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Clay Murphy47b1d3f2013-10-03 10:02:22 -07001page.title=Audio Latency
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28 This page describes common methods for measuring input and output latency.
29</p>
30
31
32
33<h2 id="measuringOutput">Measuring Output Latency</h2>
34
35<p>
36 There are several techniques available to measure output latency,
37 with varying degrees of accuracy and ease of running, described below. Also
38see the <a href="testing_circuit.html">Testing circuit</a> for an example test environment.
39</p>
40
Glenn Kasten978bec82014-12-23 15:15:20 -080041<h3 id="ledTest">LED and oscilloscope test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070042<p>
43This test measures latency in relation to the device's LED indicator.
44If your production device does not have an LED, you can install the
45 LED on a prototype form factor device. For even better accuracy
46 on prototype devices with exposed circuity, connect one
47 oscilloscope probe to the LED directly to bypass the light
48 sensor latency.
49 </p>
50
51<p>
52 If you cannot install an LED on either your production or prototype device,
53 try the following workarounds:
54</p>
55
56<ul>
57 <li>Use a General Purpose Input/Output (GPIO) pin for the same purpose.</li>
58 <li>Use JTAG or another debugging port.</li>
59 <li>Use the screen backlight. This might be risky as the
60 backlight may have a non-neglible latency, and can contribute to
61 an inaccurate latency reading.
62 </li>
63</ul>
64
65<p>To conduct this test:</p>
66
67<ol>
68 <li>Run an app that periodically pulses the LED at
69 the same time it outputs audio.
70
71 <p class="note"><b>Note:</b> To get useful results, it is crucial to use the correct
72 APIs in the test app so that you're exercising the fast audio output path.
73 See <a href="latency_design.html">Design For Reduced Latency</a> for
74 background.
75 </p>
76 </li>
77 <li>Place a light sensor next to the LED.</li>
78 <li>Connect the probes of a dual-channel oscilloscope to both the wired headphone
79 jack (line output) and light sensor.</li>
80 <li>Use the oscilloscope to measure
81 the time difference between observing the line output signal versus the light
82 sensor signal.</li>
83</ol>
84
85 <p>The difference in time is the approximate audio output latency,
86 assuming that the LED latency and light sensor latency are both zero.
87 Typically, the LED and light sensor each have a relatively low latency
88 on the order of one millisecond or less, which is sufficiently low enough
89 to ignore.</p>
90
Glenn Kasten9f5130c2014-11-10 14:36:08 -080091<h2 id="measuringRoundTrip">Measuring Round-Trip Latency</h2>
92
93<p>
Glenn Kastene158b8e2015-02-06 09:48:11 -080094 <a href="http://en.wikipedia.org/wiki/Round-trip_delay_time">Round-trip latency</a>
95 is the sum of output latency and input latency.
Glenn Kasten9f5130c2014-11-10 14:36:08 -080096</p>
97
Glenn Kasten978bec82014-12-23 15:15:20 -080098<h3 id="larsenTest">Larsen test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070099<p>
100 One of the easiest latency tests is an audio feedback
101 (Larsen effect) test. This provides a crude measure of combined output
102 and input latency by timing an impulse response loop. This test is not very useful
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800103 for detailed analysis
Clay Murphyc9ea0002015-02-17 14:57:14 -0800104 by itself because of the nature of the test, but it can be useful for
105 calibrating other tests, and for establishing an upper bound.</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700106
107<p>To conduct this test:</p>
108<ol>
109 <li>Run an app that captures audio from the microphone and immediately plays the
110 captured data back over the speaker.</li>
111 <li>Create a sound externally,
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800112 such as tapping a pencil by the microphone. This noise generates a feedback loop.
113 Alternatively, one can inject an impulse into the loop using software.</li>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700114 <li>Measure the time between feedback pulses to get the sum of the output latency, input latency, and application overhead.</li>
115</ol>
116
117 <p>This method does not break down the
118 component times, which is important when the output latency
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800119 and input latency are independent. So this method is not recommended for measuring
120 precise output latency or input latency values in isolation, but might be useful
121 for establishing rough estimates.</p>
122
Glenn Kasten73512002015-01-15 10:06:31 -0800123<p>
124We have published an example implementation at
125<a href="https://android.googlesource.com/platform/frameworks/wilhelm/+/master/tests/examples/slesTestFeedback.cpp">slesTestFeedback.cpp</a>.
126This is a command-line app and is built using the platform build environment;
127however it should be straightforward to adopt the code for other environments.
128You will also need the <a href="avoiding_pi.html#nonBlockingAlgorithms">non-blocking</a> FIFO code
129located in the <code>audio_utils</code> library.
130</p>
131
Clay Murphyc9ea0002015-02-17 14:57:14 -0800132<h3 id="loopback">Audio Loopback Dongle</h3>
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800133
134<p>
Clay Murphyc9ea0002015-02-17 14:57:14 -0800135 The <a href="loopback.html">Dr. Rick O'Rang audio loopback dongle</a> is handy for
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800136 measuring round-trip latency over the headset connector.
137 The image below demonstrates the result of injecting an impulse
138 into the loop once, and then allowing the feedback loop to oscillate.
139 The period of the oscillations is the round-trip latency.
140 The specific device, software release, and
141 test conditions are not specified here. The results shown
142 should not be extrapolated.
143</p>
144
Clay Murphy1b77cc22014-12-17 18:20:06 -0800145<img src="images/round_trip.png" alt="round-trip measurement" id="figure1" />
146<p class="img-caption">
147 <strong>Figure 1.</strong> Round-trip measurement
148</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700149
150<h2 id="measuringInput">Measuring Input Latency</h2>
151
152<p>
153 Input latency is more difficult to measure than output latency. The following
154 tests might help.
155</p>
156
157<p>
158One approach is to first determine the output latency
159 using the LED and oscilloscope method and then use
160 the audio feedback (Larsen) test to determine the sum of output
161 latency and input latency. The difference between these two
162 measurements is the input latency.
163</p>
164
165<p>
166 Another technique is to use a GPIO pin on a prototype device.
167 Externally, pulse a GPIO input at the same time that you present
168 an audio signal to the device. Run an app that compares the
169 difference in arrival times of the GPIO signal and audio data.
170</p>
171
172<h2 id="reducing">Reducing Latency</h2>
173
174<p>To achieve low audio latency, pay special attention throughout the
175system to scheduling, interrupt handling, power management, and device
176driver design. Your goal is to prevent any part of the platform from
177blocking a <code>SCHED_FIFO</code> audio thread for more than a couple
178of milliseconds. By adopting such a systematic approach, you can reduce
179audio latency and get the side benefit of more predictable performance
180overall.
181</p>
182
183
184 <p>
185 Audio underruns, when they do occur, are often detectable only under certain
186 conditions or only at the transitions. Try stressing the system by launching
187 new apps and scrolling quickly through various displays. But be aware
188 that some test conditions are so stressful as to be beyond the design
189 goals. For example, taking a bugreport puts such enormous load on the
190 system that it may be acceptable to have an underrun in that case.
191</p>
192
193<p>
194 When testing for underruns:
195</p>
196 <ul>
197 <li>Configure any DSP after the app processor so that it adds
198 minimal latency.</li>
199 <li>Run tests under different conditions
200 such as having the screen on or off, USB plugged in or unplugged,
201 WiFi on or off, Bluetooth on or off, and telephony and data radios
202 on or off.</li>
203 <li>Select relatively quiet music that you're very familiar with, and which is easy
204 to hear underruns in.</li>
205 <li>Use wired headphones for extra sensitivity.</li>
206 <li>Give yourself breaks so that you don't experience "ear fatigue."</li>
207 </ul>
208
209<p>
210 Once you find the underlying causes of underruns, reduce
211 the buffer counts and sizes to take advantage of this.
212 The eager approach of reducing buffer counts and sizes <i>before</i>
213 analyzing underruns and fixing the causes of underruns only
214 results in frustration.
215</p>
216
217<h3 id="tools">Tools</h3>
218<p>
219 <code>systrace</code> is an excellent general-purpose tool
220 for diagnosing system-level performance glitches.
221</p>
222
223<p>
224 The output of <code>dumpsys media.audio_flinger</code> also contains a
225 useful section called "simple moving statistics." This has a summary
226 of the variability of elapsed times for each audio mix and I/O cycle.
227 Ideally, all the time measurements should be about equal to the mean or
228 nominal cycle time. If you see a very low minimum or high maximum, this is an
229 indication of a problem, likely a high scheduling latency or interrupt
230 disable time. The <i>tail</i> part of the output is especially helpful,
231 as it highlights the variability beyond +/- 3 standard deviations.
232</p>