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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
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8 http://www.apache.org/licenses/LICENSE-2.0
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080043 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070044
Conley Owens8bb9cf32011-12-22 15:18:05 -080045 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
46
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
48
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070049 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070050
51Detailed instructions for Ubuntu 10.04+ follow.
52
53## Installing the JDK ##
54
55The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
56
57Java 6: for Gingerbread and newer
58
59 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060 $ sudo apt-get update
61 $ sudo apt-get install sun-java6-jdk
62
63Java 5: for Froyo and older
64
Conley Owensa38f5682011-08-12 14:12:41 -070065 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
66 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070067 $ sudo apt-get update
68 $ sudo apt-get install sun-java5-jdk
69
Conley Owenseef00042012-01-03 13:21:37 -080070## Installing required packages (Ubuntu 10.04 -- 11.10) ##
71
72Ubuntu 10.04 64-bit is recommended. Building using a newer version of Ubuntu or a 32-bit Ubuntu is
73currently only experimentally supported and is not guaranteed to work on branches other than master.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070074
Conley Owens69835fd2011-11-10 15:05:45 -08007564-bit (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070076
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070077 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
78 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
79 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070080 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080081 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070082
Conley Owens49e1d832011-11-21 09:06:56 -080083On Ubuntu 10.10:
84
85 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
86
87On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -080088
Conley Owens91714362012-01-09 09:10:34 -080089 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -080090
9132-bit (experimental)
Conley Owense68d2e42011-10-24 11:04:41 -070092
93 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
Conley Owens69835fd2011-11-10 15:05:45 -080094 zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
95 libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080096 libxml2-utils xsltproc
Conley Owense68d2e42011-10-24 11:04:41 -070097
Conley Owenseef00042012-01-03 13:21:37 -080098## Installing required packages (Ubuntu 12.04) ##
99
100Building on Ubuntu 12.04 is currently only experimentally supported and is not
101guaranteed to work on branches other than master.
102
103 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
104 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
105 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
106 g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
107 libxml2-utils xsltproc zlib1g-dev:i386
108
109You may also need to fix a compilation issue in a kernel header:
110
111 $ sudo vim /usr/include/linux/usb/ch9.h # line 592
112
113 # return le16_to_cpu(epd->wMaxPacketSize);
114 return __le16_to_cpu(epd->wMaxPacketSize);
115
116
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700117## Configuring USB Access ##
118
119Under GNU/linux systems (and specifically under Ubuntu systems),
120regular users can't directly access USB devices by default. The
121system needs to be configured to allow such access.
122
123The recommended approach is to create a file
124`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
125the following lines in it. <username> must be replaced by the
126actual username of the user who is authorized to access the phones
127over USB.
128
129 # adb protocol on passion (Nexus One)
130 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
131 # fastboot protocol on passion (Nexus One)
132 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700133 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700134 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700135 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700136 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700137 # adb protocol on stingray/wingray (Xoom)
138 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
139 # fastboot protocol on stingray/wingray (Xoom)
140 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800141 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700142 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800143 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700144 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800145 # adb protocol on panda (PandaBoard)
146 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
147 # fastboot protocol on panda (PandaBoard)
148 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700149
150Those new rules take effect the next time a device is plugged in.
151It might therefore be necessary to unplug the device and plug it
152back into the computer.
153
154This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
155Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
156variants of GNU/linux might require different configurations.
157
Conley Owens34e98122011-12-09 16:11:30 -0800158<a name="ccache"></a>
159## Setting up ccache ##
160
161You can optionally tell the build to use the ccache compilation tool.
162Ccache acts as a compiler cache that can be used to speed-up rebuilds.
163This works very well if you do "make clean" often, or if you frequently
164switch between different build products.
165
166Put the following in your .bashrc or equivalent.
167
168 export USE_CCACHE=1
169
170By default the cache will be stored in ~/.ccache.
171If your home directory is on NFS or some other non-local filesystem,
172you will want to specify the directory in your .bashrc as well.
173
174 export CCACHE_DIR=<path-to-your-cache-directory>
175
176The suggested cache size is 50-100GB.
177You will need to run the following command once you have downloaded
178the source code.
179
180 prebuilt/linux-x86/ccache/ccache -M 50G
181
182This setting is stored in the CCACHE_DIR and is persistent.
183
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700184
185# Setting up a Mac OS X build environment #
186
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700187To build the Android files in a Mac OS environment, you need an
188Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700189
190Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
191
192## Creating a case sensitive disk image ##
193
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700194If you want to avoid partitioning/formatting your hard drive, you can use
195a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700196Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700197complete the build, larger numbers are more future-proof. Using sparse images
198saves space while allowing to grow later as the need arises. Be sure to select
199"case sensitive, journaled" as the volume format.
200
201You can also create it from a shell with the following command:
202
203 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700204
Conley Owensb0863242011-11-10 15:24:49 -0800205This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700206
207 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700208 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700209
210Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
211
212## Installing required packages ##
213
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700214- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700215We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700216Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700217If you are not already registered as an Apple developer, you will have to
218create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700219
220- Install MacPorts from [macports.org](http://www.macports.org/install.php).
221
222 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
223
224 export PATH=/opt/local/bin:$PATH
225
226 *to your `~/.bash_profile`.*
227
228- Get make, git, and GPG packages from MacPorts:
229
230 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
231
232 If using Mac OS 10.4, also install bison:
233
234 $ POSIXLY_CORRECT=1 sudo port install bison
235
236## Reverting from make 3.82 ##
237
238There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
239
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700240- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700241
242 file:///Users/Shared/dports
243
244 above the rsync line. Then create this directory:
245
246 $ mkdir /Users/Shared/dports
247
248- In the new `dports` directory, run
249
250 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
251
252- Create a port index for your new local repository:
253
254 $ portindex /Users/Shared/dports
255
256- Finally, install the old version of gmake with
257
258 $ sudo port install gmake @3.81
259
260## Setting a file descriptor limit ##
261
262On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
263
264To increase the cap, add the following lines to your `~/.bash_profile`:
265
266 # set the number of open files to be 1024
267 ulimit -S -n 1024
268
269# Next: Download the source #
270
271Your build environment is good to go! Proceed to [downloading the source](downloading.html)....