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The Android Open Source Projectf6c38712009-03-03 19:28:47 -08001<html>
2 <head>
3 <title>Android JNI Tips</title>
4 <link rel=stylesheet href="android.css">
5 </head>
6
7 <body>
8 <h1><a name="JNI_Tips"></a>Android JNI Tips</h1>
9<p>
10</p><p>
11</p><ul>
12<li> <a href="#What_s_JNI_">What's JNI?</a>
13</li>
14<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a>
15
16</li>
Andy McFadden40f32712009-09-22 13:55:42 -070017<li> <a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -080018</li>
19<li> <a href="#local_vs_global_references">Local vs. Global References</a>
20</li>
21<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a>
22</li>
23<li> <a href="#Arrays">Primitive Arrays</a>
24</li>
25<li> <a href="#RegionCalls">Region Calls</a>
26</li>
27<li> <a href="#Exceptions">Exceptions</a>
28</li>
29
30<li> <a href="#Extended_checking">Extended Checking</a>
31</li>
32<li> <a href="#Native_Libraries">Native Libraries</a>
33</li>
34<li> <a href="#64bit">64-bit Considerations</a>
35</li>
36
37<li> <a href="#Unsupported">Unsupported Features</a>
38</ul>
39<p>
40<noautolink>
41</noautolink></p><p>
42</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2>
43<p>
44
45JNI is the Java Native Interface. It defines a way for code written in the
46Java programming language to interact with native
47code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from
48dynamic shared libraries, and while cumbersome at times is reasonably efficient.
49</p><p>
50You really should read through the
51<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a>
52to get a sense for how JNI works and what features are available. Some
53aspects of the interface aren't immediately obvious on
54first reading, so you may find the next few sections handy.
55The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
56<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.
57</p><p>
58</p><p>
59</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2>
60<p>
61JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially
62pointers to pointers to function tables. (In the C++ version, it's a class whose sole member
63is a pointer to a function table.) The JavaVM provides the "invocation interface" functions,
64which allow you to create and destroy the VM. In theory you can have multiple VMs per process,
65but Android's VMs only allow one.
66</p><p>
67The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as
68the first argument.
69</p><p>
70
71On some VMs, the JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
72If a piece of code has no other way to get its JNIEnv, you should share
73the JavaVM, and use JavaVM-&gt;GetEnv to discover the thread's JNIEnv.
74</p><p>
75The C and C++ declarations of JNIEnv and JavaVM are different. "jni.h" provides different typedefs
76depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to
77include JNIEnv arguments in header files included by both languages. (Put another way: if your
78header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
79that header refers to JNIEnv.)
80</p><p>
81</p><p>
Andy McFadden40f32712009-09-22 13:55:42 -070082</p><h2><a name="jclass_jmethodID_and_jfieldID"> jclass, jmethodID, and jfieldID </a></h2>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -080083<p>
84If you want to access an object's field from native code, you would do the following:
85</p><p>
86</p><ul>
87<li> Get the class object reference for the class with <code>FindClass</code>
88</li>
89<li> Get the field ID for the field with <code>GetFieldID</code>
90</li>
91<li> Get the contents of the field with something appropriate, e.g.
92<code>GetIntField</code>
93</li>
94</ul>
95<p>
96Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just
97pointers to internal VM data structures. Looking them up may require several string
98comparisons, but once you have them the actual call to get the field or invoke the method
99is very quick.
100</p><p>
101If performance is important, it's useful to look the values up once and cache the results
102in your native code. Because we are limiting ourselves to one VM per process, it's reasonable
103to store this data in a static local structure.
104</p><p>
105The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
106are only unloaded if all classes associated with a ClassLoader can be garbage collected,
Andy McFadden40f32712009-09-22 13:55:42 -0700107which is rare but will not be impossible in our system. Note however that
108the <code>jclass</code>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800109is a class reference and <strong>must be protected</strong> with a call
110to <code>NewGlobalRef</code> (see the next section).
111</p><p>
112If you would like to cache the IDs when a class is loaded, and automatically re-cache them
113if the class is ever unloaded and reloaded, the correct way to initialize
114the IDs is to add a piece of code that looks like this to the appropriate class:
115</p><p>
116
117</p><pre> /*
118 * We use a class initializer to allow the native code to cache some
119 * field offsets.
120 */
121
122 /*
123 * A native function that looks up and caches interesting
124 * class/field/method IDs for this class. Returns false on failure.
125 */
126 native private static boolean nativeClassInit();
127
128 /*
129 * Invoke the native initializer when the class is loaded.
130 */
131 static {
132 if (!nativeClassInit())
133 throw new RuntimeException("native init failed");
134 }
135</pre>
136<p>
137Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code
138will be executed once, when the class is initialized. If the class is ever unloaded and
139then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor
140for an example in our source tree.)
141</p><p>
142</p><p>
143</p><p>
144</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2>
145<p>
146Every object that JNI returns is a "local reference". This means that it's valid for the
147duration of the current native method in the current thread.
148<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
Andy McFadden40f32712009-09-22 13:55:42 -0700149This applies to all sub-classes of <code>jobject</code>, including
150<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
151(Dalvik VM will warn you about most reference mis-uses when extended JNI
152checks are enabled.)
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800153</p><p>
154
Andy McFadden40f32712009-09-22 13:55:42 -0700155If you want to hold on to a reference for a longer period, you must use
156a "global" reference. The <code>NewGlobalRef</code> function takes the
157local reference as an argument and returns a global one.
158The global reference is guaranteed to be valid until you call
159<code>DeleteGlobalRef</code>.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800160
Andy McFadden40f32712009-09-22 13:55:42 -0700161</p><p>
162This pattern is commonly used when caching copies of class objects obtained
163from <code>FindClass</code>, e.g.:
164<p><pre>jclass* localClass = env-&gt;FindClass("MyClass");
165jclass* globalClass = (jclass*) env-&gt;NewGlobalRef(localClass);
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800166</pre>
167
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800168</p><p>
169All JNI methods accept both local and global references as arguments.
Andy McFadden5aca6032009-05-06 16:48:33 -0700170It's possible for references to the same object to have different values;
171for example, the return values from consecutive calls to
172<code>NewGlobalRef</code> on the same object may be different.
173<strong>To see if two references refer to the same object,
174you must use the <code>IsSameObject</code> function.</strong> Never compare
175references with "==" in native code.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800176</p><p>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700177One consequence of this is that you
Andy McFadden40f32712009-09-22 13:55:42 -0700178<strong>must not assume object references are constant or unique</strong>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700179in native code. The 32-bit value representing an object may be different
180from one invocation of a method to the next, and it's possible that two
Andy McFadden40f32712009-09-22 13:55:42 -0700181different objects could have the same 32-bit value on consecutive calls. Do
182not use <code>jobject</code> values as keys.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700183</p><p>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800184Programmers are required to "not excessively allocate" local references. In practical terms this means
185that if you're creating large numbers of local references, perhaps while running through an array of
186Objects, you should free them manually with
187<code>DeleteLocalRef</code> instead of letting JNI do it for you. The
188VM is only required to reserve slots for
18916 local references, so if you need more than that you should either delete as you go or use
190<code>EnsureLocalCapacity</code> to reserve more.
191</p><p>
192Note: method and field IDs are just 32-bit identifiers, not object
193references, and should not be passed to <code>NewGlobalRef</code>. The raw data
194pointers returned by functions like <code>GetStringUTFChars</code>
195and <code>GetByteArrayElements</code> are also not objects.
196</p><p>
197One unusual case deserves separate mention. If you attach a native
198thread to the VM with AttachCurrentThread, the code you are running will
199never "return" to the VM until the thread detaches from the VM. Any local
Andy McFadden40f32712009-09-22 13:55:42 -0700200references you create will have to be deleted manually unless you're going
201to detach the thread soon.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800202</p><p>
203</p><p>
204</p><p>
205</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2>
206<p>
207The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding
208as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The
209modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
210The nice thing about it is that you can count on having C-style zero-terminated strings,
211suitable for use with standard libc string functions. The down side is that you cannot pass
212arbitrary UTF-8 data into the VM and expect it to work correctly.
213</p><p>
214It's usually best to operate with UTF-16 strings. With our current VMs, the
215<code>GetStringChars</code> method
216does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion. Note that
217<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
218so you need to hang on to the string length as well as
219the string pointer.
220
221</p><p>
Andy McFadden5aca6032009-05-06 16:48:33 -0700222<strong>Don't forget to Release the strings you Get</strong>. The
223string functions return <code>jchar*</code> or <code>jbyte*</code>, which
224are C-style pointers to primitive data rather than local references. They
225are guaranteed valid until Release is called, which means they are not
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800226released when the native method returns.
227</p><p>
228</p><p>
229
230
231</p><h2><a name="Arrays"> </a> Primitive Arrays </h2>
232<p>
233JNI provides functions for accessing the contents of array objects.
234While arrays of objects must be accessed one entry at a time, arrays of
235primitives can be read and written directly as if they were declared in C.
236</p><p>
237To make the interface as efficient as possible without constraining
238the VM implementation,
239the <code>Get&lt;PrimitiveType&gt;ArrayElements</code> family of calls
240allows the VM to either return a pointer to the actual elements, or
241allocate some memory and make a copy. Either way, the raw pointer returned
242is guaranteed to be valid until the corresponding <code>Release</code> call
243is issued (which implies that, if the data wasn't copied, the array object
244will be pinned down and can't be relocated as part of compacting the heap).
245<strong>You must Release every array you Get.</strong> Also, if the Get
246call fails, you must ensure that your code doesn't try to Release a NULL
247pointer later.
248</p><p>
249You can determine whether or not the data was copied by passing in a
250non-NULL pointer for the <code>isCopy</code> argument. This is rarely
251useful.
252</p><p>
253The <code>Release</code> call takes a <code>mode</code> argument that can
254have one of three values. The actions performed by the VM depend upon
255whether it returned a pointer to the actual data or a copy of it:
256<ul>
257 <li><code>0</code>
258 <ul>
259 <li>Actual: the array object is un-pinned.
260 <li>Copy: data is copied back. The buffer with the copy is freed.
261 </ul>
262 <li><code>JNI_COMMIT</code>
263 <ul>
264 <li>Actual: does nothing.
265 <li>Copy: data is copied back. The buffer with the copy
266 <strong>is not freed</strong>.
267 </ul>
268 <li><code>JNI_ABORT</code>
269 <ul>
270 <li>Actual: the array object is un-pinned. Earlier
271 writes are <strong>not</strong> aborted.
272 <li>Copy: the buffer with the copy is freed; any changes to it are lost.
273 </ul>
274</ul>
275</p><p>
276One reason for checking the <code>isCopy</code> flag is to know if
277you need to call <code>Release</code> with <code>JNI_COMMIT</code>
278after making changes to an array -- if you're alternating between making
279changes and executing code that uses the contents of the array, you may be
280able to
281skip the no-op commit. Another possible reason for checking the flag is for
282efficient handling of <code>JNI_ABORT</code>. For example, you might want
283to get an array, modify it in place, pass pieces to other functions, and
284then discard the changes. If you know that JNI is making a new copy for
285you, there's no need to create another "editable" copy. If JNI is passing
286you the original, then you do need to make your own copy.
287</p><p>
288Some have asserted that you can skip the <code>Release</code> call if
289<code>*isCopy</code> is false. This is not the case. If no copy buffer was
290allocated, then the original memory must be pinned down and can't be moved by
291the garbage collector.
292</p><p>
293Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
294and you will need to call <code>Release</code> again with a different flag
295eventually.
296</p><p>
297</p><p>
298
299
300</p><h2><a name="RegionCalls"> Region Calls </a></h2>
301
302<p>
303There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
304and <code>GetStringChars</code> that may be very helpful when all you want
305to do is copy data in or out. Consider the following:
306<pre>
307 jbyte* data = env->GetByteArrayElements(array, NULL);
308 if (data != NULL) {
309 memcpy(buffer, data, len);
310 env->ReleaseByteArrayElements(array, data, JNI_ABORT);
311 }
312</pre>
313<p>
314This grabs the array, copies the first <code>len</code> byte
315elements out of it, and then releases the array. Depending upon the VM
316policies the <code>Get</code> call will either pin or copy the array contents.
317We copy the data (for perhaps a second time), then call Release; in this case
318we use <code>JNI_ABORT</code> so there's no chance of a third copy.
319</p><p>
320We can accomplish the same thing with this:
321<pre>
322 env->GetByteArrayRegion(array, 0, len, buffer);
323</pre>
324</p><p>
325This accomplishes the same thing, with several advantages:
326<ul>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700327 <li>Requires one JNI call instead of 2, reducing overhead.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800328 <li>Doesn't require pinning or extra data copies.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700329 <li>Reduces the risk of programmer error -- no risk of forgetting
330 to call <code>Release</code> after something fails.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800331</ul>
332</p><p>
333Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
334to copy data into an array, and <code>GetStringRegion</code> or
335<code>GetStringUTFRegion</code> to copy characters out of a
336<code>String</code>.
337
338
339</p><h2><a name="Exceptions"> Exceptions </a></h2>
340<p>
341<strong>You may not call most JNI functions while an exception is pending.</strong>
342Your code is expected to notice the exception (via the function's return value,
343<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
344or clear the exception and handle it.
345</p><p>
346The only JNI functions that you are allowed to call while an exception is
347pending are:
348<font size="-1"><ul>
349 <li>DeleteGlobalRef
350 <li>DeleteLocalRef
351 <li>DeleteWeakGlobalRef
352 <li>ExceptionCheck
353 <li>ExceptionClear
354 <li>ExceptionDescribe
355 <li>ExceptionOccurred
356 <li>MonitorExit
357 <li>PopLocalFrame
358 <li>PushLocalFrame
Elliott Hughesb7906ed2009-09-09 15:16:59 -0700359 <li>Release&lt;PrimitiveType&gt;ArrayElements
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800360 <li>ReleasePrimitiveArrayCritical
361 <li>ReleaseStringChars
362 <li>ReleaseStringCritical
363 <li>ReleaseStringUTFChars
364</ul></font>
365</p><p>
366Note that exceptions thrown by interpreted code do not "leap over" native code,
367and C++ exceptions thrown by native code are not handled by Dalvik.
368The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
369set an exception pointer in the current thread. Upon returning to the VM from
370native code, the exception will be noted and handled appropriately.
371</p><p>
372Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
373<code>ExceptionOccurred</code>, and clear it with
374<code>ExceptionClear</code>. As usual,
375discarding exceptions without handling them can lead to problems.
376</p><p>
377There are no built-in functions for manipulating the Throwable object
378itself, so if you want to (say) get the exception string you will need to
379find the Throwable class, look up the method ID for
380<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
381is non-NULL use <code>GetStringUTFChars</code> to get something you can
382hand to printf or a LOG macro.
383
384</p><p>
385</p><p>
386</p><h2><a name="Extended_checking"> Extended Checking </a></h2>
387<p>
Andy McFadden40f32712009-09-22 13:55:42 -0700388JNI does very little error checking. Calling <code>SetIntField</code>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800389on an Object field will succeed, even if the field is marked
390<code>private</code> and <code>final</code>. The
391goal is to minimize the overhead on the assumption that, if you've written it in native code,
392you probably did it for performance reasons.
393</p><p>
394Some VMs support extended checking with the "<code>-Xcheck:jni</code>" flag. If the flag is set, the VM
395puts a different table of functions into the JavaVM and JNIEnv pointers. These functions do
396an extended series of checks before calling the standard implementation.
397
398</p><p>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700399Some things that may be checked:
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800400</p><p>
401</p>
402<ul>
403<li> Check for null pointers where not allowed.
404<li>
405<li> Verify argument type correctness (jclass is a class object,
406jfieldID points to field data, jstring is a java.lang.String).
407</li>
408<li> Field type correctness, e.g. don't store a HashMap in a String field.
409</li>
410<li> Check to see if an exception is pending on calls where pending exceptions are not legal.
411</li>
412<li> Check for calls to inappropriate functions between Critical get/release calls.
413</li>
414<li> Check that JNIEnv structs aren't being shared between threads.
415
416</li>
417<li> Make sure local references aren't used outside their allowed lifespan.
418</li>
419<li> UTF-8 strings contain valid "modified UTF-8" data.
420</li>
421</ul>
422<p>Accessibility of methods and fields (i.e. public vs. private) is not
423checked.
424<p>
425The Dalvik VM supports the <code>-Xcheck:jni</code> flag. For a
426description of how to enable it for Android apps, see
427<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
428It's currently enabled by default in the Android emulator and on
429"engineering" device builds.
430
431</p><p>
432JNI checks can be modified with the <code>-Xjniopts</code> command-line
433flag. Currently supported values include:
434</p>
435<blockquote><dl>
436<dt>forcecopy
437<dd>When set, any function that can return a copy of the original data
438(array of primitive values, UTF-16 chars) will always do so. The buffers
439are over-allocated and surrounded with a guard pattern to help identify
440code writing outside the buffer, and the contents are erased before the
441storage is freed to trip up code that uses the data after calling Release.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700442This will have a noticeable performance impact on some applications.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800443<dt>warnonly
444<dd>By default, JNI "warnings" cause the VM to abort. With this flag
445it continues on.
446</dl></blockquote>
447
448
449</p><p>
450</p><h2><a name="Native_Libraries"> Native Libraries </a></h2>
451<p>
452You can load native code from shared libraries with the standard
453<code>System.loadLibrary()</code> call. The
454preferred way to get at your native code is:
455</p><p>
456</p><ul>
Andy McFadden40f32712009-09-22 13:55:42 -0700457<li> Call <code>System.loadLibrary()</code> from a static class
458initializer. (See the earlier example, where one is used to call
459<code>nativeClassInit()</code>.) The argument is the "undecorated"
460library name, e.g. to load "libfubar.so" you would pass in "fubar".
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800461
462</li>
463<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code>
464</li>
465<li>In <code>JNI_OnLoad</code>, register all of your native methods. You
466should declare
467the methods "static" so the names don't take up space in the symbol table
468on the device.
469</li>
470</ul>
471<p>
472The <code>JNI_OnLoad</code> function should look something like this if
473written in C:
474</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
475{
476 JNIEnv* env;
477 if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK)
478 return -1;
479
480 /* get class with (*env)->FindClass */
481 /* register methods with (*env)->RegisterNatives */
482
483 return JNI_VERSION_1_4;
484}
485</pre></blockquote>
486</p><p>
487You can also call <code>System.load()</code> with the full path name of the
Andy McFadden40f32712009-09-22 13:55:42 -0700488shared library. For Android apps, you may find it useful to get the full
489path to the application's private data storage area from the context object.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800490</p><p>
Andy McFadden278c12b2009-09-21 16:28:39 -0700491This is the recommended approach, but not the only approach. The VM does
492not require explicit registration, nor that you provide a
493<code>JNI_OnLoad</code> function.
494You can instead use "discovery" of native methods that are named in a
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800495specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
Andy McFadden278c12b2009-09-21 16:28:39 -0700496 the JNI spec</a> for details), though this is less desirable.
497It requires more space in the shared object symbol table,
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800498loading is slower because it requires string searches through all of the
499loaded shared libraries, and if a method signature is wrong you won't know
500about it until the first time the method is actually used.
501</p><p>
Andy McFadden278c12b2009-09-21 16:28:39 -0700502One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
503calls you make from there will happen in the context of the class loader
504that was used to load the shared library. Normally <code>FindClass</code>
505uses the loader associated with the method at the top of the interpreted
506stack, or if there isn't one (because the thread was just attached to
507the VM) it uses the "system" class loader.
508</p><p>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800509
510
511</p><h2><a name="64bit"> 64-bit Considerations </a></h2>
512
513<p>
514Android is currently expected to run on 32-bit platforms. In theory it
515could be built for a 64-bit system, but that is not a goal at this time.
516For the most part this isn't something that you will need to worry about
517when interacting with native code,
518but it becomes significant if you plan to store pointers to native
519structures in integer fields in an object. To support architectures
520that use 64-bit pointers, <strong>you need to stash your native pointers in a
521<code>long</code> field rather than an <code>int</code></strong>.
522
523
524</p><h2><a name="Unsupported"> Unsupported Features </a></h2>
525<p>All JNI 1.6 features are supported, with the following exceptions:
526<ul>
527 <li><code>DefineClass</code> is not implemented. Dalvik does not use
528 Java bytecodes or class files, so passing in binary class data
529 doesn't work. Translation facilities may be added in a future
530 version of the VM.</li>
Andy McFaddenb18992f2009-09-25 10:42:15 -0700531 <li>"Weak global" references are implemented, but may only be passed
532 to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
533 <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages
534 programmers to create hard references to weak globals before doing
535 anything with them, so this should not be at all limiting.)</li>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800536 <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully
537 functional -- it can't always tell the difference between "local" and
538 "global" references.</li>
539</ul>
540
541</p>
542
543<address>Copyright &copy; 2008 The Android Open Source Project</address>
544
545 </body>
546</html>