arm_compute v18.01

Change-Id: I9bfa178c2e38bfd5fc812e62aab6760d87748e05
diff --git a/documentation/warp__perspective_8cl.xhtml b/documentation/warp__perspective_8cl.xhtml
index ca82f29..adf87b1 100644
--- a/documentation/warp__perspective_8cl.xhtml
+++ b/documentation/warp__perspective_8cl.xhtml
@@ -40,7 +40,7 @@
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    <div id="projectname">Compute Library
-   &#160;<span id="projectnumber">17.12</span>
+   &#160;<span id="projectnumber">18.01</span>
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@@ -187,7 +187,7 @@
 <p>Definition at line <a class="el" href="warp__perspective_8cl_source.xhtml#l00046">46</a> of file <a class="el" href="warp__perspective_8cl_source.xhtml">warp_perspective.cl</a>.</p>
 
 <p>Referenced by <a class="el" href="warp__perspective_8cl_source.xhtml#l00119">warp_perspective_bilinear()</a>, and <a class="el" href="warp__perspective_8cl_source.xhtml#l00087">warp_perspective_nearest_neighbour()</a>.</p>
-<div class="fragment"><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">const</span> float4 in_x_coords = (float4)(coord.s0, 1 + coord.s0, 2 + coord.s0, 3 + coord.s0);</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="comment">// transform [z,z+1,z+2,z+3]</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">const</span> float4 z = (float4)mad(in_x_coords, (float4)(mtx.s2), mad((float4)(coord.s1), (float4)(mtx.s5), (float4)(mtx.s8)));</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="comment">// NOTE: Do not multiply x&amp;y by 1.f/Z as this will result in loss of accuracy and mismatches with reference implementation</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="comment">// transform [x,x+1,x+2,x+3]</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keyword">const</span> float4 new_x = (float4)mad(in_x_coords, (float4)(mtx.s0), mad((float4)(coord.s1), (float4)(mtx.s3), (float4)(mtx.s6))) / z;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="comment">// transform [y,y+1,y+2,y+3]</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">const</span> float4 new_y = (float4)mad(in_x_coords, (float4)(mtx.s1), mad((float4)(coord.s1), (float4)(mtx.s4), (float4)(mtx.s7))) / z;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordflow">return</span> (float8)(new_x.s0, new_y.s0, new_x.s1, new_y.s1, new_x.s2, new_y.s2, new_x.s3, new_y.s3);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;}</div></div><!-- fragment -->
+<div class="fragment"><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">const</span> float4 in_x_coords = (float4)(coord.s0, 1 + coord.s0, 2 + coord.s0, 3 + coord.s0);</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="comment">// transform [z,z+1,z+2,z+3]</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">const</span> float4 z = (float4)mad(in_x_coords, (float4)(mtx.s2), mad((float4)(coord.s1), (float4)(mtx.s5), (float4)(mtx.s8)));</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="comment">// NOTE: Do not multiply x&amp;y by 1.f/Z as this will result in loss of accuracy and mismatches with VX reference implementation</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="comment">// transform [x,x+1,x+2,x+3]</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keyword">const</span> float4 new_x = (float4)mad(in_x_coords, (float4)(mtx.s0), mad((float4)(coord.s1), (float4)(mtx.s3), (float4)(mtx.s6))) / z;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="comment">// transform [y,y+1,y+2,y+3]</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">const</span> float4 new_y = (float4)mad(in_x_coords, (float4)(mtx.s1), mad((float4)(coord.s1), (float4)(mtx.s4), (float4)(mtx.s7))) / z;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordflow">return</span> (float8)(new_x.s0, new_y.s0, new_x.s1, new_y.s1, new_x.s2, new_y.s2, new_x.s3, new_y.s3);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;}</div></div><!-- fragment -->
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     <li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.xhtml">src</a></li><li class="navelem"><a class="el" href="dir_aebb8dcc11953d78e620bbef0b9e2183.xhtml">core</a></li><li class="navelem"><a class="el" href="dir_8c278f79c760e5c5fbd911f9870614c1.xhtml">CL</a></li><li class="navelem"><a class="el" href="dir_25885286e9dad4fa105b7b25a8031bbf.xhtml">cl_kernels</a></li><li class="navelem"><a class="el" href="warp__perspective_8cl.xhtml">warp_perspective.cl</a></li>
-    <li class="footer">Generated on Thu Dec 14 2017 23:48:34 for Compute Library by
+    <li class="footer">Generated on Wed Jan 24 2018 14:30:43 for Compute Library by
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