arm_compute v18.08
diff --git a/documentation/quantization__layer_8cl_source.xhtml b/documentation/quantization__layer_8cl_source.xhtml
index 97c5c1c..fbd9e22 100644
--- a/documentation/quantization__layer_8cl_source.xhtml
+++ b/documentation/quantization__layer_8cl_source.xhtml
@@ -40,7 +40,7 @@
  <tr style="height: 56px;">
   <td style="padding-left: 0.5em;">
    <div id="projectname">Compute Library
-   &#160;<span id="projectnumber">18.05</span>
+   &#160;<span id="projectnumber">18.08</span>
    </div>
   </td>
  </tr>
@@ -117,13 +117,13 @@
 <div class="title">quantization_layer.cl</div>  </div>
 </div><!--header-->
 <div class="contents">
-<a href="quantization__layer_8cl.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="helpers_8h.xhtml">helpers.h</a>&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="quantization__layer_8cl.xhtml#a1f16fa20ae72c76df16155e6a3ad20c5">   49</a></span>&#160;__kernel <span class="keywordtype">void</span> <a class="code" href="quantization__layer_8cl.xhtml#a1f16fa20ae72c76df16155e6a3ad20c5">quantization_layer</a>(</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(input),</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(output),</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <a class="code" href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a>(min_max))</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="comment">// Get pixels pointer</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> input  = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(input);</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> output = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(output);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="comment">// min_max_value.s0 = min, min_max_value.s1 = max</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">const</span> float2 min_max_value = vload2(0, (__global <span class="keywordtype">float</span> *)(min_max_ptr + min_max_offset_first_element_in_bytes));</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keyword">const</span> float4 <a class="code" href="namespacearm__compute_1_1wrapper.xhtml#ab026a1aeec48074092f548c130c323f4">vmin</a>   = (float4)min_max_value.s0;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">const</span> float4 vrange = (float4)(min_max_value.s1 - min_max_value.s0);</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="comment">// Load data</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    float4 data = vload4(0, (__global <span class="keywordtype">float</span> *)input.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="comment">// Map float values to range [0.0, 1.0]</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    data = (data - <a class="code" href="namespacearm__compute_1_1wrapper.xhtml#ab026a1aeec48074092f548c130c323f4">vmin</a>) / vrange;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="comment">// Quantize and saturate</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    uchar4 res = convert_uchar4_sat(data * 256.0f);</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="comment">// Store result</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    vstore4(res, 0, (__global uchar *)output.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;}</div><div class="ttc" id="helpers_8h_xhtml_a31c8c760f08fb1a331b16b7c204321dc"><div class="ttname"><a href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a></div><div class="ttdeci">#define CONVERT_TO_TENSOR3D_STRUCT(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00119">helpers.h:119</a></div></div>
-<div class="ttc" id="struct_tensor3_d_xhtml"><div class="ttname"><a href="struct_tensor3_d.xhtml">Tensor3D</a></div><div class="ttdoc">Structure to hold 3D tensor information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00151">helpers.h:151</a></div></div>
+<a href="quantization__layer_8cl.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="helpers_8h.xhtml">helpers.h</a>&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="quantization__layer_8cl.xhtml#a1f16fa20ae72c76df16155e6a3ad20c5">   49</a></span>&#160;__kernel <span class="keywordtype">void</span> <a class="code" href="quantization__layer_8cl.xhtml#a1f16fa20ae72c76df16155e6a3ad20c5">quantization_layer</a>(</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(input),</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <a class="code" href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a>(output),</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <a class="code" href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a>(min_max))</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="comment">// Get pixels pointer</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> input  = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(input);</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <a class="code" href="struct_tensor3_d.xhtml">Tensor3D</a> output = <a class="code" href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a>(output);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="comment">// min_max_value.s0 = min, min_max_value.s1 = max</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">const</span> float2 min_max_value = vload2(0, (__global <span class="keywordtype">float</span> *)(min_max_ptr + min_max_offset_first_element_in_bytes));</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keyword">const</span> float4 <a class="code" href="namespacearm__compute_1_1wrapper.xhtml#ab026a1aeec48074092f548c130c323f4">vmin</a>   = (float4)min_max_value.s0;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">const</span> float4 vrange = (float4)(min_max_value.s1 - min_max_value.s0);</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="comment">// Load data</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    float4 data = vload4(0, (__global <span class="keywordtype">float</span> *)input.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="comment">// Map float values to range [0.0, 1.0]</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    data = (data - <a class="code" href="namespacearm__compute_1_1wrapper.xhtml#ab026a1aeec48074092f548c130c323f4">vmin</a>) / vrange;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="comment">// Quantize and saturate</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    uchar4 res = convert_uchar4_sat(data * 256.0f);</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="comment">// Store result</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    vstore4(res, 0, (__global uchar *)output.<a class="code" href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;}</div><div class="ttc" id="helpers_8h_xhtml_a31c8c760f08fb1a331b16b7c204321dc"><div class="ttname"><a href="helpers_8h.xhtml#a31c8c760f08fb1a331b16b7c204321dc">CONVERT_TO_TENSOR3D_STRUCT</a></div><div class="ttdeci">#define CONVERT_TO_TENSOR3D_STRUCT(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00127">helpers.h:127</a></div></div>
+<div class="ttc" id="struct_tensor3_d_xhtml"><div class="ttname"><a href="struct_tensor3_d.xhtml">Tensor3D</a></div><div class="ttdoc">Structure to hold 3D tensor information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00159">helpers.h:159</a></div></div>
 <div class="ttc" id="helpers_8h_xhtml"><div class="ttname"><a href="helpers_8h.xhtml">helpers.h</a></div></div>
 <div class="ttc" id="namespacearm__compute_1_1wrapper_xhtml_ab026a1aeec48074092f548c130c323f4"><div class="ttname"><a href="namespacearm__compute_1_1wrapper.xhtml#ab026a1aeec48074092f548c130c323f4">arm_compute::wrapper::vmin</a></div><div class="ttdeci">uint8x8_t vmin(const uint8x8_t &amp;a, const uint8x8_t &amp;b)</div><div class="ttdef"><b>Definition:</b> <a href="min_8h_source.xhtml#l00039">min.h:39</a></div></div>
-<div class="ttc" id="helpers_8h_xhtml_a40a6eb9f2a7712f08d6bb8ff6c9e6ca7"><div class="ttname"><a href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a></div><div class="ttdeci">#define VECTOR_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00062">helpers.h:62</a></div></div>
-<div class="ttc" id="helpers_8h_xhtml_a6b83038822d1ae7ab619b684ed3b7fc0"><div class="ttname"><a href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a></div><div class="ttdeci">#define TENSOR3D_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00076">helpers.h:76</a></div></div>
-<div class="ttc" id="struct_tensor3_d_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">Tensor3D::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00153">helpers.h:153</a></div></div>
+<div class="ttc" id="helpers_8h_xhtml_a40a6eb9f2a7712f08d6bb8ff6c9e6ca7"><div class="ttname"><a href="helpers_8h.xhtml#a40a6eb9f2a7712f08d6bb8ff6c9e6ca7">VECTOR_DECLARATION</a></div><div class="ttdeci">#define VECTOR_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00070">helpers.h:70</a></div></div>
+<div class="ttc" id="helpers_8h_xhtml_a6b83038822d1ae7ab619b684ed3b7fc0"><div class="ttname"><a href="helpers_8h.xhtml#a6b83038822d1ae7ab619b684ed3b7fc0">TENSOR3D_DECLARATION</a></div><div class="ttdeci">#define TENSOR3D_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00084">helpers.h:84</a></div></div>
+<div class="ttc" id="struct_tensor3_d_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_tensor3_d.xhtml#acf52c23cbd7424606c10a606524e3e32">Tensor3D::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00161">helpers.h:161</a></div></div>
 <div class="ttc" id="quantization__layer_8cl_xhtml_a1f16fa20ae72c76df16155e6a3ad20c5"><div class="ttname"><a href="quantization__layer_8cl.xhtml#a1f16fa20ae72c76df16155e6a3ad20c5">quantization_layer</a></div><div class="ttdeci">__kernel void quantization_layer(__global uchar *input_ptr, uint input_stride_x, uint input_step_x, uint input_stride_y, uint input_step_y, uint input_stride_z, uint input_step_z, uint input_offset_first_element_in_bytes, __global uchar *output_ptr, uint output_stride_x, uint output_step_x, uint output_stride_y, uint output_step_y, uint output_stride_z, uint output_step_z, uint output_offset_first_element_in_bytes, __global uchar *min_max_ptr, uint min_max_stride_x, uint min_max_step_x, uint min_max_offset_first_element_in_bytes)</div><div class="ttdoc">This performs the quantization of floating point inputs to 8-bit unsigned integers. </div><div class="ttdef"><b>Definition:</b> <a href="quantization__layer_8cl_source.xhtml#l00049">quantization_layer.cl:49</a></div></div>
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-    <li class="footer">Generated on Wed May 23 2018 11:36:36 for Compute Library by
+    <li class="footer">Generated on Wed Aug 29 2018 15:31:29 for Compute Library by
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