Docs: Audio updates for N + nav changes
      Adding Eric's feedback
      Removing refs to audio_policy.h
      Adding Clay's feedback
      Cleaning up intro statement

Bug: 26686098

Change-Id: Ibe0a61b1a13111b3c45e3c41fcd9fbcaa054fc93
diff --git a/src/devices/audio/implement.jd b/src/devices/audio/implement.jd
index 1e81136..31e795b 100644
--- a/src/devices/audio/implement.jd
+++ b/src/devices/audio/implement.jd
@@ -24,279 +24,46 @@
   </div>
 </div>
 
-<p>This page explains how to implement the audio Hardware Abstraction Layer (HAL) and configure the
-shared library.</p>
+<p>This section explains how to implement the audio Hardware Abstraction Layer
+(HAL), provides details about configuring an audio policy (file formats, code
+organization, pre-processing effects), and describes how to configure the shared
+library (creating the <code>Android.mk</code> file).</p>
 
-<h2 id="implementing">Implementing the HAL</h2>
+<h2 id=implementing>Implementing the audio HAL</h2>
 
-<p>The audio HAL is composed of three different interfaces that you must implement:</p>
+<p>The audio HAL is composed of the following interfaces:</p>
 
 <ul>
-<li><code>hardware/libhardware/include/hardware/audio.h</code> - represents the main functions
-of an audio device.</li>
-<li><code>hardware/libhardware/include/hardware/audio_policy.h</code> - represents the audio policy
-manager, which handles things like audio routing and volume control policies.</li>
-<li><code>hardware/libhardware/include/hardware/audio_effect.h</code> - represents effects that can
-be applied to audio such as downmixing, echo, or noise suppression.</li>
+<li><code>hardware/libhardware/include/hardware/audio.h</code>. Represents the
+main functions of an audio device.</li>
+<li><code>hardware/libhardware/include/hardware/audio_effect.h</code>.
+Represents effects that can be applied to audio such as downmixing, echo, or
+noise suppression.</li>
+</ul>
+
+<p>You must implement all interfaces.</p>
+
+<h2 id=headers>Audio header files</h2>
+<p>For a reference of the properties you can define, refer to the audio header
+files:</p>
+
+<ul>
+<li>In Android 6.0 and higher, see
+<code>system/media/audio/include/system/audio.h</code>.</li>
+<li>In Android 5.1 and lower, see
+<code>system/core/include/system/audio.h</code>.</li>
 </ul>
 
 <p>For an example, refer to the implementation for the Galaxy Nexus at
 <code>device/samsung/tuna/audio</code>.</p>
 
-<p>In addition to implementing the HAL, you need to create a
-<code>device/&lt;company_name&gt;/&lt;device_name&gt;/audio/audio_policy.conf</code> file that
-declares the audio devices present on your product. For an example, see the file for the Galaxy
-Nexus audio hardware in <code>device/samsung/tuna/audio/audio_policy.conf</code>. Also, see the
-audio header files for a reference of the properties that you can define.</p>
+<h2 id=next-steps>Next steps</h2>
 
-<p>In the Android M release and later, the paths are:<br />
-<code>system/media/audio/include/system/audio.h</code><br />
-<code>system/media/audio/include/system/audio_policy.h</code></p>
-
-<p>In Android 5.1 and earlier, the paths are:<br />
-<code>system/core/include/system/audio.h</code><br />
-<code>system/core/include/system/audio_policy.h</code></p>
-
-<h3 id="multichannel">Multi-channel support</h3>
-
-<p>If your hardware and driver supports multichannel audio via HDMI, you can output the audio
-stream  directly to the audio hardware. This bypasses the AudioFlinger mixer so it doesn't get
-downmixed to two channels.</p>
-
-<p>The audio HAL must expose whether an output stream profile supports multichannel audio
-capabilities. If the HAL exposes its capabilities, the default policy manager allows multichannel
-playback over HDMI.</p>
-
-<p>For more implementation details, see the <code>device/samsung/tuna/audio/audio_hw.c</code> in
-the Android 4.1 release.</p>
-
-<p>To specify that your product contains a multichannel audio output, edit the
-<code>audio_policy.conf</code> file to describe the multichannel output for your product. The
-following is an example from the Galaxy Nexus that shows a "dynamic" channel mask, which means the
-audio policy manager queries the actual channel masks supported by the HDMI sink after connection.
-You can also specify a static channel mask like <code>AUDIO_CHANNEL_OUT_5POINT1</code>.</p>
-
-<pre>
-audio_hw_modules {
-  primary {
-    outputs {
-        ...
-        hdmi {
-          sampling_rates 44100|48000
-          channel_masks dynamic
-          formats AUDIO_FORMAT_PCM_16_BIT
-          devices AUDIO_DEVICE_OUT_AUX_DIGITAL
-          flags AUDIO_OUTPUT_FLAG_DIRECT
-        }
-        ...
-    }
-    ...
-  }
-  ...
-}
-</pre>
-
-<p>AudioFlinger's mixer downmixes the content to stereo automatically when sent to an audio device
-that does not support multichannel audio.</p>
-
-<h3 id="codecs">Media codecs</h3>
-
-<p>Ensure the audio codecs your hardware and drivers support are properly declared for your
-product. For details on declaring supported codecs, see <a href="{@docRoot}devices/media.html#expose">Exposing Codecs
-to the Framework</a>.</p>
-
-<h2 id="configuring">Configuring the shared library</h2>
-
-<p>You need to package the HAL implementation into a shared library and copy it to the appropriate
-location by creating an <code>Android.mk</code> file:</p>
-
-<ol>
-<li>Create a <code>device/&lt;company_name&gt;/&lt;device_name&gt;/audio</code> directory to
-contain your library's source files.</li>
-<li>Create an <code>Android.mk</code> file to build the shared library. Ensure that the Makefile
-contains the following line:
-<pre>
-LOCAL_MODULE := audio.primary.&lt;device_name&gt;
-</pre>
-
-<p>Notice your library must be named <code>audio.primary.&lt;device_name&gt;.so</code> so
-that Android can correctly load the library. The "<code>primary</code>" portion of this filename
-indicates that this shared library is for the primary audio hardware located on the device. The
-module names <code>audio.a2dp.&lt;device_name&gt;</code> and
-<code>audio.usb.&lt;device_name&gt;</code> are also available for bluetooth and USB audio
-interfaces. Here is an example of an <code>Android.mk</code> from the Galaxy Nexus audio hardware:
-</p>
-
-<pre>
-LOCAL_PATH := $(call my-dir)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := audio.primary.tuna
-LOCAL_MODULE_RELATIVE_PATH := hw
-LOCAL_SRC_FILES := audio_hw.c ril_interface.c
-LOCAL_C_INCLUDES += \
-        external/tinyalsa/include \
-        $(call include-path-for, audio-utils) \
-        $(call include-path-for, audio-effects)
-LOCAL_SHARED_LIBRARIES := liblog libcutils libtinyalsa libaudioutils libdl
-LOCAL_MODULE_TAGS := optional
-
-include $(BUILD_SHARED_LIBRARY)
-</pre>
-
-</li>
-
-<li>If your product supports low latency audio as specified by the Android CDD, copy the
-corresponding XML feature file into your product. For example, in your product's
-<code>device/&lt;company_name&gt;/&lt;device_name&gt;/device.mk</code> Makefile:
-
-<pre>
-PRODUCT_COPY_FILES := ...
-
-PRODUCT_COPY_FILES += \
-frameworks/native/data/etc/android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml \
-</pre>
-
-</li>
-
-<li>Copy the <code>audio_policy.conf</code> file that you created earlier to the
-<code>system/etc/</code> directory in your product's
-<code>device/&lt;company_name&gt;/&lt;device_name&gt;/device.mk</code> Makefile. For example:
-
-<pre>
-PRODUCT_COPY_FILES += \
-        device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf
-</pre>
-
-</li>
-
-<li>Declare the shared modules of your audio HAL that are required by your product in the
-product's <code>device/&lt;company_name&gt;/&lt;device_name&gt;/device.mk</code> Makefile. For
-example, the Galaxy Nexus requires the primary and bluetooth audio HAL modules:
-
-<pre>
-PRODUCT_PACKAGES += \
-        audio.primary.tuna \
-        audio.a2dp.default
-</pre>
-
-</li>
-</ol>
-
-<h2 id="preprocessing">Audio pre-processing effects</h2>
-
-<p>The Android platform provides audio effects on supported devices in the
-<a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx
-</a> package, which is available for developers to access. For example, on the Nexus 10, the
-following pre-processing effects are supported:</p>
-
-<ul>
-<li>
-<a href="http://developer.android.com/reference/android/media/audiofx/AcousticEchoCanceler.html">
-Acoustic Echo Cancellation</a></li>
-<li>
-<a href="http://developer.android.com/reference/android/media/audiofx/AutomaticGainControl.html">
-Automatic Gain Control</a></li>
-<li>
-<a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">
-Noise Suppression</a></li>
-</ul>
-
-
-<p>Pre-processing effects are paired with the use case mode in which the pre-processing is requested
-. In Android app development, a use case is referred to as an <code>AudioSource</code>; and app
-developers request to use the <code>AudioSource</code> abstraction instead of the actual audio
-hardware device. The Android Audio Policy Manager maps an <code>AudioSource</code> to the actual
-hardware with <code>AudioPolicyManagerBase::getDeviceForInputSource(int inputSource)</code>. The
-following sources are exposed to developers:</p>
-
-<ul>
-<li><code>android.media.MediaRecorder.AudioSource.CAMCORDER</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.VOICE_COMMUNICATION</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.VOICE_CALL</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.VOICE_DOWNLINK</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.VOICE_UPLINK</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.MIC</code></li>
-<li><code>android.media.MediaRecorder.AudioSource.DEFAULT</code></li> </ul>
-
-<p>The default pre-processing effects applied for each <code>AudioSource</code> are specified in
-the <code>/system/etc/audio_effects.conf</code> file. To specify your own default effects for every
-<code>AudioSource</code>, create a <code>/system/vendor/etc/audio_effects.conf</code> file and
-specify the pre-processing effects to turn on. For an example, see the implementation for the Nexus
-10 in <code>device/samsung/manta/audio_effects.conf</code>. AudioEffect instances acquire and
-release a session when created and destroyed, enabling the effects (such as the Loudness Enhancer)
-to persist throughout the duration of the session. </p>
-
-<p class="warning"><strong>Warning:</strong> For the <code>VOICE_RECOGNITION</code> use case, do
-not enable the noise suppression pre-processing effect. It should not be turned on by default when
-recording from this audio source, and you should not enable it in your own audio_effects.conf file.
-Turning on the effect by default will cause the device to fail the <a
-href="{@docRoot}compatibility/index.html"> compatibility requirement</a> regardless of whether this was on by
-default due to configuration file , or the audio HAL implementation's default behavior.</p>
-
-<p>The following example enables pre-processing for the VoIP <code>AudioSource</code> and Camcorder
-<code>AudioSource</code>. By declaring the <code>AudioSource</code> configuration in this manner,
-the framework will automatically request from the audio HAL the use of those effects.</p>
-
-<pre>
-pre_processing {
-   voice_communication {
-       aec {}
-       ns {}
-   }
-   camcorder {
-       agc {}
-   }
-}
-</pre>
-
-<h3 id="tuning">Source tuning</h3>
-
-<p>For <code>AudioSource</code> tuning, there are no explicit requirements on audio gain or audio
-processing with the exception of voice recognition (<code>VOICE_RECOGNITION</code>).</p>
-
-<p>The requirements for voice recognition are:</p>
-
-<ul>
-<li>"flat" frequency response (+/- 3dB) from 100Hz to 4kHz</li>
-<li>close-talk config: 90dB SPL reads RMS of 2500 (16bit samples)</li>
-<li>level tracks linearly from -18dB to +12dB relative to 90dB SPL</li>
-<li>THD &lt; 1% (90dB SPL in 100 to 4000Hz range)</li>
-<li>8kHz sampling rate (anti-aliasing)</li>
-<li>Effects/pre-processing must be disabled by default</li>
-</ul>
-
-<p>Examples of tuning different effects for different sources are:</p>
-
-<ul>
-<li>Noise Suppressor
-<ul>
-<li>Tuned for wind noise suppressor for <code>CAMCORDER</code></li>
-<li>Tuned for stationary noise suppressor for <code>VOICE_COMMUNICATION</code></li>
-</ul>
-</li>
-<li>Automatic Gain Control
-<ul>
-<li>Tuned for close-talk for <code>VOICE_COMMUNICATION</code> and main phone mic</li>
-<li>Tuned for far-talk for <code>CAMCORDER</code></li>
-</ul>
-</li>
-</ul>
-
-<h3 id="more">More information</h3>
-
-<p>For more information, see:</p>
-
-<ul>
-<li>Android documentation for
-<a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">
-audiofx package</a></li>
-
-<li>Android documentation for
-<a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">
-Noise Suppression audio effect</a></li>
-
-<li><code>device/samsung/manta/audio_effects.conf</code> file for the Nexus 10</li>
-</ul>
+<p>In addition to implementing the audio HAL, you must also create an
+<a href="{@docRoot}devices/audio/implement-policy.html">audio policy
+configuration file</a> that describes your audio topology and package the HAL
+implementation into a
+<a href="{@docRoot}devices/audio/implement-shared-library.html">shared
+library</a>. You can also configure
+<a href="{@docRoot}devices/audio/implement-pre-processing.html">pre-processing
+effects</a> such as automatic gain control and noise suppression.</p>