diff --git a/www/architecture.html b/www/architecture.html
index 848a8ef..9abbb90 100644
--- a/www/architecture.html
+++ b/www/architecture.html
@@ -2,6 +2,7 @@
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
+ <meta http-equiv="Content-Type" value="application/xhtml+xml" />
<meta name="verify-v1" content="g222frIIxcQTrvDR3NBRUSKP3AnMNoqxOkIniCEkV7U=" />
<link rel="meta" type="application/rdf+xml" title="ICI" href="http://imagemagick.org/ici.rdf" />
<style type="text/css" media="screen,projection"><!--
@@ -126,6 +127,9 @@
<a href="http://www.hygi.de">Reinigungsmittel</a><!-- 201002000400+ -->
</div>
<div class="sponsor">
+ <a href="http://www.tomsgutscheine.de">Tom's Gutscheine</a><!-- 201005010360 invendio.de-->
+</div>
+<div class="sponsor">
<a href="http://www.online-kredit-index.de">Kredit</a><!-- 201004010120 Buchhorn -->
</div>
<div class="sponsor">
@@ -237,7 +241,7 @@
<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache. For example, a 1-channel 1-bit monochrome PBM image is scaled to a 4 channel 8-bit RGBA image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version. You can determine which version you have using the <a href="../www/command-line-options.html#version">‑version</a> option, as with this command: </p>
-<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 6.5.7-8 2009-11-01 Q16 http://www.imagemagick.org</span></p>
+<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 6.5.7-9 2009-11-01 Q16 http://www.imagemagick.org</span></p>
<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit RGBA is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).</p>
</div>