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116<div class="title">activation_layer.cl</div> </div>
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119<a href="activation__layer_8cl.xhtml">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2016, 2017 ARM Limited.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * SPDX-License-Identifier: MIT</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * of this software and associated documentation files (the &quot;Software&quot;), to</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * deal in the Software without restriction, including without limitation the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * sell copies of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in all</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * copies or substantial portions of the Software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * SOFTWARE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="helpers_8h.xhtml">helpers.h</a>&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="activation__layer_8cl.xhtml#af56e71195597e525c12f0d8969735e47"> 46</a></span>&#160;__kernel <span class="keywordtype">void</span> <a class="code" href="activation__layer_8cl.xhtml#af56e71195597e525c12f0d8969735e47">activation_layer</a>(</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <a class="code" href="helpers_8h.xhtml#a22f42fcf2077d951271df83b55c1a71a">IMAGE_DECLARATION</a>(input),</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <a class="code" href="helpers_8h.xhtml#a22f42fcf2077d951271df83b55c1a71a">IMAGE_DECLARATION</a>(output))</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="comment">// Get pixels pointer</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <a class="code" href="struct_image.xhtml">Image</a> input = <a class="code" href="helpers_8h.xhtml#aebe814363556c244be043b13e7969197">CONVERT_TO_IMAGE_STRUCT</a>(input);</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <a class="code" href="struct_image.xhtml">Image</a> output = <a class="code" href="helpers_8h.xhtml#aebe814363556c244be043b13e7969197">CONVERT_TO_IMAGE_STRUCT</a>(output);</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="comment">// Load data</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16)</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; data = vload16(0, (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)input.<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="comment">// Perform activation</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#if defined LOGISTIC</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; data = 1 / (1 + exp(-data));</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">#elif defined TANH</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; data = (<a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16))A * tanh((<a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16))B * data);</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor">#elif defined RELU</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; data = max(0, data);</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#elif defined BRELU</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; data = min((<a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16))A, max(0, data));</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="preprocessor">#elif defined SRELU</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; data = log(1 + exp(data));</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor">#elif defined ABS</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor">#if defined TYPE_INT</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; data = abs(data);</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; data = fabs(data);</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#elif defined SQUARE</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; data = data * data;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor">#elif defined SQRT</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; data = sqrt(data);</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor">#elif defined LINEAR</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; data = (<a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16))A * data + (<a class="code" href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a>(<a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a>, 16))B;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="comment">// Store result</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; vstore16(data, 0, (__global <a class="code" href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a> *)output.<a class="code" href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">ptr</a>);</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;}</div><div class="ttc" id="activation__layer_8cl_xhtml_af56e71195597e525c12f0d8969735e47"><div class="ttname"><a href="activation__layer_8cl.xhtml#af56e71195597e525c12f0d8969735e47">activation_layer</a></div><div class="ttdeci">__kernel void activation_layer(__global uchar *input_ptr, uint input_stride_x, uint input_step_x, uint input_stride_y, uint input_step_y, uint input_offset_first_element_in_bytes, __global uchar *output_ptr, uint output_stride_x, uint output_step_x, uint output_stride_y, uint output_step_y, uint output_offset_first_element_in_bytes)</div><div class="ttdoc">This performs an activation function floating point inputs. </div><div class="ttdef"><b>Definition:</b> <a href="activation__layer_8cl_source.xhtml#l00046">activation_layer.cl:46</a></div></div>
120<div class="ttc" id="convolution3x3_8cl_xhtml_afb8c72ce35c4a1f4a2588d6573e54aa1"><div class="ttname"><a href="convolution3x3_8cl.xhtml#afb8c72ce35c4a1f4a2588d6573e54aa1">DATA_TYPE</a></div><div class="ttdeci">#define DATA_TYPE</div><div class="ttdef"><b>Definition:</b> <a href="convolution3x3_8cl_source.xhtml#l00027">convolution3x3.cl:27</a></div></div>
121<div class="ttc" id="helpers_8h_xhtml_a22f42fcf2077d951271df83b55c1a71a"><div class="ttname"><a href="helpers_8h.xhtml#a22f42fcf2077d951271df83b55c1a71a">IMAGE_DECLARATION</a></div><div class="ttdeci">#define IMAGE_DECLARATION(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00049">helpers.h:49</a></div></div>
122<div class="ttc" id="helpers_8h_xhtml"><div class="ttname"><a href="helpers_8h.xhtml">helpers.h</a></div></div>
123<div class="ttc" id="helpers_8h_xhtml_aebe814363556c244be043b13e7969197"><div class="ttname"><a href="helpers_8h.xhtml#aebe814363556c244be043b13e7969197">CONVERT_TO_IMAGE_STRUCT</a></div><div class="ttdeci">#define CONVERT_TO_IMAGE_STRUCT(name)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00073">helpers.h:73</a></div></div>
124<div class="ttc" id="helpers_8h_xhtml_a36f754c05b6fddf6df0d8d0a74f8159f"><div class="ttname"><a href="helpers_8h.xhtml#a36f754c05b6fddf6df0d8d0a74f8159f">VEC_DATA_TYPE</a></div><div class="ttdeci">#define VEC_DATA_TYPE(type, size)</div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00032">helpers.h:32</a></div></div>
125<div class="ttc" id="struct_image_xhtml"><div class="ttname"><a href="struct_image.xhtml">Image</a></div><div class="ttdoc">Structure to hold Image information. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00095">helpers.h:95</a></div></div>
126<div class="ttc" id="struct_image_xhtml_acf52c23cbd7424606c10a606524e3e32"><div class="ttname"><a href="struct_image.xhtml#acf52c23cbd7424606c10a606524e3e32">Image::ptr</a></div><div class="ttdeci">__global uchar * ptr</div><div class="ttdoc">Pointer to the starting postion of the buffer. </div><div class="ttdef"><b>Definition:</b> <a href="helpers_8h_source.xhtml#l00097">helpers.h:97</a></div></div>
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