </td>
+</tr>
+<tr>
+  <td>method_ids</td>
+  <td>method_id_item[]</td>
+  <td>method identifiers list. These are identifiers for all methods
+    referred to by this file, whether defined in the file or not. This
+    list must be sorted, where the defining type (by <code>type_id</code>
+    index) is the major order, method name (by <code>string_id</code>
+    index) is the intermediate order, and method
+    prototype (by <code>proto_id</code> index) is the minor order.
+  </td>
+</tr>
+<tr>
+  <td>class_defs</td>
+  <td>class_def_item[]</td>
+  <td>class definitions list. The classes must be ordered such that a given
+    class's superclass and implemented interfaces appear in the
+    list earlier than the referring class.
+  </td>
+</tr>
+<tr>
+  <td>data</td>
+  <td>ubyte[]</td>
+  <td>data area, containing all the support data for the tables listed above.
+    Different items have different alignment requirements, and
+    padding bytes are inserted before each item if necessary to achieve
+    proper alignment.
+  </td>
+</tr>
+<tr>
+  <td>link_data</td>
+  <td>ubyte[]</td>
+  <td>data used in statically linked files. The format of the data in
+    this section is left unspecified by this document;
+    this section is empty in unlinked files, and runtime implementations
+    may use it as they see fit.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h1>Bitfield, String, and Constant Definitions</h1>
+
+<h2><code>DEX_FILE_MAGIC</code></h2>
+<h4>embedded in <code>header_item</code></h4>
+
+<p>The constant array/string <code>DEX_FILE_MAGIC</code> is the list of
+bytes that must appear at the beginning of a <code>.dex</code> file
+in order for it to be recognized as such. The value intentionally
+contains a newline (<code>"\n"</code> or <code>0x0a</code>) and a
+null byte (<code>"\0"</code> or <code>0x00</code>) in order to help
+in the detection of certain forms of corruption. The value also
+encodes a format version number as three decimal digits, which is
+expected to increase monotonically over time as the format evolves.</p>
+
+<pre>
+ubyte[8] DEX_FILE_MAGIC = { 0x64 0x65 0x78 0x0a 0x30 0x33 0x35 0x00 }
+                        = "dex\n035\0"
+</pre>
+
+<p><b>Note:</b> At least a couple earlier versions of the format have
+been used in widely-available public software releases. For example,
+version <code>009</code> was used for the M3 releases of the
+Android platform (November-December 2007),
+and version <code>013</code> was used for the M5 releases of the Android
+platform (February-March 2008). In several respects, these earlier versions
+of the format differ significantly from the version described in this
+document.</p>
+
+<h2><code>ENDIAN_CONSTANT</code> and <code>REVERSE_ENDIAN_CONSTANT</code></h2>
+<h4>embedded in <code>header_item</code></h4>
+
+<p>The constant <code>ENDIAN_CONSTANT</code> is used to indicate the
+endianness of the file in which it is found. Although the standard
+<code>.dex</code> format is little-endian, implementations may choose
+to perform byte-swapping. Should an implementation come across a
+header whose <code>endian_tag</code> is <code>REVERSE_ENDIAN_CONSTANT</code>
+instead of <code>ENDIAN_CONSTANT</code>, it would know that the file
+has been byte-swapped from the expected form.</p>
+
+<pre>
+uint ENDIAN_CONSTANT = 0x12345678;
+uint REVERSE_ENDIAN_CONSTANT = 0x78563412;
+</pre>
+
+<h2><code>NO_INDEX</code></h2>
+<h4>embedded in <code>class_def_item</code> and
+<code>debug_info_item</code></h4>
+
+<p>The constant <code>NO_INDEX</code> is used to indicate that
+an index value is absent.</p>
+
+<p><b>Note:</b> This value isn't defined to be
+<code>0</code>, because that is in fact typically a valid index.</p>
+
+<p><b>Also Note:</b> The chosen value for <code>NO_INDEX</code> is
+representable as a single byte in the <code>uleb128p1</code> encoding.</p>
+
+<pre>
+uint NO_INDEX = 0xffffffff;    // == -1 if treated as a signed int
+</pre>
+
+<h2><code>access_flags</code> Definitions</h2>
+<h4>embedded in <code>class_def_item</code>,
+<code>field_item</code>, <code>method_item</code>, and
+<code>InnerClass</code></h4>
+
+<p>Bitfields of these flags are used to indicate the accessibility and
+overall properties of classes and class members.</p>
+
+<table class="accessFlags">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Value</th>
+  <th>For Classes (and <code>InnerClass</code> annotations)</th>
+  <th>For Fields</th>
+  <th>For Methods</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>ACC_PUBLIC</td>
+  <td>0x1</td>
+  <td><code>public</code>: visible everywhere</td>
+  <td><code>public</code>: visible everywhere</td>
+  <td><code>public</code>: visible everywhere</td>
+</tr>
+<tr>
+  <td>ACC_PRIVATE</td>
+  <td>0x2</td>
+  <td><super>*</super>
+    <code>private</code>: only visible to defining class
+  </td>
+  <td><code>private</code>: only visible to defining class</td>
+  <td><code>private</code>: only visible to defining class</td>
+</tr>
+<tr>
+  <td>ACC_PROTECTED</td>
+  <td>0x4</td>
+  <td><super>*</super>
+    <code>protected</code>: visible to package and subclasses
+  </td>
+  <td><code>protected</code>: visible to package and subclasses</td>
+  <td><code>protected</code>: visible to package and subclasses</td>
+</tr>
+<tr>
+  <td>ACC_STATIC</td>
+  <td>0x8</td>
+  <td><super>*</super>
+    <code>static</code>: is not constructed with an outer
+    <code>this</code> reference</td>
+  <td><code>static</code>: global to defining class</td>
+  <td><code>static</code>: does not take a <code>this</code> argument</td>
+</tr>
+<tr>
+  <td>ACC_FINAL</td>
+  <td>0x10</td>
+  <td><code>final</code>: not subclassable</td>
+  <td><code>final</code>: immutable after construction</td>
+  <td><code>final</code>: not overridable</td>
+</tr>
+<tr>
+  <td>ACC_SYNCHRONIZED</td>
+  <td>0x20</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td><code>synchronized</code>: associated lock automatically acquired
+    around call to this method. <b>Note:</b> This is only valid to set when
+    <code>ACC_NATIVE</code> is also set.</td>
+</tr>
+<tr>
+  <td>ACC_VOLATILE</td>
+  <td>0x40</td>
+  <td>&nbsp;</td>
+  <td><code>volatile</code>: special access rules to help with thread
+    safety</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>ACC_BRIDGE</td>
+  <td>0x40</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td>bridge method, added automatically by compiler as a type-safe
+    bridge</td>
+</tr>
+<tr>
+  <td>ACC_TRANSIENT</td>
+  <td>0x80</td>
+  <td>&nbsp;</td>
+  <td><code>transient</code>: not to be saved by default serialization</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>ACC_VARARGS</td>
+  <td>0x80</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td>last argument should be treated as a "rest" argument by compiler</td>
+</tr>
+<tr>
+  <td>ACC_NATIVE</td>
+  <td>0x100</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td><code>native</code>: implemented in native code</td>
+</tr>
+<tr>
+  <td>ACC_INTERFACE</td>
+  <td>0x200</td>
+  <td><code>interface</code>: multiply-implementable abstract class</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>ACC_ABSTRACT</td>
+  <td>0x400</td>
+  <td><code>abstract</code>: not directly instantiable</td>
+  <td>&nbsp;</td>
+  <td><code>abstract</code>: unimplemented by this class</td>
+</tr>
+<tr>
+  <td>ACC_STRICT</td>
+  <td>0x800</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td><code>strictfp</code>: strict rules for floating-point arithmetic</td>
+</tr>
+<tr>
+  <td>ACC_SYNTHETIC</td>
+  <td>0x1000</td>
+  <td>not directly defined in source code</td>
+  <td>not directly defined in source code</td>
+  <td>not directly defined in source code</td>
+</tr>
+<tr>
+  <td>ACC_ANNOTATION</td>
+  <td>0x2000</td>
+  <td>declared as an annotation class</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>ACC_ENUM</td>
+  <td>0x4000</td>
+  <td>declared as an enumerated type</td>
+  <td>declared as an enumerated value</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td><i>(unused)</i></td>
+  <td>0x8000</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>ACC_CONSTRUCTOR</td>
+  <td>0x10000</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td>constructor method (class or instance initializer)</td>
+</tr>
+<tr>
+  <td>ACC_DECLARED_<br/>SYNCHRONIZED</td>
+  <td>0x20000</td>
+  <td>&nbsp;</td>
+  <td>&nbsp;</td>
+  <td>declared <code>synchronized</code>. <b>Note:</b> This has no effect on
+    execution (other than in reflection of this flag, per se).
+  </td>
+</tr>
+</tbody>
+</table>
+
+<p><super>*</super> Only allowed on for <code>InnerClass</code> annotations,
+and must not ever be on in a <code>class_def_item</code>.</p>
+
+<h2>MUTF-8 (Modified UTF-8) Encoding</h2>
+
+<p>As a concession to easier legacy support, the <code>.dex</code> format
+encodes its string data in a de facto standard modified UTF-8 form, hereafter
+referred to as MUTF-8. This form is identical to standard UTF-8, except:</p>
+
+<ul>
+  <li>Only the one-, two-, and three-byte encodings are used.</li>
+  <li>Code points in the range <code>U+10000</code> &hellip;
+    <code>U+10ffff</code> are encoded as a surrogate pair, each of
+    which is represented as a three-byte encoded value.</li>
+  <li>The code point <code>U+0000</code> is encoded in two-byte form.</li>
+  <li>A plain null byte (value <code>0</code>) indicates the end of
+    a string, as is the standard C language interpretation.</li>
+</ul>
+
+<p>The first two items above can be summarized as: MUTF-8
+is an encoding format for UTF-16, instead of being a more direct
+encoding format for Unicode characters.</p>
+
+<p>The final two items above make it simultaneously possible to include
+the code point <code>U+0000</code> in a string <i>and</i> still manipulate
+it as a C-style null-terminated string.</p>
+
+<p>However, the special encoding of <code>U+0000</code> means that, unlike
+normal UTF-8, the result of calling the standard C function
+<code>strcmp()</code> on a pair of MUTF-8 strings does not always
+indicate the properly signed result of comparison of <i>unequal</i> strings.
+When ordering (not just equality) is a concern, the most straightforward
+way to compare MUTF-8 strings is to decode them character by character,
+and compare the decoded values. (However, more clever implementations are
+also possible.)</p>
+
+<p>Please refer to <a href="http://unicode.org">The Unicode
+Standard</a> for further information about character encoding.
+MUTF-8 is actually closer to the (relatively less well-known) encoding
+<a href="http://www.unicode.org/reports/tr26/">CESU-8</a> than to UTF-8
+per se.</p>
+
+<h2><code>encoded_value</code> Encoding</h2>
+<h4>embedded in <code>annotation_element</code> and
+<code>encoded_array_item</code></h4>
+
+<p>An <code>encoded_value</code> is an encoded piece of (nearly)
+arbitrary hierarchically structured data. The encoding is meant to
+be both compact and straightforward to parse.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>(value_arg &lt;&lt; 5) | value_type</td>
+  <td>ubyte</td>
+  <td>byte indicating the type of the immediately subsequent
+    <code>value</code> along
+    with an optional clarifying argument in the high-order three bits.
+    See below for the various <code>value</code> definitions.
+    In most cases, <code>value_arg</code> encodes the length of
+    the immediately-subsequent <code>value</code> in bytes, as
+    <code>(size - 1)</code>, e.g., <code>0</code> means that
+    the value requires one byte, and <code>7</code> means it requires
+    eight bytes; however, there are exceptions as noted below.
+  </td>
+</tr>
+<tr>
+  <td>value</td>
+  <td>ubyte[]</td>
+  <td>bytes representing the value, variable in length and interpreted
+    differently for different <code>value_type</code> bytes, though
+    always little-endian. See the various value definitions below for
+    details.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3>Value Formats</h3>
+
+<table class="encodedValue">
+<thead>
+<tr>
+  <th>Type Name</th>
+  <th><code>value_type</code></th>
+  <th><code>value_arg</code> Format</th>
+  <th><code>value</code> Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>VALUE_BYTE</td>
+  <td>0x00</td>
+  <td><i>(none; must be <code>0</code>)</i></td>
+  <td>ubyte[1]</td>
+  <td>signed one-byte integer value</td>
+</tr>
+<tr>
+  <td>VALUE_SHORT</td>
+  <td>0x02</td>
+  <td>size - 1 (0&hellip;1)</td>
+  <td>ubyte[size]</td>
+  <td>signed two-byte integer value, sign-extended</td>
+</tr>
+<tr>
+  <td>VALUE_CHAR</td>
+  <td>0x03</td>
+  <td>size - 1 (0&hellip;1)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned two-byte integer value, zero-extended</td>
+</tr>
+<tr>
+  <td>VALUE_INT</td>
+  <td>0x04</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>signed four-byte integer value, sign-extended</td>
+</tr>
+<tr>
+  <td>VALUE_LONG</td>
+  <td>0x06</td>
+  <td>size - 1 (0&hellip;7)</td>
+  <td>ubyte[size]</td>
+  <td>signed eight-byte integer value, sign-extended</td>
+</tr>
+<tr>
+  <td>VALUE_FLOAT</td>
+  <td>0x10</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>four-byte bit pattern, zero-extended <i>to the right</i>, and
+    interpreted as an IEEE754 32-bit floating point value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_DOUBLE</td>
+  <td>0x11</td>
+  <td>size - 1 (0&hellip;7)</td>
+  <td>ubyte[size]</td>
+  <td>eight-byte bit pattern, zero-extended <i>to the right</i>, and
+    interpreted as an IEEE754 64-bit floating point value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_STRING</td>
+  <td>0x17</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned (zero-extended) four-byte integer value,
+    interpreted as an index into
+    the <code>string_ids</code> section and representing a string value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_TYPE</td>
+  <td>0x18</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned (zero-extended) four-byte integer value,
+    interpreted as an index into
+    the <code>type_ids</code> section and representing a reflective
+    type/class value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_FIELD</td>
+  <td>0x19</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned (zero-extended) four-byte integer value,
+    interpreted as an index into
+    the <code>field_ids</code> section and representing a reflective
+    field value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_METHOD</td>
+  <td>0x1a</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned (zero-extended) four-byte integer value,
+    interpreted as an index into
+    the <code>method_ids</code> section and representing a reflective
+    method value
+  </td>
+</tr>
+<tr>
+  <td>VALUE_ENUM</td>
+  <td>0x1b</td>
+  <td>size - 1 (0&hellip;3)</td>
+  <td>ubyte[size]</td>
+  <td>unsigned (zero-extended) four-byte integer value,
+    interpreted as an index into
+    the <code>field_ids</code> section and representing the value of
+    an enumerated type constant
+  </td>
+</tr>
+<tr>
+  <td>VALUE_ARRAY</td>
+  <td>0x1c</td>
+  <td><i>(none; must be <code>0</code>)</i></td>
+  <td>encoded_array</td>
+  <td>an array of values, in the format specified by
+    "<code>encoded_array</code> Format" below. The size
+    of the <code>value</code> is implicit in the encoding.
+  </td>
+</tr>
+<tr>
+  <td>VALUE_ANNOTATION</td>
+  <td>0x1d</td>
+  <td><i>(none; must be <code>0</code>)</i></td>
+  <td>encoded_annotation</td>
+  <td>a sub-annotation, in the format specified by
+    "<code>encoded_annotation</code> Format" below. The size
+    of the <code>value</code> is implicit in the encoding.
+  </td>
+</tr>
+<tr>
+  <td>VALUE_NULL</td>
+  <td>0x1e</td>
+  <td><i>(none; must be <code>0</code>)</i></td>
+  <td><i>(none)</i></td>
+  <td><code>null</code> reference value</td>
+</tr>
+<tr>
+  <td>VALUE_BOOLEAN</td>
+  <td>0x1f</td>
+  <td>boolean (0&hellip;1)</td>
+  <td><i>(none)</i></td>
+  <td>one-bit value; <code>0</code> for <code>false</code> and
+    <code>1</code> for <code>true</code>. The bit is represented in the
+    <code>value_arg</code>.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_array</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uleb128</td>
+  <td>number of elements in the array</td>
+</tr>
+<tr>
+  <td>values</td>
+  <td>encoded_value[size]</td>
+  <td>a series of <code>size</code> <code>encoded_value</code> byte
+    sequences in the format specified by this section, concatenated
+    sequentially.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_annotation</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>type_idx</td>
+  <td>uleb128</td>
+  <td>type of the annotation. This must be a class (not array or primitive)
+    type.
+  </td>
+</tr>
+<tr>
+  <td>size</td>
+  <td>uleb128</td>
+  <td>number of name-value mappings in this annotation</td>
+</tr>
+<tr>
+  <td>elements</td>
+  <td>annotation_element[size]</td>
+  <td>elements of the annotataion, represented directly in-line (not as
+    offsets). Elements must be sorted in increasing order by
+    <code>string_id</code> index.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>annotation_element</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>name_idx</td>
+  <td>uleb128</td>
+  <td>element name, represented as an index into the
+    <code>string_ids</code> section. The string must conform to the
+    syntax for <i>MemberName</i>, defined above.
+  </td>
+</tr>
+<tr>
+  <td>value</td>
+  <td>encoded_value</td>
+  <td>element value</td>
+</tr>
+</tbody>
+</table>
+
+<h2>String Syntax</h2>
+
+<p>There are several kinds of item in a <code>.dex</code> file which
+ultimately refer to a string. The following BNF-style definitions
+indicate the acceptable syntax for these strings.</p>
+
+<h3><i>SimpleName</i></h3>
+
+<p>A <i>SimpleName</i> is the basis for the syntax of the names of other
+things. The <code>.dex</code> format allows a fair amount of latitude
+here (much more than most common source languages). In brief, a simple
+name may consist of any low-ASCII alphabetic character or digit, a few
+specific low-ASCII symbols, and most non-ASCII code points that are not
+control, space, or special characters. Note that surrogate code points
+(in the range <code>U+d800</code> &hellip; <code>U+dfff</code>) are not
+considered valid name characters, per se, but Unicode supplemental
+characters <i>are</i> valid (which are represented by the final
+alternative of the rule for <i>SimpleNameChar</i>), and they should be
+represented in a file as pairs of surrogate code points in the MUTF-8
+encoding.</p>
+
+<table class="bnf">
+  <tr><td colspan="2" class="def"><i>SimpleName</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><i>SimpleNameChar</i> (<i>SimpleNameChar</i>)*</td>
+  </tr>
+
+  <tr><td colspan="2" class="def"><i>SimpleNameChar</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><code>'A'</code> &hellip; <code>'Z'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'a'</code> &hellip; <code>'z'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'0'</code> &hellip; <code>'9'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'$'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'-'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'_'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>U+00a1</code> &hellip; <code>U+1fff</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>U+2010</code> &hellip; <code>U+2027</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>U+2030</code> &hellip; <code>U+d7ff</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>U+e000</code> &hellip; <code>U+ffef</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>U+10000</code> &hellip; <code>U+10ffff</code></td>
+  </tr>
+</table>
+
+<h3><i>MemberName</i></h3>
+<h4>used by <code>field_id_item</code> and <code>method_id_item</code></h4>
+
+<p>A <i>MemberName</i> is the name of a member of a class, members being
+fields, methods, and inner classes.</p>
+
+<table class="bnf">
+  <tr><td colspan="2" class="def"><i>MemberName</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><i>SimpleName</i></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'&lt;'</code> <i>SimpleName</i> <code>'&gt;'</code></td>
+  </tr>
+</table>
+
+<h3><i>FullClassName</i></h3>
+
+<p>A <i>FullClassName</i> is a fully-qualified class name, including an
+optional package specifier followed by a required name.</p>
+
+<table class="bnf">
+  <tr><td colspan="2" class="def"><i>FullClassName</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><i>OptionalPackagePrefix</i> <i>SimpleName</i></td>
+  </tr>
+
+  <tr><td colspan="2" class="def"><i>OptionalPackagePrefix</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td>(<i>SimpleName</i> <code>'/'</code>)*</td>
+  </tr>
+</table>
+
+<h3><i>TypeDescriptor</i></h3>
+<h4>used by <code>type_id_item</code></h4>
+
+<p>A <i>TypeDescriptor</i> is the representation of any type, including
+primitives, classes, arrays, and <code>void</code>. See below for
+the meaning of the various versions.</p>
+
+<table class="bnf">
+  <tr><td colspan="2" class="def"><i>TypeDescriptor</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><code>'V'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><i>FieldTypeDescriptor</i></td>
+  </tr>
+
+  <tr><td colspan="2" class="def"><i>FieldTypeDescriptor</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><i>NonArrayFieldTypeDescriptor</i></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td>(<code>'['</code> * 1&hellip;255)
+      <i>NonArrayFieldTypeDescriptor</i></td>
+  </tr>
+
+  <tr>
+    <td colspan="2" class="def"><i>NonArrayFieldTypeDescriptor</i>&rarr;</td>
+  </tr>
+  <tr>
+    <td/>
+    <td><code>'Z'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'B'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'S'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'C'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'I'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'J'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'F'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'D'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'L'</code> <i>FullClassName</i> <code>';'</code></td>
+  </tr>
+</table>
+
+<h3><i>ShortyDescriptor</i></h3>
+<h4>used by <code>proto_id_item</code></h4>
+
+<p>A <i>ShortyDescriptor</i> is the short form representation of a method
+prototype, including return and parameter types, except that there is
+no distinction between various reference (class or array) types. Instead,
+all reference types are represented by a single <code>'L'</code> character.</p>
+
+<table class="bnf">
+  <tr><td colspan="2" class="def"><i>ShortyDescriptor</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><i>ShortyReturnType</i> (<i>ShortyFieldType</i>)*</td>
+  </tr>
+
+  <tr><td colspan="2" class="def"><i>ShortyReturnType</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><code>'V'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><i>ShortyFieldType</i></td>
+  </tr>
+
+  <tr><td colspan="2" class="def"><i>ShortyFieldType</i> &rarr;</td></tr>
+  <tr>
+    <td/>
+    <td><code>'Z'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'B'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'S'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'C'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'I'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'J'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'F'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'D'</code></td>
+  </tr>
+  <tr>
+    <td class="bar">|</td>
+    <td><code>'L'</code></td>
+  </tr>
+</table>
+
+<h2><i>TypeDescriptor</i> Semantics</h2>
+
+<p>This is the meaning of each of the variants of <i>TypeDescriptor</i>.</p>
+
+<table class="descriptor">
+<thead>
+<tr>
+  <th>Syntax</th>
+  <th>Meaning</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>V</td>
+  <td><code>void</code>; only valid for return types</td>
+</tr>
+<tr>
+  <td>Z</td>
+  <td><code>boolean</code></td>
+</tr>
+<tr>
+  <td>B</td>
+  <td><code>byte</code></td>
+</tr>
+<tr>
+  <td>S</td>
+  <td><code>short</code></td>
+</tr>
+<tr>
+  <td>C</td>
+  <td><code>char</code></td>
+</tr>
+<tr>
+  <td>I</td>
+  <td><code>int</code></td>
+</tr>
+<tr>
+  <td>J</td>
+  <td><code>long</code></td>
+</tr>
+<tr>
+  <td>F</td>
+  <td><code>float</code></td>
+</tr>
+<tr>
+  <td>D</td>
+  <td><code>double</code></td>
+</tr>
+<tr>
+  <td>L<i>fully/qualified/Name</i>;</td>
+  <td>the class <code><i>fully.qualified.Name</i></code></td>
+</tr>
+<tr>
+  <td>[<i>descriptor</i></td>
+  <td>array of <code><i>descriptor</i></code>, usable recursively for
+    arrays-of-arrays, though it is invalid to have more than 255
+    dimensions.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h1>Items and Related Structures</h1>
+
+<p>This section includes definitions for each of the top-level items that
+may appear in a <code>.dex</code> file.
+
+<h2><code>header_item</code></h2>
+<h4>appears in the <code>header</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>magic</td>
+  <td>ubyte[8] = DEX_FILE_MAGIC</td>
+  <td>magic value. See discussion above under "<code>DEX_FILE_MAGIC</code>"
+    for more details.
+  </td>
+</tr>
+<tr>
+  <td>checksum</td>
+  <td>uint</td>
+  <td>adler32 checksum of the rest of the file (everything but
+    <code>magic</code> and this field); used to detect file corruption
+  </td>
+</tr>
+<tr>
+  <td>signature</td>
+  <td>ubyte[20]</td>
+  <td>SHA-1 signature (hash) of the rest of the file (everything but
+    <code>magic</code>, <code>checksum</code>, and this field); used
+    to uniquely identify files
+  </td>
+</tr>
+<tr>
+  <td>file_size</td>
+  <td>uint</td>
+  <td>size of the entire file (including the header), in bytes
+</tr>
+<tr>
+  <td>header_size</td>
+  <td>uint = 0x70</td>
+  <td>size of the header (this entire section), in bytes. This allows for at
+    least a limited amount of backwards/forwards compatibility without
+    invalidating the format.
+  </td>
+</tr>
+<tr>
+  <td>endian_tag</td>
+  <td>uint = ENDIAN_CONSTANT</td>
+  <td>endianness tag. See discussion above under "<code>ENDIAN_CONSTANT</code>
+    and <code>REVERSE_ENDIAN_CONSTANT</code>" for more details.
+  </td>
+</tr>
+<tr>
+  <td>link_size</td>
+  <td>uint</td>
+  <td>size of the link section, or <code>0</code> if this file isn't
+    statically linked</td>
+</tr>
+<tr>
+  <td>link_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the link section, or
+    <code>0</code> if <code>link_size == 0</code>. The offset, if non-zero,
+    should be to an offset into the <code>link_data</code> section. The
+    format of the data pointed at is left unspecified by this document;
+    this header field (and the previous) are left as hooks for use by
+    runtime implementations.
+  </td>
+</tr>
+<tr>
+  <td>map_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the map item, or
+    <code>0</code> if this file has no map. The offset, if non-zero,
+    should be to an offset into the <code>data</code> section,
+    and the data should be in the format specified by "<code>map_list</code>"
+    below.
+  </td>
+</tr>
+<tr>
+  <td>string_ids_size</td>
+  <td>uint</td>
+  <td>count of strings in the string identifiers list</td>
+</tr>
+<tr>
+  <td>string_ids_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the string identifiers list, or
+    <code>0</code> if <code>string_ids_size == 0</code> (admittedly a
+    strange edge case). The offset, if non-zero,
+    should be to the start of the <code>string_ids</code> section.
+  </td>
+</tr>
+<tr>
+  <td>type_ids_size</td>
+  <td>uint</td>
+  <td>count of elements in the type identifiers list</td>
+</tr>
+<tr>
+  <td>type_ids_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the type identifiers list, or
+    <code>0</code> if <code>type_ids_size == 0</code> (admittedly a
+    strange edge case). The offset, if non-zero,
+    should be to the start of the <code>type_ids</code>
+    section.
+  </td>
+</tr>
+<tr>
+  <td>proto_ids_size</td>
+  <td>uint</td>
+  <td>count of elements in the prototype identifiers list</td>
+</tr>
+<tr>
+  <td>proto_ids_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the prototype identifiers list, or
+    <code>0</code> if <code>proto_ids_size == 0</code> (admittedly a
+    strange edge case). The offset, if non-zero,
+    should be to the start of the <code>proto_ids</code>
+    section.
+  </td>
+</tr>
+<tr>
+  <td>field_ids_size</td>
+  <td>uint</td>
+  <td>count of elements in the field identifiers list</td>
+</tr>
+<tr>
+  <td>field_ids_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the field identifiers list, or
+    <code>0</code> if <code>field_ids_size == 0</code>. The offset, if
+    non-zero, should be to the start of the <code>field_ids</code>
+    section.</td>
+</td>
+</tr>
+<tr>
+  <td>method_ids_size</td>
+  <td>uint</td>
+  <td>count of elements in the method identifiers list</td>
+</tr>
+<tr>
+  <td>method_ids_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the method identifiers list, or
+    <code>0</code> if <code>method_ids_size == 0</code>. The offset, if
+    non-zero, should be to the start of the <code>method_ids</code>
+    section.</td>
+</tr>
+<tr>
+  <td>class_defs_size</td>
+  <td>uint</td>
+  <td>count of elements in the class definitions list</td>
+</tr>
+<tr>
+  <td>class_defs_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the class definitions list, or
+    <code>0</code> if <code>class_defs_size == 0</code> (admittedly a
+    strange edge case). The offset, if non-zero,
+    should be to the start of the <code>class_defs</code> section.
+  </td>
+</tr>
+<tr>
+  <td>data_size</td>
+  <td>uint</td>
+  <td>Size of <code>data</code> section in bytes. Must be an even
+    multiple of sizeof(uint).</td>
+</tr>
+<tr>
+  <td>data_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the start of the 
+   <code>data</code> section.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>map_list</code></h2>
+<h4>appears in the <code>data</code> section</h4>
+<h4>referenced from <code>header_item</code></h4>
+<h4>alignment: 4 bytes</h4>
+
+<p>This is a list of the entire contents of a file, in order. It
+contains some redundancy with respect to the <code>header_item</code>
+but is intended to be an easy form to use to iterate over an entire
+file. A given type may appear at most once in a map, but there is no
+restriction on what order types may appear in, other than the
+restrictions implied by the rest of the format (e.g., a
+<code>header</code> section must appear first, followed by a
+<code>string_ids</code> section, etc.). Additionally, the map entries must
+be ordered by initial offset and must not overlap.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>size of the list, in entries</td>
+</tr>
+<tr>
+  <td>list</td>
+  <td>map_item[size]</td>
+  <td>elements of the list</td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>map_item</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>type</td>
+  <td>ushort</td>
+  <td>type of the items; see table below</td>
+</tr>
+<tr>
+  <td>unused</td>
+  <td>ushort</td>
+  <td><i>(unused)</i></td>
+</tr>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>count of the number of items to be found at the indicated offset</td>
+</tr>
+<tr>
+  <td>offset</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the items in question</td>
+</tr>
+</tbody>
+</table>
+
+
+<h3>Type Codes</h3>
+
+<table class="typeCodes">
+<thead>
+<tr>
+  <th>Item Type</th>
+  <th>Constant</th>
+  <th>Value</th>
+  <th>Item Size In Bytes</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>header_item</td>
+  <td>TYPE_HEADER_ITEM</td>
+  <td>0x0000</td>
+  <td>0x70</td>
+</tr>
+<tr>
+  <td>string_id_item</td>
+  <td>TYPE_STRING_ID_ITEM</td>
+  <td>0x0001</td>
+  <td>0x04</td>
+</tr>
+<tr>
+  <td>type_id_item</td>
+  <td>TYPE_TYPE_ID_ITEM</td>
+  <td>0x0002</td>
+  <td>0x04</td>
+</tr>
+<tr>
+  <td>proto_id_item</td>
+  <td>TYPE_PROTO_ID_ITEM</td>
+  <td>0x0003</td>
+  <td>0x0c</td>
+</tr>
+<tr>
+  <td>field_id_item</td>
+  <td>TYPE_FIELD_ID_ITEM</td>
+  <td>0x0004</td>
+  <td>0x08</td>
+</tr>
+<tr>
+  <td>method_id_item</td>
+  <td>TYPE_METHOD_ID_ITEM</td>
+  <td>0x0005</td>
+  <td>0x08</td>
+</tr>
+<tr>
+  <td>class_def_item</td>
+  <td>TYPE_CLASS_DEF_ITEM</td>
+  <td>0x0006</td>
+  <td>0x20</td>
+</tr>
+<tr>
+  <td>map_list</td>
+  <td>TYPE_MAP_LIST</td>
+  <td>0x1000</td>
+  <td>4 + (item.size * 12)</td>
+</tr>
+<tr>
+  <td>type_list</td>
+  <td>TYPE_TYPE_LIST</td>
+  <td>0x1001</td>
+  <td>4 + (item.size * 2)</td>
+</tr>
+<tr>
+  <td>annotation_set_ref_list</td>
+  <td>TYPE_ANNOTATION_SET_REF_LIST</td>
+  <td>0x1002</td>
+  <td>4 + (item.size * 4)</td>
+</tr>
+<tr>
+  <td>annotation_set_item</td>
+  <td>TYPE_ANNOTATION_SET_ITEM</td>
+  <td>0x1003</td>
+  <td>4 + (item.size * 4)</td>
+</tr>
+<tr>
+  <td>class_data_item</td>
+  <td>TYPE_CLASS_DATA_ITEM</td>
+  <td>0x2000</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>code_item</td>
+  <td>TYPE_CODE_ITEM</td>
+  <td>0x2001</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>string_data_item</td>
+  <td>TYPE_STRING_DATA_ITEM</td>
+  <td>0x2002</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>debug_info_item</td>
+  <td>TYPE_DEBUG_INFO_ITEM</td>
+  <td>0x2003</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>annotation_item</td>
+  <td>TYPE_ANNOTATION_ITEM</td>
+  <td>0x2004</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>encoded_array_item</td>
+  <td>TYPE_ENCODED_ARRAY_ITEM</td>
+  <td>0x2005</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+<tr>
+  <td>annotations_directory_item</td>
+  <td>TYPE_ANNOTATIONS_DIRECTORY_ITEM</td>
+  <td>0x2006</td>
+  <td><i>implicit; must parse</i></td>
+</tr>
+</tbody>
+</table>
+
+
+<h2><code>string_id_item</code></h2>
+<h4>appears in the <code>string_ids</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>string_data_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the string data for this
+    item. The offset should be to a location
+    in the <code>data</code> section, and the data should be in the
+    format specified by "<code>string_data_item</code>" below.
+    There is no alignment requirement for the offset.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>string_data_item</code></h2>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: none (byte-aligned)</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>utf16_size</td>
+  <td>uleb128</td>
+  <td>size of this string, in UTF-16 code units (which is the "string
+    length" in many systems). That is, this is the decoded length of
+    the string. (The encoded length is implied by the position of
+    the <code>0</code> byte.)</td>
+</tr>
+<tr>
+  <td>data</td>
+  <td>ubyte[]</td>
+  <td>a series of MUTF-8 code units (a.k.a. octets, a.k.a. bytes)
+    followed by a byte of value <code>0</code>. See 
+    "MUTF-8 (Modified UTF-8) Encoding" above for details and
+    discussion about the data format.
+    <p><b>Note:</b> It is acceptable to have a string which includes
+    (the encoded form of) UTF-16 surrogate code units (that is,
+    <code>U+d800</code> &hellip; <code>U+dfff</code>)
+    either in isolation or out-of-order with respect to the usual
+    encoding of Unicode into UTF-16. It is up to higher-level uses of
+    strings to reject such invalid encodings, if appropriate.</p>
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>type_id_item</code></h2>
+<h4>appears in the <code>type_ids</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>descriptor_idx</td>
+  <td>uint</td>
+  <td>index into the <code>string_ids</code> list for the descriptor
+    string of this type. The string must conform to the syntax for
+    <i>TypeDescriptor</i>, defined above.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>proto_id_item</code></h2>
+<h4>appears in the <code>proto_ids</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>shorty_idx</td>
+  <td>uint</td>
+  <td>index into the <code>string_ids</code> list for the short-form
+    descriptor string of this prototype. The string must conform to the
+    syntax for <i>ShortyDescriptor</i>, defined above, and must correspond
+    to the return type and parameters of this item.
+  </td>
+</tr>
+<tr>
+  <td>return_type_idx</td>
+  <td>uint</td>
+  <td>index into the <code>type_ids</code> list for the return type
+    of this prototype
+  </td>
+</tr>
+<tr>
+  <td>parameters_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of parameter types
+    for this prototype, or <code>0</code> if this prototype has no
+    parameters. This offset, if non-zero, should be in the
+    <code>data</code> section, and the data there should be in the
+    format specified by <code>"type_list"</code> below. Additionally, there
+    should be no reference to the type <code>void</code> in the list.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>field_id_item</code></h2>
+<h4>appears in the <code>field_ids</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>class_idx</td>
+  <td>ushort</td>
+  <td>index into the <code>type_ids</code> list for the definer of this
+    field. This must be a class type, and not an array or primitive type.
+  </td>
+</tr>
+<tr>
+  <td>type_idx</td>
+  <td>ushort</td>
+  <td>index into the <code>type_ids</code> list for the type of
+    this field
+  </td>
+</tr>
+<tr>
+  <td>name_idx</td>
+  <td>uint</td>
+  <td>index into the <code>string_ids</code> list for the name of this
+    field. The string must conform to the syntax for <i>MemberName</i>,
+    defined above.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>method_id_item</code></h2>
+<h4>appears in the <code>method_ids</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>class_idx</td>
+  <td>ushort</td>
+  <td>index into the <code>type_ids</code> list for the definer of this
+    method. This must be a class or array type, and not a primitive type.
+  </td>
+</tr>
+<tr>
+  <td>proto_idx</td>
+  <td>ushort</td>
+  <td>index into the <code>proto_ids</code> list for the prototype of
+    this method
+  </td>
+</tr>
+<tr>
+  <td>name_idx</td>
+  <td>uint</td>
+  <td>index into the <code>string_ids</code> list for the name of this
+    method. The string must conform to the syntax for <i>MemberName</i>,
+    defined above.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>class_def_item</code></h2>
+<h4>appears in the <code>class_defs</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>class_idx</td>
+  <td>uint</td>
+  <td>index into the <code>type_ids</code> list for this class.
+    This must be a class type, and not an array or primitive type.
+  </td>
+</tr>
+<tr>
+  <td>access_flags</td>
+  <td>uint</td>
+  <td>access flags for the class (<code>public</code>, <code>final</code>,
+    etc.). See "<code>access_flags</code> Definitions" for details.
+  </td>
+</tr>
+<tr>
+  <td>superclass_idx</td>
+  <td>uint</td>
+  <td>index into the <code>type_ids</code> list for the superclass, or
+    the constant value <code>NO_INDEX</code> if this class has no
+    superclass (i.e., it is a root class such as <code>Object</code>).
+    If present, this must be a class type, and not an array or primitive type.
+  </td>
+</tr>
+<tr>
+  <td>interfaces_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of interfaces, or
+    <code>0</code> if there are none. This offset
+    should be in the <code>data</code> section, and the data
+    there should be in the format specified by
+    "<code>type_list</code>" below. Each of the elements of the list
+    must be a class type (not an array or primitive type), and there
+    must not be any duplicates.
+  </td>
+</tr>
+<tr>
+  <td>source_file_idx</td>
+  <td>uint</td>
+  <td>index into the <code>string_ids</code> list for the name of the
+    file containing the original source for (at least most of) this class,
+    or the special value <code>NO_INDEX</code> to represent a lack of
+    this information. The <code>debug_info_item</code> of any given method
+    may override this source file, but the expectation is that most classes
+    will only come from one source file.
+  </td>
+</tr>
+<tr>
+  <td>annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the annotations structure
+    for this class, or <code>0</code> if there are no annotations on
+    this class. This offset, if non-zero, should be in the
+    <code>data</code> section, and the data there should be in
+    the format specified by "<code>annotations_directory_item</code>" below,
+    with all items referring to this class as the definer.
+  </td>
+</tr>
+<tr>
+  <td>class_data_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the associated
+    class data for this item, or <code>0</code> if there is no class
+    data for this class. (This may be the case, for example, if this class
+    is a marker interface.) The offset, if non-zero, should be in the
+    <code>data</code> section, and the data there should be in the
+    format specified by "<code>class_data_item</code>" below, with all
+    items referring to this class as the definer.
+  </td>
+</tr>
+<tr>
+  <td>static_values_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of initial
+    values for <code>static</code> fields, or <code>0</code> if there
+    are none (and all <code>static</code> fields are to be initialized with
+    <code>0</code> or <code>null</code>). This offset should be in the
+    <code>data</code> section, and the data there should be in the
+    format specified by "<code>encoded_array_item</code>" below. The size
+    of the array must be no larger than the number of <code>static</code>
+    fields declared by this class, and the elements correspond to the
+    <code>static</code> fields in the same order as declared in the
+    corresponding <code>field_list</code>. The type of each array
+    element must match the declared type of its corresponding field.
+    If there are fewer elements in the array than there are
+    <code>static</code> fields, then the leftover fields are initialized
+    with a type-appropriate <code>0</code> or <code>null</code>.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>class_data_item</code></h2>
+<h4>referenced from <code>class_def_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: none (byte-aligned)</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>static_fields_size</td>
+  <td>uleb128</td>
+  <td>the number of static fields defined in this item</td>
+</tr>
+<tr>
+  <td>instance_fields_size</td>
+  <td>uleb128</td>
+  <td>the number of instance fields defined in this item</td>
+</tr>
+<tr>
+  <td>direct_methods_size</td>
+  <td>uleb128</td>
+  <td>the number of direct methods defined in this item</td>
+</tr>
+<tr>
+  <td>virtual_methods_size</td>
+  <td>uleb128</td>
+  <td>the number of virtual methods defined in this item</td>
+</tr>
+<tr>
+  <td>static_fields</td>
+  <td>encoded_field[static_fields_size]</td>
+  <td>the defined static fields, represented as a sequence of
+    encoded elements. The fields must be sorted by
+    <code>field_idx</code> in increasing order.
+  </td>
+</tr>
+<tr>
+  <td>instance_fields</td>
+  <td>encoded_field[instance_fields_size]</td>
+  <td>the defined instance fields, represented as a sequence of
+    encoded elements. The fields must be sorted by
+    <code>field_idx</code> in increasing order.
+  </td>
+</tr>
+<tr>
+  <td>direct_methods</td>
+  <td>encoded_method[direct_methods_size]</td>
+  <td>the defined direct (any of <code>static</code>, <code>private</code>,
+    or constructor) methods, represented as a sequence of
+    encoded elements. The methods must be sorted by
+    <code>method_idx</code> in increasing order.
+  </td>
+</tr>
+<tr>
+  <td>virtual_methods</td>
+  <td>encoded_method[virtual_methods_size]</td>
+  <td>the defined virtual (none of <code>static</code>, <code>private</code>,
+    or constructor) methods, represented as a sequence of
+    encoded elements. This list should <i>not</i> include inherited
+    methods unless overridden by the class that this item represents. The
+    methods must be sorted by <code>method_idx</code> in increasing order.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<p><b>Note:</b> All elements' <code>field_id</code>s and 
+<code>method_id</code>s must refer to the same defining class.</p>
+
+<h3><code>encoded_field</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>field_idx_diff</td>
+  <td>uleb128</td>
+  <td>index into the <code>field_ids</code> list for the identity of this
+    field (includes the name and descriptor), represented as a difference
+    from the index of previous element in the list. The index of the
+    first element in a list is represented directly.
+  </td>
+</tr>
+<tr>
+  <td>access_flags</td>
+  <td>uleb128</td>
+  <td>access flags for the field (<code>public</code>, <code>final</code>,
+    etc.). See "<code>access_flags</code> Definitions" for details.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_method</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>method_idx_diff</td>
+  <td>uleb128</td>
+  <td>index into the <code>method_ids</code> list for the identity of this
+    method (includes the name and descriptor), represented as a difference
+    from the index of previous element in the list. The index of the
+    first element in a list is represented directly.
+  </td>
+</tr>
+<tr>
+  <td>access_flags</td>
+  <td>uleb128</td>
+  <td>access flags for the method (<code>public</code>, <code>final</code>,
+    etc.). See "<code>access_flags</code> Definitions" for details.
+  </td>
+</tr>
+<tr>
+  <td>code_off</td>
+  <td>uleb128</td>
+  <td>offset from the start of the file to the code structure for this
+    method, or <code>0</code> if this method is either <code>abstract</code>
+    or <code>native</code>. The offset should be to a location in the
+    <code>data</code> section. The format of the data is specified by
+    "<code>code_item</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>type_list</code></h2>
+<h4>referenced from <code>class_def_item</code> and
+<code>proto_id_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>size of the list, in entries</td>
+</tr>
+<tr>
+  <td>list</td>
+  <td>type_item[size]</td>
+  <td>elements of the list</td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>type_item</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>type_idx</td>
+  <td>ushort</td>
+  <td>index into the <code>type_ids</code> list</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>code_item</code></h2>
+<h4>referenced from <code>method_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>registers_size</td>
+  <td>ushort</td>
+  <td>the number of registers used by this code</td>
+</tr>
+<tr>
+  <td>ins_size</td>
+  <td>ushort</td>
+  <td>the number of words of incoming arguments to the method that this
+    code is for</td>
+</tr>
+<tr>
+  <td>outs_size</td>
+  <td>ushort</td>
+  <td>the number of words of outgoing argument space required by this
+    code for method invocation
+  </td>
+</tr>
+<tr>
+  <td>tries_size</td>
+  <td>ushort</td>
+  <td>the number of <code>try_item</code>s for this instance. If non-zero,
+    then these appear as the <code>tries</code> array just after the
+    <code>insns</code> in this instance.
+  </td>
+</tr>
+<tr>
+  <td>debug_info_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the debug info (line numbers + 
+    local variable info) sequence for this code, or <code>0</code> if 
+    there simply is no information. The offset, if non-zero, should be 
+    to a location in the <code>data</code> section. The format of 
+    the data is specified by "<code>debug_info_item</code>" below.
+  </td>
+</tr>
+<tr>
+  <td>insns_size</td>
+  <td>uint</td>
+  <td>size of the instructions list, in 16-bit code units</td>
+</tr>
+<tr>
+  <td>insns</td>
+  <td>ushort[insns_size]</td>
+  <td>actual array of bytecode. The format of code in an <code>insns</code>
+    array is specified by the companion document
+    <a href="dalvik-bytecode.html">"Bytecode for the Dalvik VM"</a>. Note
+    that though this is defined as an array of <code>ushort</code>, there
+    are some internal structures that prefer four-byte alignment. Also,
+    if this happens to be in an endian-swapped file, then the swapping is
+    <i>only</i> done on individual <code>ushort</code>s and not on the
+    larger internal structures.
+  </td>
+</tr>
+<tr>
+  <td>padding</td>
+  <td>ushort <i>(optional)</i> = 0</td>
+  <td>two bytes of padding to make <code>tries</code> four-byte aligned.
+    This element is only present if <code>tries_size</code> is non-zero
+    and <code>insns_size</code> is odd.
+  </td>
+</tr>
+<tr>
+  <td>tries</td>
+  <td>try_item[tries_size] <i>(optional)</i></td>
+  <td>array indicating where in the code exceptions may be caught and
+    how to handle them. Elements of the array must be non-overlapping in
+    range and in order from low to high address. This element is only
+    present if <code>tries_size</code> is non-zero.
+  </td>
+</tr>
+<tr>
+  <td>handlers</td>
+  <td>encoded_catch_handler_list <i>(optional)</i></td>
+  <td>bytes representing a list of lists of catch types and associated
+    handler addresses. Each <code>try_item</code> has a byte-wise offset
+    into this structure. This element is only present if
+    <code>tries_size</code> is non-zero.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>try_item</code> Format </h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>start_addr</td>
+  <td>uint</td>
+  <td>start address of the block of code covered by this entry. The address
+    is a count of 16-bit code units to the start of the first covered
+    instruction.
+  </td>
+</tr>
+<tr>
+  <td>insn_count</td>
+  <td>ushort</td>
+  <td>number of 16-bit code units covered by this entry. The last code
+    unit covered (inclusive) is <code>start_addr + insn_count - 1</code>.
+  </td>
+</tr>
+<tr>
+  <td>handler_off</td>
+  <td>ushort</td>
+  <td>offset in bytes from the start of the associated encoded handler data
+    to the <code>catch_handler_item</code> for this entry
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_catch_handler_list</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uleb128</td>
+  <td>size of this list, in entries</td>
+</tr>
+<tr>
+  <td>list</td>
+  <td>encoded_catch_handler[handlers_size]</td>
+  <td>actual list of handler lists, represented directly (not as offsets),
+    and concatenated sequentially</td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_catch_handler</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>sleb128</td>
+  <td>number of catch types in this list. If non-positive, then this is
+    the negative of the number of catch types, and the catches are followed
+    by a catch-all handler. For example: A <code>size</code> of <code>0</code>
+    means that there is a catch-all but no explicitly typed catches.
+    A <code>size</code> of <code>2</code> means that there are two explicitly
+    typed catches and no catch-all. And a <code>size</code> of <code>-1</code>
+    means that there is one typed catch along with a catch-all.
+  </td>
+</tr>
+<tr>
+  <td>handlers</td>
+  <td>encoded_type_addr_pair[abs(size)]</td>
+  <td>stream of <code>abs(size)</code> encoded items, one for each caught
+    type, in the order that the types should be tested.
+  </td>
+</tr>
+<tr>
+  <td>catch_all_addr</td>
+  <td>uleb128 <i>(optional)</i></td>
+  <td>bytecode address of the catch-all handler. This element is only
+    present if <code>size</code> is non-positive.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>encoded_type_addr_pair</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>type_idx</td>
+  <td>uleb128</td>
+  <td>index into the <code>type_ids</code> list for the type of the
+    exception to catch
+  </td>
+</tr>
+<tr>
+  <td>addr</td>
+  <td>uleb128</td>
+  <td>bytecode address of the associated exception handler</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>debug_info_item</code></h2>
+<h4>referenced from <code>code_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: none (byte-aligned)</h4>
+
+<p>Each <code>debug_info_item</code> defines a DWARF3-inspired byte-coded
+state machine that, when interpreted, emits the positions
+table and (potentially) the local variable information for a
+<code>code_item</code>. The sequence begins with a variable-length
+header (the length of which depends on the number of method
+parameters), is followed by the state machine bytecodes, and ends
+with an <code>DBG_END_SEQUENCE</code> byte.</p>
+
+<p>The state machine consists of five registers. The
+<code>address</code> register represents the instruction offset in the
+associated <code>insns_item</code> in 16-bit code units. The
+<code>address</code> register starts at <code>0</code> at the beginning of each
+<code>debug_info</code> sequence and may only monotonically increase.
+The <code>line</code> register represents what source line number
+should be associated with the next positions table entry emitted by
+the state machine. It is initialized in the sequence header, and may
+change in positive or negative directions but must never be less than
+<code>1</code>. The <code>source_file</code> register represents the 
+source file that the line number entries refer to. It is initialized to
+the value of <code>source_file_idx</code> in <code>class_def_item</code>.
+The other two variables, <code>prologue_end</code> and
+<code>epilogue_begin</code>, are boolean flags (initialized to
+<code>false</code>) that indicate whether the next position emitted
+should be considered a method prologue or epilogue. The state machine
+must also track the name and type of the last local variable live in
+each register for the <code>DBG_RESTART_LOCAL</code> code.</p>
+
+<p>The header is as follows:</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+ <td>line_start</td>
+ <td>uleb128</td>
+ <td>the initial value for the state machine's <code>line</code> register. 
+    Does not represent an actual positions entry.
+ </td>
+</tr>
+<tr>
+ <td>parameters_size</td>
+ <td>uleb128</td>
+ <td>the number of parameter names that are encoded. There should be
+   one per method parameter, excluding an instance method's <code>this</code>,
+   if any.
+ </td>
+</tr>
+<tr>
+ <td>parameter_names</td>
+ <td>uleb128p1[parameters_size]</td>
+ <td>string index of the method parameter name. An encoded value of
+   <code>NO_INDEX</code> indicates that no name
+   is available for the associated parameter. The type descriptor
+   and signature are implied from the method descriptor and signature.
+ </td>
+</tr>
+</tbody>
+</table>
+
+<p>The byte code values are as follows:</p>
+
+<table class="debugByteCode">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Value</th>
+  <th>Format</th>
+  <th>Arguments</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>DBG_END_SEQUENCE</td>
+  <td>0x00</td>
+  <td></td>
+  <td><i>(none)</i></td>
+  <td>terminates a debug info sequence for a <code>code_item</code></td>
+</tr>
+<tr>
+  <td>DBG_ADVANCE_PC</td>
+  <td>0x01</td>
+  <td>uleb128&nbsp;addr_diff</td>
+  <td><code>addr_diff</code>: amount to add to address register</td>
+  <td>advances the address register without emitting a positions entry</td>
+</tr>
+<tr>
+  <td>DBG_ADVANCE_LINE</td>
+  <td>0x02</td>
+  <td>sleb128&nbsp;line_diff</td>
+  <td><code>line_diff</code>: amount to change line register by</td>
+  <td>advances the line register without emitting a positions entry</td>
+</tr>
+<tr>
+  <td>DBG_START_LOCAL</td>
+  <td>0x03</td>
+  <td>uleb128&nbsp;register_num<br/>
+    uleb128p1&nbsp;name_idx<br/>
+    uleb128p1&nbsp;type_idx
+  </td>
+  <td><code>register_num</code>: register that will contain local<br/>
+    <code>name_idx</code>: string index of the name<br/>
+    <code>type_idx</code>: type index of the type
+  </td>
+  <td>introduces a local variable at the current address. Either 
+    <code>name_idx</code> or <code>type_idx</code> may be
+    <code>NO_INDEX</code> to indicate that that value is unknown.
+  </td>
+</tr>
+<tr>
+  <td>DBG_START_LOCAL_EXTENDED</td>
+  <td>0x04</td>
+  <td>uleb128&nbsp;register_num<br/>
+    uleb128p1&nbsp;name_idx<br/>
+    uleb128p1&nbsp;type_idx<br/>
+    uleb128p1&nbsp;sig_idx
+  </td> 
+  <td><code>register_num</code>: register that will contain local<br/>
+    <code>name_idx</code>: string index of the name<br/>
+    <code>type_idx</code>: type index of the type<br/>
+    <code>sig_idx</code>: string index of the type signature
+  </td>
+  <td>introduces a local with a type signature at the current address.
+    Any of <code>name_idx</code>, <code>type_idx</code>, or
+    <code>sig_idx</code> may be <code>NO_INDEX</code>
+    to indicate that that value is unknown. (If <code>sig_idx</code> is
+    <code>-1</code>, though, the same data could be represented more
+    efficiently using the opcode <code>DBG_START_LOCAL</code>.)
+    <p><b>Note:</b> See the discussion under
+    "<code>dalvik.annotation.Signature</code>" below for caveats about
+    handling signatures.</p>
+  </td>
+</tr>
+<tr>
+  <td>DBG_END_LOCAL</td>
+  <td>0x05</td>
+  <td>uleb128&nbsp;register_num</td>
+  <td><code>register_num</code>: register that contained local</td>
+  <td>marks a currently-live local variable as out of scope at the current 
+    address
+  </td>
+</tr>
+<tr>
+  <td>DBG_RESTART_LOCAL</td>
+  <td>0x06</td>
+  <td>uleb128&nbsp;register_num</td>
+  <td><code>register_num</code>: register to restart</td>
+  <td>re-introduces a local variable at the current address. The name
+    and type are the same as the last local that was live in the specified
+    register.
+  </td>
+</tr>
+<tr>
+  <td>DBG_SET_PROLOGUE_END</td>
+  <td>0x07</td>
+  <td></td>
+  <td><i>(none)</i></td>
+  <td>sets the <code>prologue_end</code> state machine register, 
+    indicating that the next position entry that is added should be 
+    considered the end of a method prologue (an appropriate place for 
+    a method breakpoint). The <code>prologue_end</code> register is
+    cleared by any special (<code>&gt;= 0x0a</code>) opcode.
+  </td>
+</tr>
+<tr>
+  <td>DBG_SET_EPILOGUE_BEGIN</td>
+  <td>0x08</td>
+  <td></td>
+  <td><i>(none)</i></td>
+  <td>sets the <code>epilogue_begin</code> state machine register, 
+    indicating that the next position entry that is added should be 
+    considered the beginning of a method epilogue (an appropriate place 
+    to suspend execution before method exit).
+    The <code>epilogue_begin</code> register is cleared by any special
+    (<code>&gt;= 0x0a</code>) opcode.
+  </td>
+</tr>
+<tr>
+  <td>DBG_SET_FILE</td>
+  <td>0x09</td>
+  <td>uleb128p1&nbsp;name_idx</td> 
+  <td><code>name_idx</code>: string index of source file name;
+    <code>NO_INDEX</code> if unknown
+  </td>
+  <td>indicates that all subsequent line number entries make reference to this
+    source file name, instead of the default name specified in
+    <code>code_item</code>
+  </td>
+</tr>
+<tr>
+  <td><i>Special Opcodes</i></td>
+  <!-- When updating the range below, make sure to search for other 
+  instances of 0x0a in this section. -->
+  <td>0x0a&hellip;0xff</td>
+  <td></td>
+  <td><i>(none)</i></td>
+  <td>advances the <code>line</code> and <code>address</code> registers,
+    emits a position entry, and clears <code>prologue_end</code> and
+    <code>epilogue_begin</code>. See below for description.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3>Special Opcodes</h3>
+
+<p>Opcodes with values between <code>0x0a</code> and <code>0xff</code>
+(inclusive) move both the <code>line</code> and <code>address</code>
+registers by a small amount and then emit a new position table entry.
+The formula for the increments are as follows:</p>
+
+<pre>
+DBG_FIRST_SPECIAL = 0x0a  // the smallest special opcode
+DBG_LINE_BASE   = -4      // the smallest line number increment
+DBG_LINE_RANGE  = 15      // the number of line increments represented
+
+adjusted_opcode = opcode - DBG_FIRST_SPECIAL
+
+line += DBG_LINE_BASE + (adjusted_opcode % DBG_LINE_RANGE)
+address += (adjusted_opcode / DBG_LINE_RANGE)
+</pre>
+
+<h2><code>annotations_directory_item</code></h2>
+<h4>referenced from <code>class_def_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>class_annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the annotations made directly
+    on the class, or <code>0</code> if the class has no direct annotations.
+    The offset, if non-zero, should be to a location in the
+    <code>data</code> section. The format of the data is specified
+    by "<code>annotation_set_item</code>" below.
+  </td>
+</tr>
+<tr>
+  <td>fields_size</td>
+  <td>uint</td>
+  <td>count of fields annotated by this item</td>
+</tr>
+<tr>
+  <td>annotated_methods_off</td>
+  <td>uint</td>
+  <td>count of methods annotated by this item</td>
+</tr>
+<tr>
+  <td>annotated_parameters_off</td>
+  <td>uint</td>
+  <td>count of method parameter lists annotated by this item</td>
+</tr>
+<tr>
+  <td>field_annotations</td>
+  <td>field_annotation[fields_size] <i>(optional)</i></td>
+  <td>list of associated field annotations. The elements of the list must
+    be sorted in increasing order, by <code>field_idx</code>.
+  </td>
+</tr>
+<tr>
+  <td>method_annotations</td>
+  <td>method_annotation[methods_size] <i>(optional)</i></td>
+  <td>list of associated method annotations. The elements of the list must
+    be sorted in increasing order, by <code>method_idx</code>.
+  </td>
+</tr>
+<tr>
+  <td>parameter_annotations</td>
+  <td>parameter_annotation[parameters_size] <i>(optional)</i></td>
+  <td>list of associated method parameter annotations. The elements of the
+    list must be sorted in increasing order, by <code>method_idx</code>.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<p><b>Note:</b> All elements' <code>field_id</code>s and 
+<code>method_id</code>s must refer to the same defining class.</p>
+
+<h3><code>field_annotation</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>field_idx</td>
+  <td>uint</td>
+  <td>index into the <code>field_ids</code> list for the identity of the
+    field being annotated
+  </td>
+</tr>
+<tr>
+  <td>annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of annotations for
+    the field. The offset should be to a location in the <code>data</code>
+    section. The format of the data is specified by
+    "<code>annotation_set_item</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>method_annotation</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>method_idx</td>
+  <td>uint</td>
+  <td>index into the <code>method_ids</code> list for the identity of the
+    method being annotated
+  </td>
+</tr>
+<tr>
+  <td>annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of annotations for
+    the method. The offset should be to a location in the
+    <code>data</code> section. The format of the data is specified by
+    "<code>annotation_set_item</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>parameter_annotation</code> Format</h2>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>method_idx</td>
+  <td>uint</td>
+  <td>index into the <code>method_ids</code> list for the identity of the
+    method whose parameters are being annotated
+  </td>
+</tr>
+<tr>
+  <td>annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the list of annotations for
+    the method parameters. The offset should be to a location in the
+    <code>data</code> section. The format of the data is specified by
+    "<code>annotation_set_ref_list</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>annotation_set_ref_list</code></h2>
+<h4>referenced from <code>parameter_annotations_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>size of the list, in entries</td>
+</tr>
+<tr>
+  <td>list</td>
+  <td>annotation_set_ref_item[size]</td>
+  <td>elements of the list</td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>annotation_set_ref_item</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>annotations_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to the referenced annotation set
+    or <code>0</code> if there are no annotations for this element.
+    The offset, if non-zero, should be to a location in the <code>data</code>
+    section. The format of the data is specified by
+    "<code>annotation_set_item</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>annotation_set_item</code></h2>
+<h4>referenced from <code>annotations_directory_item</code>,
+<code>field_annotations_item</code>,
+<code>method_annotations_item</code>, and
+<code>annotation_set_ref_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: 4 bytes</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>size</td>
+  <td>uint</td>
+  <td>size of the set, in entries</td>
+</tr>
+<tr>
+  <td>entries</td>
+  <td>annotation_off_item[size]</td>
+  <td>elements of the set. The elements must be sorted in increasing order,
+    by <code>type_idx</code>.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3><code>annotation_off_item</code> Format</h3>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>annotation_off</td>
+  <td>uint</td>
+  <td>offset from the start of the file to an annotation.
+    The offset should be to a location in the <code>data</code> section,
+    and the format of the data at that location is specified by
+    "<code>annotation_item</code>" below.
+  </td>
+</tr>
+</tbody>
+</table>
+
+
+<h2><code>annotation_item</code></h2>
+<h4>referenced from <code>annotation_set_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: none (byte-aligned)</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>visibility</td>
+  <td>ubyte</td>
+  <td>intended visibility of this annotation (see below)</td>
+</tr>
+<tr>
+  <td>annotation</td>
+  <td>encoded_annotation</td>
+  <td>encoded annotation contents, in the format described by
+    "<code>encoded_annotation</code> Format" under
+    "<code>encoded_value</code> Encoding" above.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h3>Visibility values</h3>
+
+<p>These are the options for the <code>visibility</code> field in an
+<code>annotation_item</code>:</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Value</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>VISIBILITY_BUILD</td>
+  <td>0x00</td>
+  <td>intended only to be visible at build time (e.g., during compilation
+    of other code)
+  </td>
+</tr>
+<tr>
+  <td>VISIBILITY_RUNTIME</td>
+  <td>0x01</td>
+  <td>intended to visible at runtime</td>
+</tr>
+<tr>
+  <td>VISIBILITY_SYSTEM</td>
+  <td>0x02</td>
+  <td>intended to visible at runtime, but only to the underlying system
+    (and not to regular user code)
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>encoded_array_item</code></h2>
+<h4>referenced from <code>class_def_item</code></h4>
+<h4>appears in the <code>data</code> section</h4>
+<h4>alignment: none (byte-aligned)</h4>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>encoded_array</td>
+  <td>bytes representing the encoded array value, in the format specified
+    by "<code>encoded_array</code> Format" under "<code>encoded_value</code>
+    Encoding" above.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h1>System Annotations</h1>
+
+<p>System annotations are used to represent various pieces of reflective
+information about classes (and methods and fields). This information is
+generally only accessed indirectly by client (non-system) code.</p>
+
+<p>System annotations are represented in <code>.dex</code> files as
+annotations with visibility set to <code>VISIBILITY_SYSTEM</code>.
+
+<h2><code>dalvik.annotation.AnnotationDefault</code></h2>
+<h4>appears on methods in annotation interfaces</h4>
+
+<p>An <code>AnnotationDefault</code> annotation is attached to each
+annotation interface which wishes to indicate default bindings.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>Annotation</td>
+  <td>the default bindings for this annotation, represented as an annotation
+    of this type. The annotation need not include all names defined by the
+    annotation; missing names simply do not have defaults.
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.EnclosingClass</code></h2>
+<h4>appears on classes</h4>
+
+<p>An <code>EnclosingClass</code> annotation is attached to each class
+which is either defined as a member of another class, per se, or is
+anonymous but not defined within a method body (e.g., a synthetic
+inner class). Every class that has this annotation must also have an
+<code>InnerClass</code> annotation. Additionally, a class may not have
+both an <code>EnclosingClass</code> and an
+<code>EnclosingMethod</code> annotation.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>Class</td>
+  <td>the class which most closely lexically scopes this class</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.EnclosingMethod</code></h2>
+<h4>appears on classes</h4>
+
+<p>An <code>EnclosingMethod</code> annotation is attached to each class
+which is defined inside a method body. Every class that has this
+annotation must also have an <code>InnerClass</code> annotation.
+Additionally, a class may not have both an <code>EnclosingClass</code>
+and an <code>EnclosingMethod</code> annotation.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>Method</td>
+  <td>the method which most closely lexically scopes this class</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.InnerClass</code></h2>
+<h4>appears on classes</h4>
+
+<p>An <code>InnerClass</code> annotation is attached to each class
+which is defined in the lexical scope of another class's definition.
+Any class which has this annotation must also have <i>either</i> an
+<code>EnclosingClass</code> annotation <i>or</i> an
+<code>EnclosingMethod</code> annotation.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>name</td>
+  <td>String</td>
+  <td>the originally declared simple name of this class (not including any
+    package prefix). If this class is anonymous, then the name is
+    <code>null</code>.
+  </td>
+</tr>
+<tr>
+  <td>accessFlags</td>
+  <td>int</td>
+  <td>the originally declared access flags of the class (which may differ
+    from the effective flags because of a mismatch between the execution
+    models of the source language and target virtual machine)
+  </td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.MemberClasses</code></h2>
+<h4>appears on classes</h4>
+
+<p>A <code>MemberClasses</code> annotation is attached to each class
+which declares member classes. (A member class is a direct inner class
+that has a name.)</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>Class[]</td>
+  <td>array of the member classes</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.Signature</code></h2>
+<h4>appears on classes, fields, and methods</h4>
+
+<p>A <code>Signature</code> annotation is attached to each class,
+field, or method which is defined in terms of a more complicated type
+than is representable by a <code>type_id_item</code>. The
+<code>.dex</code> format does not define the format for signatures; it
+is merely meant to be able to represent whatever signatures a source
+language requires for successful implementation of that language's
+semantics. As such, signatures are not generally parsed (or verified)
+by virtual machine implementations. The signatures simply get handed
+off to higher-level APIs and tools (such as debuggers). Any use of a
+signature, therefore, should be written so as not to make any
+assumptions about only receiving valid signatures, explicitly guarding
+itself against the possibility of coming across a syntactically
+invalid signature.</p>
+
+<p>Because signature strings tend to have a lot of duplicated content,
+a <code>Signature</code> annotation is defined as an <i>array</i> of
+strings, where duplicated elements naturally refer to the same
+underlying data, and the signature is taken to be the concatenation of
+all the strings in the array. There are no rules about how to pull
+apart a signature into separate strings; that is entirely up to the
+tools that generate <code>.dex</code> files.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>String[]</td>
+  <td>the signature of this class or member, as an array of strings that
+    is to be concatenated together</td>
+</tr>
+</tbody>
+</table>
+
+<h2><code>dalvik.annotation.Throws</code></h2>
+<h4>appears on methods</h4>
+
+<p>A <code>Throws</code> annotation is attached to each method which is
+declared to throw one or more exception types.</p>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Name</th>
+  <th>Format</th>
+  <th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>value</td>
+  <td>Class[]</td>
+  <td>the array of exception types thrown</td>
+</tr>
+</tbody>
+</table>
+
+</body>
+</html>
diff --git a/docs/dexopt.html b/docs/dexopt.html
new file mode 100644
index 0000000..7f0b4bc
--- /dev/null
+++ b/docs/dexopt.html
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+<html>
+<head>
+    <title>Dalvik Optimization and Verification</title>
+</head>
+
+<body>
+<h1>Dalvik Optimization and Verification With <i>dexopt</i></h1>
+
+<p>
+The Dalvik virtual machine was designed specifically for the Android
+mobile platform.  The target systems have little RAM, store data on slow
+internal flash memory, and generally have the performance characteristics
+of decade-old desktop systems.  They also run Linux, which provides
+virtual memory, processes and threads, and UID-based security mechanisms.
+<p>
+The features and limitations caused us to focus on certain goals:
+
+<ul>
+    <li>Class data, notably bytecode, must be shared between multiple
+    processes to minimize total system memory usage.
+    <li>The overhead in launching a new app must be minimized to keep
+    the device responsive.
+    <li>Storing class data in individual files results in a lot of
+    redundancy, especially with respect to strings.  To conserve disk
+    space we need to factor this out.
+    <li>Parsing class data fields adds unnecessary overhead during
+    class loading.  Accessing data values (e.g. integers and strings)
+    directly as C types is better.
+    <li>Bytecode verification is necessary, but slow, so we want to verify
+    as much as possible outside app execution.
+    <li>Bytecode optimization (quickened instructions, method pruning) is
+    important for speed and battery life.
+    <li>For security reasons, processes may not edit shared code.
+</ul>
+
+<p>
+The typical VM implementation uncompresses individual classes from a
+compressed archive and stores them on the heap.  This implies a separate
+copy of each class in every process, and slows application startup because
+the code must be uncompressed (or at least read off disk in many small
+pieces).  On the other hand, having the bytecode on the local heap makes
+it easy to rewrite instructions on first use, facilitating a number of
+different optimizations.
+<p>
+The goals led us to make some fundamental decisions:
+
+<ul>
+    <li>Multiple classes are aggregated into a single "DEX" file.
+    <li>DEX files are mapped read-only and shared between processes.
+    <li>Byte ordering and word alignment are adjusted to suit the local
+    system.
+    <li>Bytecode verification is mandatory for all classes, but we want
+    to "pre-verify" whatever we can.
+    <li>Optimizations that require rewriting bytecode must be done ahead
+    of time.
+</ul>
+
+<p>
+The consequences of these decisions are explained in the following sections.
+
+
+<h2>VM Operation</h2>
+
+<p>
+Application code is delivered to the system in a <code>.jar</code>
+or <code>.apk</code> file.  These are really just <code>.zip</code>
+archives with some meta-data files added.  The Dalvik DEX data file
+is always called <code>classes.dex</code>.
+<p>
+The bytecode cannot be memory-mapped and executed directly from the zip
+file, because the data is compressed and the start of the file is not
+guaranteed to be word-aligned.  These problems could be addressed by
+storing <code>classes.dex</code> without compression and padding out the zip
+file, but that would increase the size of the package sent across the
+data network.
+<p>
+We need to extract <code>classes.dex</code> from the zip archive before
+we can use it.  While we have the file available, we might as well perform
+some of the other actions (realignment, optimization, verification) described
+earlier.  This raises a new question however: who is responsible for doing
+this, and where do we keep the output?
+
+<h3>Preparation</h3>
+
+<p>
+There are at least three different ways to create a "prepared" DEX file,
+sometimes known as "ODEX" (for Optimized DEX):
+<ol>
+    <li>The VM does it "just in time".  The output goes into a special
+    <code>dalvik-cache</code> directory.  This works on the desktop and
+    engineering-only device builds where the permissions on the
+    <code>dalvik-cache</code> directory are not restricted.  On production
+    devices, this is not allowed.
+    <li>The system installer does it when an application is first added.
+    It has the privileges required to write to <code>dalvik-cache</code>.
+    <li>The build system does it ahead of time.  The relevant <code>jar</code>
+    / <code>apk</code> files are present, but the <code>classes.dex</code>
+    is stripped out.  The optimized DEX is stored next to the original
+    zip archive, not in <code>dalvik-cache</code>, and is part of the
+    system image.
+</ol>
+<p>
+The <code>dalvik-cache</code> directory is more accurately
+<code>$ANDROID_DATA/data/dalvik-cache</code>.  The files inside it have
+names derived from the full path of the source DEX.  On the device the
+directory is owned by <code>system</code> / <code>system</code>
+and has 0771 permissions, and the optimized DEX files stored there are
+owned by <code>system</code> and the
+application's group, with 0644 permissions.  DRM-locked applications will
+use 640 permissions to prevent other user applications from examining them.
+The bottom line is that you can read your own DEX file and those of most
+other applications, but you cannot create, modify, or remove them.
+<p>
+Preparation of the DEX file for the "just in time" and "system installer"
+approaches proceeds in three steps:
+<p>
+First, the dalvik-cache file is created.  This must be done in a process
+with appropriate privileges, so for the "system installer" case this is
+done within <code>installd</code>, which runs as root.
+<p>
+Second, the <code>classes.dex</code> entry is extracted from the the zip
+archive.  A small amount of space is left at the start of the file for
+the ODEX header.
+<p>
+Third, the file is memory-mapped for easy access and tweaked for use on
+the current system.  This includes byte-swapping and structure realigning,
+but no meaningful changes to the DEX file.  We also do some basic
+structure checks, such as ensuring that file offsets and data indices
+fall within valid ranges.
+<p>
+The build system uses a hairy process that involves starting the
+emulator, forcing just-in-time optimization of all relevant DEX files,
+and then extracting the results from <code>dalvik-cache</code>.  The
+reasons for doing this, rather than using a tool that runs on the desktop,
+will become more apparent when the optimizations are explained.
+<p>
+Once the code is byte-swapped and aligned, we're ready to go.  We append
+some pre-computed data, fill in the ODEX header at the start of the file,
+and start executing.  (The header is filled in last, so that we don't
+try to use a partial file.)  If we're interested in verification and
+optimization, however, we need to insert a step after the initial prep.
+
+<h3>dexopt</h3>
+
+<p>
+We want to verify and optimize all of the classes in the DEX file.  The
+easiest and safest way to do this is to load all of the classes into
+the VM and run through them.  Anything that fails to load is simply not
+verified or optimized.  Unfortunately, this can cause allocation of some
+resources that are difficult to release (e.g. loading of native shared
+libraries), so we don't want to do it in the same virtual machine that
+we're running applications in.
+<p>
+The solution is to invoke a program called <code>dexopt</code>, which
+is really just a back door into the VM.  It performs an abbreviated VM
+initialization, loads zero or more DEX files from the bootstrap class
+path, and then sets about verifying and optimizing whatever it can from
+the target DEX.  On completion, the process exits, freeing all resources.
+<p>
+It is possible for multiple VMs to want the same DEX file at the same
+time.  File locking is used to ensure that dexopt is only run once.
+
+
+<h2>Verification</h2>
+
+<p>
+The bytecode verification process involves scanning through the instructions
+in every method in every class in a DEX file.  The goal is to identify
+illegal instruction sequences so that we don't have to check for them at
+run time.  Many of the computations involved are also necessary for "exact"
+garbage collection.  See
+<a href="verifier.html">Dalvik Bytecode Verifier Notes</a> for more
+information.
+<p>
+For performance reasons, the optimizer (described in the next section)
+assumes that the verifier has run successfully, and makes some potentially
+unsafe assumptions.  By default, Dalvik insists upon verifying all classes,
+and only optimizes classes that have been verified.  If you want to
+disable the verifier, you can use command-line flags to do so.  See also
+<a href="embedded-vm-control.html"> Controlling the Embedded VM</a>
+for instructions on controlling these
+features within the Android application framework.
+<p>
+Reporting of verification failures is a tricky issue.  For example,
+calling a package-scope method on a class in a different package is
+illegal and will be caught by the verifier.  We don't necessarily want
+to report it during verification though -- we actually want to throw
+an exception when the method call is attempted.  Checking the access
+flags on every method call is expensive though.  The
+<a href="verifier.html">Dalvik Bytecode Verifier Notes</a> document
+addresses this issue.
+<p>
+Classes that have been verified successfully have a flag set in the ODEX.
+They will not be re-verified when loaded.  The Linux access permissions
+are expected to prevent tampering; if you can get around those, installing
+faulty bytecode is far from the easiest line of attack.  The ODEX file has
+a 32-bit checksum, but that's chiefly present as a quick check for
+corrupted data.
+
+
+<h2>Optimization</h2>
+
+<p>
+Virtual machine interpreters typically perform certain optimizations the
+first time a piece of code is used.  Constant pool references are replaced
+with pointers to internal data structures, operations that always succeed
+or always work a certain way are replaced with simpler forms.  Some of
+these require information only available at runtime, others can be inferred
+statically when certain assumptions are made.
+<p>
+The Dalvik optimizer does the following:
+<ul>
+    <li>For virtual method calls, replace the method index with a
+    vtable index.
+    <li>For instance field get/put, replace the field index with
+    a byte offset.  Also, merge the boolean / byte / char / short
+    variants into a single 32-bit form (less code in the interpreter
+    means more room in the CPU I-cache).
+    <li>Replace a handful of high-volume calls, like String.length(),
+    with "inline" replacements.  This skips the usual method call
+    overhead, directly switching from the interpreter to a native
+    implementation.
+    <li>Prune empty methods.  The simplest example is
+    <code>Object.&lt;init&gt;</code>, which does nothing, but must be
+    called whenever any object is allocated.  The instruction is
+    replaced with a new version that acts as a no-op unless a debugger
+    is attached.
+    <li>Append pre-computed data.  For example, the VM wants to have a
+    hash table for lookups on class name.  Instead of computing this
+    when the DEX file is loaded, we can compute it now, saving heap
+    space and computation time in every VM where the DEX is loaded.
+</ul>
+
+<p>
+All of the instruction modifications involve replacing the opcode with
+one not defined by the Dalvik specification.  This allows us to freely
+mix optimized and unoptimized instructions.  The set of optimized
+instructions, and their exact representation, is tied closely to the VM
+version.
+<p>
+Most of the optimizations are obvious "wins".  The use of raw indices
+and offsets not only allows us to execute more quickly, we can also
+skip the initial symbolic resolution.  Pre-computation eats up
+disk space, and so must be done in moderation.
+<p>
+There are a couple of potential sources of trouble with these
+optimizations.  First, vtable indices and byte offsets are subject to
+change if the VM is updated.  Second, if a superclass is in a different
+DEX, and that other DEX is updated, we need to ensure that our optimized
+indices and offsets are updated as well.  A similar but more subtle
+problem emerges when user-defined class loaders are employed: the class
+we actually call may not be the one we expected to call.
+<p>These problems are addressed with dependency lists and some limitations
+on what can be optimized.
+
+
+<h2>Dependencies and Limitations</h2>
+
+<p>
+The optimized DEX file includes a list of dependencies on other DEX files,
+plus the CRC-32 and modification date from the originating
+<code>classes.dex</code> zip file entry.  The dependency list includes the
+full path to the <code>dalvik-cache</code> file, and the file's SHA-1
+signature.  The timestamps of files on the device are unreliable and
+not used.  The dependency area also includes the VM version number.
+<p>
+An optimized DEX is dependent upon all of the DEX files in the bootstrap
+class path.  DEX files that are part of the bootstrap class path depend
+upon the DEX files that appeared earlier.  To ensure that nothing outside
+the dependent DEX files is available, <code>dexopt</code> only loads the
+bootstrap classes.  References to classes in other DEX files fail, which
+causes class loading and/or verification to fail, and classes with
+external dependencies are simply not optimized.
+<p>
+This means that splitting code out into many separate DEX files has a
+disadvantage: virtual method calls and instance field lookups between
+non-boot DEX files can't be optimized.  Because verification is pass/fail
+with class granularity, no method in a class that has any reliance on
+classes in external DEX files can be optimized.  This may be a bit
+heavy-handed, but it's the only way to guarantee that nothing breaks
+when individual pieces are updated.
+<p>
+Another negative consequence: any change to a bootstrap DEX will result
+in rejection of all optimized DEX files.  This makes it hard to keep
+system updates small.
+<p>
+Despite our caution, there is still a possibility that a class in a DEX
+file loaded by a user-defined class loader could ask for a bootstrap class
+(say, String) and be given a different class with the same name.  If a
+class in the DEX file being processed has the same name as a class in the
+bootstrap DEX files, the class will be flagged as ambiguous and references
+to it will not be resolved during verification / optimization.  The class
+linking code in the VM does additional checks to plug another hole;
+see the verbose description in the VM sources for details (vm/oo/Class.c).
+<p>
+If one of the dependencies is updated, we need to re-verify and
+re-optimize the DEX file.  If we can do a just-in-time <code>dexopt</code>
+invocation, this is easy.  If we have to rely on the installer daemon, or
+the DEX was shipped only in ODEX, then the VM has to reject the DEX.
+<p>
+The output of <code>dexopt</code> is byte-swapped and struct-aligned
+for the host, and contains indices and offsets that are highly VM-specific
+(both version-wise and platform-wise).  For this reason it's tricky to
+write a version of <code>dexopt</code> that runs on the desktop but
+generates output suitable for a particular device.  The safest way to
+invoke it is on the target device, or on an emulator for that device.
+
+
+<h2>Generated DEX</h2>
+
+<p>
+Some languages and frameworks rely on the ability to generate bytecode
+and execute it.  The rather heavy <code>dexopt</code> verification and
+optimization model doesn't work well with that.
+<p>
+We intend to support this in a future release, but the exact method is
+to be determined.  We may allow individual classes to be added or whole
+DEX files; may allow Java bytecode or Dalvik bytecode in instructions;
+may perform the usual set of optimizations, or use a separate interpreter
+that performs on-first-use optimizations directly on the bytecode (which
+won't be mapped read-only, since it's locally defined).
+
+<address>Copyright &copy; 2008 The Android Open Source Project</address>
+
+</body>
+</html>
diff --git a/docs/embedded-vm-control.html b/docs/embedded-vm-control.html
new file mode 100644
index 0000000..f90f0e5
--- /dev/null
+++ b/docs/embedded-vm-control.html
@@ -0,0 +1,240 @@
+<html>
+<head>
+    <title>Controlling the Embedded VM</title>
+    <link rel=stylesheet href="android.css">
+</head>
+
+<body>
+<h1>Controlling the Embedded VM</h1>
+
+<ul>
+    <li><a href="#overview">Overview</a>
+    <li><a href="#checkjni">Extended JNI Checks</a>
+    <li><a href="#assertions">Assertions</a>
+    <li><a href="#verifier">Bytecode Verification and Optimization</a>
+    <li><a href="#execmode">Execution Mode</a>
+    <li><a href="#dp">Deadlock Prediction</a>
+    <li><a href="#stackdump">Stack Dumps</a>
+</ul>
+
+<h2><a name="overview">Overview</a></h2>
+
+<p>The Dalvik VM supports a variety of command-line arguments
+(use <code>adb shell dalvikvm -help</code> to get a summary), but
+it's not possible to pass arbitrary arguments through the
+Android application runtime.  It is, however, possible to affect the
+VM behavior through certain system properties.
+
+<p>For all of the features described below, you would set the system property
+with <code>setprop</code>,
+issuing a shell command on the device like this:
+<pre>adb shell setprop &lt;name&gt; &lt;value&gt;</pre>
+
+<p>The Android runtime must be restarted before the changes will take
+effect (<code>adb shell stop; adb shell start</code>).  This is because the
+settings are processed in the "zygote" process, which starts early and stays
+around "forever".
+
+<p>You could also add a line to <code>/data/local.prop</code> that looks like:
+<pre>&lt;name&gt; = &lt;value&gt;</pre>
+
+<p>Such changes will survive reboots, but will be removed by anything
+that wipes the data partition.  (Hint: create a <code>local.prop</code>
+on your workstation, then <code>adb push local.prop /data</code> .)
+
+
+<h2><a name="checkjni">Extended JNI Checks</a></h2>
+
+<p>JNI, the Java Native Interface, provides a way for code written in the
+Java programming language
+interact with native (C/C++) code.  The extended JNI checks will cause
+the system to run more slowly, but they can spot a variety of nasty bugs
+before they have a chance to cause problems.
+
+<p>There are two system properties that affect this feature, which is
+enabled with the <code>-Xcheck:jni</code> command-line argument.  The
+first is <code>ro.kernel.android.checkjni</code>.  This is set by the
+Android build system for development builds.  (It may also be set by
+the Android emulator unless the <code>-nojni</code> flag is provided on the
+emulator command line.)  Because this is an "ro." property, the value cannot
+be changed once the device has started.
+
+<p>To allow toggling of the CheckJNI flag, a second
+property, <code>dalvik.vm.checkjni</code>, is also checked.  The value
+of this overrides the value from <code>ro.kernel.android.checkjni</code>.
+
+<p>If neither property is defined, or <code>dalvik.vm.checkjni</code>
+is set to <code>false</code>, the <code>-Xcheck:jni</code> flag is
+not passed in, and JNI checks will be disabled.
+
+<p>To enable JNI checking:
+<pre>adb shell setprop dalvik.vm.checkjni true</pre>
+
+<p>You can also pass JNI-checking options into the VM through a system
+property.  The value set for <code>dalvik.vm.jniopts</code> will
+be passed in as the <code>-Xjniopts</code> argument.
+
+<p>For more information about JNI checks, see
+<a href="jni-tips.html">JNI Tips</a>.
+
+
+<h2><a name="assertions">Assertions</a></h2>
+
+<p>Dalvik VM supports the Java programming language "assert" statement.
+By default they are off, but the <code>dalvik.vm.enableassertions</code>
+property provides a way to set the value for a <code>-ea</code> argument.
+
+<p>The argument behaves the same as it does in other desktop VMs.  You
+can provide a class name, a package name (followed by "..."), or the
+special value "all".
+
+<p>For example, this:
+<pre>adb shell setprop dalvik.vm.enableassertions all</pre>
+enables assertions in all non-system classes.
+
+<p>The system property is much more limited than the full command line.
+It is not possible to specify more than one <code>-ea</code> entry, and there
+is no way to specify a <code>-da</code> entry.  There is presently no
+equivalent for <code>-esa</code>/<code>-dsa</code>.
+
+
+<h2><a name="verifier">Bytecode Verification and Optimization</a></h2>
+
+<p>The system tries to pre-verify all classes in a DEX file to reduce
+class load overhead, and performs a series of optimizations to improve
+runtime performance.  Both of these are done by the <code>dexopt</code>
+command, either in the build system or by the installer.  On a development
+device, <code>dexopt</code> may be run the first time a DEX file is used
+and whenever it or one of its dependencies is updated ("just-in-time"
+optimization and verification).
+
+<p>There are two command-line flags that control the just-in-time
+verification and optimization,
+<code>-Xverify</code> and <code>-Xdexopt</code>.  The Android framework
+configures these based on the <code>dalvik.vm.dexopt-flags</code>
+property.
+
+<p>If you set:
+<pre>adb shell setprop dalvik.vm.dexopt-flags v=a,o=v</pre>
+then the framework will pass <code>-Xverify:all -Xdexopt:verified</code>
+to the VM.  This enables verification, and only optimizes classes that
+successfully verified.  This is the safest setting, and is the default.
+<p>You could also set <code>dalvik.vm.dexopt-flags</code> to <code>v=n</code>
+to have the framework pass <code>-Xverify:none -Xdexopt:verified</code>
+to disable verification.  (We could pass in <code>-Xdexopt:all</code> to
+allow optimization, but that wouldn't necessarily optimize more of the
+code, since classes that fail verification may well be skipped by the
+optimizer for the same reasons.)  Classes will not be verified by
+<code>dexopt</code>, and unverified code will be loaded and executed.
+
+<p>Enabling verification will make the <code>dexopt</code> command
+take significantly longer, because the verification process is fairly slow.
+Once the verified and optimized DEX files have been prepared, verification
+incurs no additional overhead except when loading classes that failed
+to pre-verify.
+
+<p>If your DEX files are processed with verification disabled, and you
+later turn the verifier on, application loading will be noticeably
+slower (perhaps 40% or more) as classes are verified on first use.
+
+<p>For best results you should force a re-dexopt of all DEX files when
+this property changes.  You can do this with:
+<pre>adb shell "rm /data/dalvik-cache/*"</pre>
+This removes the cached versions of the DEX files.  Remember to
+stop and restart the runtime (<code>adb shell stop; adb shell start</code>).
+
+<p>(Previous version of the runtime supported the boolean
+<code>dalvik.vm.verify-bytecode</code> property, but that has been
+superceded by <code>dalvik.vm.dexopt-flags</code>.)</p>
+
+
+<h2><a name="execmode">Execution Mode</a></h2>
+
+<p>The current implementation of the Dalvik VM includes three distinct
+interpreter cores.  These are referred to as "fast", "portable", and
+"debug".  The "fast" interpreter is optimized for the current
+platform, and might consist of hand-optimized assembly routines.  In
+constrast, the "portable" interpreter is written in C and expected to
+run on a broad range of platforms.  The "debug" interpreter is a variant
+of "portable" that includes support for profiling and single-stepping.
+
+<p>The VM allows you to choose between "fast" and "portable" with an
+extended form of the <code>-Xint</code> argument.  The value of this
+argument can be set through the <code>dalvik.vm.execution-mode</code>
+system property.
+
+<p>To select the "portable" interpreter, you would use:
+<pre>adb shell setprop dalvik.vm.execution-mode int:portable</pre>
+If the property is not specified, the most appropriate interpreter
+will be selected automatically.  At some point this mechanism may allow
+selection of other modes, such as JIT compilation.
+
+<p>Not all platforms have an optimized implementation.  In such cases,
+the "fast" interpreter is generated as a series of C stubs, and the
+result will be slower than the
+"portable" version.  (When we have optimized versions for all popular
+architectures the naming convention will be more accurate.)
+
+<p>If profiling is enabled or a debugger is attached, the VM
+switches to the "debug" interpreter.  When profiling ends or the debugger
+disconnects, the original interpreter is resumed.  (The "debug" interpreter
+is substantially slower, something to keep in mind when evaluating
+profiling data.)
+
+
+<h2><a name="dp">Deadlock Prediction</a></h2>
+
+<p>If the VM is built with <code>WITH_DEADLOCK_PREDICTION</code>, the deadlock
+predictor can be enabled with the <code>-Xdeadlockpredict</code> argument.
+(The output from <code>dalvikvm -help</code> will tell you if the VM was
+built appropriately -- look for <code>deadlock_prediction</code> on the
+<code>Configured with:</code> line.)
+This feature tells the VM to keep track of the order in which object
+monitor locks are acquired.  If the program attempts to acquire a set
+of locks in a different order from what was seen earlier, the VM logs
+a warning and optionally throws an exception.
+
+<p>The command-line argument is set based on the
+<code>dalvik.vm.deadlock-predict</code> property.  Valid values are
+<code>off</code> to disable it (default), <code>warn</code> to log the
+problem but continue executing, <code>err</code> to cause a
+<code>dalvik.system.PotentialDeadlockError</code> to be thrown from the
+<code>monitor-enter</code> instruction, and <code>abort</code> to have
+the entire VM abort.
+
+<p>You will usually want to use:
+<pre>adb shell setprop dalvik.vm.deadlock-predict err</pre>
+unless you are keeping an eye on the logs as they scroll by.
+
+<p>Please note that this feature is deadlock prediction, not deadlock
+detection -- in the current implementation, the computations are performed
+after the lock is acquired (this simplifies the code, reducing the
+overhead added to every mutex operation).  You can spot a deadlock in a
+hung process by sending a <code>kill -3</code> and examining the stack
+trace written to the log.
+
+<p>This only takes monitors into account.  Native mutexes and other resources
+can also be the cause of deadlocks, but will not be detected by this.
+
+
+<h2><a name="stackdump">Stack Dumps</a></h2>
+
+<p>Like other desktop VMs, when the Dalvik VM receives a SIGQUIT
+(Ctrl-\ or <code>kill -3</code>), it dumps stack traces for all threads.
+By default this goes to the Android log, but it can also be written to a file.
+
+<p>The <code>dalvik.vm.stack-trace-file</code> property allows you to
+specify the name of the file where the thread stack traces will be written.
+The file will be created (world writable) if it doesn't exist, and the
+new information will be appended to the end of the file.  The filename
+is passed into the VM via the <code>-Xstacktracefile</code> argument.
+
+<p>For example:
+<pre>adb shell setprop dalvik.vm.stack-trace-file /tmp/stack-traces.txt</pre>
+
+<p>If the property is not defined, the VM will write the stack traces to
+the Android log when the signal arrives.
+
+<address>Copyright &copy; 2008 The Android Open Source Project</address>
+
+</body></html>
diff --git a/docs/instruction-formats.css b/docs/instruction-formats.css
new file mode 100644
index 0000000..ee23c5c
--- /dev/null
+++ b/docs/instruction-formats.css
@@ -0,0 +1,129 @@
+h1 {
+    font-family: serif;
+    color: #222266;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 12px;
+    margin-top: 48px;
+    margin-bottom: 2px;
+    color: #222266;
+}
+
+h3 {
+    font-family: serif;
+    color: #222266;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aaaaff;
+}
+
+table {
+    border-collapse: collapse;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 2px;
+    padding-right: 2px;
+    background: #eeeeff;
+}
+
+
+/* the mnemonic guide */
+
+table.letters {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.letters td:first-child {
+    font-family: monospace;
+    width: 10%;
+    text-align: center;
+}
+
+table.letters td:first-child + td {
+    width: 10%;
+    text-align: center;
+}
+
+table.letters td:first-child + td + td {
+    width: 80%;
+}
+
+
+/* the formats, per se */
+
+table.format {
+    background: #aaaaaa;
+    border-collapse: collapse;
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.format td {
+    font-family: monospace;
+}
+
+table.format td + td i {
+    font-family: sans-serif;
+}
+
+table.format td sub {
+    font-family: sans-serif;
+}
+
+table.format td sub {
+    font-family: sans-serif;
+    font-style: italic;
+    font-size: 70%
+}
+
+table.format th:first-child {
+    width: 28%;
+}
+
+table.format th:first-child + th {
+    width: 5%;
+}
+
+table.format th:first-child + th + th {
+    width: 45%;
+}
+
+table.format th:first-child + th + th + th {
+    width: 22%;
+}
+
+table.format p { 
+    margin-bottom: 0pt;
+}
\ No newline at end of file
diff --git a/docs/instruction-formats.html b/docs/instruction-formats.html
new file mode 100644
index 0000000..d7bf690
--- /dev/null
+++ b/docs/instruction-formats.html
@@ -0,0 +1,430 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>Dalvik VM Instruction Formats</title>
+<link rel=stylesheet href="instruction-formats.css">
+</head>
+
+<body>
+
+<h1>Dalvik VM Instruction Formats</h1>
+<p>Copyright &copy; 2007 The Android Open Source Project
+
+<h2>Introduction and Overview</h2>
+
+<p>This document lists the instruction formats used by Dalvik bytecode
+and is meant to be used in conjunction with the
+<a href="dalvik-bytecode.html">bytecode reference document</a>.</p>
+
+<h3>Bitwise descriptions</h3>
+
+<p>The first column in the format table lists the bitwise layout of
+the format. It consists of one or more space-separated "words" each of
+which describes a 16-bit code unit. Each character in a word
+represents four bits, read from high bits to low, with vertical bars
+("<code>|</code>") interspersed to aid in reading. Uppercase letters
+in sequence from "<code>A</code>" are used to indicate fields within
+the format (which then get defined further by the syntax column). The term
+"<code>op</code>" is used to indicate the position of the eight-bit
+opcode within the format. A slashed zero ("<code>&Oslash;</code>") is
+used to indicate that all bits should be zero in the indicated
+position.</p>
+
+<p>For example, the format "<code>B|A|<i>op</i> CCCC</code>" indicates
+that the format consists of two 16-bit code units. The first word
+consists of the opcode in the low eight bits and a pair of four-bit
+values in the high eight bits; and the second word consists of a single
+16-bit value.</p>
+
+<h3>Format IDs</h3>
+
+<p>The second column in the format table indicates the short identifier
+for the format, which is used in other documents and in code to identify
+the format.</p>
+
+<p>Format IDs consist of three characters, two digits followed by a
+letter. The first digit indicates the number of 16-bit code units in the
+format. The second digit indicates the maximum number of registers that the
+format contains (maximum, since some formats can accomodate a variable
+number of registers), with the special designation "<code>r</code>" indicating
+that a range of registers is encoded. The final letter semi-mnemonically
+indicates the type of any extra data encoded by the format. For example,
+format "<code>21t</code>" is of length two, contains one register reference,
+and additionally contains a branch target.</p>
+
+<p>Suggested static linking formats have an additional "<code>s</code>" suffix,
+making them four characters total.</p>
+
+<p>The full list of typecode letters are as follows. Note that some
+forms have different sizes, depending on the format:</p>
+
+<table class="letters">
+<thead>
+<tr>
+  <th>Mnemonic</th>
+  <th>Bit Sizes</th>
+  <th>Meaning</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>b</td>
+  <td>8</td>
+  <td>immediate signed <b>b</b>yte</td>
+</tr>
+<tr>
+  <td>c</td>
+  <td>16, 32</td>
+  <td><b>c</b>onstant pool index</td>
+</tr>
+<tr>
+  <td>f</td>
+  <td>16</td>
+  <td>inter<b>f</b>ace constants (only used in statically linked formats)
+  </td>
+</tr>
+<tr>
+  <td>h</td>
+  <td>16</td>
+  <td>immediate signed <b>h</b>at (high-order bits of a 32- or 64-bit
+    value; low-order bits are all <code>0</code>)
+  </td>
+</tr>
+<tr>
+  <td>i</td>
+  <td>32</td>
+  <td>immediate signed <b>i</b>nt, or 32-bit float</td>
+</tr>
+<tr>
+  <td>l</td>
+  <td>64</td>
+  <td>immediate signed <b>l</b>ong, or 64-bit double</td>
+</tr>
+<tr>
+  <td>m</td>
+  <td>16</td>
+  <td><b>m</b>ethod constants (only used in statically linked formats)</td>
+</tr>
+<tr>
+  <td>n</td>
+  <td>4</td>
+  <td>immediate signed <b>n</b>ibble</td>
+</tr>
+<tr>
+  <td>s</td>
+  <td>16</td>
+  <td>immediate signed <b>s</b>hort</td>
+</tr>
+<tr>
+  <td>t</td>
+  <td>8, 16, 32</td>
+  <td>branch <b>t</b>arget</td>
+</tr>
+<tr>
+  <td>x</td>
+  <td>0</td>
+  <td>no additional data</td>
+</tr>
+</tbody>
+</table>
+
+<h3>Syntax</h3>
+
+<p>The third column of the format table indicates the human-oriented
+syntax for instructions which use the indicated format. Each instruction
+starts with the named opcode and is optionally followed by one or
+more arguments, themselves separated with commas.</p>
+
+<p>Wherever an argument refers to a field from the first column, the
+letter for that field is indicated in the syntax, repeated once for
+each four bits of the field. For example, an eight-bit field labeled
+"<code>BB</code>" in the first column would also be labeled
+"<code>BB</code>" in the syntax column.</p>
+
+<p>Arguments which name a register have the form "<code>v<i>X</i></code>".
+The prefix "<code>v</code>" was chosen instead of the more common
+"<code>r</code>" exactly to avoid conflicting with (non-virtual) architectures
+on which a Dalvik virtual machine might be implemented which themselves
+use the prefix "<code>r</code>" for their registers. (That is, this
+decision makes it possible to talk about both virtual and real registers
+together without the need for circumlocution.)</p>
+
+<p>Arguments which indicate a literal value have the form
+"<code>#+<i>X</i></code>". Some formats indicate literals that only
+have non-zero bits in their high-order bits; for these, the zeroes
+are represented explicitly in the syntax, even though they do not
+appear in the bitwise representation.</p>
+
+<p>Arguments which indicate a relative instruction address offset have the
+form "<code>+<i>X</i></code>".</p>
+
+<p>Arguments which indicate a literal constant pool index have the form
+"<code><i>kind</i>@<i>X</i></code>", where "<code><i>kind</i></code>"
+indicates which constant pool is being referred to. Each opcode that
+uses such a format explicitly allows only one kind of constant; see
+the opcode reference to figure out the correspondence. The four
+kinds of constant pool are "<code>string</code>" (string pool index),
+"<code>type</code>" (type pool index), "<code>field</code>" (field
+pool index), and "<code>meth</code>" (method pool index).</p>
+
+<p>Similar to the representation of constant pool indices, there are
+also suggested (optional) forms that indicate prelinked offsets or
+indices. These prelinked values include "<code>vtaboff</code>"
+(vtable offset), "<code>fieldoff</code>" (field offset), and
+"<code>iface</code>" (interface pool index).</p>
+
+<p>In the cases where a format value isn't explictly part of the syntax
+but instead picks a variant, each variant is listed with the prefix
+"<code>[<i>X</i>=<i>N</i>]</code>" (e.g., "<code>[B=2]</code>") to indicate
+the correspondence.</p>
+
+<h2>The Formats</h2>
+
+<table class="format">
+<thead>
+<tr>
+  <th>Format</th>
+  <th>ID</th>
+  <th>Syntax</th>
+  <th>Notable Opcodes Covered</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>&Oslash;&Oslash;|<i>op</i></td>
+  <td>10x</td>
+  <td><i><code>op</code></i></td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td rowspan="2">B|A|<i>op</i></td>
+  <td>12x</td>
+  <td><i><code>op</code></i> vA, vB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>11n</td>
+  <td><i><code>op</code></i> vA, #+B</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td rowspan="2">AA|<i>op</i></td>
+  <td>11x</td>
+  <td><i><code>op</code></i> vAA</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>10t</td>
+  <td><i><code>op</code></i> +AA</td>
+  <td>goto</td>
+</tr>
+<tr>
+  <td>&Oslash;&Oslash;|<i>op</i> AAAA</td></td>
+  <td>20t</td>
+  <td><i><code>op</code></i> +AAAA</td>
+  <td>goto/16</td>
+</tr>
+<tr>
+  <td rowspan="5">AA|<i>op</i> BBBB</td>
+  <td>22x</td>
+  <td><i><code>op</code></i> vAA, vBBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>21t</td>
+  <td><i><code>op</code></i> vAA, +BBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>21s</td>
+  <td><i><code>op</code></i> vAA, #+BBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>21h</td>
+  <td><i><code>op</code></i> vAA, #+BBBB0000<br/>
+    <i><code>op</code></i> vAA, #+BBBB000000000000
+  </td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>21c</td>
+  <td><i><code>op</code></i> vAA, type@BBBB<br/>
+    <i><code>op</code></i> vAA, field@BBBB<br/>
+    <i><code>op</code></i> vAA, string@BBBB
+  </td>
+  <td>check-cast<br/>
+    const-class<br/>
+    const-string
+  </td>
+</tr>
+<tr>
+  <td rowspan="2">AA|<i>op</i> CC|BB</td>
+  <td>23x</td>
+  <td><i><code>op</code></i> vAA, vBB, vCC</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>22b</td>
+  <td><i><code>op</code></i> vAA, vBB, #+CC</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td rowspan="4">B|A|<i>op</i> CCCC</td>
+  <td>22t</td>
+  <td><i><code>op</code></i> vA, vB, +CCCC</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>22s</td>
+  <td><i><code>op</code></i> vA, vB, #+CCCC</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>22c</td>
+  <td><i><code>op</code></i> vA, vB, type@CCCC<br/>
+    <i><code>op</code></i> vA, vB, field@CCCC
+  </td>
+  <td>instance-of</td>
+</tr>
+<tr>
+  <td>22cs</td>
+  <td><i><code>op</code></i> vA, vB, fieldoff@CCCC</td>
+  <td><i>(suggested format for statically linked field access instructions of
+    format 22c)</i>
+  </td>
+</tr>
+<tr>
+  <td>&Oslash;&Oslash;|<i>op</i> AAAA<sub>lo</sub> AAAA<sub>hi</sub></td></td>
+  <td>30t</td>
+  <td><i><code>op</code></i> +AAAAAAAA</td>
+  <td>goto/32</td>
+</tr>
+<tr>
+  <td>&Oslash;&Oslash;|<i>op</i> AAAA BBBB</td>
+  <td>32x</td>
+  <td><i><code>op</code></i> vAAAA, vBBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td rowspan="3">AA|<i>op</i> BBBB<sub>lo</sub> BBBB<sub>hi</sub></td>
+  <td>31i</td>
+  <td><i><code>op</code></i> vAA, #+BBBBBBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>31t</td>
+  <td><i><code>op</code></i> vAA, +BBBBBBBB</td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>31c</td>
+  <td><i><code>op</code></i> vAA, string@BBBBBBBB</td>
+  <td>const-string/jumbo</td>
+</tr>
+<tr>
+  <td>B|A|<i>op</i> CCCC G|F|E|D</td>
+  <td>35c</td>
+  <td><i>[<code>B=5</code>] <code>op</code></i> {vD, vE, vF, vG, vA},
+    meth@CCCC<br/>
+    <i>[<code>B=5</code>] <code>op</code></i> {vD, vE, vF, vG, vA},
+    type@CCCC<br/>
+    <i>[<code>B=4</code>] <code>op</code></i> {vD, vE, vF, vG},
+    <i><code>kind</code></i>@CCCC<br/>
+    <i>[<code>B=3</code>] <code>op</code></i> {vD, vE, vF},
+    <i><code>kind</code></i>@CCCC<br/>
+    <i>[<code>B=2</code>] <code>op</code></i> {vD, vE},
+    <i><code>kind</code></i>@CCCC<br/>
+    <i>[<code>B=1</code>] <code>op</code></i> {vD},
+    <i><code>kind</code></i>@CCCC<br/>
+    <i>[<code>B=0</code>] <code>op</code></i> {},
+    <i><code>kind</code></i>@CCCC
+  </td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>B|A|<i>op</i> CCCC G|F|E|D</td>
+  <td>35ms</td>
+
+  <td><i>[<code>B=5</code>] <code>op</code></i> {vD, vE, vF, vG, vA},
+    vtaboff@CCCC<br/>
+    <i>[<code>B=4</code>] <code>op</code></i> {vD, vE, vF, vG},
+    vtaboff@CCCC<br/>
+    <i>[<code>B=3</code>] <code>op</code></i> {vD, vE, vF},
+    vtaboff@CCCC<br/>
+    <i>[<code>B=2</code>] <code>op</code></i> {vD, vE},
+    vtaboff@CCCC<br/>
+    <i>[<code>B=1</code>] <code>op</code></i> {vD},
+    vtaboff@CCCC<br/>
+  </td>
+  <td><i>(suggested format for statically linked <code>invoke-virtual</code>
+    and <code>invoke-super</code> instructions of format 35c)</i>
+  </td>
+</tr>
+<tr>
+  <td>B|A|<i>op</i> DDCC H|G|F|E</td>
+  <td>35fs</td>
+  <td><i>[<code>B=5</code>] <code>op</code></i> {vE, vF, vG, vH, vA},
+    vtaboff@CC, iface@DD<br/>
+    <i>[<code>B=4</code>] <code>op</code></i> {vE, vF, vG, vH},
+    vtaboff@CC, iface@DD<br/>
+    <i>[<code>B=3</code>] <code>op</code></i> {vE, vF, vG},
+    vtaboff@CC, iface@DD<br/>
+    <i>[<code>B=2</code>] <code>op</code></i> {vE, vF},
+    vtaboff@CC, iface@DD<br/>
+    <i>[<code>B=1</code>] <code>op</code></i> {vE},
+    vtaboff@CC, iface@DD<br/>
+  </td>
+  <td><i>(suggested format for statically linked <code>invoke-interface</code>
+    instructions of format 35c)</i>
+  </td>
+</tr>
+<tr>
+  <td>AA|<i>op</i> BBBB CCCC</td>
+  <td>3rc</td>
+  <td><i><code>op</code></i> {vCCCC .. vNNNN}, meth@BBBB<br/>
+    <i><code>op</code></i> {vCCCC .. vNNNN}, type@BBBB<br/>
+    <p><i>(where <code>NNNN = CCCC+AA-1</code>, that is <code>A</code>
+    determines the count <code>0..255</code>, and <code>C</code>
+    determines the first register)</i></p>
+  </td>
+  <td>&nbsp;</td>
+</tr>
+<tr>
+  <td>AA|<i>op</i> BBBB CCCC</td>
+  <td>3rms</td>
+  <td><i><code>op</code></i> {vCCCC .. vNNNN}, vtaboff@BBBB<br/>
+    <p><i>(where <code>NNNN = CCCC+AA-1</code>, that is <code>A</code>
+    determines the count <code>0..255</code>, and <code>C</code>
+    determines the first register)</i></p>
+  </td>
+  <td><i>(suggested format for statically linked <code>invoke-virtual</code>
+    and <code>invoke-super</code> instructions of format <code>3rc</code>)</i>
+  </td>
+</tr>
+<tr>
+  <td>AA|<i>op</i> CCBB DDDD</td>
+  <td>3rfs</td>
+  <td><i><code>op</code></i> {vDDDD .. vNNNN}, vtaboff@BB,
+    iface@CC<br/>
+    <p><i>(where <code>NNNN = DDDD+AA-1</code>, that is <code>A</code>
+    determines the count <code>0..255</code>, and <code>D</code>
+    determines the first register)</i></p>
+  </td>
+  <td><i>(suggested format for statically linked <code>invoke-interface</code>
+    instructions of format <code>3rc</code>)</i>
+  </td>
+</tr>
+<tr>
+  <td>AA|<i>op</i> BBBB<sub>lo</sub> BBBB BBBB BBBB<sub>hi</sub></td>
+  <td>51l</td>
+  <td><i><code>op</code></i> vAA, #+BBBBBBBBBBBBBBBB</td>
+  <td>const-wide</td>
+</tr>
+</tbody>
+</table>
+
+</body>
+</html>
diff --git a/docs/java-bytecode.css b/docs/java-bytecode.css
new file mode 100644
index 0000000..6075c0d
--- /dev/null
+++ b/docs/java-bytecode.css
@@ -0,0 +1,54 @@
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+h1 { 
+    text-align: center;
+}
+
+table {
+    vertical-align: top;
+    border-collapse: collapse;
+    font-family: sans-serif;
+}
+
+td {
+    vertical-align: top;
+    background: #f8f8f8;
+    border-width: 0;
+}
+
+td.outer { 
+    width: 25%;
+    padding: 0;
+}
+
+td.outer table { 
+    width: 100%;
+}
+
+td.outer td { 
+    border-width: 0;
+    background: #f8f8f8;
+    padding: 1pt;
+    padding-left: 10pt;
+    padding-right: 2pt;
+}
+
+tr.d td { 
+    background: #dddddd;
+}
+
+td.outer td + td + td { 
+    font-family: monospace;
+    font-weight: bold;
+    padding-right: 5pt;
+}
\ No newline at end of file
diff --git a/docs/java-bytecode.html b/docs/java-bytecode.html
new file mode 100644
index 0000000..691ae54
--- /dev/null
+++ b/docs/java-bytecode.html
@@ -0,0 +1,228 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>Java Bytecode At A Glance</title>
+<link rel="stylesheet" href="java-bytecode.css">
+</head>
+
+<body>
+
+<h1>Java Bytecode At A Glance</h1>
+
+<table align="center">
+<tr><td class="outer"><table>
+<tr><td>0x00</td><td>0</td><td>nop</td></tr>
+<tr><td>0x01</td><td>1</td><td>aconst_null</td></tr>
+<tr class="d"><td>0x02</td><td>2</td><td>iconst_m1</td></tr>
+<tr class="d"><td>0x03</td><td>3</td><td>iconst_0</td></tr>
+<tr><td>0x04</td><td>4</td><td>iconst_1</td></tr>
+<tr><td>0x05</td><td>5</td><td>iconst_2</td></tr>
+<tr class="d"><td>0x06</td><td>6</td><td>iconst_3</td></tr>
+<tr class="d"><td>0x07</td><td>7</td><td>iconst_4</td></tr>
+<tr><td>0x08</td><td>8</td><td>iconst_5</td></tr>
+<tr><td>0x09</td><td>9</td><td>lconst_0</td></tr>
+<tr class="d"><td>0x0a</td><td>10</td><td>lconst_1</td></tr>
+<tr class="d"><td>0x0b</td><td>11</td><td>fconst_0</td></tr>
+<tr><td>0x0c</td><td>12</td><td>fconst_1</td></tr>
+<tr><td>0x0d</td><td>13</td><td>fconst_2</td></tr>
+<tr class="d"><td>0x0e</td><td>14</td><td>dconst_0</td></tr>
+<tr class="d"><td>0x0f</td><td>15</td><td>dconst_1</td></tr>
+<tr><td>0x10</td><td>16</td><td>bipush</td></tr>
+<tr><td>0x11</td><td>17</td><td>sipush</td></tr>
+<tr class="d"><td>0x12</td><td>18</td><td>ldc</td></tr>
+<tr class="d"><td>0x13</td><td>19</td><td>ldc_w</td></tr>
+<tr><td>0x14</td><td>20</td><td>ldc2_w</td></tr>
+<tr><td>0x15</td><td>21</td><td>iload</td></tr>
+<tr class="d"><td>0x16</td><td>22</td><td>lload</td></tr>
+<tr class="d"><td>0x17</td><td>23</td><td>fload</td></tr>
+<tr><td>0x18</td><td>24</td><td>dload</td></tr>
+<tr><td>0x19</td><td>25</td><td>aload</td></tr>
+<tr class="d"><td>0x1a</td><td>26</td><td>iload_0</td></tr>
+<tr class="d"><td>0x1b</td><td>27</td><td>iload_1</td></tr>
+<tr><td>0x1c</td><td>28</td><td>iload_2</td></tr>
+<tr><td>0x1d</td><td>29</td><td>iload_3</td></tr>
+<tr class="d"><td>0x1e</td><td>30</td><td>lload_0</td></tr>
+<tr class="d"><td>0x1f</td><td>31</td><td>lload_1</td></tr>
+<tr><td>0x20</td><td>32</td><td>lload_2</td></tr>
+<tr><td>0x21</td><td>33</td><td>lload_3</td></tr>
+<tr class="d"><td>0x22</td><td>34</td><td>fload_0</td></tr>
+<tr class="d"><td>0x23</td><td>35</td><td>fload_1</td></tr>
+<tr><td>0x24</td><td>36</td><td>fload_2</td></tr>
+<tr><td>0x25</td><td>37</td><td>fload_3</td></tr>
+<tr class="d"><td>0x26</td><td>38</td><td>dload_0</td></tr>
+<tr class="d"><td>0x27</td><td>39</td><td>dload_1</td></tr>
+<tr><td>0x28</td><td>40</td><td>dload_2</td></tr>
+<tr><td>0x29</td><td>41</td><td>dload_3</td></tr>
+<tr class="d"><td>0x2a</td><td>42</td><td>aload_0</td></tr>
+<tr class="d"><td>0x2b</td><td>43</td><td>aload_1</td></tr>
+<tr><td>0x2c</td><td>44</td><td>aload_2</td></tr>
+<tr><td>0x2d</td><td>45</td><td>aload_3</td></tr>
+<tr class="d"><td>0x2e</td><td>46</td><td>iaload</td></tr>
+<tr class="d"><td>0x2f</td><td>47</td><td>laload</td></tr>
+<tr><td>0x30</td><td>48</td><td>faload</td></tr>
+<tr><td>0x31</td><td>49</td><td>daload</td></tr>
+<tr class="d"><td>0x32</td><td>50</td><td>aaload</td></tr>
+</table></td>
+<td class="outer"><table>
+<tr><td>0x33</td><td>51</td><td>baload</td></tr>
+<tr><td>0x34</td><td>52</td><td>caload</td></tr>
+<tr class="d"><td>0x35</td><td>53</td><td>saload</td></tr>
+<tr class="d"><td>0x36</td><td>54</td><td>istore</td></tr>
+<tr><td>0x37</td><td>55</td><td>lstore</td></tr>
+<tr><td>0x38</td><td>56</td><td>fstore</td></tr>
+<tr class="d"><td>0x39</td><td>57</td><td>dstore</td></tr>
+<tr class="d"><td>0x3a</td><td>58</td><td>astore</td></tr>
+<tr><td>0x3b</td><td>59</td><td>istore_0</td></tr>
+<tr><td>0x3c</td><td>60</td><td>istore_1</td></tr>
+<tr class="d"><td>0x3d</td><td>61</td><td>istore_2</td></tr>
+<tr class="d"><td>0x3e</td><td>62</td><td>istore_3</td></tr>
+<tr><td>0x3f</td><td>63</td><td>lstore_0</td></tr>
+<tr><td>0x40</td><td>64</td><td>lstore_1</td></tr>
+<tr class="d"><td>0x41</td><td>65</td><td>lstore_2</td></tr>
+<tr class="d"><td>0x42</td><td>66</td><td>lstore_3</td></tr>
+<tr><td>0x43</td><td>67</td><td>fstore_0</td></tr>
+<tr><td>0x44</td><td>68</td><td>fstore_1</td></tr>
+<tr class="d"><td>0x45</td><td>69</td><td>fstore_2</td></tr>
+<tr class="d"><td>0x46</td><td>70</td><td>fstore_3</td></tr>
+<tr><td>0x47</td><td>71</td><td>dstore_0</td></tr>
+<tr><td>0x48</td><td>72</td><td>dstore_1</td></tr>
+<tr class="d"><td>0x49</td><td>73</td><td>dstore_2</td></tr>
+<tr class="d"><td>0x4a</td><td>74</td><td>dstore_3</td></tr>
+<tr><td>0x4b</td><td>75</td><td>astore_0</td></tr>
+<tr><td>0x4c</td><td>76</td><td>astore_1</td></tr>
+<tr class="d"><td>0x4d</td><td>77</td><td>astore_2</td></tr>
+<tr class="d"><td>0x4e</td><td>78</td><td>astore_3</td></tr>
+<tr><td>0x4f</td><td>79</td><td>iastore</td></tr>
+<tr><td>0x50</td><td>80</td><td>lastore</td></tr>
+<tr class="d"><td>0x51</td><td>81</td><td>fastore</td></tr>
+<tr class="d"><td>0x52</td><td>82</td><td>dastore</td></tr>
+<tr><td>0x53</td><td>83</td><td>aastore</td></tr>
+<tr><td>0x54</td><td>84</td><td>bastore</td></tr>
+<tr class="d"><td>0x55</td><td>85</td><td>castore</td></tr>
+<tr class="d"><td>0x56</td><td>86</td><td>sastore</td></tr>
+<tr><td>0x57</td><td>87</td><td>pop</td></tr>
+<tr><td>0x58</td><td>88</td><td>pop2</td></tr>
+<tr class="d"><td>0x59</td><td>89</td><td>dup</td></tr>
+<tr class="d"><td>0x5a</td><td>90</td><td>dup_x1</td></tr>
+<tr><td>0x5b</td><td>91</td><td>dup_x2</td></tr>
+<tr><td>0x5c</td><td>92</td><td>dup2</td></tr>
+<tr class="d"><td>0x5d</td><td>93</td><td>dup2_x1</td></tr>
+<tr class="d"><td>0x5e</td><td>94</td><td>dup2_x2</td></tr>
+<tr><td>0x5f</td><td>95</td><td>swap</td></tr>
+<tr><td>0x60</td><td>96</td><td>iadd</td></tr>
+<tr class="d"><td>0x61</td><td>97</td><td>ladd</td></tr>
+<tr class="d"><td>0x62</td><td>98</td><td>fadd</td></tr>
+<tr><td>0x63</td><td>99</td><td>dadd</td></tr>
+<tr><td>0x64</td><td>100</td><td>isub</td></tr>
+<tr class="d"><td>0x65</td><td>101</td><td>lsub</td></tr>
+</table></td>
+<td class="outer"><table>
+<tr><td>0x66</td><td>102</td><td>fsub</td></tr>
+<tr><td>0x67</td><td>103</td><td>dsub</td></tr>
+<tr class="d"><td>0x68</td><td>104</td><td>imul</td></tr>
+<tr class="d"><td>0x69</td><td>105</td><td>lmul</td></tr>
+<tr><td>0x6a</td><td>106</td><td>fmul</td></tr>
+<tr><td>0x6b</td><td>107</td><td>dmul</td></tr>
+<tr class="d"><td>0x6c</td><td>108</td><td>idiv</td></tr>
+<tr class="d"><td>0x6d</td><td>109</td><td>ldiv</td></tr>
+<tr><td>0x6e</td><td>110</td><td>fdiv</td></tr>
+<tr><td>0x6f</td><td>111</td><td>ddiv</td></tr>
+<tr class="d"><td>0x70</td><td>112</td><td>irem</td></tr>
+<tr class="d"><td>0x71</td><td>113</td><td>lrem</td></tr>
+<tr><td>0x72</td><td>114</td><td>frem</td></tr>
+<tr><td>0x73</td><td>115</td><td>drem</td></tr>
+<tr class="d"><td>0x74</td><td>116</td><td>ineg</td></tr>
+<tr class="d"><td>0x75</td><td>117</td><td>lneg</td></tr>
+<tr><td>0x76</td><td>118</td><td>fneg</td></tr>
+<tr><td>0x77</td><td>119</td><td>dneg</td></tr>
+<tr class="d"><td>0x78</td><td>120</td><td>ishl</td></tr>
+<tr class="d"><td>0x79</td><td>121</td><td>lshl</td></tr>
+<tr><td>0x7a</td><td>122</td><td>ishr</td></tr>
+<tr><td>0x7b</td><td>123</td><td>lshr</td></tr>
+<tr class="d"><td>0x7c</td><td>124</td><td>iushr</td></tr>
+<tr class="d"><td>0x7d</td><td>125</td><td>lushr</td></tr>
+<tr><td>0x7e</td><td>126</td><td>iand</td></tr>
+<tr><td>0x7f</td><td>127</td><td>land</td></tr>
+<tr class="d"><td>0x80</td><td>128</td><td>ior</td></tr>
+<tr class="d"><td>0x81</td><td>129</td><td>lor</td></tr>
+<tr><td>0x82</td><td>130</td><td>ixor</td></tr>
+<tr><td>0x83</td><td>131</td><td>lxor</td></tr>
+<tr class="d"><td>0x84</td><td>132</td><td>iinc</td></tr>
+<tr class="d"><td>0x85</td><td>133</td><td>i2l</td></tr>
+<tr><td>0x86</td><td>134</td><td>i2f</td></tr>
+<tr><td>0x87</td><td>135</td><td>i2d</td></tr>
+<tr class="d"><td>0x88</td><td>136</td><td>l2i</td></tr>
+<tr class="d"><td>0x89</td><td>137</td><td>l2f</td></tr>
+<tr><td>0x8a</td><td>138</td><td>l2d</td></tr>
+<tr><td>0x8b</td><td>139</td><td>f2i</td></tr>
+<tr class="d"><td>0x8c</td><td>140</td><td>f2l</td></tr>
+<tr class="d"><td>0x8d</td><td>141</td><td>f2d</td></tr>
+<tr><td>0x8e</td><td>142</td><td>d2i</td></tr>
+<tr><td>0x8f</td><td>143</td><td>d2l</td></tr>
+<tr class="d"><td>0x90</td><td>144</td><td>d2f</td></tr>
+<tr class="d"><td>0x91</td><td>145</td><td>i2b</td></tr>
+<tr><td>0x92</td><td>146</td><td>i2c</td></tr>
+<tr><td>0x93</td><td>147</td><td>i2s</td></tr>
+<tr class="d"><td>0x94</td><td>148</td><td>lcmp</td></tr>
+<tr class="d"><td>0x95</td><td>149</td><td>fcmpl</td></tr>
+<tr><td>0x96</td><td>150</td><td>fcmpg</td></tr>
+<tr><td>0x97</td><td>151</td><td>dcmpl</td></tr>
+<tr class="d"><td>0x98</td><td>152</td><td>dcmpg</td></tr>
+</table></td>
+<td class="outer"><table>
+<tr><td>0x99</td><td>153</td><td>ifeq</td></tr>
+<tr><td>0x9a</td><td>154</td><td>ifne</td></tr>
+<tr class="d"><td>0x9b</td><td>155</td><td>iflt</td></tr>
+<tr class="d"><td>0x9c</td><td>156</td><td>ifge</td></tr>
+<tr><td>0x9d</td><td>157</td><td>ifgt</td></tr>
+<tr><td>0x9e</td><td>158</td><td>ifle</td></tr>
+<tr class="d"><td>0x9f</td><td>159</td><td>if_icmpeq</td></tr>
+<tr class="d"><td>0xa0</td><td>160</td><td>if_icmpne</td></tr>
+<tr><td>0xa1</td><td>161</td><td>if_icmplt</td></tr>
+<tr><td>0xa2</td><td>162</td><td>if_icmpge</td></tr>
+<tr class="d"><td>0xa3</td><td>163</td><td>if_icmpgt</td></tr>
+<tr class="d"><td>0xa4</td><td>164</td><td>if_icmple</td></tr>
+<tr><td>0xa5</td><td>165</td><td>if_acmpeq</td></tr>
+<tr><td>0xa6</td><td>166</td><td>if_acmpne</td></tr>
+<tr class="d"><td>0xa7</td><td>167</td><td>goto</td></tr>
+<tr class="d"><td>0xa8</td><td>168</td><td>jsr</td></tr>
+<tr><td>0xa9</td><td>169</td><td>ret</td></tr>
+<tr><td>0xaa</td><td>170</td><td>tableswitch</td></tr>
+<tr class="d"><td>0xab</td><td>171</td><td>lookupswitch</td></tr>
+<tr class="d"><td>0xac</td><td>172</td><td>ireturn</td></tr>
+<tr><td>0xad</td><td>173</td><td>lreturn</td></tr>
+<tr><td>0xae</td><td>174</td><td>freturn</td></tr>
+<tr class="d"><td>0xaf</td><td>175</td><td>dreturn</td></tr>
+<tr class="d"><td>0xb0</td><td>176</td><td>areturn</td></tr>
+<tr><td>0xb1</td><td>177</td><td>return</td></tr>
+<tr><td>0xb2</td><td>178</td><td>getstatic</td></tr>
+<tr class="d"><td>0xb3</td><td>179</td><td>putstatic</td></tr>
+<tr class="d"><td>0xb4</td><td>180</td><td>getfield</td></tr>
+<tr><td>0xb5</td><td>181</td><td>putfield</td></tr>
+<tr><td>0xb6</td><td>182</td><td>invokevirtual</td></tr>
+<tr class="d"><td>0xb7</td><td>183</td><td>invokespecial</td></tr>
+<tr class="d"><td>0xb8</td><td>184</td><td>invokestatic</td></tr>
+<tr><td>0xb9</td><td>185</td><td>invokeinterface</td></tr>
+<tr><td>0xba</td><td>186</td><td><i>(unused)</i></td></tr>
+<tr class="d"><td>0xbb</td><td>187</td><td>new</td></tr>
+<tr class="d"><td>0xbc</td><td>188</td><td>newarray</td></tr>
+<tr><td>0xbd</td><td>189</td><td>anewarray</td></tr>
+<tr><td>0xbe</td><td>190</td><td>arraylength</td></tr>
+<tr class="d"><td>0xbf</td><td>191</td><td>athrow</td></tr>
+<tr class="d"><td>0xc0</td><td>192</td><td>checkcast</td></tr>
+<tr><td>0xc1</td><td>193</td><td>instanceof</td></tr>
+<tr><td>0xc2</td><td>194</td><td>monitorenter</td></tr>
+<tr class="d"><td>0xc3</td><td>195</td><td>monitorexit</td></tr>
+<tr class="d"><td>0xc4</td><td>196</td><td>wide</td></tr>
+<tr><td>0xc5</td><td>197</td><td>multianewarray</td></tr>
+<tr><td>0xc6</td><td>198</td><td>ifnull</td></tr>
+<tr class="d"><td>0xc7</td><td>199</td><td>ifnonnull</td></tr>
+<tr class="d"><td>0xc8</td><td>200</td><td>goto_w</td></tr>
+<tr><td>0xc9</td><td>201</td><td>jsr_w</td></tr>
+</table></td></tr>
+</table>
+
+</body>
+</html>
diff --git a/docs/java-constraints.css b/docs/java-constraints.css
new file mode 100644
index 0000000..a315a73
--- /dev/null
+++ b/docs/java-constraints.css
@@ -0,0 +1,59 @@
+h1 {
+    font-family: serif;
+    color: #222266;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 12px;
+    margin-top: 48px;
+    margin-bottom: 2px;
+    color: #222266;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+
+/* general for all tables */
+
+table {
+    border-collapse: collapse;
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aabbff;
+    text-align: left;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 4px;
+    padding-right: 6px;
+    background: #eeeeff;
+    margin-top: 4pt;
+    margin-bottom: 0pt;
+}
diff --git a/docs/java-constraints.html b/docs/java-constraints.html
new file mode 100644
index 0000000..2410a1e
--- /dev/null
+++ b/docs/java-constraints.html
@@ -0,0 +1,1080 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+  <head>
+    <title>Java bytecode constraints</title>
+    <link rel=stylesheet href="java-constraints.css">
+  </head>
+
+  <body>
+    <h1>
+      Bytecode constraints
+    </h1>
+
+    <p>
+      From the point of view of a piece of code written in the Java
+      programming language or targeted in the same way to <code>.class</code>
+      files, the Dalvik VM aims to behave in a way
+      that is fully consistent with the language's definition.
+      That is, the code running in Dalvik will behave the same as it
+      would have running in any other virtual machine. This includes
+      verification failures.
+      The Dx/Dalvik system will check roughly the same
+      constraints that any other VM would, except as noted in the file
+      <a href="verifier.html">verifier.html</a>. The following table briefly
+      lists all Dx/Dalvik verification constraints together their analogs
+      from the book <i>The Java<super>TM</super> Language Specification</i>,
+      second edition. In the numbering scheme, the first three
+      elements refer to the specification chapter, the fourth one to the
+      bullet inside that chapter. The failure mode specifies whether the
+      constraint will fail during the Dx conversion or during verification in
+      the VM itself.
+    </p>
+  
+    <h2>
+      Static constraints
+    </h2>
+
+    <p>
+    Static constraints are constraints on individual elements of the bytecode.
+    They usually can be checked without employing control or data-flow analysis
+    techniques.
+    </p>
+    
+    <table>
+      <tr>
+        <th>
+          Identifier
+        </th>
+        
+        <th>
+          Description
+        </th>
+        
+        <th>
+          Spec equivalent
+        </th>
+        
+        <th>
+          Failure mode
+        </th>
+      </tr>
+  
+      <tr>
+        <td>
+          A1
+        </td>
+        
+        <td>
+          The <code>code</code> array must not be empty. 
+        </td>
+  
+        <td>
+          4.8.1.1
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A2
+        </td>
+        
+        <td>
+          The <code>code</code> array must not be larger than 65535 bytes. 
+        </td>
+  
+        <td>
+          4.8.1.2
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A3
+        </td>
+        
+        <td>
+          The first opcode in <code>code</code> array must have index
+          <code>0</code>.
+        </td>
+  
+        <td>
+          4.8.1.3
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A4
+        </td>
+        
+        <td>
+          The <code>code</code> array must only contain valid opcodes.
+        </td>
+  
+        <td>
+          4.8.1.4
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A5
+        </td>
+        
+        <td>
+          The index of instruction <code>n+1</code> must equal the index of
+          instruction <code>n</code> plus the length of instruction
+          <code>n</code>, taking into account a possible <code>wide</code>
+          instruction. Opcodes modified by a <code>wide</code> instruction must
+          not be directly reachable. 
+        </td>
+  
+        <td>
+          4.8.1.5
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A6
+        </td>
+        
+        <td>
+          The last instruction in <code>code</code> array must end at index
+          <code>code_length-1</code>.   
+        </td>
+  
+        <td>
+          4.8.1.6
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A7
+        </td>
+        
+        <td>
+          All jump and branch targets must be opcodes within the same method.
+          Opcodes modified by a <code>wide</code> instruction must not be
+          directly reachable via a jump or branch instruction. 
+        </td>
+  
+        <td>
+          4.8.1.7
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A8
+        </td>
+        
+        <td>
+          All targets of a <code>tableswitch</code> instruction must be opcodes
+          within the same method. Upper and lower bounds must be consistent.
+          Opcodes modified by a <code>wide</code> instruction must not be
+          directly reachable via a <code>tableswitch</code> instruction. 
+        </td>
+  
+        <td>
+          4.8.1.8
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+          
+      <tr>
+        <td>
+          A9
+        </td>
+        
+        <td>
+          All targets of a <code>lookupswitch</code> instruction must be opcodes
+          within the same method. Its table must be consistent and sorted
+          low-to-high. Opcodes modified by a <code>wide</code> instruction must
+          not be directly reachable via a <code>lookupswitch</code> instruction. 
+        </td>
+  
+        <td>
+          4.8.1.9
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A10
+        </td>
+        
+        <td>
+          The operands of <code>ldc</code> and <code>ldc_w</code> instructions
+          must be valid indices into the constant pool. The respective entries
+          must be of type <code>CONSTANT_Integer</code>,
+          <code>CONSTANT_Float</code>, or <code>CONSTANT_String</code>. 
+        </td>
+  
+        <td>
+          4.8.1.10
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A11
+        </td>
+        
+        <td>
+          The operands of <code>ldc2_w</code> instructions must be valid indices
+          into the constant pool. The respective entries must be of type
+          <code>CONSTANT_Long</code> or <code>CONSTANT_Double</code>. The
+          subsequent constant pool entry must be valid and remain unused.
+        </td>
+  
+        <td>
+          4.8.1.11
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A12
+        </td>
+        
+        <td>
+          The Operands of <code>get&lt;kind&gt;</code> and
+          <code>put&lt;kind&gt;</code> instructions must be valid indices into
+          constant pool. The respective entries must be of type
+          <code>CONSTANT_Fieldref</code>.
+        </td>
+  
+        <td>
+          4.8.1.12
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A13
+        </td>
+        
+        <td>
+          The first two operands of <code>invokevirtual</code>,
+          <code>invokespecial</code>, and <code>invokestatic</code> must form a
+          valid 16-bit index into the constant pool. The respective entries must
+          be of type <code>CONSTANT_Methodref</code>.
+        </td>
+  
+        <td>
+          4.8.1.13
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A14
+        </td>
+        
+        <td>
+          Methods whose names start with '<' must only be invoked implicitly by
+          the VM, not by class file code. The only exception is the instance
+          initializer, which may be invoked by <code>invokespecial</code>.
+        </td>
+  
+        <td>
+          4.8.1.14
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          A15
+        </td>
+        
+        <td>
+          The first two operands of <code>invokeinterface</code> must form a
+          valid 16-bit index into the constant pool. The entry must be of type
+          <code>CONSTANT_Interface_Methodref</code>. The third operand must
+          specify number of local variables and the fourth operand must always
+          be zero.
+        </td>
+  
+        <td>
+          4.8.1.15
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A16
+        </td>
+        
+        <td>
+          The operands of <code>instanceof</code>, <code>checkcast</code>,
+          <code>new</code>, and <code>anewarray</code> instructions must
+          be a valid index into the constant pool. The first two operands of
+          <code>multianewarray</code> instruction must form a valid 16-bit index
+          into the constant pool. All respective entries must be of type
+          <code>CONSTANT_Class</code>.
+        </td>
+  
+        <td>
+          4.8.1.16
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+     <tr>
+        <td>
+          A17
+        </td>
+        
+        <td>
+          The dimensions of an array created by <code>anewarray</code>
+          instructions must be less than <code>256</code>.
+        </td>
+  
+        <td>
+          4.8.1.17
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A18
+        </td>
+        
+        <td>
+          The <code>new</code> instruction must not reference array classes,
+          interfaces, or abstract classes.
+        </td>
+  
+        <td>
+          4.8.1.18
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A19
+        </td>
+        
+        <td>
+          The type referenced by a <code>multinewarray</code> instruction must
+          have at least as many dimensions as specified in the instruction. The
+          dimensions operand must not be <code>0</code>  
+        </td>
+  
+        <td>
+          4.8.1.19
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A20
+        </td>
+        
+        <td>
+          The type referenced by a <code>newarray</code> instruction must be a
+          valid, non-reference type.
+        </td>
+  
+        <td>
+          4.8.1.20
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A21
+        </td>
+        
+        <td>
+          The index operand of instructions explicitly referencing single-width
+          local variables must be non-negative and smaller than
+          <code>max_locals</code>.
+        </td>
+  
+        <td>
+          4.8.1.21
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A22
+        </td>
+        
+        <td>
+          The index operand of instructions implicitly referencing single-width
+          local variables must be non-negative and smaller than
+          <code>max_locals</code>.
+        </td>
+  
+        <td>
+          4.8.1.22
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A23
+        </td>
+        
+        <td>
+          The index operand of instructions explicitly referencing double-width
+          local variables must be non-negative and smaller than
+          <code>max_locals-1</code>.
+        </td>
+  
+        <td>
+          4.8.1.23
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A24
+        </td>
+        
+        <td>
+          The index operand of instructions implicitly referencing double-width
+          local variables must be non-negative and smaller than
+          <code>max_locals-1</code>.
+        </td>
+  
+        <td>
+          4.8.1.24
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A25
+        </td>
+        
+        <td>
+          The index operand of <code>wide</code> instructions explicitly
+          referencing single-width local variables must be non-negative and
+          smaller than <code>max_locals</code>.
+        </td>
+  
+        <td>
+          4.8.1.25
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          A26
+        </td>
+        
+        <td>
+          The index operand of <code>wide</code> instructions explicitly
+          referencing double-width local variables must be non-negative and
+          smaller than <code>max_locals-1</code>.
+        </td>
+  
+        <td>
+          4.8.1.25
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+    </table>
+      
+    <h2>
+      Structural constraints
+    </h2>
+  
+    <p>
+    Structural constraints are constraints on relationships between several
+    elements of the bytecode. They usually can't be checked without employing
+    control or data-flow analysis techniques.
+    </p>
+
+    <table>
+      <tr>
+        <th>
+          Identifier
+        </th>
+        
+        <th>
+          Description
+        </th>
+        
+        <th>
+          Spec equivalent
+        </th>
+        
+        <th>
+          Failure mode
+        </th>
+      </tr>
+  
+      <tr>
+        <td>
+          B1
+        </td>
+        
+        <td>
+          The number and types of arguments (operands and local variables) must
+          always match the instruction.
+        </td>
+  
+        <td>
+          4.8.2.1
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+      
+      <tr>
+        <td>
+          B2
+        </td>
+        
+        <td>
+          The operand stack must have the same depth for all executions paths
+          leading to an instruction. 
+        </td>
+  
+        <td>
+          4.8.2.2
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B3
+        </td>
+        
+        <td>
+          Local variable pairs must never be broken up. 
+        </td>
+  
+        <td>
+          4.8.2.3
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B4
+        </td>
+        
+        <td>
+          A local variable (or pair) has to be assigned first before it can be
+          read.
+        </td>
+  
+        <td>
+          4.8.2.4
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B5
+        </td>
+        
+        <td>
+          The operand stack must never grow beyond <code>max_stack</code>. 
+        </td>
+  
+        <td>
+          4.8.2.5
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B6
+        </td>
+        
+        <td>
+          The operand stack must never underflow. 
+        </td>
+  
+        <td>
+          4.8.2.6
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B7
+        </td>
+        
+        <td>
+          An <code>invokespecial</code> instruction must only invoke an instance
+          initializer or a method in the current class or one of its
+          superclasses. 
+        </td>
+  
+        <td>
+          4.8.2.7
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B8
+        </td>
+        
+        <td>
+          An instance initializer must only be invoked on an uninitialized
+          instance residing on the operand stack. 
+        </td>
+  
+        <td>
+          4.8.2.8
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B9
+        </td>
+        
+        <td>
+          Instance methods may only be invoked on and instance fields may only
+          be accessed on already initialized instances.   
+        </td>
+  
+        <td>
+          4.8.2.9
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B10
+        </td>
+        
+        <td>
+           The must be no backwards branches with uninitialized instances on the
+           operand stack or in local variables. There must be no code protected
+           by an exception handler that contains local variables with
+           uninitialized instances.
+        </td>
+  
+        <td>
+          4.8.2.10
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B11
+        </td>
+        
+        <td>
+           An instance initializer must call another instance initializer (same
+           class or superclass) before any instance members can be accessed.
+           Exceptions are non-inherited instance fields, which can be assigned
+           before calling another initializer, and the <code>Object</code> class
+           in general.   
+        </td>
+  
+        <td>
+          4.8.2.11
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B12
+        </td>
+        
+        <td>
+           All actual method arguments must be assignment-compatible with formal
+           arguments.    
+        </td>
+  
+        <td>
+          4.8.2.12
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B13
+        </td>
+        
+        <td>
+           For each instance method invocation, the actual instance must be
+           assignment-compatible with the class or interface specified in the
+           instruction.
+        </td>
+  
+        <td>
+          4.8.2.13
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B14
+        </td>
+        
+        <td>
+           A returns instruction must match its method's return type.   
+        </td>
+  
+        <td>
+          4.8.2.14
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B15
+        </td>
+        
+        <td>
+           When accessing protected members of a superclass, the actual type of
+           the instance being accessed must be either the current class or one
+           of its subclasses.
+        </td>
+  
+        <td>
+          4.8.2.15
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+     <tr>
+        <td>
+          B16
+        </td>
+        
+        <td>
+           The type of a value stored into a static field must be
+           assignment-compatible with or convertible to the field's type.
+        </td>
+  
+        <td>
+          4.8.2.16
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B17
+        </td>
+        
+        <td>
+           The type of a value stored into a field must be assignment-compatible
+           with or convertible to the field's type.
+        </td>
+  
+        <td>
+          4.8.2.17
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B18
+        </td>
+        
+        <td>
+           The type of every value stored into an array must be
+           assignment-compatible with the array's component type.
+        </td>
+  
+        <td>
+          4.8.2.18
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B19
+        </td>
+        
+        <td>
+           The operand of an <code>athrow</code> instruction must be
+           assignment-compatible with <code>java.lang.Throwable</code>. 
+        </td>
+  
+        <td>
+          4.8.2.19
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B20
+        </td>
+        
+        <td>
+           The last reachable instruction of a method must either be a backwards
+           jump or branch, a return, or an <code>athrow</code> instruction. It
+           must not be possible to leave the <code>code</code> array at the
+           bottom.
+        </td>
+  
+        <td>
+          4.8.2.20
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B21
+        </td>
+        
+        <td>
+           Local variable values must not be used as return addresses.
+        </td>
+  
+        <td>
+          4.8.2.21
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B22
+        </td>
+        
+        <td>
+          There must be a single, uniquely determined return instruction per
+          subroutine call.
+        </td>
+  
+        <td>
+          4.8.2.22
+        </td>
+  
+        <td>
+          VM
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B23
+        </td>
+        
+        <td>
+          Subroutine calls must not be directly or indirectly self-recursive.
+        </td>
+  
+        <td>
+          4.8.2.23
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+      <tr>
+        <td>
+          B24
+        </td>
+        
+        <td>
+           <code>ReturnAddress</code> instances must not be reused. If a
+           subroutine returns to a <code>ReturnAddress</code> further up the
+           stack than where its original call instruction is located, then all
+           <code>ReturnAddress</code> instances further down the stack must
+           never be used.
+        </td>
+  
+        <td>
+          4.8.2.24
+        </td>
+  
+        <td>
+          DX
+        </td>
+      </tr>
+  
+    </table>
+  </body>
+</html>
diff --git a/docs/jni-tips.html b/docs/jni-tips.html
new file mode 100644
index 0000000..e2c3b85
--- /dev/null
+++ b/docs/jni-tips.html
@@ -0,0 +1,512 @@
+<html>
+  <head>
+    <title>Android JNI Tips</title>
+    <link rel=stylesheet href="android.css">
+  </head>
+
+  <body>
+    <h1><a name="JNI_Tips"></a>Android JNI Tips</h1>
+<p>
+</p><p>
+</p><ul>
+<li> <a href="#What_s_JNI_">What's JNI?</a>
+</li>
+<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a>
+
+</li>
+<li> <a href="#jclassID_jmethodID_and_jfieldID">jclassID, jmethodID, and jfieldID</a>
+</li>
+<li> <a href="#local_vs_global_references">Local vs. Global References</a>
+</li>
+<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a>
+</li>
+<li> <a href="#Arrays">Primitive Arrays</a>
+</li>
+<li> <a href="#RegionCalls">Region Calls</a>
+</li>
+<li> <a href="#Exceptions">Exceptions</a>
+</li>
+
+<li> <a href="#Extended_checking">Extended Checking</a>
+</li>
+<li> <a href="#Native_Libraries">Native Libraries</a>
+</li>
+<li> <a href="#64bit">64-bit Considerations</a>
+</li>
+
+<li> <a href="#Unsupported">Unsupported Features</a>
+</ul>
+<p>
+<noautolink>
+</noautolink></p><p>
+</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2>
+<p>
+
+JNI is the Java Native Interface.  It defines a way for code written in the
+Java programming language to interact with native
+code, e.g. functions written in C/C++.  It's VM-neutral, has support for loading code from
+dynamic shared libraries, and while cumbersome at times is reasonably efficient.
+</p><p>
+You really should read through the
+<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a>
+to get a sense for how JNI works and what features are available.  Some
+aspects of the interface aren't immediately obvious on
+first reading, so you may find the next few sections handy.
+The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
+<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.
+</p><p>
+</p><p>
+</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2>
+<p>
+JNI defines two key data structures, "JavaVM" and "JNIEnv".  Both of these are essentially
+pointers to pointers to function tables.  (In the C++ version, it's a class whose sole member
+is a pointer to a function table.)  The JavaVM provides the "invocation interface" functions,
+which allow you to create and destroy the VM.  In theory you can have multiple VMs per process,
+but Android's VMs only allow one.
+</p><p>
+The JNIEnv provides most of the JNI functions.  Your native functions all receive a JNIEnv as
+the first argument.
+</p><p>
+
+On some VMs, the JNIEnv is used for thread-local storage.  For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
+If a piece of code has no other way to get its JNIEnv, you should share
+the JavaVM, and use JavaVM-&gt;GetEnv to discover the thread's JNIEnv.
+</p><p>
+The C and C++ declarations of JNIEnv and JavaVM are different.  "jni.h" provides different typedefs
+depending on whether it's included into ".c" or ".cpp".  For this reason it's a bad idea to
+include JNIEnv arguments in header files included by both languages.  (Put another way: if your
+header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
+that header refers to JNIEnv.)
+</p><p>
+</p><p>
+</p><h2><a name="jclassID_jmethodID_and_jfieldID"> jclassID, jmethodID, and jfieldID </a></h2>
+<p>
+If you want to access an object's field from native code, you would do the following:
+</p><p>
+</p><ul>
+<li> Get the class object reference for the class with <code>FindClass</code>
+</li>
+<li> Get the field ID for the field with <code>GetFieldID</code>
+</li>
+<li> Get the contents of the field with something appropriate, e.g.
+<code>GetIntField</code>
+</li>
+</ul>
+<p>
+Similarly, to call a method, you'd first get a class object reference and then a method ID.  The IDs are often just
+pointers to internal VM data structures.  Looking them up may require several string
+comparisons, but once you have them the actual call to get the field or invoke the method
+is very quick.
+</p><p>
+If performance is important, it's useful to look the values up once and cache the results
+in your native code.  Because we are limiting ourselves to one VM per process, it's reasonable
+to store this data in a static local structure.
+</p><p>
+The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded.  Classes
+are only unloaded if all classes associated with a ClassLoader can be garbage collected,
+which is rare but will not be impossible in our system.  The jclassID
+is a class reference and <strong>must be protected</strong> with a call
+to <code>NewGlobalRef</code> (see the next section).
+</p><p>
+If you would like to cache the IDs when a class is loaded, and automatically re-cache them
+if the class is ever unloaded and reloaded, the correct way to initialize
+the IDs is to add a piece of code that looks like this to the appropriate class:
+</p><p>
+
+</p><pre>    /*
+     * We use a class initializer to allow the native code to cache some
+     * field offsets.
+     */
+
+    /*
+     * A native function that looks up and caches interesting
+     * class/field/method IDs for this class.  Returns false on failure.
+     */
+    native private static boolean nativeClassInit();
+ 
+    /*
+     * Invoke the native initializer when the class is loaded.
+     */
+    static {
+        if (!nativeClassInit())
+            throw new RuntimeException("native init failed");
+    }
+</pre>
+<p>
+Create a nativeClassInit method in your C/C++ code that performs the ID lookups.  The code
+will be executed once, when the class is initialized.  If the class is ever unloaded and
+then reloaded, it will be executed again.  (See the implementation of java.io.FileDescriptor
+for an example in our source tree.)
+</p><p>
+</p><p>
+</p><p>
+</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2>
+<p>
+Every object that JNI returns is a "local reference".  This means that it's valid for the
+duration of the current native method in the current thread.
+<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
+This applies to all sub-classes of jobject, including jclass and jarray.
+(Dalvik VM will warn you about this when -Xcheck:jni is enabled.)
+</p><p>
+
+If you want to hold on to a reference for a longer period, you must use a "global" reference.
+The <code>NewGlobalRef</code> function takes the local reference as
+an argument and returns a global one:
+
+<p><pre>jobject* localRef = [...];
+jobject* globalRef;
+globalRef = env-&gt;NewGlobalRef(localRef);
+</pre>
+
+The global reference is guaranteed to be valid until you call
+<code>DeleteGlobalRef</code>.
+</p><p>
+All JNI methods accept both local and global references as arguments.
+</p><p>
+Programmers are required to "not excessively allocate" local references.  In practical terms this means
+that if you're creating large numbers of local references, perhaps while running through an array of
+Objects, you should free them manually with
+<code>DeleteLocalRef</code> instead of letting JNI do it for you.  The
+VM is only required to reserve slots for
+16 local references, so if you need more than that you should either delete as you go or use
+<code>EnsureLocalCapacity</code> to reserve more.
+</p><p>
+Note: method and field IDs are just 32-bit identifiers, not object
+references, and should not be passed to <code>NewGlobalRef</code>.  The raw data
+pointers returned by functions like <code>GetStringUTFChars</code>
+and <code>GetByteArrayElements</code> are also not objects.
+</p><p>
+One unusual case deserves separate mention.  If you attach a native
+thread to the VM with AttachCurrentThread, the code you are running will
+never "return" to the VM until the thread detaches from the VM.  Any local
+references you create will have to be deleted manually unless the thread
+is about to exit or detach.
+</p><p>
+</p><p>
+</p><p>
+</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2>
+<p>
+The Java programming language uses UTF-16.  For convenience, JNI provides methods that work with "modified UTF-8" encoding
+as well.  (Some VMs use the modified UTF-8 internally to store strings; ours do not.)  The
+modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
+The nice thing about it is that you can count on having C-style zero-terminated strings,
+suitable for use with standard libc string functions.  The down side is that you cannot pass
+arbitrary UTF-8 data into the VM and expect it to work correctly.
+</p><p>
+It's usually best to operate with UTF-16 strings.  With our current VMs, the
+<code>GetStringChars</code> method
+does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion.  Note that
+<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
+so you need to hang on to the string length as well as
+the string pointer.
+
+</p><p>
+<strong>Don't forget to Release the strings you Get</strong>.  The string functions return <code>jchar*</code> or <code>jbyte*</code>, which
+are pointers to primitive types rather than local references.  They are
+guaranteed valid until Release is called, which means they are not
+released when the native method returns.
+</p><p>
+</p><p>
+
+
+</p><h2><a name="Arrays"> </a> Primitive Arrays </h2>
+<p>
+JNI provides functions for accessing the contents of array objects.
+While arrays of objects must be accessed one entry at a time, arrays of
+primitives can be read and written directly as if they were declared in C.
+</p><p>
+To make the interface as efficient as possible without constraining
+the VM implementation,
+the <code>Get&lt;PrimitiveType&gt;ArrayElements</code> family of calls
+allows the VM to either return a pointer to the actual elements, or
+allocate some memory and make a copy.  Either way, the raw pointer returned
+is guaranteed to be valid until the corresponding <code>Release</code> call
+is issued (which implies that, if the data wasn't copied, the array object
+will be pinned down and can't be relocated as part of compacting the heap).
+<strong>You must Release every array you Get.</strong>  Also, if the Get
+call fails, you must ensure that your code doesn't try to Release a NULL
+pointer later.
+</p><p>
+You can determine whether or not the data was copied by passing in a
+non-NULL pointer for the <code>isCopy</code> argument.  This is rarely
+useful.
+</p><p>
+The <code>Release</code> call takes a <code>mode</code> argument that can
+have one of three values.  The actions performed by the VM depend upon
+whether it returned a pointer to the actual data or a copy of it:
+<ul>
+    <li><code>0</code>
+    <ul>
+        <li>Actual: the array object is un-pinned.
+        <li>Copy: data is copied back.  The buffer with the copy is freed.
+    </ul>
+    <li><code>JNI_COMMIT</code>
+    <ul>
+        <li>Actual: does nothing.
+        <li>Copy: data is copied back.  The buffer with the copy
+        <strong>is not freed</strong>.
+    </ul>
+    <li><code>JNI_ABORT</code>
+    <ul>
+        <li>Actual: the array object is un-pinned.  Earlier
+        writes are <strong>not</strong> aborted.
+        <li>Copy: the buffer with the copy is freed; any changes to it are lost.
+    </ul>
+</ul>
+</p><p>
+One reason for checking the <code>isCopy</code> flag is to know if
+you need to call <code>Release</code> with <code>JNI_COMMIT</code>
+after making changes to an array -- if you're alternating between making
+changes and executing code that uses the contents of the array, you may be
+able to
+skip the no-op commit.  Another possible reason for checking the flag is for
+efficient handling of <code>JNI_ABORT</code>.  For example, you might want
+to get an array, modify it in place, pass pieces to other functions, and
+then discard the changes.  If you know that JNI is making a new copy for
+you, there's no need to create another "editable" copy.  If JNI is passing
+you the original, then you do need to make your own copy.
+</p><p>
+Some have asserted that you can skip the <code>Release</code> call if
+<code>*isCopy</code> is false.  This is not the case.  If no copy buffer was
+allocated, then the original memory must be pinned down and can't be moved by
+the garbage collector.
+</p><p>
+Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
+and you will need to call <code>Release</code> again with a different flag
+eventually.
+</p><p>
+</p><p>
+
+
+</p><h2><a name="RegionCalls"> Region Calls </a></h2>
+
+<p>
+There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
+and <code>GetStringChars</code> that may be very helpful when all you want
+to do is copy data in or out.  Consider the following:
+<pre>
+    jbyte* data = env->GetByteArrayElements(array, NULL);
+    if (data != NULL) {
+        memcpy(buffer, data, len);
+        env->ReleaseByteArrayElements(array, data, JNI_ABORT);
+    }
+</pre>
+<p>
+This grabs the array, copies the first <code>len</code> byte
+elements out of it, and then releases the array.  Depending upon the VM
+policies the <code>Get</code> call will either pin or copy the array contents.
+We copy the data (for perhaps a second time), then call Release; in this case
+we use <code>JNI_ABORT</code> so there's no chance of a third copy.
+</p><p>
+We can accomplish the same thing with this:
+<pre>
+    env->GetByteArrayRegion(array, 0, len, buffer);
+</pre>
+</p><p>
+This accomplishes the same thing, with several advantages:
+<ul>
+    <li>Requires one JNI call instead of 3, reducing overhead.
+    <li>Doesn't require pinning or extra data copies.
+    <li>Reduces the risk of programmer error -- no need to match up
+    <code>Get</code> and <code>Release</code> calls.
+</ul>
+</p><p>
+Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
+to copy data into an array, and <code>GetStringRegion</code> or
+<code>GetStringUTFRegion</code> to copy characters out of a
+<code>String</code>.
+
+
+</p><h2><a name="Exceptions"> Exceptions </a></h2>
+<p>
+<strong>You may not call most JNI functions while an exception is pending.</strong>
+Your code is expected to notice the exception (via the function's return value,
+<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
+or clear the exception and handle it.
+</p><p>
+The only JNI functions that you are allowed to call while an exception is
+pending are:
+<font size="-1"><ul>
+    <li>DeleteGlobalRef
+    <li>DeleteLocalRef
+    <li>DeleteWeakGlobalRef
+    <li>ExceptionCheck
+    <li>ExceptionClear
+    <li>ExceptionDescribe
+    <li>ExceptionOccurred
+    <li>MonitorExit
+    <li>PopLocalFrame
+    <li>PushLocalFrame
+    <li>Release<PrimitiveType>ArrayElements
+    <li>ReleasePrimitiveArrayCritical
+    <li>ReleaseStringChars
+    <li>ReleaseStringCritical
+    <li>ReleaseStringUTFChars
+</ul></font>
+</p><p>
+Note that exceptions thrown by interpreted code do not "leap over" native code,
+and C++ exceptions thrown by native code are not handled by Dalvik.
+The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
+set an exception pointer in the current thread.  Upon returning to the VM from
+native code, the exception will be noted and handled appropriately.
+</p><p>
+Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
+<code>ExceptionOccurred</code>, and clear it with
+<code>ExceptionClear</code>.  As usual,
+discarding exceptions without handling them can lead to problems.
+</p><p>
+There are no built-in functions for manipulating the Throwable object
+itself, so if you want to (say) get the exception string you will need to
+find the Throwable class, look up the method ID for
+<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
+is non-NULL use <code>GetStringUTFChars</code> to get something you can
+hand to printf or a LOG macro.
+
+</p><p>
+</p><p>
+</p><h2><a name="Extended_checking"> Extended Checking </a></h2>
+<p>
+JNI does very little error checking.  Calling <code>SetFieldInt</code>
+on an Object field will succeed, even if the field is marked
+<code>private</code> and <code>final</code>.  The
+goal is to minimize the overhead on the assumption that, if you've written it in native code,
+you probably did it for performance reasons.
+</p><p>
+Some VMs support extended checking with the "<code>-Xcheck:jni</code>" flag.  If the flag is set, the VM
+puts a different table of functions into the JavaVM and JNIEnv pointers.  These functions do
+an extended series of checks before calling the standard implementation.
+
+</p><p>
+Some things that may be verified:
+</p><p>
+</p>
+<ul>
+<li> Check for null pointers where not allowed.
+<li>
+<li> Verify argument type correctness (jclass is a class object,
+jfieldID points to field data, jstring is a java.lang.String).
+</li>
+<li> Field type correctness, e.g. don't store a HashMap in a String field.
+</li>
+<li> Check to see if an exception is pending on calls where pending exceptions are not legal.
+</li>
+<li> Check for calls to inappropriate functions between Critical get/release calls.
+</li>
+<li> Check that JNIEnv structs aren't being shared between threads.
+
+</li>
+<li> Make sure local references aren't used outside their allowed lifespan.
+</li>
+<li> UTF-8 strings contain valid "modified UTF-8" data.
+</li>
+</ul>
+<p>Accessibility of methods and fields (i.e. public vs. private) is not
+checked.
+<p>
+The Dalvik VM supports the <code>-Xcheck:jni</code> flag.  For a
+description of how to enable it for Android apps, see
+<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
+It's currently enabled by default in the Android emulator and on
+"engineering" device builds.
+
+</p><p>
+JNI checks can be modified with the <code>-Xjniopts</code> command-line
+flag.  Currently supported values include:
+</p>
+<blockquote><dl>
+<dt>forcecopy
+<dd>When set, any function that can return a copy of the original data
+(array of primitive values, UTF-16 chars) will always do so.  The buffers
+are over-allocated and surrounded with a guard pattern to help identify
+code writing outside the buffer, and the contents are erased before the
+storage is freed to trip up code that uses the data after calling Release.
+<dt>warnonly
+<dd>By default, JNI "warnings" cause the VM to abort.  With this flag
+it continues on.
+</dl></blockquote>
+
+
+</p><p>
+</p><h2><a name="Native_Libraries"> Native Libraries </a></h2>
+<p>
+You can load native code from shared libraries with the standard
+<code>System.loadLibrary()</code> call.  The
+preferred way to get at your native code is:
+</p><p>
+</p><ul>
+<li> Call <code>System.loadLibrary()</code> from a static class initializer.  (See the earlier example, where one is used to call nativeClassInit().)  The argument is the "undecorated" library name, e.g. to load "libfubar.so" you would pass in "fubar".
+
+</li>
+<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code>
+</li>
+<li>In <code>JNI_OnLoad</code>, register all of your native methods.  You
+should declare
+the methods "static" so the names don't take up space in the symbol table
+on the device.
+</li>
+</ul>
+<p>
+The <code>JNI_OnLoad</code> function should look something like this if
+written in C:
+</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+    JNIEnv* env;
+    if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK)
+        return -1;
+
+    /* get class with (*env)->FindClass */
+    /* register methods with (*env)->RegisterNatives */
+
+    return JNI_VERSION_1_4;
+}
+</pre></blockquote>
+</p><p>
+You can also call <code>System.load()</code> with the full path name of the
+shared library.  For Android apps, you can get the full path to the
+application's private data storage area from the context object.
+</p><p>
+Dalvik does support "discovery" of native methods that are named in a
+specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
+    the JNI spec</a> for details), but this is a less desirable
+approach.  It requires more space in the shared object symbol table,
+loading is slower because it requires string searches through all of the
+loaded shared libraries, and if a method signature is wrong you won't know
+about it until the first time the method is actually used.
+</p><p>
+
+
+</p><h2><a name="64bit"> 64-bit Considerations </a></h2>
+
+<p>
+Android is currently expected to run on 32-bit platforms.  In theory it
+could be built for a 64-bit system, but that is not a goal at this time.
+For the most part this isn't something that you will need to worry about
+when interacting with native code,
+but it becomes significant if you plan to store pointers to native
+structures in integer fields in an object.  To support architectures
+that use 64-bit pointers, <strong>you need to stash your native pointers in a
+<code>long</code> field rather than an <code>int</code></strong>.
+
+
+</p><h2><a name="Unsupported"> Unsupported Features </a></h2>
+<p>All JNI 1.6 features are supported, with the following exceptions:
+<ul>
+    <li><code>DefineClass</code> is not implemented.  Dalvik does not use
+    Java bytecodes or class files, so passing in binary class data
+    doesn't work.  Translation facilities may be added in a future
+    version of the VM.</li>
+    <li><code>NewWeakGlobalRef</code> and <code>DeleteWeakGlobalRef</code>
+    are not implemented.  The
+    VM supports weak references, but not JNI "weak global" references.
+    These will be supported in a future release.</li>
+    <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully
+    functional -- it can't always tell the difference between "local" and
+    "global" references.</li>
+</ul>
+
+</p>
+
+<address>Copyright &copy; 2008 The Android Open Source Project</address>
+
+  </body>
+</html>
diff --git a/docs/libraries.html b/docs/libraries.html
new file mode 100644
index 0000000..e1c3035
--- /dev/null
+++ b/docs/libraries.html
@@ -0,0 +1,165 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
+        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+
+<title>Dalvik Libraries</title>
+    
+<link rel=stylesheet href="dex-format.css">
+<link href="prettify.css" type="text/css" rel="stylesheet" />
+<script type="text/javascript" src="prettify.js"></script>
+
+<style>
+ul.code li {
+  font-family: monospace;
+}
+</style>
+
+</head>
+
+<body onload="prettyPrint()">
+
+<h1 class="title">Dalvik Libraries</h1>
+
+<p>The Dalvik Libraries, also known as the <i>Android core libraries</i>,
+implement general purpose APIs used by code written in the Java programming
+language. While the libraries themselves don't depend on Android, they do form
+the foundation of the Android framework. Android applications use the Dalvik
+libraries both directly and indirectly for data structures, networking,
+concurrency, I/O, and more.</p>
+
+<p>The Dalvik libraries break down into two categories:</p>
+
+<ul>
+    <li><a href="#vm-specific">Dalvik VM-specific libraries</a></li>
+    <li><a href="#interop">Java programming language interoperability
+        libraries</a></li>
+</ul>
+
+<p>Any system claiming to be Android-compatible must implement these libraries.
+Unless otherwise noted, both the signatures and the behavior of such a system
+need to conform to the Android 1.0 reference implementation. Both types of
+conformance will be checked by the upcoming Android Compatibility Test Suite
+(CTS).</p>
+
+<a name="vm-specific"/><h2>Dalvik VM-specific libraries</h2>
+
+<p>The VM-specific libraries enable requesting or modifying VM-specific
+information. Code that uses these classes is only portable across Dalvik-based
+systems. The VM-specific Dalvik packages include:</p>
+
+<ul class="code">
+  <li>dalvik.annotation</li>
+  <li>dalvik.bytecode</li>
+  <li>dalvik.system</li>
+</ul>
+
+<a name="interop"/><h2>Java programming language interoperability libraries</h2>
+
+<p>This category of library provides a familiar environment for programmers
+writing code in the Java programming language. Much of the implementation of
+this code comes from <a href="http://harmony.apache.org/">Apache Harmony</a>.
+Sometimes, we have to change the Harmony code to make it more suitable for the
+memory and CPU-constrained environments targeted by Dalvik. We delineate
+Dalvik-specific changes like so:
+
+<pre class="prettyprint">
+    private static final long serialVersionUID = 8683452581122892189L;
+
+// BEGIN android-added
+    /** zero-element array */
+    private static final Object[] emptyArray = new Object[0];
+// END android-added
+
+    private transient int firstIndex;
+</pre>
+
+<p>If you change existing Harmony code instead of just inserting new code, use
+<code>android-changed</code> instead of <code>android-added</code>. These
+markers help us keep track of our own changes when we pull down updates from
+Harmony.</p>
+
+<p>Packages in this category include:</p>
+
+<ul class="code">
+  <li>java.io</li>
+  <li>java.lang</li>
+  <li>java.lang.annotation</li>
+  <li>java.lang.ref</li>
+  <li>java.lang.reflect</li>
+  <li>java.math</li>
+  <li>java.net</li>
+  <li>java.nio</li>
+  <li>java.nio.channels</li>
+  <li>java.nio.channels.spi</li>
+  <li>java.nio.charset</li>
+  <li>java.nio.charset.spi</li>
+  <li>java.security</li>
+  <li>java.security.acl</li>
+  <li>java.security.cert</li>
+  <li>java.security.interfaces</li>
+  <li>java.security.spec</li>
+  <li>java.sql</li>
+  <li>java.text</li>
+  <li>java.util</li>
+  <li>java.util.concurrent</li>
+  <li>java.util.concurrent.atomic</li>
+  <li>java.util.concurrent.locks</li>
+  <li>java.util.jar</li>
+  <li>java.util.logging</li>
+  <li>java.util.prefs</li>
+  <li>java.util.regex</li>
+  <li>java.util.zip</li>
+  <li>javax.crypto</li>
+  <li>javax.crypto.interfaces</li>
+  <li>javax.crypto.spec</li>
+  <li>javax.net</li>
+  <li>javax.net.ssl</li>
+  <li>javax.security.auth</li>
+  <li>javax.security.auth.callback</li>
+  <li>javax.security.auth.login</li>
+  <li>javax.security.auth.x500</li>
+  <li>javax.security.cert</li>
+  <li>javax.sql</li>
+  <li>javax.xml</li>
+  <li>javax.xml.parsers</li>
+  <li>org.w3c.dom</li>
+  <li>org.xml.sax</li>
+  <li>org.xml.sax.ext</li>
+  <li>org.xml.sax.helpers</li>
+</ul>
+
+<p>We only provide the core functionality of <code>XMLParser</code> and
+<code>DocumentBuilder</code> in the XML packages. Some methods dealing with XML
+schema were left out because we don't provide the corresponding packages.</p>
+
+<p>In addition to the aforementioned packages, we plan to support the following
+packages some time in the future. We currently have an unfinished
+implementation of 2D drawing and image processing.</p>
+
+<ul class="code">
+  <li>java.awt</li>
+  <li>java.awt.color</li>
+  <li>java.awt.event</li>
+  <li>java.awt.font</li>
+  <li>java.awt.geom</li>
+  <li>java.awt.im</li>
+  <li>java.awt.im.spi</li>
+  <li>java.awt.image</li>
+  <li>java.awt.image.renderable</li>
+  <li>javax.imageio</li>
+  <li>javax.imageio.event</li>
+  <li>javax.imageio.metadata</li>
+  <li>javax.imageio.plugins.bmp</li>
+  <li>javax.imageio.plugins.jpeg</li>
+  <li>javax.imageio.spi</li>
+  <li>javax.imageio.stream</li>
+</ul>
+
+<p style="margin-top: 50px">Copyright &copy; 2008 The Android Open Source
+Project</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-00-nop.html b/docs/opcodes/opcode-00-nop.html
new file mode 100644
index 0000000..726f560
--- /dev/null
+++ b/docs/opcodes/opcode-00-nop.html
@@ -0,0 +1,59 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>nop</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>nop</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Waste cycles.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>00 10x</td>
+  <td>nop</td>
+  <td>&nbsp;</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<p>
+None.
+</p>
+
+<h2>Behavior</h2>
+
+<p>
+No externally observable effects, that is, all registers and object state(s)
+stay the same. The program counter silently advances to the next instruction.
+</p>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-01-move.html b/docs/opcodes/opcode-01-move.html
new file mode 100644
index 0000000..13c1150
--- /dev/null
+++ b/docs/opcodes/opcode-01-move.html
@@ -0,0 +1,92 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the contents of one non-object register to another.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>01 12x</td>
+  <td>move vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)</td>
+</tr>
+<tr>
+  <td>02 22x</td>
+  <td>move/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+</tr>
+<tr>
+  <td>03 32x</td>
+  <td>move/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register (16 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices in the current stack frame.
+  </li>
+  <li>
+    Register vB must be defined.
+  </li>
+  <li>
+    Register vB must not contain a reference value.
+  </li>
+  <li>
+    Register vB must not be part of a register pair.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of register vB is moved to register vA, that is, vA' = vB.
+  </li>
+  <li>
+    If register v(A-1) is the first half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the second half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-04-move-wide.html b/docs/opcodes/opcode-04-move-wide.html
new file mode 100644
index 0000000..42202be
--- /dev/null
+++ b/docs/opcodes/opcode-04-move-wide.html
@@ -0,0 +1,106 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-wide</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the contents of one register-pair to another.
+</p>
+<p>
+Note: It is legal to move from vN to either vN-1 or vN+1, so implementations
+must arrange for both halves of a register pair to be read before anything is
+written. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>04 12x</td>
+  <td>move-wide vA, vB</td>
+  <td><code>A:</code> destination register pair (4 bits)<br/>
+    <code>B:</code> source register pair (4 bits)</td>
+</tr>
+<tr>
+  <td>05 22x</td>
+  <td>move-wide/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register pair (8 bits)<br/>
+    <code>B:</code> source register pair (16 bits)</td>
+</tr>
+<tr>
+  <td>06 32x</td>
+  <td>move-wide/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register pair (16 bits)<br/>
+    <code>B:</code> source register pair (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A+1 and B+1 must be valid register indices in the current stackframe
+    (which includes A and B being valid).
+  </li>
+  <li>
+    Register vB must be the lower half of a register pair (which excludes the
+    case of it containing a reference).
+  </li>
+  <li>
+    Both register vB and v(B+1) must be defined.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of register vB is moved to register vA, that is, vA' = vB.
+  </li>
+  <li>
+    The value of register v(B+1) is moved to register v(A+1), that is, v(A+1)'
+    = v(B+1).
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, then v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+2) is the upper half of a register pair, then v(A+2)'
+    becomes undefined.
+  </li>
+  <li>
+    If A = B-1, then v(B+1)' becomes undefined.
+  </li>
+  <li>
+    If A = B+1, then v(B)' becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-07-move-object.html b/docs/opcodes/opcode-07-move-object.html
new file mode 100644
index 0000000..e62750d
--- /dev/null
+++ b/docs/opcodes/opcode-07-move-object.html
@@ -0,0 +1,90 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-object</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move-object</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the contents of one object-bearing register to another.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>07 12x</td>
+  <td>move-object vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)</td>
+</tr>
+<tr>
+  <td>08 22x</td>
+  <td>move-object/from16 vAA, vBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+</tr>
+<tr>
+  <td>09 32x</td>
+  <td>move-object/16 vAAAA, vBBBB</td>
+  <td><code>A:</code> destination register (16 bits)<br/>
+    <code>B:</code> source register (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be legal register indices in the current stack frame.
+  </li>
+  <li>
+    Register vB must be defined.
+  </li>
+  <li>
+    Register vB must contain a reference value (which excludes the case of it
+    being part of a register pair).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of register vB is moved to register vA, that is, vA' = vB.
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the upper half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0a-move-result.html b/docs/opcodes/opcode-0a-move-result.html
new file mode 100644
index 0000000..f043d13
--- /dev/null
+++ b/docs/opcodes/opcode-0a-move-result.html
@@ -0,0 +1,96 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-result</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move-result</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the single-word non-object result of the most recent invoke-kind into the
+indicated register. This must be done as the instruction immediately after an
+invoke-kind whose (single-word, non-object) result is not to be ignored;
+anywhere else is invalid. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0a 11x</td>
+  <td>move-result vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    The instruction must be immediately preceded (in the code array) by an
+    invoke-kind instruction.
+  </li>
+  <li>
+    The instruction must be immediately reached (in the actual control flow)
+    through returning from this invoke-kind instruction (it must not be jumped
+    to).
+  </li>
+  <li>
+    The result delivered by the invoke-kind instruction must not be a reference
+    value or require a register pair.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The result delivered by the invoke-kind instruction is moved to register
+    vA, that is, vA' = result.
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the upper half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+<h2>Notes</h2>
+
+<p>
+This instruction can also be thought of as reading the contents of a special
+"result" register that is made valid and defined by executing a non-void return
+instruction or a filled-new-array instruction. The execution of any other
+instruction (including this one) renders this special register invalid. 
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0b-move-result-wide.html b/docs/opcodes/opcode-0b-move-result-wide.html
new file mode 100644
index 0000000..c3e5779
--- /dev/null
+++ b/docs/opcodes/opcode-0b-move-result-wide.html
@@ -0,0 +1,101 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-result-wide</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move-result-wide</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the double-word result of the most recent invoke-kind into the indicated
+register pair. This must be done as the instruction immediately after an
+invoke-kind whose (double-word) result is not to be ignored; anywhere else is
+invalid. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0b 11x</td>
+  <td>move-result-wide vAA</td>
+  <td><code>A:</code> destination register pair (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A+1 must be a valid register index in the current stack frame (which
+    includes A itself being valid).
+  </li>
+  <li>
+    The instruction must be immediately preceded (in the code array) by an
+    invoke-kind instruction.
+  </li>
+  <li>
+    The instruction must be immediately reached (in the actual control flow)
+    through returning from this invoke-kind instruction (it must not be jumped
+    to).
+  </li>
+  <li>
+    The result delivered by the invoke-kind instruction must be either a long
+    or a double value.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The upper 32 bits of the result delivered by the invoke-kind instruction are
+    moved to register vA, that is, vA' = result >> 0x20.
+  </li>
+  <li>
+    The lower 32 bits of the result delivered by the invoke-kind instruction are
+    moved to register v(A+1), that is, v(A+1)' = result & 0xffffffff.
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+2) is the upper half of a register pair, register v(A+2)'
+    becomes undefined.
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+<h2>Notes</h2>
+
+<p>
+This instruction can also be thought of as reading the contents of a special
+"result" register that is made valid and defined by executing a non-void return
+instruction or a filled-new-array instruction. The execution of any other
+instruction (including this one) renders this special register invalid.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0c-move-result-object.html b/docs/opcodes/opcode-0c-move-result-object.html
new file mode 100644
index 0000000..f065fed
--- /dev/null
+++ b/docs/opcodes/opcode-0c-move-result-object.html
@@ -0,0 +1,97 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-result-object</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move-result-object</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the object result of the most recent invoke-kind into the indicated
+register. This must be done as the instruction immediately after an invoke-kind
+or filled-new-array whose (object) result is not to be ignored; anywhere else
+is invalid.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0c 11x</td>
+  <td>move-result-object vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    The instruction must be immediately preceded (in the code array) by an
+    invoke-kind, filled-new-array, or filled-new-array/range instruction.
+  </li>
+  <li>
+    The instruction must be immediately reached (in the actual control flow)
+    through returning from this invoke-kind instruction or by passing a
+    filled-new-array or filled-new-array/range instruction (it must not be
+    jumped to).
+  </li>
+  <li>
+    The result delivered by the invoke-kind instruction must be a reference
+    value (which excludes the case of a long and double values).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The result delivered by the invoke-kind instruction is moved to register
+    vA, that, is vA' = result.
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the upper half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+<h2>Notes</h2>
+
+<p>
+This instruction can also be thought of as reading the contents of a special
+"result" register that is made valid and defined by executing a non-void return
+instruction or a filled-new-array instruction. The execution of any other
+instruction (including this one) renders this special register invalid. 
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0d-move-exception.html b/docs/opcodes/opcode-0d-move-exception.html
new file mode 100644
index 0000000..3c3bc83
--- /dev/null
+++ b/docs/opcodes/opcode-0d-move-exception.html
@@ -0,0 +1,79 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>move-exception</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>move-exception</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Save a just-caught exception into the given register. This should be the first
+instruction of any exception handler whose caught exception is not to be
+ignored, and this instruction may only ever occur as the first instruction of an
+exception handler; anywhere else is invalid. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0d 11x</td>
+  <td>move-exception vAA</td>
+  <td><code>A:</code> destination register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    The instruction must be the first instruction (in the code array) of an
+    instruction handler, that is, its offset in the code array must match one of
+    the handlers defined for the method in the Dex file.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The active exception of the current thread is moved to register vA, that is,
+    vA' = exception.
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the upper half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0e-return-void.html b/docs/opcodes/opcode-0e-return-void.html
new file mode 100644
index 0000000..7a9431e
--- /dev/null
+++ b/docs/opcodes/opcode-0e-return-void.html
@@ -0,0 +1,84 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>return-void</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>return-void</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Return from a void method. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0e 10x</td>
+  <td>return-void</td>
+  <td>&nbsp;</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    The return type of the current method must be void.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    If the method is synchronized, the object's monitor is released in a way
+    similar to the monitor-exit instruction.
+  </li>
+  <li>
+    The stack frame of the current method invocation is removed from the stack.
+    This includes all its registers becoming invalid.
+  </li>
+  <li>
+    If the stack is now empty, the current thread terminates.
+  </li>
+  <li>
+    Otherwise, the following happens:
+    <ul>
+      <li>
+        The stack frame that caused this method invocation becomes valid. This
+        includes all its registers and their old values.
+      </li>
+      <li>
+        Execution continues at the bytecode instruction immediately following
+        the invoke-kind or invoke-kind/range instruction that caused this method
+        invocation.
+      </li>
+    </ul>
+  </li>
+</ul> 
+          
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-0f-return.html b/docs/opcodes/opcode-0f-return.html
new file mode 100644
index 0000000..33e0b7c
--- /dev/null
+++ b/docs/opcodes/opcode-0f-return.html
@@ -0,0 +1,100 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>return</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>return</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Return from a single-width (32-bit) non-object value-returning method.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>0f 11x</td>
+  <td>return vAA</td>
+  <td><code>A:</code> return value register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    The return type of the current method must not be double, long, or a
+    reference.
+  </li>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Register vA must not be part of a register pair.
+  </li>
+  <li>
+    The type of vA must match the return type of the method.
+  </li>
+</ul> 
+    
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    If the method is synchronized, the object's monitor is released in a way
+    similar to the monitor-exit instruction.
+  </li>
+  <li>
+    The stack frame of the current method invocation is removed from the stack.
+    This includes all its registers becoming invalid.
+  </li>
+  <li>
+    If the stack is now empty, the current thread terminates.
+  </li>
+  <li>
+    Otherwise, the following happens:
+    <ul>
+      <li>
+        The stack frame that caused this method invocation becomes valid. This
+        includes all its registers and their old values.
+      </li>
+      <li>
+        Execution continues at the bytecode instruction immediately following
+        the invoke-kind or invoke-kind/range instruction that caused this
+        method invocation.
+      </li>
+      <li>
+        The return value can be consumed by (exactly) the first instruction
+        following the invoke-kind or invoke-kind/range instruction that caused
+        this method invocation, and this instructions needs to be a move-result
+        instruction.
+      </li>
+    </ul>
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-10-return-wide.html b/docs/opcodes/opcode-10-return-wide.html
new file mode 100644
index 0000000..f1a6b83
--- /dev/null
+++ b/docs/opcodes/opcode-10-return-wide.html
@@ -0,0 +1,99 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>return-wide</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>return-wide</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Return from a double-width (64-bit) value-returning method.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>10 11x</td>
+  <td>return-wide vAA</td>
+  <td><code>A:</code> return value register-pair (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    The return type of the current method must be double or long.
+  </li>
+  <li>
+    A+1 must be a valid register index in the current stack frame (which
+    includes A being valid).
+  </li>
+  <li>
+    Register vA must be the lower half of a register pair.
+  </li>
+  <li>
+    The type of vA must match the return type of the method.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    If the method is synchronized, the object's monitor is released in a way
+    similar to the monitor-exit instruction.
+  </li>
+  <li>
+    The stack frame of the current method invocation is removed from the stack.
+    This includes all its registers becoming invalid.
+  </li>
+  <li>
+    If the stack is now empty, the current thread terminates.
+  </li>
+  <li>
+    Otherwise, the following happens:
+    <ul>
+      <li>
+        The stack frame that caused this method invocation becomes valid. This
+        includes all its registers and their old values.
+      </li>
+      <li>
+        Execution continues at the bytecode instruction immediately following
+        the invoke instruction that caused this method invocation.
+      </li>
+      <li>
+        The return value can be consumed by (exactly) the first instruction
+        following the invoke-kind or invoke-kind/range instruction that caused
+        this method invocation, and this instructions needs to be a
+        move-result-wide instruction.
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-11-return-object.html b/docs/opcodes/opcode-11-return-object.html
new file mode 100644
index 0000000..369233c
--- /dev/null
+++ b/docs/opcodes/opcode-11-return-object.html
@@ -0,0 +1,96 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>return-object</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>return-object</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Return from an object-returning method.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>11 11x</td>
+  <td>return-object vAA</td>
+  <td><code>A:</code> return value register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    The return type of the current method must be a reference.
+  </li>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Register vA must be known to be reference-bearing.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    If the method is synchronized, the object's monitor is released in a way
+    similar to the monitor-exit instruction.
+  </li>
+  <li>
+    The stack frame of the current method invocation is removed from the stack.
+    This includes all its registers becoming invalid.
+  </li>
+  <li>
+    If the stack is now empty, the current thread terminates.
+  </li>
+  <li>
+    Otherwise, the following happens:
+  </li>
+    <ul>
+      <li>
+        The stack frame that caused this method invocation becomes valid. This
+        includes all its registers and their old values.
+      </li>
+      <li>
+        Execution continues at the bytecode instruction immediately following
+        the invoke instruction that caused this method invocation.
+      </li>
+      <li>
+        The return value can be consumed by (exactly) the first instruction
+        following the invoke-kind or invoke-kind/range instruction that caused
+        this method invocation, and this instructions needs to be a
+        move-result-object instruction.
+      </li>
+    </ul>
+  </li>
+</ul> 
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-12-const.html b/docs/opcodes/opcode-12-const.html
new file mode 100644
index 0000000..b2d894f
--- /dev/null
+++ b/docs/opcodes/opcode-12-const.html
@@ -0,0 +1,102 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>const</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>const</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the given literal value (sign-extended to 32 bits, if necessary) into the
+specified register. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>12 11n</td>
+  <td>const/4 vA, #+B</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> signed int (4 bits)</td>
+</tr>
+<tr>
+  <td>13 21s</td>
+  <td>const/16 vAA, #+BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+</tr>
+<tr>
+  <td>14 31i</td>
+  <td>const vAA, #+BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> arbitrary 32-bit constant</td>
+</tr>
+<tr>
+  <td>15 21h</td>
+  <td>const/high16 vAA, #+BBBB0000</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stackframe.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    First, an adjusted value B' is determined as follows:
+    <ul>
+      <li>
+        If we are executing the /high16 variant, then B is left-shifted by 16
+        bits, that is, B'=B << 0x10 
+      <li>
+        Otherwise, if B is a 4 bit or 16 bit constant, it is sign-extended to 32
+        bits, that is, B'=sign-extended(B).
+      </li>
+      <li>
+        Otherwise, B'=B.
+      </li>
+    </ul>
+  <li>
+    Then, the adjusted value B' is moved into the register A, that is, vA'=B'
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li>
+</ul>
+     
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-16-const-wide.html b/docs/opcodes/opcode-16-const-wide.html
new file mode 100644
index 0000000..ac92b04
--- /dev/null
+++ b/docs/opcodes/opcode-16-const-wide.html
@@ -0,0 +1,110 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>const-wide</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>const-wide</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move the given literal value (sign-extended to 64 bits) into the specified
+register-pair. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>16 21s</td>
+  <td>const-wide/16 vAA, #+BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+</tr>
+<tr>
+  <td>17 31i</td>
+  <td>const-wide/32 vAA, #+BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (32 bits)</td>
+</tr>
+<tr>
+  <td>18 51l</td>
+  <td>const-wide vAA, #+BBBBBBBBBBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> arbitrary double-width (64-bit) constant</td>
+</tr>
+<tr>
+  <td>19 21h</td>
+  <td>const-wide/high16 vAA, #+BBBB000000000000</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> signed int (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    First, an adjusted value B' is determined as follows:
+    <ul>
+      <li>
+        If we are executing the /high16 variant, then B is left-shifted by 40
+        bits, that is, B'=B << 0x28
+      <li>
+        Otherwise, if B is a 16 bit or 32 bit constant, it is sign-extended to
+        64 bits, that is, B'=sign-extended(B).
+      </li>
+      <li>
+        Otherwise, B'=B.
+      </li>
+    </ul>
+  <li>
+    The immediate value B is moved into the register pair (vA, v(A+1)), that is,
+    <ul>
+      <li>
+        vA' = B << 0x20
+      </li>
+      <li>
+        v(A+1)' = B & 0xffffffff
+      </li>
+    </ul>
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+2) is the upper half of a register pair, v(A+2)' becomes undefined.
+  </li>
+</ul> 
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-1a-const-string.html b/docs/opcodes/opcode-1a-const-string.html
new file mode 100644
index 0000000..bd89b70
--- /dev/null
+++ b/docs/opcodes/opcode-1a-const-string.html
@@ -0,0 +1,85 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>const-string</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>const-string</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move a reference to the string specified by the given index into the specified
+register. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>1a 21c</td>
+  <td>const-string vAA, string@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> string index</td>
+</tr>
+<tr>
+  <td>1b 31c</td>
+  <td>const-string/jumbo vAA, string@BBBBBBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> string index</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    B must be a valid index into the string constant pool.
+  </li>     
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    A new java.lang.String object S is allocated on the heap and filled with the
+    contents of string pool entry B.
+  </li>
+  <li>
+    A reference to an internalized version of the new object is moved into
+    register vA, that is, the instruction behaves as if vA' = S.intern() was
+    called.
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li> 
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-1b-const-class.html b/docs/opcodes/opcode-1b-const-class.html
new file mode 100644
index 0000000..7a33e77
--- /dev/null
+++ b/docs/opcodes/opcode-1b-const-class.html
@@ -0,0 +1,92 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>const-class</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>const-class</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Move a reference to the class specified by the given index into the specified
+register. In the case where the indicated type is primitive, this will store a
+reference to the primitive type's degenerate class. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>1c 21c</td>
+  <td>const-class vAA, type@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> type index</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    B must be a valid index into the type constant pool.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the class C the name of which is
+    contained in type pool entry B.
+  </li>
+  <li>
+    If B refers to a primitive type, the corresponding degenerate class is used
+    instead.
+  </li>
+  <li>
+    If C has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    A reference to C is moved into register vA, that is, vA' = C.
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ClassNotFoundException is thrown if the class does not exist at all.
+  </li>
+  <li>
+    VerifyError is thrown if the class does exist, but could not be verified.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-1d-monitor-enter.html b/docs/opcodes/opcode-1d-monitor-enter.html
new file mode 100644
index 0000000..cecc939
--- /dev/null
+++ b/docs/opcodes/opcode-1d-monitor-enter.html
@@ -0,0 +1,93 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>monitor-enter</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>monitor-enter</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Acquire the monitor for the indicated object. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>1d 11x</td>
+  <td>monitor-enter vAA</td>
+  <td><code>A:</code> reference-bearing register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index for the current stack frame.
+  </li>
+  <li>
+    Register vA must contain a reference to an object.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made for the current thread to acquire the monitor of the
+    indicated object. Various results are possible:
+    <ul>
+      <li>
+        If the monitor is not owned by any thread at this point, then the
+        current thread becomes owner of the monitor. The entry count of the
+        indicated object is set to 1.
+      </li>
+      <li>
+        Otherwise, if the monitor is owned by the same thread that attempts the
+        acquiration, then the entry count of the indicated object is increased
+        by 1.
+      </li>
+      <li>
+        Otherwise the monitor is owned by a different thread. The current thread
+        sleeps until the monitor of the object is released. Once that happens, a
+        new attempt to acquire the monitor is made, as described here. There is
+        no guarantee that the second attempt (or any subsequent attempt) will be
+        successful.
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vA is null.
+  </li>
+  <li>
+    IllegalMonitorStateException if the entry count exceeds an
+    (implementation-dependent) upper bound for recursive monitor entries. Note
+    that it is unlikely this bound is ever hit, since for most implementations
+    the call stack will overflow before.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-1e-monitor-exit.html b/docs/opcodes/opcode-1e-monitor-exit.html
new file mode 100644
index 0000000..bee711d
--- /dev/null
+++ b/docs/opcodes/opcode-1e-monitor-exit.html
@@ -0,0 +1,101 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>monitor-exit</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>monitor-exit</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Release the monitor for the indicated object.
+</p>
+<p>
+Note: If this instruction needs to throw an exception, it must do so as if the
+pc has already advanced past the instruction. It may be useful to think of this
+as the instruction successfully executing (in a sense), and the exception
+getting thrown after the instruction but before the next one gets a chance to
+run. This definition makes it possible for a method to use a monitor cleanup
+catch-all (e.g., finally) block as the monitor cleanup for that block itself,
+as a way to handle the arbitrary exceptions that might get thrown due to the
+historical implementation of Thread.stop(), while still managing to have proper
+monitor hygiene. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>1e 11x</td>
+  <td>monitor-exit vAA</td>
+  <td><code>A:</code> reference-bearing register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index for the current stack frame.
+  </li>
+  <li>
+    Register vA must contain a reference to an object.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made for the current thread to release the monitor of the
+    indicated object.
+  </li>
+  <li>
+    If the current thread is the owner, the following happens:
+    <ul>
+      <li>
+        The monitor's entry count is decreased by one.
+      </li>
+      <li>
+        If the entry count has reached zero, the monitor is released. Other
+        threads waiting for the same monitor have a chance to acquire it.
+      </li>
+    </ul>
+  </li>
+  <li>
+    Any exception that gets thrown by this instruction bears the PC of the
+    instruction following the monitor-exit. That is, from the point of view of
+    an exception handler it cannot be distinguished from the same type of
+    exception being thrown immediately after the monitor-exit instruction.
+  </li>
+</ul> 
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException is thrown if vA is null.
+  </li>
+  <li>
+    IllegalMonitorStateException is thrown if the current thread is not the
+    owner of that monitor.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-1f-check-cast.html b/docs/opcodes/opcode-1f-check-cast.html
new file mode 100644
index 0000000..6325ca4
--- /dev/null
+++ b/docs/opcodes/opcode-1f-check-cast.html
@@ -0,0 +1,95 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>check-cast</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>check-cast</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Throw if the reference in the given register cannot be cast to the indicated
+type. The type must be a reference type (not a primitive type). 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>1f 21c</td>
+  <td>check-cast vAA, type@BBBB</td>
+  <td><code>A:</code> reference-bearing register (8 bits)<br/>
+    <code>B:</code> type index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Register vA must contain a reference value.
+  </li>
+  <li>
+    B must be a valid index into the type pool.
+  </li>
+  <li>
+    Type pool entry B must contain a valid type descriptor for a reference type.
+  </li>
+</ul> 
+    
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the class C the name of which is
+    contained in type pool entry B.
+  </li>
+  <li>
+    If C has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    The run-time type of the object reference vA is compared against C.
+    <ul>
+      <li>
+        If vA is null, the instruction succeeds (without further effects).
+      </li>
+      <li>
+        If vA is assignment compatible with C according to the usual rules of
+        the Java programming language, the instruction succeeds (without further
+        effects).
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ClassCastException is thrown if vA is either not null or not assignment
+    compatible with C.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-20-instance-of.html b/docs/opcodes/opcode-20-instance-of.html
new file mode 100644
index 0000000..5dbfef7
--- /dev/null
+++ b/docs/opcodes/opcode-20-instance-of.html
@@ -0,0 +1,100 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>instance-of</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>instance-of</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Store in the given destination register 1 if the indicated reference is an
+instance of the given type, or 0 if not. The type must be a reference type (not
+a primitive type).
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>20 22c</td>
+  <td>instance-of vA, vB, type@CCCC</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> reference-bearing register (4 bits)<br/>
+    <code>C:</code> type index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be a valid register indices for the current stack frame.
+  </li>
+  <li>
+    Register vB must contain a reference value.
+  </li>
+  <li>
+    C must be a valid index into the type constant pool.
+  </li>
+  <li>
+    Type constant pool entry C must contain a valid type descriptor for a
+    reference type.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the class K the name of which is
+    contained in type pool entry C.
+  </li>
+  <li>
+    If K has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    The run-time type of the object reference vB is compared against K. The
+    register vA reflects the result:
+    <ul>
+      <li>
+        vA' = 1 if (and only if) vB is not null and vB is assignment compatible
+        with K according to the usual rules of the Java programming language.
+      </li>
+      <li>
+        vA' = 0 otherwise
+      </li>
+    </ul>
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li> 
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-21-array-length.html b/docs/opcodes/opcode-21-array-length.html
new file mode 100644
index 0000000..5767742
--- /dev/null
+++ b/docs/opcodes/opcode-21-array-length.html
@@ -0,0 +1,78 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>array-length</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>array-length</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Store in the given destination register the length of the indicated array,
+in entries.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>21 12x</td>
+  <td>array-length vA, vB</td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> array reference-bearing register (4 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices for the current stack frame.
+  </li>
+  <li>
+    Register vB must contain a reference to an array.
+  </li>
+</ul>
+    
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The length of the array referenced by vB is stored in vA, that is
+    vA' = length(vB).
+  </li>
+  <li>
+    If register v(A-1) is the lower half of a register pair, register v(A-1)'
+    becomes undefined.
+  </li>
+  <li>
+    If register v(A+1) is the upper half of a register pair, register v(A+1)'
+    becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException is thrown if the value of register vB is null.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-22-new-instance.html b/docs/opcodes/opcode-22-new-instance.html
new file mode 100644
index 0000000..ec0a347
--- /dev/null
+++ b/docs/opcodes/opcode-22-new-instance.html
@@ -0,0 +1,95 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>new-instance</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>new-instance</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Construct a new instance of the indicated type, storing a reference to it in the
+destination. The type must refer to a non-array class. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>22 21c</td>
+  <td>new-instance vAA, type@BBBB</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> type index</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index for the current stack frame.
+  </li>
+  <li>
+    B must be a valid index into the type pool.
+  </li>
+  <li>
+    Type constant pool entry B must contain a valid type descriptor for a
+    non-array class.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the class C the name of which is
+    contained in type pool entry B.
+  </li>
+  <li>
+    If C has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    An attempt is made to create a new instance I of C. All exceptions that are
+    possible during instantiation can occur at this point.
+  </li>
+  <li>
+    A reference to the new instance is stored in register vA, that is vA' = I.
+  </li>
+  <li>
+    If v(A-1) is the lower part of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper part of a register pair, v(A+1)' becomes undefined.
+  </li>     
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    All exceptions that are possible during class loading can occur.
+  </li>
+  <li>
+    All exceptions that are possible during instantiation can occur.
+  </li> 
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-23-new-array.html b/docs/opcodes/opcode-23-new-array.html
new file mode 100644
index 0000000..be46a49
--- /dev/null
+++ b/docs/opcodes/opcode-23-new-array.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>new-array</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>new-array</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Construct a new array of the indicated type and size. The type must be an array
+type. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>23 22c</td>
+  <td>new-array vA, vB, type@CCCC</td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> size register<br/>
+    <code>C:</code> type index</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A and B must be valid register indices for the current stack frame.
+  </li>
+  <li>
+    Register vB must not contain a reference value.
+  </li>
+  <li>
+    Register vB must not be part of a register pair.
+  </li>
+  <li>
+    C must be a valid index into the type pool.
+  </li>
+  <li>
+    Type constant pool entry C must contain a valid array type descriptor.
+  </li>   
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the class K the name of which is
+    contained in type pool entry C.
+  </li>
+  <li>
+    If K has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    An attempt is made to create a new instance I of K and length B. All
+    exceptions that are possible during instantiation can occur at this point.
+  </li>
+  <li>
+    All elements of the new array are initialized to null (for object arrays) or
+    0 (for numeric arrays) or false (for boolean arrays).
+  </li>
+  <li>
+    A reference to the new array is moved to register vA, that is, vA' = I.
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li> 
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NegativeArraySizeException if vB < 0
+  </li>
+  <li>
+    All exceptions that are possible during class loading can occur.
+  </li>
+  <li>
+    All exceptions that are possible during instantiation can occur.
+  </li> 
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-24-filled-new-array.html b/docs/opcodes/opcode-24-filled-new-array.html
new file mode 100644
index 0000000..cba0c5d
--- /dev/null
+++ b/docs/opcodes/opcode-24-filled-new-array.html
@@ -0,0 +1,144 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>filled-new-array</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>filled-new-array</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Construct an array of the given type and size, filling it with the supplied
+contents. The type must be an array type. The array's contents must be
+single-word (that is, no arrays of long or double). The constructed instance is
+stored as a "result" in the same way that the method invocation instructions
+store their results, so the constructed instance must be moved to a register
+with a subsequent move-result-object instruction (if it is to be used).
+</p>
+ 
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>24 35c</td>
+  <td>filled-new-array {vD, vE, vF, vG, vA}, type@CCCC</td>
+  <td><code>B:</code> array size and argument word count (4 bits)<br/>
+    <code>C:</code> type index (16 bits)<br/>
+    <code>D..G, A:</code> argument registers (4 bits each)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    The value B must not be greater than 5.
+  </li>
+  <li>
+    If B > 0, then D must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    If B > 1, then E must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    If B > 2, then F must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    If B > 3, then G must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    If B > 4, then A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    C must be a valid index into the type pool.
+  </li>
+  <li>
+    The type denoted by C must be a valid array type descriptor.
+  </li>
+  <li>
+    The element size of the type denoted by C must be no larger than 32 bits.
+  </li>
+  <li>
+    If the element type is a primitive type, then all actual arguments
+    (vD .. vA, depending on B) must be primitive, too.
+  </li>
+  <li>
+    If the element type is a reference type, then all actual arguments
+    (vD .. vA, depending on B) must be references, too.
+  </li> 
+</ul>
+    
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the type T the name of which is
+    contained in type pool entry C.
+  </li>
+  <li>
+    If T is a reference type and it has not been loaded and resolved before, it
+    is being loaded and resolved. All exceptions that are possible during class
+    loading can occur at this point.
+  </li>
+  <li>
+    An attempt is made to create a new array R of type T and length B. All
+    exceptions that are possible during instantiation can occur at this point.
+  </li>
+  <li>
+    The elements of R are filled according to the following rules:
+    <ul>
+      <li>
+        If B > 0 then R[0] = vD
+      </li>
+      <li>
+        If B > 1 then R[1] = vE
+      </li>
+      <li>
+        If B > 2 then R[2] = vF
+      </li>
+      <li>
+        If B > 3 then R[3] = vG
+      </li>
+      <li>
+        If B > 4 then R[4] = vA 
+      </li>
+    </ul>
+  </li>
+  <li>
+    No reference to R is stored in any register. Instead, R can be accessed by a
+    move-result-object instruction immediately following this filled-new-array
+    instruction.
+  </li> 
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NegativeArraySizeException if vB < 0
+  </li>
+  <li>
+    All exceptions that are possible during class loading can occur.
+  </li>
+  <li>
+    All exceptions that are possible during instantiation can occur.
+  </li> 
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-25-filled-new-array-range.html b/docs/opcodes/opcode-25-filled-new-array-range.html
new file mode 100644
index 0000000..944a8b1
--- /dev/null
+++ b/docs/opcodes/opcode-25-filled-new-array-range.html
@@ -0,0 +1,125 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>filled-new-array/range</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>filled-new-array/range</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Construct an array of the given type and size, filling it with the supplied
+contents. Clarifications and restrictions are the same as filled-new-array,
+described above. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>25 3rc</td>
+  <td>filled-new-array/range {vCCCC .. vNNNN}, type@BBBB</td>
+  <td><code>A:</code> array size and argument word count (8 bits)<br/>
+    <code>B:</code> type index (16 bits)<br/>
+    <code>C:</code> first argument register (16 bits)<br/>
+    <code>N = A + C - 1</code></td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    vN must be a valid register index in the current stack frame (this means
+    everything below vN is valid, too).
+  </li>
+  <li>
+    For all values I in the interval [C .. N] the following must hold:
+    <ul>
+      <li>
+        vI must not be part of a register pair
+      </li>
+      <li>
+        If the array type is a simple type, vI must be a simple type, too.
+      </li>
+      <li>
+        If the array type is a reference type, vI must be a reference type, too.
+      </li>
+    </ul>
+  </li>
+  <li>
+    B must be a valid index into the type pool.
+  </li>
+  <li>
+    The type denoted by B must be an array type.
+  </li>
+  <li>
+    The element size of the type denoted by B must be no larger than 32 bits.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    An attempt is made to get a reference to the type T the name of which is
+    contained in type pool entry B.
+  </li>
+  <li>
+    If T has not been loaded and resolved before, it is being loaded and
+    resolved. All exceptions that are possible during class loading can occur at
+    this point.
+  </li>
+  <li>
+    An attempt is made to create a new instance J of type T and length vA. All
+    exceptions that are possible during instantiation can occur at this point.
+  </li>
+  <li>
+    The elements of R are filled according to the following rules:
+    <ul>
+      <li>
+        J[0] = vC
+      </li>
+      <li>
+        J[1] = v(C+1)
+      </li>
+      <li>
+        ...
+      </li>
+      <li>
+        J[vA] = vN 
+      </li>
+    </ul>
+  </li>
+  <li>
+    No reference to J is stored in any register. Instead, J can be accessed by a
+    move-result-object instruction immediately following this filled-new-array
+    instruction.
+  </li> 
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NegativeArraySizeException if vA < 0
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-26-fill-array-data.html b/docs/opcodes/opcode-26-fill-array-data.html
new file mode 100644
index 0000000..c5040a5
--- /dev/null
+++ b/docs/opcodes/opcode-26-fill-array-data.html
@@ -0,0 +1,96 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>fill-array-data</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>fill-array-data</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Fill the given array with the indicated data. The reference must be to an array
+of primitives, and the data table must match it in type and size.
+</p>
+<p>
+Note: The address of the table is guaranteed to be even (that is, 4-byte
+aligned). If the code size of the method is otherwise odd, then an extra code
+unit is inserted between the main code and the table whose value is the same as
+a nop. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+  <td>26 31t</td>
+  <td>fill-array-data vAA, +BBBBBBBB <i>(with supplemental data as specified
+    below in "<code>fill-array-data</code> Format")</i></td>
+  <td><code>A:</code> array reference (8 bits)<br/>
+    <code>B:</code> signed "branch" offset to table data (32 bits)</td>
+  </td>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    vA must be a reference-bearing register (according to data flow) and contain
+    an array-reference.
+  </li>
+  <li>
+    B must be branch offset in the same method.
+  </li>
+  <li>
+    The target address (PC+B) must be 4-byte aligned.
+  </li>
+  <li>
+    The target address must hold the pseudo-opcode 0x300.
+  </li>
+  <li>
+    The table entry size must match the size of the data type of the array.
+  </li>
+  <li>
+    The table size must be equal or smaller than the array length.
+  </li>
+</ul>  
+     
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The contents of the array referenced by vA are filled with the table data,
+    starting from array index 0 and in the given order.
+  </li>
+  <li>
+    If there are less elements in the table than the array provides space for,
+    the remaining array elements stay untouched.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vA is null.   
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-27-throw.html b/docs/opcodes/opcode-27-throw.html
new file mode 100644
index 0000000..f4416ce
--- /dev/null
+++ b/docs/opcodes/opcode-27-throw.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>throw</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>throw</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Throw the indicated exception.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>27 11x</td>
+  <td>throw vAA</td>
+  <td><code>A:</code> exception-bearing register (8 bits)<br/></td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Register vA must be a reference-bearing register
+  </li>
+  <li>
+    Register vA must be assignment-compatible with java.lang.Throwable according
+    to the usual rules of the Java programming language.
+  </li>
+</ul>
+ 
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    Throws the given exception vA, resulting in a search for a matching handler
+    according to the usual rules of the Java programming language.
+  </li>
+  <li>
+    If no matching handler is found for the current thread, the thread
+    terminates, possibly notifying its uncaught exception handler or thread
+    group before.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vA is null.
+  </li>
+  <li>
+    Otherwise, the indicated exception.
+  </li>   
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-28-goto.html b/docs/opcodes/opcode-28-goto.html
new file mode 100644
index 0000000..5ca92b6
--- /dev/null
+++ b/docs/opcodes/opcode-28-goto.html
@@ -0,0 +1,73 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>goto</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>goto</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Unconditionally jump to the indicated instruction.
+</p>
+<p>
+Note: The branch offset may not be 0. (A spin loop may be legally constructed
+either with goto/32 or by including a nop as a target before the branch.) 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>28 10t</td>
+  <td>goto +AA</td>
+  <td><code>A:</code> signed branch offset (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must point to a valid bytecode instruction inside the current method.
+  </li>
+  <li>
+    A must not be 0.
+  </li>   
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The (otherwise invisible) program counter PC is set to the address of the
+    instruction plus the given offset, that is, PC' = PC(goto) + A.
+  </li>
+  <li>
+    Executions resumes at PC'.
+  </li>   
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-29-goto-16.html b/docs/opcodes/opcode-29-goto-16.html
new file mode 100644
index 0000000..abe4aec
--- /dev/null
+++ b/docs/opcodes/opcode-29-goto-16.html
@@ -0,0 +1,73 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>goto/16</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>goto/16</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Unconditionally jump to the indicated instruction.
+</p>
+<p>
+Note: The branch offset may not be 0. (A spin loop may be legally constructed
+either with goto/32 or by including a nop as a target before the branch.) 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>29 20t</td>
+  <td>goto/16 +AAAA</td>
+  <td><code>A:</code> signed branch offset (16 bits)<br/></td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must point to a valid bytecode instruction inside the current method.
+  </li>
+  <li>
+    A must not be 0.
+  </li>   
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The (otherwise invisible) program counter PC is set to the address of the
+    instruction plus the given offset, that is, PC' = PC(goto) + A.
+  </li>
+  <li>
+    Executions resumes at PC'.
+  </li>   
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-2a-goto-32.html b/docs/opcodes/opcode-2a-goto-32.html
new file mode 100644
index 0000000..7d64ac9
--- /dev/null
+++ b/docs/opcodes/opcode-2a-goto-32.html
@@ -0,0 +1,66 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>goto/32</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>goto/32</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Unconditionally jump to the indicated instruction.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>2a 30t</td>
+  <td>goto/32 +AAAAAAAA</td>
+  <td><code>A:</code> signed branch offset (32 bits)<br/></td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must point to a valid bytecode instruction inside the current method.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The (otherwise invisible) program counter PC is set to the address of the
+    instruction plus the given offset, that is, PC' = PC(goto) + A.
+  </li>
+  <li>
+    Executions resumes at PC'.
+  </li>   
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-2b-packed-switch.html b/docs/opcodes/opcode-2b-packed-switch.html
new file mode 100644
index 0000000..73125bd
--- /dev/null
+++ b/docs/opcodes/opcode-2b-packed-switch.html
@@ -0,0 +1,103 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>packed-switch</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>packed-switch</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Jump to a new instruction based on the value in the given register, using a
+table of offsets corresponding to each value in a particular integral range, or
+fall through to the next instruction if there is no match.
+</p>
+<p>
+Note: The address of the table is guaranteed to be even (that is, 4-byte
+aligned). If the code size of the method is otherwise odd, then an extra code
+unit is inserted between the main code and the table whose value is the same as
+a nop. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>2b 31t</td>
+  <td>packed-switch vAA, +BBBBBBBB <i>(with supplemental data as
+    specified below in "<code>packed-switch</code> Format")</i></td>
+  <td><code>A:</code> register to test<br/>
+    <code>B:</code> signed "branch" offset to table data (32 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Let PC be the address of the packed-switch instruction in the code array of
+    the current method. Then T = PC + B with the following properties:
+    <ul>
+      <li>
+        T must be 4-byte-aligned.
+      </li
+      <li>
+        T must be in the same method.
+      </li>
+      <li>
+        T must point to a packed-switch data table.
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of vA is used as an index into the given table data.
+  </li>
+  <li>
+    If vA is in the range of the table, that is, if vA >= table.first_key and
+    vA < first_key + size, then the jump target is determined as follows:
+    <ul>
+      <li>
+        PC' = PC + table.targets[vA - table.firstKey].
+      </li>
+      <li>
+        Execution resumes at this address.
+      </li>
+    </ul>
+  </li>
+  <li>
+    Otherwise execution continues at the instruction following the packed-switch
+    statement.
+  </li>
+</ul>
+ 
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-2c-sparse-switch.html b/docs/opcodes/opcode-2c-sparse-switch.html
new file mode 100644
index 0000000..cec581e
--- /dev/null
+++ b/docs/opcodes/opcode-2c-sparse-switch.html
@@ -0,0 +1,110 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>sparse-switch</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>sparse-switch</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Jump to a new instruction based on the value in the given register, using an
+ordered table of value-offset pairs, or fall through to the next instruction if
+there is no match.
+</p>
+<p>
+Note: The address of the table is guaranteed to be even (that is, 4-byte
+aligned). If the code size of the method is otherwise odd, then an extra code
+unit is inserted between the main code and the table whose value is the same as
+a nop. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>2c 31t</td>
+  <td>sparse-switch vAA, +BBBBBBBB <i>(with supplemental data as
+    specified below in "<code>sparse-switch</code> Format")</i></td>
+  <td><code>A:</code> register to test<br/>
+    <code>B:</code> signed "branch" offset to table data (32 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stack frame.
+  </li>
+  <li>
+    Let PC be the address of the packed-switch instruction in the code array of
+    the current method. Then T = PC + B with the following properties:
+    <ul>
+      <li>
+        T must be 4-byte-aligned.
+      </li>
+      <li>
+        T must be in the same method.
+      </li>
+      <li>
+        T must point to a sparse-switch data table.
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of vA is used as a lookup key inside the sparse table data.
+  </li>
+  <li>
+    If there exists an I with 0 <= I < table.size such that table.keys[I] = vA,
+    then the jump target is determined as follows:
+    <ul>
+      <li>
+        PC' = PC + table.targets[I].
+      </li>
+      <li>
+        Execution will resume at this address.
+      </li>
+    </ul>
+  </li>
+  <li> 
+    Otherwise execution continues at the instruction following the sparse-switch
+    statement.
+  </li>
+</ul> 
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+<h2>Notes</h2>
+
+<p>
+The low-to-high ordering of the keys allows the VM to employ binary search for
+the lookup, resulting in O(log table.size) comparisons.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-2d-cmp-kind.html b/docs/opcodes/opcode-2d-cmp-kind.html
new file mode 100644
index 0000000..431ccd4
--- /dev/null
+++ b/docs/opcodes/opcode-2d-cmp-kind.html
@@ -0,0 +1,121 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>cmp&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>cmp&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the indicated floating point or long comparison, storing 0 if the two
+arguments are equal, 1 if the second argument is larger, or -1 if the first
+argument is larger. The "bias" listed for the floating point operations
+indicates how NaN comparisons are treated: "Gt bias" instructions return 1 for
+NaN comparisons, and "lt bias" instructions return -1.
+</p>
+<p>
+For example, to check to see if floating point a < b, then it is advisable to
+use cmpg-float; a result of -1 indicates that the test was true, and the other
+values indicate it was false either due to a valid comparison or because one
+or the other values was NaN. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>2d..31 23x</td>
+  <td>cmp<i>kind</i> vAA, vBB, vCC<br/>
+    2d: cmpl-float <i>(lt bias)</i><br/>
+    2e: cmpg-float <i>(gt bias)</i><br/>
+    2f: cmpl-double <i>(lt bias)</i><br/>
+    30: cmpg-double <i>(gt bias)</i><br/>
+    31: cmp-long
+  </td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> first source register or pair<br/>
+    <code>C:</code> second source register or pair</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A, B and C must be valid register indices in the current stack frame.
+  </li>
+  <li>
+    For the two -float variants, both vB and vC must be of type float.
+  </li>
+  <li>
+    For the two -double variants, both vB and vC must be the lower part of a
+    register pair holding a double value.
+  </li>
+  <li>
+    For the -long variant, both both vB and vC must be the lower part of a
+    register pair holding a long value.
+  </li>
+</ul> 
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The values of registers vB and vC are compared. The result, which is stored
+    in vA, is one of the following three:
+    <ul>
+      <li>
+        If vB < vC, then vA'=-1.
+      </li>
+      <li>
+        If vB == vC, then vA'=0.
+      </li>
+      <li>
+        If vC > vC, then vA'=1.
+      </li>
+    </ul>
+  </li>
+  <li>
+    For the -float and -double variants, an addition "bias" specifies what
+    happens if one or both of the arguments are NaN:
+    <ul>
+      <li>
+        A "lt bias" results in vA'=-1.
+      </li>
+      <li>
+        A "gt bias" results in vA'=1.
+      </li>
+    </ul>
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    If v(A+1) is the upper half of a register pair, v(A+1)' becomes undefined.
+  </li>
+</ul> 
+    
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-32-if-test.html b/docs/opcodes/opcode-32-if-test.html
new file mode 100644
index 0000000..af0adb2
--- /dev/null
+++ b/docs/opcodes/opcode-32-if-test.html
@@ -0,0 +1,101 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>if-test</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>if-test</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Branch to the given destination if the given two registers' values compare as
+specified.
+</p>
+<p>
+Note: The branch offset may not be 0. (A spin loop may be legally constructed
+either by branching around a backward goto or by including a nop as a target
+before the branch.) 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>32..37 22t</td>
+  <td>if-<i>test</i> vA, vB, +CCCC<br/>
+    32: if-eq<br/>
+    33: if-ne<br/>
+    34: if-lt<br/>
+    35: if-ge<br/>
+    36: if-gt<br/>
+    37: if-le<br/>
+  </td>
+  <td><code>A:</code> first register to test (4 bits)<br/>
+    <code>B:</code> second register to test (4 bits)<br/>
+    <code>C:</code> signed branch offset (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A and B must be valid register indices for the current stack frame.
+  </li>
+  <li>
+    Registers vA and vB must not contain a reference value.
+  </li>
+  <li>
+    Registers vA and vB must not be part of a register pair.
+  </li>
+  <li>
+    Registers vA and vB must not contain a floating point value (???).
+  </li>
+    C must of a signed offset that, when added to the PC of the instruction,
+    points to a valid bytecode instruction inside the same method.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The values of registers vA and vB are compared according to the &lt;test&gt;
+    condition. Two results are possible:
+    <ul>
+      <li>
+        The condition holds. The value of C is used as a signed offset to the
+        address of the if-&lt;test&gt; instruction. Execution continues at the
+        resulting address.
+      </li>
+      <li>
+        The condition does not hold. Execution continues at the instruction
+        following the if-&lt;test&gt; instruction.
+      </li>
+    </ul>
+  </li>
+</ul> 
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-38-if-testz.html b/docs/opcodes/opcode-38-if-testz.html
new file mode 100644
index 0000000..354e894
--- /dev/null
+++ b/docs/opcodes/opcode-38-if-testz.html
@@ -0,0 +1,100 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>if-&lt;test&gt;z</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>if-&lt;test&gt;z</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Branch to the given destination if the given register's value compares with 0
+as specified.
+</p>
+<p>
+  Note: The branch offset may not be 0. (A spin loop may be legally constructed
+  either by branching around a backward goto or by including a nop as a target
+  before the branch.) 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>38..3d 21t</td>
+  <td>if-<i>test</i>z vAA, +BBBB<br/>
+    38: if-eqz<br/>
+    39: if-nez<br/>
+    3a: if-ltz<br/>
+    3b: if-gez<br/>
+    3c: if-gtz<br/>
+    3d: if-lez<br/>
+  </td>
+  <td><code>A:</code> register to test (8 bits)<br/>
+    <code>B:</code> signed branch offset (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index for the current stackframe.
+  </li>
+  <li>
+    Register vA must not contain a reference value.
+  </li>
+  <li>
+    Register vA must not be part of a register pair.
+  </li>
+  <li>
+    Register vA must not contain a floating point value (???).
+  </li>
+  <li>
+    B must not be 0.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of register vA is compared to zero according to the &lt;test&gt;
+    condition. Two results are possible:
+    <ul>
+      <li>
+        The condition holds. The value of B is used as a signed offset to the
+        address of the if-&lt;test&gt;z instruction. Execution continues at the
+        resulting address.
+      </li>
+      <li>
+        The condition does not hold. Execution continues at the instruction
+        following the if-&lt;test&gt;z instruction.
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<p>
+None.
+</p>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-44-aget.html b/docs/opcodes/opcode-44-aget.html
new file mode 100644
index 0000000..b9d6f23
--- /dev/null
+++ b/docs/opcodes/opcode-44-aget.html
@@ -0,0 +1,113 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>aget&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>aget&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified array operation at the identified index of the given
+array, storing into the value register. 
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>44..51 23x</td>
+  <td><i>arrayop</i> vAA, vBB, vCC<br/>
+    44: aget<br/>
+    45: aget-wide<br/>
+    46: aget-object<br/>
+    47: aget-boolean<br/>
+    48: aget-byte<br/>
+    49: aget-char<br/>
+    4a: aget-short<br/>
+  </td>
+  <td><code>A:</code> dest value register or pair; (8 bits)<br/>
+    <code>B:</code> array register (8 bits)<br/>
+    <code>C:</code> index register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A, B and C must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    For the aget-wide variant, also A+1 must be a valid register index in the
+    current stackframe.
+  </li>
+  <li>
+    Register vB must contain an array reference. The component type of the
+    array must match the variant of the instruction.
+  </li>
+  <li>
+    Register vC must contain an integer value.
+  </li> 
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    For all but the -wide variant, the array element at the given index is moved
+    into register vA, that is, vA'=array[index].
+  </li>
+  <li>
+    For the -wide variant, the array element at the given index is moved into
+    registers vA and v(A+1) as follows:
+    <ul>
+      <li>
+        vA'=array[index] >> 0x20
+      </li>
+      <li>
+        v(A+1)'=array[index] & 0xffffffff;
+      </li>
+    </ul>
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    For all but the -wide variant, if v(A+1) is the upper half of a register
+    pair, v(A+1)' becomes undefined.
+  </li>
+  <li>
+    For the -wide variant, if v(A+2) is the upper half of a register pair,
+    v(A+2)' becomes undefined.
+  </li>
+</ul>
+    
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vB=null.
+  </li>
+  <li>
+    ArrayIndexOutOfBoundsException if vC < 0 or vC >= array.length.
+  </li>
+</ul> 
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-4b-aput.html b/docs/opcodes/opcode-4b-aput.html
new file mode 100644
index 0000000..089c1ca
--- /dev/null
+++ b/docs/opcodes/opcode-4b-aput.html
@@ -0,0 +1,98 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>aput&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>aput&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Waste cycles.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>4b..51 23x</td>
+  <td><i>arrayop</i> vAA, vBB, vCC<br/>
+    4b: aput<br/>
+    4c: aput-wide<br/>
+    4d: aput-object<br/>
+    4e: aput-boolean<br/>
+    4f: aput-byte<br/>
+    50: aput-char<br/>
+    51: aput-short
+  </td>
+  <td><code>A:</code> source value register or pair; (8 bits)<br/>
+    <code>B:</code> array register (8 bits)<br/>
+    <code>C:</code> index register (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A, B and C must be valid register indices in the current stack frame.
+  </li>
+  <li>
+    For the aget-wide variant, also A+1 must be a valid register index in the
+    current stack frame.
+  </li>
+  <li>
+    Register vB must contain an array reference. The component type of the array
+    must match the variant of the instruction.
+  </li>
+  <li>
+    Register vC must contain an integer value.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    For all but the -wide variant, the value of register vA is move into the
+    array element at the given index, that is, array[index]'=vA.
+  </li>
+  <li>
+    For the -wide variant, the registers vA and v(A+1) are moved into the array
+    element at the given index as follows:
+    <ul>
+      <li>
+        array[index]' = vA &lt;&lt; 0x20 | v(A+1)
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vB=null.
+  </li>
+  <li>
+    ArrayIndexOutOfBoundsException if vC &lt; 0 or vC &gt;= array.length.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-52-iget.html b/docs/opcodes/opcode-52-iget.html
new file mode 100644
index 0000000..837b511
--- /dev/null
+++ b/docs/opcodes/opcode-52-iget.html
@@ -0,0 +1,109 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>iget&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>iget&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified object instance field operation with the identified
+field, loading or storing into the value register.
+</p>
+<p>
+Note: These opcodes are reasonable candidates for static linking, altering the
+field argument to be a more direct offset.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>52..58 22c</td>
+  <td>i<i>instanceop</i> vA, vB, field@CCCC<br/>
+    52: iget<br/>
+    53: iget-wide<br/>
+    54: iget-object<br/>
+    55: iget-boolean<br/>
+    56: iget-byte<br/>
+    57: iget-char<br/>
+    58: iget-short<br/>
+  </td>
+  <td><code>A:</code> dest value register or pair; (4 bits)<br/>
+    <code>B:</code> object register (4 bits)<br/>
+    <code>C:</code> instance field reference index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A and B must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    For the -wide variant, also A+1 must be a valid register index in the
+    current stackframe.
+  </li>
+  <li>
+    Register vB must contain an object reference.
+  </li>
+  <li>
+    C must be a valid index into the field reference pool.
+  </li>
+  <li>
+    The field must be an instance field. The type of the field denoted by C must
+    match the variant of the instruction.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of the given instance field is read from the given object and
+    moved into the given register vA, that is, vA'=&lt;object&gt;.&lt;field&gt;.
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+    <li>For all but the -wide variant, if v(A+1) is the upper half of a register
+    pair, v(A+1)' becomes undefined.
+  </li>
+  <li>
+    For the -wide variant, if v(A+2) is the upper half of a register pair,
+    v(A+2)' becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if object is null.
+  </li>
+  <li>
+    IllegalAccessException if &lt;object&gt;.&lt;field&gt; is not visible from
+    the current context according to the usual visibility and access rules of
+    the Java programming language.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-59-iput.html b/docs/opcodes/opcode-59-iput.html
new file mode 100644
index 0000000..22a3479
--- /dev/null
+++ b/docs/opcodes/opcode-59-iput.html
@@ -0,0 +1,112 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>iget&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>iget&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified object instance field operation with the identified
+field, loading or storing into the value register.
+</p>
+<p>
+Note: These opcodes are reasonable candidates for static linking, altering the
+field argument to be a more direct offset.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>59..5f 22c</td>
+  <td>i<i>instanceop</i> vA, vB, field@CCCC<br/>
+    59: iput<br/>
+    5a: iput-wide<br/>
+    5b: iput-object<br/>
+    5c: iput-boolean<br/>
+    5d: iput-byte<br/>
+    5e: iput-char<br/>
+    5f: iput-short
+  </td>
+  <td><code>A:</code> source value register or pair; (4 bits)<br/>
+    <code>B:</code> object register (4 bits)<br/>
+    <code>C:</code> instance field reference index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A and B must be valid register indices in the current stack frame.
+  </li>
+  <li>
+    For the -wide variant, also A+1 must be a valid register index in the
+    current stack frame.
+  </li>
+  <li>
+    Register vB must contain an object reference.
+  </li>
+  <li>
+    C must be a valid index into the field reference pool.
+  </li>
+  <li>
+    The field must be an instance field. The type of the field denoted by C must
+    match the variant of the instruction.
+  </li>
+  <li>
+    For the -object variant, the instance referenced by register vA must be
+    assignment-compatible to the type of the field.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    For all but the -wide variant, the value of register vA is move into the
+    field, that is, &lt;object&gt;.&lt;field&gt;'=vA.
+  </li>
+  <li>
+    For the -wide variant, the registers vA and v(A+1) are moved into the
+    field as follows:
+    <ul>
+      <li>
+        &lt;object&gt;.&lt;field&gt;' = vA &lt;&lt; 0x20 | v(A+1)
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vB=null.
+  </li>
+  <li>
+    IllegalAccessException if &lt;object&gt;.&lt;field&gt; is not visible from
+    the current context according to the usual visibility and access rules of
+    the Java programming language, or final.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-60-sget.html b/docs/opcodes/opcode-60-sget.html
new file mode 100644
index 0000000..820886e
--- /dev/null
+++ b/docs/opcodes/opcode-60-sget.html
@@ -0,0 +1,106 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>sget&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>sget&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified object static field operation with the identified static
+field, loading or storing into the value register.
+</p>
+<p>
+Note: These opcodes are reasonable candidates for static linking, altering the
+field argument to be a more direct offset.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>60..6d 21c</td>
+  <td>s<i>staticop</i> vAA, field@BBBB<br/>
+    60: sget<br/>
+    61: sget-wide<br/>
+    62: sget-object<br/>
+    63: sget-boolean<br/>
+    64: sget-byte<br/>
+    65: sget-char<br/>
+    66: sget-short<br/>
+  </td>
+  <td><code>A:</code> dest value register or pair; (8 bits)<br/>
+    <code>B:</code> static field reference index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stackframe.
+  </li>
+  <li>
+    For the -wide variant, also A+1 must be a valid register index in the
+    current stackframe.
+  </li>
+  <li>
+    B must be a valid index into the field reference pool.
+  </li>
+  <li>
+    The field denoted by B must be static. The type of the field denoted by B
+    must match the variant of the instruction.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The value of the given instance field is read from the given object and
+    moved into the given register vA, that is, vA'=&lt;class&gt;.&lt;field&gt;.
+  </li>
+  <li>
+    If v(A-1) is the lower half of a register pair, v(A-1)' becomes undefined.
+  </li>
+  <li>
+    For all but the -wide variant, if v(A+1) is the upper half of a register
+    pair, v(A+1)' becomes undefined.
+  </li>
+  <li>
+    For the -wide variant, if v(A+2) is the upper half of a register pair,
+    v(A+2)' becomes undefined.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if object is null.
+  </li>
+  <li>
+    IllegalAccessException if &lt;object&gt;.&lt;field&gt; is not visible from
+    the current context according to the usual visibility and access rules of
+    the Java programming language.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-67-sput.html b/docs/opcodes/opcode-67-sput.html
new file mode 100644
index 0000000..b4d88bb
--- /dev/null
+++ b/docs/opcodes/opcode-67-sput.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>sput&lt;kind&gt;</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>sput&lt;kind&gt;</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified object static field operation with the identified static
+field, loading or storing into the value register.
+</p>
+<p>
+Note: These opcodes are reasonable candidates for static linking, altering the
+field argument to be a more direct offset.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>67..6d 21c</td>
+  <td>s<i>staticop</i> vAA, field@BBBB<br/>
+    67: sput<br/>
+    68: sput-wide<br/>
+    69: sput-object<br/>
+    6a: sput-boolean<br/>
+    6b: sput-byte<br/>
+    6c: sput-char<br/>
+    6d: sput-short
+  </td>
+  <td><code>A:</code> source value register or pair; (8 bits)<br/>
+    <code>B:</code> static field reference index (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    A must be a valid register index in the current stackframe.
+  </li>
+  <li>
+    For the -wide variant, also A+1 must be a valid register index in the
+    current stackframe.
+  </li>
+  <li>
+    B must be a valid index into the field reference pool.
+  </li>
+  <li>
+    The field must be static. The type of the field denoted by C must match the
+    variant of the instruction.
+  </li>
+  <li>
+    For the -object variant, the instance referenced by register vA must be
+    assignment-compatible to the type of the field.
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    For all but the -wide variant, the value of register vA is move into the
+    field, that is, &lt;class&gt;.&lt;field&gt;'=vA.
+  </li>
+  <li>
+    For the -wide variant, the registers vA and v(A+1) are moved into the field
+    as follows:
+    <ul>
+      <li>
+        &lt;class&gt;.&lt;field&gt;' = vA &lt;&lt; 0x20 | v(A+1)
+      </li>
+    </ul>
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    NullPointerException if vB=null.
+  </li>
+  <li>
+    IllegalAccessException if &lt;object&gt;.&lt;field&gt; is not visible from
+    the current context according to the usual visibility and access rules of
+    the Java programming language, or final.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-7b-unop.html b/docs/opcodes/opcode-7b-unop.html
new file mode 100644
index 0000000..1068a25
--- /dev/null
+++ b/docs/opcodes/opcode-7b-unop.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>unop</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>unop</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified unary operation on the source register, storing the
+result in the destination register.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>7b..8f 12x</td>
+  <td><i>unop</i> vA, vB<br/>
+    7b: neg-int<br/>
+    7c: not-int<br/>
+    7d: neg-long<br/>
+    7e: not-long<br/>
+    7f: neg-float<br/>
+    80: neg-double<br/>
+    81: int-to-long<br/>
+    82: int-to-float<br/>
+    83: int-to-double<br/>
+    84: long-to-int<br/>
+    85: long-to-float<br/>
+    86: long-to-double<br/>
+    87: float-to-int<br/>
+    88: float-to-long<br/>
+    89: float-to-double<br/>
+    8a: double-to-int<br/>
+    8b: double-to-long<br/>
+    8c: double-to-float<br/>
+    8d: int-to-byte<br/>
+    8e: int-to-char<br/>
+    8f: int-to-short
+  </td>
+  <td><code>A:</code> destination register or pair (4 bits)<br/>
+    <code>B:</code> source register or pair (4 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices for the current stackframe.
+  </li>
+  <li>
+    If the input type of &lt;unop&gt; is double or long, also B+1 must be a
+    valid register index in the current stackframe.
+  </li>
+  <li>
+    If the output type of &lt;unop&gt; is double or long, also A+1 must be a
+    valid register index in the current stackframe.
+  </li>
+  <li>
+    The type of register vB must match the source type of the instruction (this
+    probably needs more detail).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The given operation &lt;unop&gt; is performed according to the semantics 
+    specified in table XXX.
+  </li>
+  <li>
+    The result is stored in register vA, that is, vA'=&lt;unop&gt; vB.
+  </li>
+  <li>
+    It gets a bit messy if we want to describe all the combinations of input and
+    output with and without pairs here. Probably it's better to split it up.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ArithmeticException if an arithmetic error occurs during the instruction.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-90-binop.html b/docs/opcodes/opcode-90-binop.html
new file mode 100644
index 0000000..cdc08a8
--- /dev/null
+++ b/docs/opcodes/opcode-90-binop.html
@@ -0,0 +1,120 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>binop</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>binop</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified binary operation on the two source registers, storing
+the result in the first source register.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>90..af 23x</td>
+  <td><i>binop</i> vAA, vBB, vCC<br/>
+    90: add-int<br/>
+    91: sub-int<br/>
+    92: mul-int<br/>
+    93: div-int<br/>
+    94: rem-int<br/>
+    95: and-int<br/>
+    96: or-int<br/>
+    97: xor-int<br/>
+    98: shl-int<br/>
+    99: shr-int<br/>
+    9a: ushr-int<br/>
+    9b: add-long<br/>
+    9c: sub-long<br/>
+    9d: mul-long<br/>
+    9e: div-long<br/>
+    9f: rem-long<br/>
+    a0: and-long<br/>
+    a1: or-long<br/>
+    a2: xor-long<br/>
+    a3: shl-long<br/>
+    a4: shr-long<br/>
+    a5: ushr-long<br/>
+    a6: add-float<br/>
+    a7: sub-float<br/>
+    a8: mul-float<br/>
+    a9: div-float<br/>
+    aa: rem-float<br/>
+    ab: add-double<br/>
+    ac: sub-double<br/>
+    ad: mul-double<br/>
+    ae: div-double<br/>
+    af: rem-double
+  </td>
+  <td><code>A:</code> destination register or pair (8 bits)<br/>
+    <code>B:</code> first source register or pair (8 bits)<br/>
+    <code>C:</code> second source register or pair (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    All A, B and C must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    For the -long and -double variants, also A+1, B+1 and C+1 must be valid
+    register indices.
+  </li>
+  <li>
+    Registers vB and vC must be defined. They must both contain values that
+    match the variant of the instruction (it's probably better to split this up
+    into multiple pages again).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The given operation &lt;binop&gt; is performed according to the semantics
+    specified in table XXX.
+  </li>
+  <li>
+    The result is stored in register vA, that is, vA'=&lt;biop&gt; vB.
+  </li>
+  <li>
+    For the -double and -long variants, (vA+1) is also affected.
+  </li>
+  <li>
+    As usual, neighboring registers might get undefined, if vA (and vA+1) were
+    part of a register pair originally.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ArithmeticException if an error occurs during the instruction.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-b0-binop-2addr.html b/docs/opcodes/opcode-b0-binop-2addr.html
new file mode 100644
index 0000000..b3374f4
--- /dev/null
+++ b/docs/opcodes/opcode-b0-binop-2addr.html
@@ -0,0 +1,120 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>binop/2addr</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>binop/2addr</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the identified binary operation on the two source registers, storing the
+result in the first source register.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>b0..cf 12x</td>
+  <td><i>binop</i>/2addr vA, vB<br/>
+    b0: add-int/2addr<br/>
+    b1: sub-int/2addr<br/>
+    b2: mul-int/2addr<br/>
+    b3: div-int/2addr<br/>
+    b4: rem-int/2addr<br/>
+    b5: and-int/2addr<br/>
+    b6: or-int/2addr<br/>
+    b7: xor-int/2addr<br/>
+    b8: shl-int/2addr<br/>
+    b9: shr-int/2addr<br/>
+    ba: ushr-int/2addr<br/>
+    bb: add-long/2addr<br/>
+    bc: sub-long/2addr<br/>
+    bd: mul-long/2addr<br/>
+    be: div-long/2addr<br/>
+    bf: rem-long/2addr<br/>
+    c0: and-long/2addr<br/>
+    c1: or-long/2addr<br/>
+    c2: xor-long/2addr<br/>
+    c3: shl-long/2addr<br/>
+    c4: shr-long/2addr<br/>
+    c5: ushr-long/2addr<br/>
+    c6: add-float/2addr<br/>
+    c7: sub-float/2addr<br/>
+    c8: mul-float/2addr<br/>
+    c9: div-float/2addr<br/>
+    ca: rem-float/2addr<br/>
+    cb: add-double/2addr<br/>
+    cc: sub-double/2addr<br/>
+    cd: mul-double/2addr<br/>
+    ce: div-double/2addr<br/>
+    cf: rem-double/2addr
+  </td>
+  <td><code>A:</code> destination and first source register or pair
+      (4 bits)<br/>
+    <code>B:</code> second source register or pair (4 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    For the -long and -double variants, also A+1 and B+1 must be valid register
+    indices.
+  </li>
+  <li>
+    Registers vA and vB must be defined. They must both contain values that
+    match the variant of the instruction (it's probably better to split this up
+    into multiple pages again).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The given operation &lt;binop&gt; is performed according to the semantics
+    specified in table XXX.
+  </li>
+  <li>
+    The result is stored in register vA, that is, vA'=vA &lt;binop&gt; vB.
+  </li>
+  <li>
+    For the -double and -long variants, (vA+1) is also affected.
+  </li>
+  <li>
+    As usual, neighboring registers might get undefined, if vA (and vA+1) were
+    part of a register pair originally.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ArithmeticException if an error occurs during the instruction.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-d0-binop-lit16.html b/docs/opcodes/opcode-d0-binop-lit16.html
new file mode 100644
index 0000000..f9d3327
--- /dev/null
+++ b/docs/opcodes/opcode-d0-binop-lit16.html
@@ -0,0 +1,94 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>binop/lit16</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>binop/lit16</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the indicated binary op on the indicated register (first argument) and
+literal value (second argument), storing the result in the destination register.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>d0..d7 22s</td>
+  <td><i>binop</i>/lit16 vA, vB, #+CCCC<br/>
+    d0: add-int/lit16<br/>
+    d1: rsub-int (reverse subtract)<br/>
+    d2: mul-int/lit16<br/>
+    d3: div-int/lit16<br/>
+    d4: rem-int/lit16<br/>
+    d5: and-int/lit16<br/>
+    d6: or-int/lit16<br/>
+    d7: xor-int/lit16
+  </td>
+  <td><code>A:</code> destination register (4 bits)<br/>
+    <code>B:</code> source register (4 bits)<br/>
+    <code>C:</code> signed int constant (16 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    Registers vA and vB must be defined. They must both contain integer values.
+  </li>
+  <li>
+    C is an immediate, signed integer constant taken from the instruction stream
+    (actually this means there are no special requirements for C at all).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The given operation &lt;binop&gt; is performed according to the semantics
+    specified in table XXX.
+  </li>
+  <li>
+    Argument C is sign-extended to 32 bits before.
+  </li>
+  <li>
+    The result is stored in register vA, that is, vA'=vB &lt;binop&gt; vC.
+  </li>
+  <li>
+    As usual, neighboring registers might get undefined, if vA was part of a
+    register pair originally.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ArithmeticException if an error occurs during the instruction.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode-d8-binop-lit8.html b/docs/opcodes/opcode-d8-binop-lit8.html
new file mode 100644
index 0000000..26005e9
--- /dev/null
+++ b/docs/opcodes/opcode-d8-binop-lit8.html
@@ -0,0 +1,97 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+
+<head>
+<title>binop/lit8</title>
+<link rel=stylesheet href="opcode.css">
+</head>
+
+<body>
+
+<h1>binop/lit8</h1>
+
+<h2>Purpose</h2>
+
+<p>
+Perform the indicated binary op on the indicated register (first argument) and
+literal value (second argument), storing the result in the destination register.
+</p>
+
+<h2>Details</h2>
+
+<table class="instruc">
+<thead>
+<tr>
+  <th>Op &amp; Format</th>
+  <th>Mnemonic / Syntax</th>
+  <th>Arguments</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+  <td>d8..e2 22b</td>
+  <td><i>binop</i>/lit8 vAA, vBB, #+CC<br/>
+    d8: add-int/lit8<br/>
+    d9: rsub-int/lit8<br/>
+    da: mul-int/lit8<br/>
+    db: div-int/lit8<br/>
+    dc: rem-int/lit8<br/>
+    dd: and-int/lit8<br/>
+    de: or-int/lit8<br/>
+    df: xor-int/lit8<br/>
+    e0: shl-int/lit8<br/>
+    e1: shr-int/lit8<br/>
+    e2: ushr-int/lit8
+  </td>
+  <td><code>A:</code> destination register (8 bits)<br/>
+    <code>B:</code> source register (8 bits)<br/>
+    <code>C:</code> signed int constant (8 bits)</td>
+</tr>
+</tbody>
+</table>
+
+<h2>Constraints</h2>
+
+<ul>
+  <li>
+    Both A and B must be valid register indices in the current stackframe.
+  </li>
+  <li>
+    Registers vA and vB must be defined. They must both contain integer values.
+  </li>
+  <li>
+    C is an immediate, signed integer constant taken from the instruction stream
+    (actually this means there are no special requirements for C at all).
+  </li>
+</ul>
+
+<h2>Behavior</h2>
+
+<ul>
+  <li>
+    The given operation &lt;binop&gt; is performed according to the semantics
+    specified in table XXX.
+  </li>
+  <li>
+    Argument C is sign-extended to 32 bits before.
+  </li>
+  <li>
+    The result is stored in register vA, that is, vA'=vB &lt;binop&gt; vC.
+  </li>
+  <li>
+    As usual, neighboring registers might get undefined, if vA was part of a
+    register pair originally.
+  </li>
+</ul>
+
+<h2>Exceptions</h2>
+
+<ul>
+  <li>
+    ArithmeticException if an error occurs during the instruction.
+  </li>
+</ul>
+
+</body>
+</html>
diff --git a/docs/opcodes/opcode.css b/docs/opcodes/opcode.css
new file mode 100644
index 0000000..c3c1304
--- /dev/null
+++ b/docs/opcodes/opcode.css
@@ -0,0 +1,166 @@
+h1 {
+    font-family: serif;
+    color: #222266;
+}
+
+h2 {
+    font-family: serif;
+    border-top-style: solid;
+    border-top-width: 2px;
+    border-color: #ccccdd;
+    padding-top: 12px;
+    margin-top: 48px;
+    margin-bottom: 2px;
+    color: #222266;
+}
+
+@media print {
+    table {
+        font-size: 8pt;
+    }
+}
+
+@media screen {
+    table {
+        font-size: 10pt;
+    }
+}
+
+
+/* general for all tables */
+
+table {
+    border-collapse: collapse;
+    margin-top: 12px;
+}
+
+table th {
+    font-family: sans-serif;
+    background: #aabbff;
+    text-align: left;
+}
+
+table td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    border-color: #aaaaff;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 4px;
+    padding-right: 6px;
+    background: #eeeeff;
+}
+
+table td p {
+    margin-top: 4pt;
+    margin-bottom: 0pt;
+}
+
+
+
+/* opcodes table */
+
+table.instruc {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.instruc td {
+    font-family: sans-serif;
+    border-top-style: solid;
+    border-bottom-style: solid;
+    border-width: 1px;
+    padding-top: 4px;
+    padding-bottom: 4px;
+    padding-left: 2px;
+    padding-right: 2px;
+}
+
+table.instruc td:first-child {
+    font-family: monospace;
+    font-size: 90%;
+    vertical-align: top;
+    width: 12%;
+}
+
+table.instruc td:first-child + td {
+    font-family: monospace;
+    font-size: 90%;
+    vertical-align: top;
+    width: 23%;
+}
+
+table.instruc td:first-child + td i {
+    font-family: sans-serif;
+    font-size: 90%;
+}
+
+table.instruc td:first-child + td + td {
+    vertical-align: top;
+    width: 28%;
+}
+
+table.instruc td:first-child + td + td + td {
+    vertical-align: top;
+    width: 37%;
+}
+
+
+/* supplemental opcode format table */
+
+table.supplement {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.supplement td:first-child {
+    font-family: monospace;
+    vertical-align: top;
+    width: 20%;
+}
+
+table.supplement td:first-child + td {
+    font-family: monospace;
+    vertical-align: top;
+    width: 20%;
+}
+
+table.supplement td:first-child + td + td {
+    font-family: sans-serif;
+    vertical-align: top;
+    width: 60%;
+}
+
+
+/* math details table */
+
+table.math {
+    margin-top: 24px;
+    margin-bottom: 24px;
+    margin-left: 48px;
+    margin-right: 48px;
+}
+
+table.math td:first-child {
+    font-family: monospace;
+    vertical-align: top;
+    width: 10%;
+}
+
+table.math td:first-child + td {
+    font-family: monospace;
+    vertical-align: top;
+    width: 30%;
+}
+
+table.math td:first-child + td + td {
+    font-family: sans-serif;
+    vertical-align: top;
+    width: 60%;
+}
diff --git a/docs/prettify.css b/docs/prettify.css
new file mode 100644
index 0000000..351152b
--- /dev/null
+++ b/docs/prettify.css
@@ -0,0 +1,27 @@
+/* Pretty printing styles. Used with prettify.js. */
+
+.str { color: #080; }
+.kwd { color: #008; }
+.com { color: #800; }
+.typ { color: #606; }
+.lit { color: #066; }
+.pun { color: #660; }
+.pln { color: #000; }
+.tag { color: #008; }
+.atn { color: #606; }
+.atv { color: #080; }
+.dec { color: #606; }
+pre.prettyprint { padding: 2px; border: 1px solid #888; }
+
+@media print {
+  .str { color: #060; }
+  .kwd { color: #006; font-weight: bold; }
+  .com { color: #600; font-style: italic; }
+  .typ { color: #404; font-weight: bold; }
+  .lit { color: #044; }
+  .pun { color: #440; }
+  .pln { color: #000; }
+  .tag { color: #006; font-weight: bold; }
+  .atn { color: #404; }
+  .atv { color: #060; }
+}
diff --git a/docs/prettify.js b/docs/prettify.js
new file mode 100644
index 0000000..c954118
--- /dev/null
+++ b/docs/prettify.js
@@ -0,0 +1,1280 @@
+// Copyright (C) 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+/**
+ * @fileoverview
+ * some functions for browser-side pretty printing of code contained in html.
+ *
+ * The lexer should work on a number of languages including C and friends,
+ * Java, Python, Bash, SQL, HTML, XML, CSS, Javascript, and Makefiles.
+ * It works passably on Ruby, PHP and Awk and a decent subset of Perl, but,
+ * because of commenting conventions, doesn't work on Smalltalk, Lisp-like, or
+ * CAML-like languages.
+ *
+ * If there's a language not mentioned here, then I don't know it, and don't
+ * know whether it works.  If it has a C-like, Bash-like, or XML-like syntax
+ * then it should work passably.
+ *
+ * Usage:
+ * 1) include this source file in an html page via
+ * <script type="text/javascript" src="/path/to/prettify.js"></script>
+ * 2) define style rules.  See the example page for examples.
+ * 3) mark the <pre> and <code> tags in your source with class=prettyprint.
+ *    You can also use the (html deprecated) <xmp> tag, but the pretty printer
+ *    needs to do more substantial DOM manipulations to support that, so some
+ *    css styles may not be preserved.
+ * That's it.  I wanted to keep the API as simple as possible, so there's no
+ * need to specify which language the code is in.
+ *
+ * Change log:
+ * cbeust, 2006/08/22
+ *   Java annotations (start with "@") are now captured as literals ("lit")
+ */
+
+// JSLint declarations
+/*global console, document, navigator, setTimeout, window */
+
+/**
+ * Split {@code prettyPrint} into multiple timeouts so as not to interfere with
+ * UI events.
+ * If set to {@code false}, {@code prettyPrint()} is synchronous.
+ */
+var PR_SHOULD_USE_CONTINUATION = true;
+
+/** the number of characters between tab columns */
+var PR_TAB_WIDTH = 8;
+
+/** Walks the DOM returning a properly escaped version of innerHTML.
+  * @param {Node} node
+  * @param {Array.<string>} out output buffer that receives chunks of HTML.
+  */
+var PR_normalizedHtml;
+
+/** Contains functions for creating and registering new language handlers.
+  * @type {Object}
+  */
+var PR;
+
+/** Pretty print a chunk of code.
+  *
+  * @param {string} sourceCodeHtml code as html
+  * @return {string} code as html, but prettier
+  */
+var prettyPrintOne;
+/** find all the < pre > and < code > tags in the DOM with class=prettyprint
+  * and prettify them.
+  * @param {Function} opt_whenDone if specified, called when the last entry
+  *     has been finished.
+  */
+var prettyPrint;
+
+/** browser detection. @extern */
+function _pr_isIE6() {
+  var isIE6 = navigator && navigator.userAgent &&
+      /\bMSIE 6\./.test(navigator.userAgent);
+  _pr_isIE6 = function () { return isIE6; };
+  return isIE6;
+}
+
+
+(function () {
+  /** Splits input on space and returns an Object mapping each non-empty part to
+    * true.
+    */
+  function wordSet(words) {
+    words = words.split(/ /g);
+    var set = {};
+    for (var i = words.length; --i >= 0;) {
+      var w = words[i];
+      if (w) { set[w] = null; }
+    }
+    return set;
+  }
+
+  // Keyword lists for various languages.
+  var FLOW_CONTROL_KEYWORDS =
+      "break continue do else for if return while ";
+  var C_KEYWORDS = FLOW_CONTROL_KEYWORDS + "auto case char const default " +
+      "double enum extern float goto int long register short signed sizeof " +
+      "static struct switch typedef union unsigned void volatile ";
+  var COMMON_KEYWORDS = C_KEYWORDS + "catch class delete false import " +
+      "new operator private protected public this throw true try ";
+  var CPP_KEYWORDS = COMMON_KEYWORDS + "alignof align_union asm axiom bool " +
+      "concept concept_map const_cast constexpr decltype " +
+      "dynamic_cast explicit export friend inline late_check " +
+      "mutable namespace nullptr reinterpret_cast static_assert static_cast " +
+      "template typeid typename typeof using virtual wchar_t where ";
+  var JAVA_KEYWORDS = COMMON_KEYWORDS +
+      "boolean byte extends final finally implements import instanceof null " +
+      "native package strictfp super synchronized throws transient ";
+  var CSHARP_KEYWORDS = JAVA_KEYWORDS +
+      "as base by checked decimal delegate descending event " +
+      "fixed foreach from group implicit in interface internal into is lock " +
+      "object out override orderby params readonly ref sbyte sealed " +
+      "stackalloc string select uint ulong unchecked unsafe ushort var ";
+  var JSCRIPT_KEYWORDS = COMMON_KEYWORDS +
+      "debugger eval export function get null set undefined var with " +
+      "Infinity NaN ";
+  var PERL_KEYWORDS = "caller delete die do dump elsif eval exit foreach for " +
+      "goto if import last local my next no our print package redo require " +
+      "sub undef unless until use wantarray while BEGIN END ";
+  var PYTHON_KEYWORDS = FLOW_CONTROL_KEYWORDS + "and as assert class def del " +
+      "elif except exec finally from global import in is lambda " +
+      "nonlocal not or pass print raise try with yield " +
+      "False True None ";
+  var RUBY_KEYWORDS = FLOW_CONTROL_KEYWORDS + "alias and begin case class def" +
+      " defined elsif end ensure false in module next nil not or redo rescue " +
+      "retry self super then true undef unless until when yield BEGIN END ";
+  var SH_KEYWORDS = FLOW_CONTROL_KEYWORDS + "case done elif esac eval fi " +
+      "function in local set then until ";
+  var ALL_KEYWORDS = (
+      CPP_KEYWORDS + CSHARP_KEYWORDS + JSCRIPT_KEYWORDS + PERL_KEYWORDS +
+      PYTHON_KEYWORDS + RUBY_KEYWORDS + SH_KEYWORDS);
+
+  // token style names.  correspond to css classes
+  /** token style for a string literal */
+  var PR_STRING = 'str';
+  /** token style for a keyword */
+  var PR_KEYWORD = 'kwd';
+  /** token style for a comment */
+  var PR_COMMENT = 'com';
+  /** token style for a type */
+  var PR_TYPE = 'typ';
+  /** token style for a literal value.  e.g. 1, null, true. */
+  var PR_LITERAL = 'lit';
+  /** token style for a punctuation string. */
+  var PR_PUNCTUATION = 'pun';
+  /** token style for a punctuation string. */
+  var PR_PLAIN = 'pln';
+
+  /** token style for an sgml tag. */
+  var PR_TAG = 'tag';
+  /** token style for a markup declaration such as a DOCTYPE. */
+  var PR_DECLARATION = 'dec';
+  /** token style for embedded source. */
+  var PR_SOURCE = 'src';
+  /** token style for an sgml attribute name. */
+  var PR_ATTRIB_NAME = 'atn';
+  /** token style for an sgml attribute value. */
+  var PR_ATTRIB_VALUE = 'atv';
+
+  /**
+   * A class that indicates a section of markup that is not code, e.g. to allow
+   * embedding of line numbers within code listings.
+   */
+  var PR_NOCODE = 'nocode';
+
+  function isWordChar(ch) {
+    return (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z');
+  }
+
+  /** Splice one array into another.
+    * Like the python <code>
+    * container[containerPosition:containerPosition + countReplaced] = inserted
+    * </code>
+    * @param {Array} inserted
+    * @param {Array} container modified in place
+    * @param {Number} containerPosition
+    * @param {Number} countReplaced
+    */
+  function spliceArrayInto(
+      inserted, container, containerPosition, countReplaced) {
+    inserted.unshift(containerPosition, countReplaced || 0);
+    try {
+      container.splice.apply(container, inserted);
+    } finally {
+      inserted.splice(0, 2);
+    }
+  }
+
+  /** A set of tokens that can precede a regular expression literal in
+    * javascript.
+    * http://www.mozilla.org/js/language/js20/rationale/syntax.html has the full
+    * list, but I've removed ones that might be problematic when seen in
+    * languages that don't support regular expression literals.
+    *
+    * <p>Specifically, I've removed any keywords that can't precede a regexp
+    * literal in a syntactically legal javascript program, and I've removed the
+    * "in" keyword since it's not a keyword in many languages, and might be used
+    * as a count of inches.
+    * @private
+    */
+  var REGEXP_PRECEDER_PATTERN = function () {
+      var preceders = [
+          "!", "!=", "!==", "#", "%", "%=", "&", "&&", "&&=",
+          "&=", "(", "*", "*=", /* "+", */ "+=", ",", /* "-", */ "-=",
+          "->", /*".", "..", "...", handled below */ "/", "/=", ":", "::", ";",
+          "<", "<<", "<<=", "<=", "=", "==", "===", ">",
+          ">=", ">>", ">>=", ">>>", ">>>=", "?", "@", "[",
+          "^", "^=", "^^", "^^=", "{", "|", "|=", "||",
+          "||=", "~" /* handles =~ and !~ */,
+          "break", "case", "continue", "delete",
+          "do", "else", "finally", "instanceof",
+          "return", "throw", "try", "typeof"
+          ];
+      var pattern = '(?:' +
+          '(?:(?:^|[^0-9.])\\.{1,3})|' +  // a dot that's not part of a number
+          '(?:(?:^|[^\\+])\\+)|' +  // allow + but not ++
+          '(?:(?:^|[^\\-])-)';  // allow - but not --
+      for (var i = 0; i < preceders.length; ++i) {
+        var preceder = preceders[i];
+        if (isWordChar(preceder.charAt(0))) {
+          pattern += '|\\b' + preceder;
+        } else {
+          pattern += '|' + preceder.replace(/([^=<>:&])/g, '\\$1');
+        }
+      }
+      pattern += '|^)\\s*$';  // matches at end, and matches empty string
+      return new RegExp(pattern);
+      // CAVEAT: this does not properly handle the case where a regular
+      // expression immediately follows another since a regular expression may
+      // have flags for case-sensitivity and the like.  Having regexp tokens
+      // adjacent is not
+      // valid in any language I'm aware of, so I'm punting.
+      // TODO: maybe style special characters inside a regexp as punctuation.
+    }();
+
+  // Define regexps here so that the interpreter doesn't have to create an
+  // object each time the function containing them is called.
+  // The language spec requires a new object created even if you don't access
+  // the $1 members.
+  var pr_amp = /&/g;
+  var pr_lt = /</g;
+  var pr_gt = />/g;
+  var pr_quot = /\"/g;
+  /** like textToHtml but escapes double quotes to be attribute safe. */
+  function attribToHtml(str) {
+    return str.replace(pr_amp, '&amp;')
+        .replace(pr_lt, '&lt;')
+        .replace(pr_gt, '&gt;')
+        .replace(pr_quot, '&quot;');
+  }
+
+  /** escapest html special characters to html. */
+  function textToHtml(str) {
+    return str.replace(pr_amp, '&amp;')
+        .replace(pr_lt, '&lt;')
+        .replace(pr_gt, '&gt;');
+  }
+
+
+  var pr_ltEnt = /&lt;/g;
+  var pr_gtEnt = /&gt;/g;
+  var pr_aposEnt = /&apos;/g;
+  var pr_quotEnt = /&quot;/g;
+  var pr_ampEnt = /&amp;/g;
+  var pr_nbspEnt = /&nbsp;/g;
+  /** unescapes html to plain text. */
+  function htmlToText(html) {
+    var pos = html.indexOf('&');
+    if (pos < 0) { return html; }
+    // Handle numeric entities specially.  We can't use functional substitution
+    // since that doesn't work in older versions of Safari.
+    // These should be rare since most browsers convert them to normal chars.
+    for (--pos; (pos = html.indexOf('&#', pos + 1)) >= 0;) {
+      var end = html.indexOf(';', pos);
+      if (end >= 0) {
+        var num = html.substring(pos + 3, end);
+        var radix = 10;
+        if (num && num.charAt(0) === 'x') {
+          num = num.substring(1);
+          radix = 16;
+        }
+        var codePoint = parseInt(num, radix);
+        if (!isNaN(codePoint)) {
+          html = (html.substring(0, pos) + String.fromCharCode(codePoint) +
+                  html.substring(end + 1));
+        }
+      }
+    }
+
+    return html.replace(pr_ltEnt, '<')
+        .replace(pr_gtEnt, '>')
+        .replace(pr_aposEnt, "'")
+        .replace(pr_quotEnt, '"')
+        .replace(pr_ampEnt, '&')
+        .replace(pr_nbspEnt, ' ');
+  }
+
+  /** is the given node's innerHTML normally unescaped? */
+  function isRawContent(node) {
+    return 'XMP' === node.tagName;
+  }
+
+  function normalizedHtml(node, out) {
+    switch (node.nodeType) {
+      case 1:  // an element
+        var name = node.tagName.toLowerCase();
+        out.push('<', name);
+        for (var i = 0; i < node.attributes.length; ++i) {
+          var attr = node.attributes[i];
+          if (!attr.specified) { continue; }
+          out.push(' ');
+          normalizedHtml(attr, out);
+        }
+        out.push('>');
+        for (var child = node.firstChild; child; child = child.nextSibling) {
+          normalizedHtml(child, out);
+        }
+        if (node.firstChild || !/^(?:br|link|img)$/.test(name)) {
+          out.push('<\/', name, '>');
+        }
+        break;
+      case 2: // an attribute
+        out.push(node.name.toLowerCase(), '="', attribToHtml(node.value), '"');
+        break;
+      case 3: case 4: // text
+        out.push(textToHtml(node.nodeValue));
+        break;
+    }
+  }
+
+  var PR_innerHtmlWorks = null;
+  function getInnerHtml(node) {
+    // inner html is hopelessly broken in Safari 2.0.4 when the content is
+    // an html description of well formed XML and the containing tag is a PRE
+    // tag, so we detect that case and emulate innerHTML.
+    if (null === PR_innerHtmlWorks) {
+      var testNode = document.createElement('PRE');
+      testNode.appendChild(
+          document.createTextNode('<!DOCTYPE foo PUBLIC "foo bar">\n<foo />'));
+      PR_innerHtmlWorks = !/</.test(testNode.innerHTML);
+    }
+
+    if (PR_innerHtmlWorks) {
+      var content = node.innerHTML;
+      // XMP tags contain unescaped entities so require special handling.
+      if (isRawContent(node)) {
+        content = textToHtml(content);
+      }
+      return content;
+    }
+
+    var out = [];
+    for (var child = node.firstChild; child; child = child.nextSibling) {
+      normalizedHtml(child, out);
+    }
+    return out.join('');
+  }
+
+  /** returns a function that expand tabs to spaces.  This function can be fed
+    * successive chunks of text, and will maintain its own internal state to
+    * keep track of how tabs are expanded.
+    * @return {function (string) : string} a function that takes
+    *   plain text and return the text with tabs expanded.
+    * @private
+    */
+  function makeTabExpander(tabWidth) {
+    var SPACES = '                ';
+    var charInLine = 0;
+
+    return function (plainText) {
+      // walk over each character looking for tabs and newlines.
+      // On tabs, expand them.  On newlines, reset charInLine.
+      // Otherwise increment charInLine
+      var out = null;
+      var pos = 0;
+      for (var i = 0, n = plainText.length; i < n; ++i) {
+        var ch = plainText.charAt(i);
+
+        switch (ch) {
+          case '\t':
+            if (!out) { out = []; }
+            out.push(plainText.substring(pos, i));
+            // calculate how much space we need in front of this part
+            // nSpaces is the amount of padding -- the number of spaces needed
+            // to move us to the next column, where columns occur at factors of
+            // tabWidth.
+            var nSpaces = tabWidth - (charInLine % tabWidth);
+            charInLine += nSpaces;
+            for (; nSpaces >= 0; nSpaces -= SPACES.length) {
+              out.push(SPACES.substring(0, nSpaces));
+            }
+            pos = i + 1;
+            break;
+          case '\n':
+            charInLine = 0;
+            break;
+          default:
+            ++charInLine;
+        }
+      }
+      if (!out) { return plainText; }
+      out.push(plainText.substring(pos));
+      return out.join('');
+    };
+  }
+
+  // The below pattern matches one of the following
+  // (1) /[^<]+/ : A run of characters other than '<'
+  // (2) /<!--.*?-->/: an HTML comment
+  // (3) /<!\[CDATA\[.*?\]\]>/: a cdata section
+  // (3) /<\/?[a-zA-Z][^>]*>/ : A probably tag that should not be highlighted
+  // (4) /</ : A '<' that does not begin a larger chunk.  Treated as 1
+  var pr_chunkPattern =
+  /(?:[^<]+|<!--[\s\S]*?-->|<!\[CDATA\[([\s\S]*?)\]\]>|<\/?[a-zA-Z][^>]*>|<)/g;
+  var pr_commentPrefix = /^<!--/;
+  var pr_cdataPrefix = /^<\[CDATA\[/;
+  var pr_brPrefix = /^<br\b/i;
+  var pr_tagNameRe = /^<(\/?)([a-zA-Z]+)/;
+
+  /** split markup into chunks of html tags (style null) and
+    * plain text (style {@link #PR_PLAIN}), converting tags which are
+    * significant for tokenization (<br>) into their textual equivalent.
+    *
+    * @param {string} s html where whitespace is considered significant.
+    * @return {Object} source code and extracted tags.
+    * @private
+    */
+  function extractTags(s) {
+    // since the pattern has the 'g' modifier and defines no capturing groups,
+    // this will return a list of all chunks which we then classify and wrap as
+    // PR_Tokens
+    var matches = s.match(pr_chunkPattern);
+    var sourceBuf = [];
+    var sourceBufLen = 0;
+    var extractedTags = [];
+    if (matches) {
+      for (var i = 0, n = matches.length; i < n; ++i) {
+        var match = matches[i];
+        if (match.length > 1 && match.charAt(0) === '<') {
+          if (pr_commentPrefix.test(match)) { continue; }
+          if (pr_cdataPrefix.test(match)) {
+            // strip CDATA prefix and suffix.  Don't unescape since it's CDATA
+            sourceBuf.push(match.substring(9, match.length - 3));
+            sourceBufLen += match.length - 12;
+          } else if (pr_brPrefix.test(match)) {
+            // <br> tags are lexically significant so convert them to text.
+            // This is undone later.
+            sourceBuf.push('\n');
+            ++sourceBufLen;
+          } else {
+            if (match.indexOf(PR_NOCODE) >= 0 && isNoCodeTag(match)) {
+              // A <span class="nocode"> will start a section that should be
+              // ignored.  Continue walking the list until we see a matching end
+              // tag.
+              var name = match.match(pr_tagNameRe)[2];
+              var depth = 1;
+              end_tag_loop:
+              for (var j = i + 1; j < n; ++j) {
+                var name2 = matches[j].match(pr_tagNameRe);
+                if (name2 && name2[2] === name) {
+                  if (name2[1] === '/') {
+                    if (--depth === 0) { break end_tag_loop; }
+                  } else {
+                    ++depth;
+                  }
+                }
+              }
+              if (j < n) {
+                extractedTags.push(
+                    sourceBufLen, matches.slice(i, j + 1).join(''));
+                i = j;
+              } else {  // Ignore unclosed sections.
+                extractedTags.push(sourceBufLen, match);
+              }
+            } else {
+              extractedTags.push(sourceBufLen, match);
+            }
+          }
+        } else {
+          var literalText = htmlToText(match);
+          sourceBuf.push(literalText);
+          sourceBufLen += literalText.length;
+        }
+      }
+    }
+    return { source: sourceBuf.join(''), tags: extractedTags };
+  }
+
+  /** True if the given tag contains a class attribute with the nocode class. */
+  function isNoCodeTag(tag) {
+    return !!tag
+        // First canonicalize the representation of attributes
+        .replace(/\s(\w+)\s*=\s*(?:\"([^\"]*)\"|'([^\']*)'|(\S+))/g,
+                 ' $1="$2$3$4"')
+        // Then look for the attribute we want.
+        .match(/[cC][lL][aA][sS][sS]=\"[^\"]*\bnocode\b/);
+  }
+
+  /** Given triples of [style, pattern, context] returns a lexing function,
+    * The lexing function interprets the patterns to find token boundaries and
+    * returns a decoration list of the form
+    * [index_0, style_0, index_1, style_1, ..., index_n, style_n]
+    * where index_n is an index into the sourceCode, and style_n is a style
+    * constant like PR_PLAIN.  index_n-1 <= index_n, and style_n-1 applies to
+    * all characters in sourceCode[index_n-1:index_n].
+    *
+    * The stylePatterns is a list whose elements have the form
+    * [style : string, pattern : RegExp, context : RegExp, shortcut : string].
+    &
+    * Style is a style constant like PR_PLAIN.
+    *
+    * Pattern must only match prefixes, and if it matches a prefix and context
+    * is null or matches the last non-comment token parsed, then that match is
+    * considered a token with the same style.
+    *
+    * Context is applied to the last non-whitespace, non-comment token
+    * recognized.
+    *
+    * Shortcut is an optional string of characters, any of which, if the first
+    * character, gurantee that this pattern and only this pattern matches.
+    *
+    * @param {Array} shortcutStylePatterns patterns that always start with
+    *   a known character.  Must have a shortcut string.
+    * @param {Array} fallthroughStylePatterns patterns that will be tried in
+    *   order if the shortcut ones fail.  May have shortcuts.
+    *
+    * @return {function (string, number?) : Array.<number|string>} a
+    *   function that takes source code and returns a list of decorations.
+    */
+  function createSimpleLexer(shortcutStylePatterns,
+                             fallthroughStylePatterns) {
+    var shortcuts = {};
+    (function () {
+      var allPatterns = shortcutStylePatterns.concat(fallthroughStylePatterns);
+      for (var i = allPatterns.length; --i >= 0;) {
+        var patternParts = allPatterns[i];
+        var shortcutChars = patternParts[3];
+        if (shortcutChars) {
+          for (var c = shortcutChars.length; --c >= 0;) {
+            shortcuts[shortcutChars.charAt(c)] = patternParts;
+          }
+        }
+      }
+    })();
+
+    var nPatterns = fallthroughStylePatterns.length;
+    var notWs = /\S/;
+
+    return function (sourceCode, opt_basePos) {
+      opt_basePos = opt_basePos || 0;
+      var decorations = [opt_basePos, PR_PLAIN];
+      var lastToken = '';
+      var pos = 0;  // index into sourceCode
+      var tail = sourceCode;
+
+      while (tail.length) {
+        var style;
+        var token = null;
+        var match;
+
+        var patternParts = shortcuts[tail.charAt(0)];
+        if (patternParts) {
+          match = tail.match(patternParts[1]);
+          token = match[0];
+          style = patternParts[0];
+        } else {
+          for (var i = 0; i < nPatterns; ++i) {
+            patternParts = fallthroughStylePatterns[i];
+            var contextPattern = patternParts[2];
+            if (contextPattern && !contextPattern.test(lastToken)) {
+              // rule can't be used
+              continue;
+            }
+            match = tail.match(patternParts[1]);
+            if (match) {
+              token = match[0];
+              style = patternParts[0];
+              break;
+            }
+          }
+
+          if (!token) {  // make sure that we make progress
+            style = PR_PLAIN;
+            token = tail.substring(0, 1);
+          }
+        }
+
+        decorations.push(opt_basePos + pos, style);
+        pos += token.length;
+        tail = tail.substring(token.length);
+        if (style !== PR_COMMENT && notWs.test(token)) { lastToken = token; }
+      }
+      return decorations;
+    };
+  }
+
+  var PR_MARKUP_LEXER = createSimpleLexer([], [
+      [PR_PLAIN,       /^[^<]+/, null],
+      [PR_DECLARATION, /^<!\w[^>]*(?:>|$)/, null],
+      [PR_COMMENT,     /^<!--[\s\S]*?(?:-->|$)/, null],
+      [PR_SOURCE,      /^<\?[\s\S]*?(?:\?>|$)/, null],
+      [PR_SOURCE,      /^<%[\s\S]*?(?:%>|$)/, null],
+      [PR_SOURCE,
+       // Tags whose content is not escaped, and which contain source code.
+       /^<(script|style|xmp)\b[^>]*>[\s\S]*?<\/\1\b[^>]*>/i, null],
+      [PR_TAG,         /^<\/?\w[^<>]*>/, null]
+      ]);
+  // Splits any of the source|style|xmp entries above into a start tag,
+  // source content, and end tag.
+  var PR_SOURCE_CHUNK_PARTS = /^(<[^>]*>)([\s\S]*)(<\/[^>]*>)$/;
+  /** split markup on tags, comments, application directives, and other top
+    * level constructs.  Tags are returned as a single token - attributes are
+    * not yet broken out.
+    * @private
+    */
+  function tokenizeMarkup(source) {
+    var decorations = PR_MARKUP_LEXER(source);
+    for (var i = 0; i < decorations.length; i += 2) {
+      if (decorations[i + 1] === PR_SOURCE) {
+        var start, end;
+        start = decorations[i];
+        end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+        // Split out start and end script tags as actual tags, and leave the
+        // body with style SCRIPT.
+        var sourceChunk = source.substring(start, end);
+        var match = sourceChunk.match(PR_SOURCE_CHUNK_PARTS);
+        if (match) {
+          decorations.splice(
+              i, 2,
+              start, PR_TAG,  // the open chunk
+              start + match[1].length, PR_SOURCE,
+              start + match[1].length + (match[2] || '').length, PR_TAG);
+        }
+      }
+    }
+    return decorations;
+  }
+
+  var PR_TAG_LEXER = createSimpleLexer([
+      [PR_ATTRIB_VALUE, /^\'[^\']*(?:\'|$)/, null, "'"],
+      [PR_ATTRIB_VALUE, /^\"[^\"]*(?:\"|$)/, null, '"'],
+      [PR_PUNCTUATION,  /^[<>\/=]+/, null, '<>/=']
+      ], [
+      [PR_TAG,          /^[\w:\-]+/, /^</],
+      [PR_ATTRIB_VALUE, /^[\w\-]+/, /^=/],
+      [PR_ATTRIB_NAME,  /^[\w:\-]+/, null],
+      [PR_PLAIN,        /^\s+/, null, ' \t\r\n']
+      ]);
+  /** split tags attributes and their values out from the tag name, and
+    * recursively lex source chunks.
+    * @private
+    */
+  function splitTagAttributes(source, decorations) {
+    for (var i = 0; i < decorations.length; i += 2) {
+      var style = decorations[i + 1];
+      if (style === PR_TAG) {
+        var start, end;
+        start = decorations[i];
+        end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+        var chunk = source.substring(start, end);
+        var subDecorations = PR_TAG_LEXER(chunk, start);
+        spliceArrayInto(subDecorations, decorations, i, 2);
+        i += subDecorations.length - 2;
+      }
+    }
+    return decorations;
+  }
+
+  /** returns a function that produces a list of decorations from source text.
+    *
+    * This code treats ", ', and ` as string delimiters, and \ as a string
+    * escape.  It does not recognize perl's qq() style strings.
+    * It has no special handling for double delimiter escapes as in basic, or
+    * the tripled delimiters used in python, but should work on those regardless
+    * although in those cases a single string literal may be broken up into
+    * multiple adjacent string literals.
+    *
+    * It recognizes C, C++, and shell style comments.
+    *
+    * @param {Object} options a set of optional parameters.
+    * @return {function (string) : Array.<string|number>} a
+    *     decorator that takes sourceCode as plain text and that returns a
+    *     decoration list
+    */
+  function sourceDecorator(options) {
+    var shortcutStylePatterns = [], fallthroughStylePatterns = [];
+    if (options.tripleQuotedStrings) {
+      // '''multi-line-string''', 'single-line-string', and double-quoted
+      shortcutStylePatterns.push(
+          [PR_STRING,  /^(?:\'\'\'(?:[^\'\\]|\\[\s\S]|\'{1,2}(?=[^\']))*(?:\'\'\'|$)|\"\"\"(?:[^\"\\]|\\[\s\S]|\"{1,2}(?=[^\"]))*(?:\"\"\"|$)|\'(?:[^\\\']|\\[\s\S])*(?:\'|$)|\"(?:[^\\\"]|\\[\s\S])*(?:\"|$))/,
+           null, '\'"']);
+    } else if (options.multiLineStrings) {
+      // 'multi-line-string', "multi-line-string"
+      shortcutStylePatterns.push(
+          [PR_STRING,  /^(?:\'(?:[^\\\']|\\[\s\S])*(?:\'|$)|\"(?:[^\\\"]|\\[\s\S])*(?:\"|$)|\`(?:[^\\\`]|\\[\s\S])*(?:\`|$))/,
+           null, '\'"`']);
+    } else {
+      // 'single-line-string', "single-line-string"
+      shortcutStylePatterns.push(
+          [PR_STRING,
+           /^(?:\'(?:[^\\\'\r\n]|\\.)*(?:\'|$)|\"(?:[^\\\"\r\n]|\\.)*(?:\"|$))/,
+           null, '"\'']);
+    }
+    fallthroughStylePatterns.push(
+        [PR_PLAIN,   /^(?:[^\'\"\`\/\#]+)/, null, ' \r\n']);
+    if (options.hashComments) {
+      shortcutStylePatterns.push([PR_COMMENT, /^#[^\r\n]*/, null, '#']);
+    }
+    if (options.cStyleComments) {
+      fallthroughStylePatterns.push([PR_COMMENT, /^\/\/[^\r\n]*/, null]);
+      fallthroughStylePatterns.push(
+          [PR_COMMENT, /^\/\*[\s\S]*?(?:\*\/|$)/, null]);
+    }
+    if (options.regexLiterals) {
+      var REGEX_LITERAL = (
+          // A regular expression literal starts with a slash that is
+          // not followed by * or / so that it is not confused with
+          // comments.
+          '^/(?=[^/*])'
+          // and then contains any number of raw characters,
+          + '(?:[^/\\x5B\\x5C]'
+          // escape sequences (\x5C),
+          +    '|\\x5C[\\s\\S]'
+          // or non-nesting character sets (\x5B\x5D);
+          +    '|\\x5B(?:[^\\x5C\\x5D]|\\x5C[\\s\\S])*(?:\\x5D|$))+'
+          // finally closed by a /.
+          + '(?:/|$)');
+      fallthroughStylePatterns.push(
+          [PR_STRING, new RegExp(REGEX_LITERAL), REGEXP_PRECEDER_PATTERN]);
+    }
+
+    var keywords = wordSet(options.keywords);
+
+    options = null;
+
+    /** splits the given string into comment, string, and "other" tokens.
+      * @param {string} sourceCode as plain text
+      * @return {Array.<number|string>} a decoration list.
+      * @private
+      */
+    var splitStringAndCommentTokens = createSimpleLexer(
+        shortcutStylePatterns, fallthroughStylePatterns);
+
+    var styleLiteralIdentifierPuncRecognizer = createSimpleLexer([], [
+        [PR_PLAIN,       /^\s+/, null, ' \r\n'],
+        // TODO(mikesamuel): recognize non-latin letters and numerals in idents
+        [PR_PLAIN,       /^[a-z_$@][a-z_$@0-9]*/i, null],
+        // A hex number
+        [PR_LITERAL,     /^0x[a-f0-9]+[a-z]/i, null],
+        // An octal or decimal number, possibly in scientific notation
+        [PR_LITERAL,
+         /^(?:\d(?:_\d+)*\d*(?:\.\d*)?|\.\d+)(?:e[+\-]?\d+)?[a-z]*/i,
+         null, '123456789'],
+        [PR_PUNCTUATION, /^[^\s\w\.$@]+/, null]
+        // Fallback will handle decimal points not adjacent to a digit
+      ]);
+
+    /** splits plain text tokens into more specific tokens, and then tries to
+      * recognize keywords, and types.
+      * @private
+      */
+    function splitNonStringNonCommentTokens(source, decorations) {
+      for (var i = 0; i < decorations.length; i += 2) {
+        var style = decorations[i + 1];
+        if (style === PR_PLAIN) {
+          var start, end, chunk, subDecs;
+          start = decorations[i];
+          end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+          chunk = source.substring(start, end);
+          subDecs = styleLiteralIdentifierPuncRecognizer(chunk, start);
+          for (var j = 0, m = subDecs.length; j < m; j += 2) {
+            var subStyle = subDecs[j + 1];
+            if (subStyle === PR_PLAIN) {
+              var subStart = subDecs[j];
+              var subEnd = j + 2 < m ? subDecs[j + 2] : chunk.length;
+              var token = source.substring(subStart, subEnd);
+              if (token === '.') {
+                subDecs[j + 1] = PR_PUNCTUATION;
+              } else if (token in keywords) {
+                subDecs[j + 1] = PR_KEYWORD;
+              } else if (/^@?[A-Z][A-Z$]*[a-z][A-Za-z$]*$/.test(token)) {
+                // classify types and annotations using Java's style conventions
+                subDecs[j + 1] = token.charAt(0) === '@' ? PR_LITERAL : PR_TYPE;
+              }
+            }
+          }
+          spliceArrayInto(subDecs, decorations, i, 2);
+          i += subDecs.length - 2;
+        }
+      }
+      return decorations;
+    }
+
+    return function (sourceCode) {
+      // Split into strings, comments, and other.
+      // We do this because strings and comments are easily recognizable and can
+      // contain stuff that looks like other tokens, so we want to mark those
+      // early so we don't recurse into them.
+      var decorations = splitStringAndCommentTokens(sourceCode);
+
+      // Split non comment|string tokens on whitespace and word boundaries
+      decorations = splitNonStringNonCommentTokens(sourceCode, decorations);
+
+      return decorations;
+    };
+  }
+
+  var decorateSource = sourceDecorator({
+        keywords: ALL_KEYWORDS,
+        hashComments: true,
+        cStyleComments: true,
+        multiLineStrings: true,
+        regexLiterals: true
+      });
+
+  /** identify regions of markup that are really source code, and recursivley
+    * lex them.
+    * @private
+    */
+  function splitSourceNodes(source, decorations) {
+    for (var i = 0; i < decorations.length; i += 2) {
+      var style = decorations[i + 1];
+      if (style === PR_SOURCE) {
+        // Recurse using the non-markup lexer
+        var start, end;
+        start = decorations[i];
+        end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+        var subDecorations = decorateSource(source.substring(start, end));
+        for (var j = 0, m = subDecorations.length; j < m; j += 2) {
+          subDecorations[j] += start;
+        }
+        spliceArrayInto(subDecorations, decorations, i, 2);
+        i += subDecorations.length - 2;
+      }
+    }
+    return decorations;
+  }
+
+  /** identify attribute values that really contain source code and recursively
+    * lex them.
+    * @private
+    */
+  function splitSourceAttributes(source, decorations) {
+    var nextValueIsSource = false;
+    for (var i = 0; i < decorations.length; i += 2) {
+      var style = decorations[i + 1];
+      var start, end;
+      if (style === PR_ATTRIB_NAME) {
+        start = decorations[i];
+        end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+        nextValueIsSource = /^on|^style$/i.test(source.substring(start, end));
+      } else if (style === PR_ATTRIB_VALUE) {
+        if (nextValueIsSource) {
+          start = decorations[i];
+          end = i + 2 < decorations.length ? decorations[i + 2] : source.length;
+          var attribValue = source.substring(start, end);
+          var attribLen = attribValue.length;
+          var quoted =
+              (attribLen >= 2 && /^[\"\']/.test(attribValue) &&
+               attribValue.charAt(0) === attribValue.charAt(attribLen - 1));
+
+          var attribSource;
+          var attribSourceStart;
+          var attribSourceEnd;
+          if (quoted) {
+            attribSourceStart = start + 1;
+            attribSourceEnd = end - 1;
+            attribSource = attribValue;
+          } else {
+            attribSourceStart = start + 1;
+            attribSourceEnd = end - 1;
+            attribSource = attribValue.substring(1, attribValue.length - 1);
+          }
+
+          var attribSourceDecorations = decorateSource(attribSource);
+          for (var j = 0, m = attribSourceDecorations.length; j < m; j += 2) {
+            attribSourceDecorations[j] += attribSourceStart;
+          }
+
+          if (quoted) {
+            attribSourceDecorations.push(attribSourceEnd, PR_ATTRIB_VALUE);
+            spliceArrayInto(attribSourceDecorations, decorations, i + 2, 0);
+          } else {
+            spliceArrayInto(attribSourceDecorations, decorations, i, 2);
+          }
+        }
+        nextValueIsSource = false;
+      }
+    }
+    return decorations;
+  }
+
+  /** returns a decoration list given a string of markup.
+    *
+    * This code recognizes a number of constructs.
+    * <!-- ... --> comment
+    * <!\w ... >   declaration
+    * <\w ... >    tag
+    * </\w ... >   tag
+    * <?...?>      embedded source
+    * <%...%>      embedded source
+    * &[#\w]...;   entity
+    *
+    * It does not recognizes %foo; doctype entities from  .
+    *
+    * It will recurse into any <style>, <script>, and on* attributes using
+    * PR_lexSource.
+    */
+  function decorateMarkup(sourceCode) {
+    // This function works as follows:
+    // 1) Start by splitting the markup into text and tag chunks
+    //    Input:  string s
+    //    Output: List<PR_Token> where style in (PR_PLAIN, null)
+    // 2) Then split the text chunks further into comments, declarations,
+    //    tags, etc.
+    //    After each split, consider whether the token is the start of an
+    //    embedded source section, i.e. is an open <script> tag.  If it is, find
+    //    the corresponding close token, and don't bother to lex in between.
+    //    Input:  List<string>
+    //    Output: List<PR_Token> with style in
+    //            (PR_TAG, PR_PLAIN, PR_SOURCE, null)
+    // 3) Finally go over each tag token and split out attribute names and
+    //    values.
+    //    Input:  List<PR_Token>
+    //    Output: List<PR_Token> where style in
+    //            (PR_TAG, PR_PLAIN, PR_SOURCE, NAME, VALUE, null)
+    var decorations = tokenizeMarkup(sourceCode);
+    decorations = splitTagAttributes(sourceCode, decorations);
+    decorations = splitSourceNodes(sourceCode, decorations);
+    decorations = splitSourceAttributes(sourceCode, decorations);
+    return decorations;
+  }
+
+  /**
+    * @param {string} sourceText plain text
+    * @param {Array.<number|string>} extractedTags chunks of raw html preceded
+    *   by their position in sourceText in order.
+    * @param {Array.<number|string>} decorations style classes preceded by their
+    *   position in sourceText in order.
+    * @return {string} html
+    * @private
+    */
+  function recombineTagsAndDecorations(sourceText, extractedTags, decorations) {
+    var html = [];
+    // index past the last char in sourceText written to html
+    var outputIdx = 0;
+
+    var openDecoration = null;
+    var currentDecoration = null;
+    var tagPos = 0;  // index into extractedTags
+    var decPos = 0;  // index into decorations
+    var tabExpander = makeTabExpander(PR_TAB_WIDTH);
+
+    var adjacentSpaceRe = /([\r\n ]) /g;
+    var startOrSpaceRe = /(^| ) /gm;
+    var newlineRe = /\r\n?|\n/g;
+    var trailingSpaceRe = /[ \r\n]$/;
+    var lastWasSpace = true;  // the last text chunk emitted ended with a space.
+    
+    // A helper function that is responsible for opening sections of decoration
+    // and outputing properly escaped chunks of source
+    function emitTextUpTo(sourceIdx) {
+      if (sourceIdx > outputIdx) {
+        if (openDecoration && openDecoration !== currentDecoration) {
+          // Close the current decoration
+          html.push('</span>');
+          openDecoration = null;
+        }
+        if (!openDecoration && currentDecoration) {
+          openDecoration = currentDecoration;
+          html.push('<span class="', openDecoration, '">');
+        }
+        // This interacts badly with some wikis which introduces paragraph tags
+        // into pre blocks for some strange reason.
+        // It's necessary for IE though which seems to lose the preformattedness
+        // of <pre> tags when their innerHTML is assigned.
+        // http://stud3.tuwien.ac.at/~e0226430/innerHtmlQuirk.html
+        // and it serves to undo the conversion of <br>s to newlines done in
+        // chunkify.
+        var htmlChunk = textToHtml(
+            tabExpander(sourceText.substring(outputIdx, sourceIdx)))
+            .replace(lastWasSpace
+                     ? startOrSpaceRe
+                     : adjacentSpaceRe, '$1&nbsp;');
+        // Keep track of whether we need to escape space at the beginning of the
+        // next chunk.
+        lastWasSpace = trailingSpaceRe.test(htmlChunk);
+        html.push(htmlChunk.replace(newlineRe, '<br />'));
+        outputIdx = sourceIdx;
+      }
+    }
+
+    while (true) {
+      // Determine if we're going to consume a tag this time around.  Otherwise
+      // we consume a decoration or exit.
+      var outputTag;
+      if (tagPos < extractedTags.length) {
+        if (decPos < decorations.length) {
+          // Pick one giving preference to extractedTags since we shouldn't open
+          // a new style that we're going to have to immediately close in order
+          // to output a tag.
+          outputTag = extractedTags[tagPos] <= decorations[decPos];
+        } else {
+          outputTag = true;
+        }
+      } else {
+        outputTag = false;
+      }
+      // Consume either a decoration or a tag or exit.
+      if (outputTag) {
+        emitTextUpTo(extractedTags[tagPos]);
+        if (openDecoration) {
+          // Close the current decoration
+          html.push('</span>');
+          openDecoration = null;
+        }
+        html.push(extractedTags[tagPos + 1]);
+        tagPos += 2;
+      } else if (decPos < decorations.length) {
+        emitTextUpTo(decorations[decPos]);
+        currentDecoration = decorations[decPos + 1];
+        decPos += 2;
+      } else {
+        break;
+      }
+    }
+    emitTextUpTo(sourceText.length);
+    if (openDecoration) {
+      html.push('</span>');
+    }
+
+    return html.join('');
+  }
+
+  /** Maps language-specific file extensions to handlers. */
+  var langHandlerRegistry = {};
+  /** Register a language handler for the given file extensions.
+    * @param {function (string) : Array.<number|string>} handler
+    *     a function from source code to a list of decorations.
+    * @param {Array.<string>} fileExtensions
+    */
+  function registerLangHandler(handler, fileExtensions) {
+    for (var i = fileExtensions.length; --i >= 0;) {
+      var ext = fileExtensions[i];
+      if (!langHandlerRegistry.hasOwnProperty(ext)) {
+        langHandlerRegistry[ext] = handler;
+      } else if ('console' in window) {
+        console.log('cannot override language handler %s', ext);
+      }
+    }
+  }
+  registerLangHandler(decorateSource, ['default-code']);
+  registerLangHandler(decorateMarkup,
+                      ['default-markup', 'html', 'htm', 'xhtml', 'xml', 'xsl']);
+  registerLangHandler(sourceDecorator({
+          keywords: CPP_KEYWORDS,
+          hashComments: true,
+          cStyleComments: true
+        }), ['c', 'cc', 'cpp', 'cxx', 'cyc']);
+  registerLangHandler(sourceDecorator({
+          keywords: CSHARP_KEYWORDS,
+          hashComments: true,
+          cStyleComments: true
+        }), ['cs']);
+  registerLangHandler(sourceDecorator({
+          keywords: JAVA_KEYWORDS,
+          cStyleComments: true
+        }), ['java']);
+  registerLangHandler(sourceDecorator({
+          keywords: SH_KEYWORDS,
+          hashComments: true,
+          multiLineStrings: true
+        }), ['bsh', 'csh', 'sh']);
+  registerLangHandler(sourceDecorator({
+          keywords: PYTHON_KEYWORDS,
+          hashComments: true,
+          multiLineStrings: true,
+          tripleQuotedStrings: true
+        }), ['cv', 'py']);
+  registerLangHandler(sourceDecorator({
+          keywords: PERL_KEYWORDS,
+          hashComments: true,
+          multiLineStrings: true,
+          regexLiterals: true
+        }), ['perl', 'pl', 'pm']);
+  registerLangHandler(sourceDecorator({
+          keywords: RUBY_KEYWORDS,
+          hashComments: true,
+          multiLineStrings: true,
+          regexLiterals: true
+        }), ['rb']);
+  registerLangHandler(sourceDecorator({
+          keywords: JSCRIPT_KEYWORDS,
+          cStyleComments: true,
+          regexLiterals: true
+        }), ['js']);
+
+  function prettyPrintOne(sourceCodeHtml, opt_langExtension) {
+    try {
+      // Extract tags, and convert the source code to plain text.
+      var sourceAndExtractedTags = extractTags(sourceCodeHtml);
+      /** Plain text. @type {string} */
+      var source = sourceAndExtractedTags.source;
+
+      /** Even entries are positions in source in ascending order.  Odd entries
+        * are tags that were extracted at that position.
+        * @type {Array.<number|string>}
+        */
+      var extractedTags = sourceAndExtractedTags.tags;
+
+      // Pick a lexer and apply it.
+      if (!langHandlerRegistry.hasOwnProperty(opt_langExtension)) {
+        // Treat it as markup if the first non whitespace character is a < and
+        // the last non-whitespace character is a >.
+        opt_langExtension =
+            /^\s*</.test(source) ? 'default-markup' : 'default-code';
+      }
+
+      /** Even entries are positions in source in ascending order.  Odd enties
+        * are style markers (e.g., PR_COMMENT) that run from that position until
+        * the end.
+        * @type {Array.<number|string>}
+        */
+      var decorations = langHandlerRegistry[opt_langExtension].call({}, source);
+
+      // Integrate the decorations and tags back into the source code to produce
+      // a decorated html string.
+      return recombineTagsAndDecorations(source, extractedTags, decorations);
+    } catch (e) {
+      if ('console' in window) {
+        console.log(e);
+        console.trace();
+      }
+      return sourceCodeHtml;
+    }
+  }
+
+  function prettyPrint(opt_whenDone) {
+    var isIE6 = _pr_isIE6();
+
+    // fetch a list of nodes to rewrite
+    var codeSegments = [
+        document.getElementsByTagName('pre'),
+        document.getElementsByTagName('code'),
+        document.getElementsByTagName('xmp') ];
+    var elements = [];
+    for (var i = 0; i < codeSegments.length; ++i) {
+      for (var j = 0; j < codeSegments[i].length; ++j) {
+        elements.push(codeSegments[i][j]);
+      }
+    }
+    codeSegments = null;
+
+    // the loop is broken into a series of continuations to make sure that we
+    // don't make the browser unresponsive when rewriting a large page.
+    var k = 0;
+
+    function doWork() {
+      var endTime = (PR_SHOULD_USE_CONTINUATION ?
+                     new Date().getTime() + 250 /* ms */ :
+                     Infinity);
+      for (; k < elements.length && new Date().getTime() < endTime; k++) {
+        var cs = elements[k];
+        if (cs.className && cs.className.indexOf('prettyprint') >= 0) {
+          // If the classes includes a language extensions, use it.
+          // Language extensions can be specified like
+          //     <pre class="prettyprint lang-cpp">
+          // the language extension "cpp" is used to find a language handler as
+          // passed to PR_registerLangHandler.
+          var langExtension = cs.className.match(/\blang-(\w+)\b/);
+          if (langExtension) { langExtension = langExtension[1]; }
+
+          // make sure this is not nested in an already prettified element
+          var nested = false;
+          for (var p = cs.parentNode; p; p = p.parentNode) {
+            if ((p.tagName === 'pre' || p.tagName === 'code' ||
+                 p.tagName === 'xmp') &&
+                p.className && p.className.indexOf('prettyprint') >= 0) {
+              nested = true;
+              break;
+            }
+          }
+          if (!nested) {
+            // fetch the content as a snippet of properly escaped HTML.
+            // Firefox adds newlines at the end.
+            var content = getInnerHtml(cs);
+            content = content.replace(/(?:\r\n?|\n)$/, '');
+
+            // do the pretty printing
+            var newContent = prettyPrintOne(content, langExtension);
+
+            // push the prettified html back into the tag.
+            if (!isRawContent(cs)) {
+              // just replace the old html with the new
+              cs.innerHTML = newContent;
+            } else {
+              // we need to change the tag to a <pre> since <xmp>s do not allow
+              // embedded tags such as the span tags used to attach styles to
+              // sections of source code.
+              var pre = document.createElement('PRE');
+              for (var i = 0; i < cs.attributes.length; ++i) {
+                var a = cs.attributes[i];
+                if (a.specified) {
+                  var aname = a.name.toLowerCase();
+                  if (aname === 'class') {
+                    pre.className = a.value;  // For IE 6
+                  } else {
+                    pre.setAttribute(a.name, a.value);
+                  }
+                }
+              }
+              pre.innerHTML = newContent;
+
+              // remove the old
+              cs.parentNode.replaceChild(pre, cs);
+              cs = pre;
+            }
+
+            // Replace <br>s with line-feeds so that copying and pasting works
+            // on IE 6.
+            // Doing this on other browsers breaks lots of stuff since \r\n is
+            // treated as two newlines on Firefox, and doing this also slows
+            // down rendering.
+            if (isIE6 && cs.tagName === 'PRE') {
+              var lineBreaks = cs.getElementsByTagName('br');
+              for (var j = lineBreaks.length; --j >= 0;) {
+                var lineBreak = lineBreaks[j];
+                lineBreak.parentNode.replaceChild(
+                    document.createTextNode('\r\n'), lineBreak);
+              }
+            }
+          }
+        }
+      }
+      if (k < elements.length) {
+        // finish up in a continuation
+        setTimeout(doWork, 250);
+      } else if (opt_whenDone) {
+        opt_whenDone();
+      }
+    }
+
+    doWork();
+  }
+
+  window['PR_normalizedHtml'] = normalizedHtml;
+  window['prettyPrintOne'] = prettyPrintOne;
+  window['prettyPrint'] = prettyPrint;
+  window['PR'] = {
+        'createSimpleLexer': createSimpleLexer,
+        'registerLangHandler': registerLangHandler,
+        'sourceDecorator': sourceDecorator,
+        'PR_ATTRIB_NAME': PR_ATTRIB_NAME,
+        'PR_ATTRIB_VALUE': PR_ATTRIB_VALUE,
+        'PR_COMMENT': PR_COMMENT,
+        'PR_DECLARATION': PR_DECLARATION,
+        'PR_KEYWORD': PR_KEYWORD,
+        'PR_LITERAL': PR_LITERAL,
+        'PR_NOCODE': PR_NOCODE,
+        'PR_PLAIN': PR_PLAIN,
+        'PR_PUNCTUATION': PR_PUNCTUATION,
+        'PR_SOURCE': PR_SOURCE,
+        'PR_STRING': PR_STRING,
+        'PR_TAG': PR_TAG,
+        'PR_TYPE': PR_TYPE
+      };
+})();
diff --git a/docs/verifier.html b/docs/verifier.html
new file mode 100644
index 0000000..656b832
--- /dev/null
+++ b/docs/verifier.html
@@ -0,0 +1,159 @@
+<html>
+<head>
+<title>Dalvik Bytecode Verifier Notes</title>
+</head>
+
+<body>
+<h1>Dalvik Bytecode Verifier Notes</h1>
+
+<p>
+The bytecode verifier in the Dalvik VM attempts to provide the same sorts
+of checks and guarantees that other popular virtual machines do.  We
+perform generally the same set of checks as are described in _The Java
+Virtual Machine Specification, Second Edition_, including the updates
+planned for the Third Edition.
+
+<p>
+Verification can be enabled for all classes, disabled for all, or enabled
+only for "remote" (non-bootstrap) classes.  It should be performed for any
+class that will be processed with the DEX optimizer, and in fact the
+default VM behavior is to only optimize verified classes.
+
+
+<h2>Why Verify?</h2>
+
+<p>
+The verification process adds additional time to the build and to
+the installation of new applications.  It's fairly quick for app-sized
+DEX files, but rather slow for the big "core" and "framework" files.
+Why do it all, when our system relies on UNIX processes for security?
+<p>
+<ol>
+    <li>Optimizations.  The interpreter can ignore a lot of potential
+    error cases because the verifier guarantees that they are impossible.
+    Also, we can optimize the DEX file more aggressively if we start
+    with a stronger set of assumptions about the bytecode.
+    <li>"Exact" GC.  The work peformed during verification has significant
+    overlap with the work required to compute register use maps for exact
+    GC.  Improper register use, caught by the verifier, could lead to
+    subtle problems with an "exact" GC.
+    <li>Intra-application security.  If an app wants to download bits
+    of interpreted code over the network and execute them, it can safely
+    do so using well-established security mechanisms.
+    <li>3rd party app failure analysis.  We have no way to control the
+    tools and post-processing utilities that external developers employ,
+    so when we get bug reports with a weird exception or native crash
+    it's very helpful to start with the assumption that the bytecode
+    is valid.
+</ol>
+
+
+<h2>Verifier Differences</h2>
+
+<p>
+There are a few checks that the Dalvik bytecode verifier does not perform,
+because they're not relevant.  For example:
+<ul>
+    <li>Type restrictions on constant pool references are not enforced,
+    because Dalvik does not have a pool of typed constants.  (Dalvik
+    uses a simple index into type-specific pools.)
+    <li>Verification of the operand stack size is not performed, because
+    Dalvik does not have an operand stack.
+    <li>Limitations on <code>jsr</code> and <code>ret</code> do not apply,
+    because Dalvik doesn't support subroutines.
+</ul>
+
+In some cases they are implemented differently, e.g.:
+<ul>
+    <li>In a conventional VM, backward branches and exceptions are
+    forbidden when a local variable holds an uninitialized reference.  The
+    restriction was changed to mark registers as invalid when they hold
+    references to the uninitialized result of a previous invocation of the
+    same <code>new-instance</code> instruction.
+    This solves the same problem -- trickery potentially allowing
+    uninitialized objects to slip past the verifier -- without unduly
+    limiting branches.
+</ul>
+
+There are also some new ones, such as:
+<ul>
+    <li>The <code>move-exception</code> instruction can only appear as
+    the first instruction in an exception handler.
+    <li>The <code>move-result*</code> instructions can only appear
+    immediately after an appropriate <code>invoke-*</code>
+    or <code>filled-new-array</code> instruction.
+</ul>
+
+<p>
+The Dalvik verifier is more restrictive than other VMs in one area:
+type safety on sub-32-bit integer widths.  These additional restrictions
+should make it impossible to, say, pass a value outside the range
+[-128, 127] to a function that takes a <code>byte</code> as an argument.
+
+
+<h2>Verification Failures</h2>
+
+<p>
+When the verifier rejects a class, it always throws a VerifyError.
+This is different in some cases from other implementations.  For example,
+if a class attempts to perform an illegal access on a field, the expected
+behavior is to receive an IllegalAccessError at runtime the first time
+the field is actually accessed.  The Dalvik verifier will reject the
+entire class immediately.
+
+<p>
+It's difficult to throw the error on first use in Dalvik.  Possible ways
+to implement this behavior include:
+
+<ol>
+<li>We could replace the invalid field access instruction with a special
+instruction that generates an illegal access error, and allow class
+verification to complete successfully.  This type of verification must
+often be deferred to first class load, rather than be performed ahead of time
+during DEX optimization, which means the bytecode instructions will be
+mapped read-only during verification.  So this won't work.
+</li>
+
+<li>We can perform the access checks when the field/method/class is
+resolved.  In a typical VM implementation we would do the check when the
+entry is resolved in the context of the current classfile, but our DEX
+files combine multiple classfiles together, merging the field/method/class
+resolution results into a single large table.  Once one class successfully
+resolves the field, every other class in the same DEX file would be able
+to access the field.  This is bad.
+</li>
+
+<li>Perform the access checks on every field/method/class access.
+This adds significant overhead.  This is mitigated somewhat by the DEX
+optimizer, which will convert many field/method/class accesses into a
+simpler form after performing the access check.  However, not all accesses
+can be optimized (e.g. accesses to classes unknown at dexopt time),
+and we don't currently have an optimized form of certain instructions
+(notably static field operations).
+</li>
+</ol>
+
+<p>
+Other implementations are possible, but they all involve allocating
+some amount of additional memory or spending additional cycles
+on non-DEX-optimized instructions.  We don't want to throw an
+IllegalAccessError at verification time, since that would indicate that
+access to the class being verified was illegal.
+<p>
+One approach that might be worth pursuing: for situations like illegal
+accesses, the verifier makes an in-RAM private copy of the method, and
+alters the instructions there.  The class object is altered to point at
+the new copy of the instructions.  This requires minimal memory overhead
+and provides a better experience for developers.
+
+<p>
+The VerifyError is accompanied by detailed, if somewhat cryptic,
+information in the log file.  From this it's possible to determine the
+exact instruction that failed, and the reason for the failure.  We can
+also constructor the VerifyError with an IllegalAccessError passed in as
+the cause.
+
+<address>Copyright &copy; 2008 The Android Open Source Project</address>
+
+</body>
+</html>