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Clay Murphy47b1d3f2013-10-03 10:02:22 -07001page.title=Audio Latency
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28 This page describes common methods for measuring input and output latency.
29</p>
30
31
32
33<h2 id="measuringOutput">Measuring Output Latency</h2>
34
35<p>
36 There are several techniques available to measure output latency,
37 with varying degrees of accuracy and ease of running, described below. Also
38see the <a href="testing_circuit.html">Testing circuit</a> for an example test environment.
39</p>
40
Glenn Kasten978bec82014-12-23 15:15:20 -080041<h3 id="ledTest">LED and oscilloscope test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070042<p>
43This test measures latency in relation to the device's LED indicator.
44If your production device does not have an LED, you can install the
45 LED on a prototype form factor device. For even better accuracy
46 on prototype devices with exposed circuity, connect one
47 oscilloscope probe to the LED directly to bypass the light
48 sensor latency.
49 </p>
50
51<p>
52 If you cannot install an LED on either your production or prototype device,
53 try the following workarounds:
54</p>
55
56<ul>
57 <li>Use a General Purpose Input/Output (GPIO) pin for the same purpose.</li>
58 <li>Use JTAG or another debugging port.</li>
59 <li>Use the screen backlight. This might be risky as the
60 backlight may have a non-neglible latency, and can contribute to
61 an inaccurate latency reading.
62 </li>
63</ul>
64
65<p>To conduct this test:</p>
66
67<ol>
68 <li>Run an app that periodically pulses the LED at
69 the same time it outputs audio.
70
71 <p class="note"><b>Note:</b> To get useful results, it is crucial to use the correct
72 APIs in the test app so that you're exercising the fast audio output path.
73 See <a href="latency_design.html">Design For Reduced Latency</a> for
74 background.
75 </p>
76 </li>
77 <li>Place a light sensor next to the LED.</li>
78 <li>Connect the probes of a dual-channel oscilloscope to both the wired headphone
79 jack (line output) and light sensor.</li>
80 <li>Use the oscilloscope to measure
81 the time difference between observing the line output signal versus the light
82 sensor signal.</li>
83</ol>
84
85 <p>The difference in time is the approximate audio output latency,
86 assuming that the LED latency and light sensor latency are both zero.
87 Typically, the LED and light sensor each have a relatively low latency
88 on the order of one millisecond or less, which is sufficiently low enough
89 to ignore.</p>
90
Glenn Kasten9f5130c2014-11-10 14:36:08 -080091<h2 id="measuringRoundTrip">Measuring Round-Trip Latency</h2>
92
93<p>
94 Round-trip latency is the sum of output latency and input latency.
95</p>
96
Glenn Kasten978bec82014-12-23 15:15:20 -080097<h3 id="larsenTest">Larsen test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070098<p>
99 One of the easiest latency tests is an audio feedback
100 (Larsen effect) test. This provides a crude measure of combined output
101 and input latency by timing an impulse response loop. This test is not very useful
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800102 for detailed analysis
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700103 by itself because of the nature of the test, but it can be useful for calibrating
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800104 other tests, and for establishing an upper bound.</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700105
106<p>To conduct this test:</p>
107<ol>
108 <li>Run an app that captures audio from the microphone and immediately plays the
109 captured data back over the speaker.</li>
110 <li>Create a sound externally,
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800111 such as tapping a pencil by the microphone. This noise generates a feedback loop.
112 Alternatively, one can inject an impulse into the loop using software.</li>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700113 <li>Measure the time between feedback pulses to get the sum of the output latency, input latency, and application overhead.</li>
114</ol>
115
116 <p>This method does not break down the
117 component times, which is important when the output latency
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800118 and input latency are independent. So this method is not recommended for measuring
119 precise output latency or input latency values in isolation, but might be useful
120 for establishing rough estimates.</p>
121
Glenn Kasten978bec82014-12-23 15:15:20 -0800122<h3 id="funplug">FunPlug</h3>
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800123
124<p>
125 The <a href="funplug.html">FunPlug</a> dongle is handy for
126 measuring round-trip latency over the headset connector.
127 The image below demonstrates the result of injecting an impulse
128 into the loop once, and then allowing the feedback loop to oscillate.
129 The period of the oscillations is the round-trip latency.
130 The specific device, software release, and
131 test conditions are not specified here. The results shown
132 should not be extrapolated.
133</p>
134
Clay Murphy1b77cc22014-12-17 18:20:06 -0800135<img src="images/round_trip.png" alt="round-trip measurement" id="figure1" />
136<p class="img-caption">
137 <strong>Figure 1.</strong> Round-trip measurement
138</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700139
140<h2 id="measuringInput">Measuring Input Latency</h2>
141
142<p>
143 Input latency is more difficult to measure than output latency. The following
144 tests might help.
145</p>
146
147<p>
148One approach is to first determine the output latency
149 using the LED and oscilloscope method and then use
150 the audio feedback (Larsen) test to determine the sum of output
151 latency and input latency. The difference between these two
152 measurements is the input latency.
153</p>
154
155<p>
156 Another technique is to use a GPIO pin on a prototype device.
157 Externally, pulse a GPIO input at the same time that you present
158 an audio signal to the device. Run an app that compares the
159 difference in arrival times of the GPIO signal and audio data.
160</p>
161
162<h2 id="reducing">Reducing Latency</h2>
163
164<p>To achieve low audio latency, pay special attention throughout the
165system to scheduling, interrupt handling, power management, and device
166driver design. Your goal is to prevent any part of the platform from
167blocking a <code>SCHED_FIFO</code> audio thread for more than a couple
168of milliseconds. By adopting such a systematic approach, you can reduce
169audio latency and get the side benefit of more predictable performance
170overall.
171</p>
172
173
174 <p>
175 Audio underruns, when they do occur, are often detectable only under certain
176 conditions or only at the transitions. Try stressing the system by launching
177 new apps and scrolling quickly through various displays. But be aware
178 that some test conditions are so stressful as to be beyond the design
179 goals. For example, taking a bugreport puts such enormous load on the
180 system that it may be acceptable to have an underrun in that case.
181</p>
182
183<p>
184 When testing for underruns:
185</p>
186 <ul>
187 <li>Configure any DSP after the app processor so that it adds
188 minimal latency.</li>
189 <li>Run tests under different conditions
190 such as having the screen on or off, USB plugged in or unplugged,
191 WiFi on or off, Bluetooth on or off, and telephony and data radios
192 on or off.</li>
193 <li>Select relatively quiet music that you're very familiar with, and which is easy
194 to hear underruns in.</li>
195 <li>Use wired headphones for extra sensitivity.</li>
196 <li>Give yourself breaks so that you don't experience "ear fatigue."</li>
197 </ul>
198
199<p>
200 Once you find the underlying causes of underruns, reduce
201 the buffer counts and sizes to take advantage of this.
202 The eager approach of reducing buffer counts and sizes <i>before</i>
203 analyzing underruns and fixing the causes of underruns only
204 results in frustration.
205</p>
206
207<h3 id="tools">Tools</h3>
208<p>
209 <code>systrace</code> is an excellent general-purpose tool
210 for diagnosing system-level performance glitches.
211</p>
212
213<p>
214 The output of <code>dumpsys media.audio_flinger</code> also contains a
215 useful section called "simple moving statistics." This has a summary
216 of the variability of elapsed times for each audio mix and I/O cycle.
217 Ideally, all the time measurements should be about equal to the mean or
218 nominal cycle time. If you see a very low minimum or high maximum, this is an
219 indication of a problem, likely a high scheduling latency or interrupt
220 disable time. The <i>tail</i> part of the output is especially helpful,
221 as it highlights the variability beyond +/- 3 standard deviations.
222</p>